Gracie’s New Trick

This is Big Boy… though technically, his name is Tigger, but we did not know that then and can’t seem to shift gears. Big Boy doesn’t really know where he belongs, so this morning when my spouse went outside, he was on the roof of her car. We’ve seen cat prints for years on our vehicles but never really knew who it was. Part of Big Boy’s confusion is that his original family moved away and while our next-door neighbors have officially adopted him, he still spends much time in our front yard. He is a sweet baby and will headbutt your hand, but he can also be a bit of a bully to the other outdoor cats so I’m not nearly as fond of him as I used to be. He still has a home, but it just isn’t the same home… and he still comes and goes as he pleases which I question if that is the best idea. However, there are times when he acts like he wants us to be his family.

In other Cat-related breaking news… Gracie has learned a new thing. When she figures out how to do something, she obsesses over that new thing until she gets bored and moves on. This particular new thing is that she has learned that she can easily jump up on top of the fridge in the kitchen, and since yesterday has just spent a decent amount of time up there chilling. She of course figured out she could knock magnets off the fridge door from this vantage point… so they have all been redistributed to a position slightly lower than her paws can reach. She is terribly proud of herself and feels like you should be proud of her too. I am dreading when she figures out how to get on top of the entertainment center, as we have tended to use that as a “Gracie-free zone” for anything she needs not to play with.

In Path of Exile news they have buffed the Trial of the Ancestors significantly. For example in the above image, that shows my opening round rewards and there is one opponent who would give me nine raw Chaos Orbs for winning that round. Unfortunately, the stacking seems to be that the best rewards offer the least favor with the various opponents, so you can take some short-term gains… but at the cost of overall progress in the tournament as a whole. If you are playing to win, you would take the 19 Jewelers Orbs as that option gives you the most favor with the individual factions, which would in turn allow you to buy more units. I’ve won enough matches that I have pushed up my ranking over 200, which in theory means I should start seeing even better rewards… but also the combat has become rather brutal.

There had been a degenerate strategy centered around Empire’s Grasp and Quill Rain, and involved creating totems that would indefinitely knock back the guards allowing you to just walk around and capture the totems. This briefly saw the price of Empire’s Grasp shoot up from a 1 Chaos Orb item to over 50 Chaos Orbs. I managed to monopolize on this and sold the pair I had sitting in my vault for 50 Chaos Orbs yesterday before the price started to come back down… and thanks to the emergency patch fixing this interaction has plummeted back down to the expected 1 Chaos Orb territory. If you are curious about what this looked like, Zizaran released a video explaining the strategy yesterday that has now been fixed. GGG has come out and said that they are not going to claw back any of the loot that was gained through this exploitative interaction, so as is often the case… the answer is to exploit early and exploit often. I opted not to chase this because I figured it would get patched out quickly, and would prefer to learn how to do the tournament correctly.

Most of my effort has been towards trying to set up and prepare my Righteous Fire Juggernaut for the endgame. I’m now in Act 9 and should wrap up the character today. I had been holding onto a reasonable Opal Sceptre base and performed some quick essence crafting and landed a +1 to all fire spell skill gems which will benefit both my Righteous Fire main link and my Fire Trap helmet link. As for helmets I held onto a good fractured base and then threw some essences at it until I wound up with something that had some decent resistances. The other interesting item that I am using currently, and will likely need to toss aside is a Pyre ring that I picked up on my journeys. I am not really using much in the way of cold damage other than Frost Blink, and mostly I am using it for the bonus burning damage and pretty solid resistances. Honestly, I will likely end up using this Sceptre for quite a while given that I am just realizing while writing this that I can bench-craft on Minion damage to get even more of a boost.

I did have to spend a bit of time running maps yesterday in order to gain some more currency, as I bankrupted myself trying to help Thalen get the same items I talked about picking up yesterday for his Righteous Fire build. In my travels, I managed to pick up my first Divine Orb of the league so that was exciting. My happy place I think is going to be using my Lightning Arrow Raider for mapping and then swapping over to my Righteous Fire Juggernaut to spend all that sweet sweet sulphite to Delve up some goodies. I’ve probably missed Delve the most and while technically the Lightning Arrow Raider can do some of that… the second a mob down there looks at me crosswise I evaporate. The Raider is amazing for brute forcing a lot of AOE damage all over the place… but not that great at anything that requires survival or scenarios where I can’t leech a lot of life and mana. However, occasionally swapping in a totem support for my Lighting Arrow has opened up the ability to run reflection maps with impunity which is nice.

Anyways! Time to wrap this up. I had a power outage in the middle of writing this which caused me to have to re-write quite a bit after the “blink” was over. I hope you all are having a wonderful week and I am hoping to wrap up my Juggernaut today.

Obnoxiously Incandescent

Good Morning Friends! Again I am leaning on a technicality here because I seem to be getting around considerably later each day than I did the last. I spent most of yesterday afternoon and evening running maps and attempting to complete chunks of my remaining atlas. At this point, I am 95 done out of 115 with 8 of those being unique maps that it is highly likely I will have to buy off the traders. I have 8 maps left that require me to run them in a corrupted state, which always yields unpredictable results. What yesterday and probably today have led to is me running maps in the vicinity of the ones that I am missing in hopes of getting the ones I still need to drop. I dinged 92 yesterday which puts me two levels higher than I have ever gotten in a league.

Every build has one or two things that can show that will absolutely brick the map. For me, the absolute “I cannot handle this” is “players cannot regenerate health”. My build is entirely about regenerating a ridiculous amount of health and as such, I just can’t mitigate a map where I can’t do that. That is really my primary line of defense, and as a result, I also had been avoiding “players have 60% less recovery rate”. However, I’ve tried this a few times now to great success, where I basically just don’t use Righteous Fire. That is the primary reason why this build needs so much regeneration is that I am constantly dealing a ton of damage to myself. The single target damage of Fire Trap however is apparently enough to successfully move around a map and kill things, and as a result, I can simply forgo the self-immolation and debuff with Frostblink while killing things albeit slower.

I’ve also been slowly chipping away at collecting kills for Maven, Eater of Worlds, and Searing Exarch as I have not completed any of those quest chains before. Yesterday I took out the Black Star and the Infinite Hunger, and I think I am ramping up to another series of boss fights. The hardest part about Infinite Hunger was finding the way out when I got digested because I was regenerating more than enough health to deal with the incoming damage, but the lack of a mini-map meant that I was completely lost in the process. I eventually fumbled my way to the exit and got the hell out of there. I did die once on Black Star just because something hit me for a truly overwhelming amount of damage… which probably means there was a mechanic I failed at noticing.

Other than that I am contemplating farming up enough Atlas respec currency in order to switch over to a Wandering Path build. This essentially makes it so that your notables aka the biggest nodes give you nothing, and you get double the benefit from all of the smaller passive nodes. This means you can stack a lot of map farming functionality and focus on one or two mechanics and then farm that. I actually do pretty damned well with Harvest this league and could always just sell the excess lifeforce directly. There are enough people trying to gamble for the big ticket items at 1500 lifeforce per pull that someone is always willing to buy the Vivid Crystalized Lifeforce. I personally like using the cheaper 75 skill to reroll some of my shittiest divination cards into something better. This is how I pulled the one I sold for 1.5 divines and the one I sold for .75 divines.

Other than that, I will leave you with this video of Tripod leaving her box this morning. It has been 2 degrees Fahrenheit outside and we’ve been concerned about the safety of our outdoor ferals. I’ve been putting food out to make sure they have something to munch on when they crawl out of wherever they have been hiding. I know when it gets too cold Tripod our three-legged calico that lives in the backyard will crawl down in an old rabbit burrow. Hopefully today it will warm up a bit and then, in theory, we are out of the woods. It likely means though that it will still be sketchy to travel on Christmas day so we might be giving our parents a raincheck once the weather improves significantly.

I hope you are all having a safe time and if you too are getting weather you are bundled up and safe. Here is a bonus picture of Gracie who has taken to sleeping under my monitors and then reaching out to swipe at me from time to time.