Morning Folks! I am sure you are all probably sick of me talking about this build, but I think more than anything I am shocked it is still functional. I thought for certain that the wheels would begin to fall off as soon as I got deeper into Monolith Echoes. At this point, I am working on the level 75 Monolith and things still seem to be strong. In fact, as of this morning, I equipped a few new pieces of gear and the damage output seems to be even stronger. The only negative is that I feel like at some point I am going to have some survival problems. I have pretty bad resistance and not a ton of health. We struggle with some of the same problems as POE when you are trying to create a build with a bunch of uniques… you somewhat lack room for survival unless said uniques are already covering that.
I recorded a fresh video this morning of me doing a level 75 Monolith Echo, showing off what the gameplay looks like. For the most part I am just lighting everything that gets near me on fire, and that fire damage over time is eventually killing things. That which I don’t kill outright, my Manifest Armor minion or the trail of flame behind me tends to finish off. For those curious, I found out how to dump my build to Last Epoch Tools this morning, so you can see the current state of the build and the gear that I have equipped here. I would not follow directly in my footsteps though, because nothing I am doing is clean enough to be considered a proper build guide. I still feel like I need to rework most of my passives for example which is something I will probably do in the coming days.
I am still leaning heavily upon Firestarter’s Torch and the chance to inflict spreading flames. This does a lot of the work in making sure that everything is catching on fire. This morning I added Rahyeh’s Light which is a shield intended for a Judgement build but has stats that we care about and a heck of a lot of block chance and block effectiveness. I hope to find a version of this with Legendary Potential so I can maybe throw on all resistances or health on block. Sunwreath continues to do a lot of work in giving us melee ignite chance and fire damage over time. Sadly the flame reave lines are useless for us, but everything else works and again my hope is to stack on some sort of survival. Fiery Dragon Shoes are another new addition that gives us a bunch of fire penetration, and reduced bonus damage taken on crit… but the trade-off is it makes it so we get crit slightly easier. However, when we are crit it leaves a fire trail which is pretty slick.
All told I am pretty freaking happy being a walking inferno, and I am curious if this continues to scale as I level into empowered monoliths. I know there are some issues to solve here… specifically resistances and packing on more health and general survival… but for the moment I am having a blast having a super chill mapping experience. Last night I put on an audiobook and just kept my head down grinding through echoes all night. Mostly my goal is to pack on some more levels and start getting into empowered monoliths where hopefully I can finally test the build and see how longterm viable it is. Bossing is not amazing, but also not the worst thing I have ever experienced. Having 16 potions makes up for a lot of mistakes.
It isn’t like I stopped playing my Void Knight either. I am still using it to farm prophecies pretty regularly and working towards trying to get a handful of items with legendary potential to take that build to the next level. I’ve tried making a few legendaries and so far I have mostly wound up with duds that did not hit any of the stats that I had hoped for. This means that I need to farm up more legendary potential items and more exalted items to make additional attempts. This is probably where playing in the trade side of the cycle makes a bit more sense because you can just keep buying more items to try and craft into legendaries or simply buy the finished legendary rather than farming random content and hoping. The amount of loot that you get from Circle of Fortune though is outrageous.
Still having a freaking blast with this Last Epoch Cycle. Are you playing? If so what build did you go with? Drop me a line below.
Well friends with the help of my friend Eliyon, we figured out where I fell off the Main Story Quest. It does not in fact end at Valdrakken but instead spins off with a few quests inside of the city, that then lead out into what is the fourth zone of the game Thaldraszus. So I have a bit more questing to go before I can wrap things up and finish out the story… and then proceed onto gearing through World Quests. I remember having this issue as well with Shadowlands where I dinged the new level cap and still had one and a half zones to complete before I could join the open-world “reindeer games”. I remember it was during this chasm that my friend Ace bounced from Shadowlands never to return, so I can’t say this is a super great design decision. It would be nice if World Quests just unlocked whenever you hit level 70 no matter how far you were progressed in the story.
Feeling somewhat deflated I spent most of my evening in Path of Exile. I had converted my attempt at a Volcanic Fissure of Snaking Chieftain over to Righteous Fire and so far… I think this might be the closest to the glory that was Juggernaut Righteous Fire. If you are so inclined here is a POB of where I am currently. The thing is the Chieftain comes with a bunch of really nice perks for Righteous Fire, some of which I had overlooked or at least written off as less good than they actually are. Namely Ramako, Sun’s Light is something that I had skipped on my previous attempts at an RF Chieftain during the Blast from the Past league, and this was a mistake. You spend a surprising amount of time “stationary” as Righteous Fire and if you frostblink from pack to pack you can maintain this “stationary” state. All of that time everything just has -20 Fire Resistance which seems to override all other modifiers and while in theory you can get a resistance much lower than that… this just always works.
This allows me to run a curse that isn’t either Flammability or Elemental Weakness and have it feel like I am double cursing without needing to fiddle with the nonsense that is involved in making that happen. Of the other options, I went with Punishment which causes cursed enemies to take more damage when on low life… meaning that things die faster and hopefully proc Hinekora, Death’s Fury and clearing the entire damned screen. I went Primalist with the hope of eventually using charms to get more chance to explode but for the moment I am running two Percent Strength and Life Regeneration Rate modifier charms. In a perfect world, I would find something that gave me explode and life or regen but I will have to keep fishing in the forest to make that happen. I’ve also still never seen the ACTUAL King in the Mists fight so none of my characters have unlocked their final doodads.
My defenses are also extremely solid and quite honestly… now that I have equipped a Lightning Coil I don’t feel that much less tanky than the Juggernaut version did. What I bring to the table is roughly 25k armor, almost 5000 life, 2500 life regeneration, 90% to all elemental resistances, and 50% of all physical damage is taken as lightning damage… as well as 30% crit damage reduction and some things to limit damage over time which I don’t believe the Lightning Coil applies to. Now that I have the lightning coil I am going to try my hand at juicing some T16 maps and see how that goes. Essentially the gameplay is a bit odd in that you are trying to kill enough small stuff so that you proc an explosion and then the entire screen around you evaporates before moving on to the next big pack. It feels better than it sounds.
All told it is fun to map on albeit a bit slower than Lightning Arrow. Lately, I have been alternating between Cemetary and Tropical Island because both are fairly enjoyable maps and relatively open. I should run some of the crappier and less bow-friendly T16s that I have rotting in my bank and see how that goes. Mostly right now I need a good deal more levels. I am working on getting a Fan the Flames gem up and running while trying to roll a slightly better version. If this works like I think it will… my ignites will proliferate among the packs of things that I am killing, and then also “proliferate” again when one of those things dies thanks to Berek’s Respite. If nothing else this should be fun as hell to watch happening. If I could somehow manage to keep my resistance high enough… I would love to have a set of Maven’s boots as well to only further add to the nonsense explosions.
One of the things that has gotten me down in Path of Exile lately is the frustration of trying to link things. Essentially I had a 900 DPS bow that I was working on getting linked, a Lightning Coil in RF colors, and more recently I finally got a Fourth Vow to drop which I am trying to link for my Boneshatter build. After spending about 1000 fusings trying to get the Bow linked, this morning I had gathered up another hundred or so and managed to get both the bow and lightning coil to six links. That alone has helped increase my enjoyment of the league. I still do not love being isolated from the trade environment, but finally getting some of the things I needed up and running is a significant improvement.
Morning Folks! Yesterday I wrapped up my third character of “Bel League” and this is ultimately the one I originally planned as my “first alt”. Essentially, I wanted a low-pressure map blaster that I knew I could make work on minimal or easily obtained gear. Essentially the idea is to go Champion for survival and Lightning Arrow for ease of getting off the ground. I am more or less following the template of Belgladius, with some items that I used in the original Raider version of the build that was my Ancestor league starter. Primarily the build uses Shadows and Dust for rampage and unholy might as well as some additional Mana Leech, and Perseverance to turn my permanent fortify stacks into permanent Onslaught as well as a bit of Attack Damage since I am stacking both Armor and Evasion. In this specific build I am throwing in a Poised Prism because it is just a generically good quiver with some resists on it and The Taming which similarly fixes some resists and offers up a bit of elemental damage.
The biggest challenge that I find myself in currently is getting enough levels to finish out my tree and I am one level away from 78 which will allow me to actually equip the belt. I also need to sort out my Pantheon and at a minimum get the freeze immunity. One of the huge benefits of a character like this is that it slides into maps extremely easily. I’ve been grinding tier 5 maps to get some levels and am about to transition up into yellow maps. By the time I am in my 90s I should be ripping through Red maps without much issue and hopefully running red/blue altars for drops. Between now and then I really need to find myself a new bow because while I found a lucky six link along the way 566 dps will not cut it for long. Realistically I need something more in the range of 800-900 to really rip through the t16 maps.
I also probably need to find some better gear, because right now after raiding my vault… I am in an “aggressively fine” state. When I ding 78 I will be able to equip Perseverance, and then with a little harvest crafting, I should be able to balance out my resistances. This will still leave me far in the red as far as Chaos goes, but pending I am careful with map modifiers that should not really impact me heavily even in red maps. I would really like to see my armor and resistances a little bit higher, somewhere in the range of 20k so I will need to be on the lookout for good replacements to slot in. If I find two amazing rings, I might be able to keep the resists while also pouring on some chaos. My amulet is also pretty crappy but I am mostly using it to get some attributes I need to equip other items. If you are curious here is a POB I dumped this morning with the current state of my gear.
None of this really matters though because this is what it looks like to play this build… admittedly with a MTX that makes the Lightning Arrow a bit more vibrant. The biggest challenge is how much I need that Mana Leech because there will be times when I run out of mana while mapping and have to wait for the Leech to catch up. In theory, I should have -7 mana on my Amulet and Rings to make this build feel a bit more stable. It works well enough while you are rolling but definitely suffers from the “never stop killing” problem because when there are lulls in the density I start to bottom out my reserves. While I enjoy Boneshatter quite a bit and it feels good to map on it… this is really the gameplay I want when I just want to delete a bunch of surplus maps for goodies. I need to finish out the fourth lab at some point today, but I don’t figure I will have any issues with it.
So with Lightning Arrow coming online, I am very likely to fall into the old familiar pattern of zipping through maps quickly to gain sulphite and then spending that sulphite while delving on the Boneshatter Juggernaut. For the past several leagues I have preferred to have some sort of fast mapper character and then a delve character and alternate back and forth between the two. I am hoping to get my Lightning Arrow character at least to around 95. I am doubting that I will make the pivot into magic find like I did last league, but If I just happen into a couple of extremely well-rolled Ventor rings and a very well-rolled Goldwyrm I might alter those plans. I mostly hope to be able to juice the maps through the league mechanic and see what all I can get doing that and maybe blending in some delirium.
Anyways! I am off to get ready and go do some shopping. I hope you are all having a great week as we slide forward towards Christmas. I am technically “off” now but I had to pop in and deal with some work this morning. I am looking forward to the long break and finishing my fiftieth book of the year and hopefully having a bit of a much needed mental reset.
Good Morning Folks! Sorry for never actually getting around to writing anything yesterday… I am going through a bit of a thing. Later today will mark us having the new Affliction League in Path of Exile for a week, and I thought I would spend some time this morning giving my thoughts as a whole on the changes. As of writing this, I am level 93 and can easily do T16 maps and am around the 100 to 150 range in delve farming content there. First I have to say I am very pleased with Boneshatter and this has been one of my most part one of my smoothest transitions from leveling to mapping and to the proper endgame. I still have some relatively scuffed gear, but I feel completely viable and while I am sure I would be stronger in a trade league environment it has been perfect cromulent for “solo-self-found” gameplay.
For those who care about such things, here are screenshots of my offensive and defensive screens inside of POE. I would dump a POB… but it seems like Boneshatter of Complex Trauma is not recognized yet and comes across as complete nonsense. This is one of the challenges of having such a major shift in the meta… all of the tools that we use to help us make better sense of the game are all lagging behind. What matters more than anything is that it feels good to play, but I just noticed this morning that I am inching precariously close to the accuracy cap health-wise, which means my free 40% damage multiplier will break if I cross that line by even one point. I might need to see if I can find a single point on the tree that gives me some more accuracy because I really do not want to go back to running precision if I can help it.
As far as the bit meta shake-up and changes in all of the active skill gems go… I think there is more positive here than negative. Sure it killed my favorite character archetype… the Righteous Fire Juggernaut, but RF still is alive and kicking in the form of an Inquisitor Energy Shield/Life Stacking build and the new weird Mana RF build that is starting to spring up on Hierophant. Neither is really what I want, but I am happy that mechanically the playstyle still lives on even though it no longer does for me. What we gained in return is a bunch of really interesting-looking abilities that I want to try building around like Volcanic Fisure of Snaking which sort of casts a line of snaking explosions on the ground that look something vaguely similar to an Abyss tunnel. While I don’t think most of the community has really had a chance to test out all of the new playstyles, I think we are going to see some extremely interesting builds emerge as a result.
The big mechanic for Affliction League is the Viridian Wildwoods which is a delve-like exploration mechanic where you venture forth into the mists while wisps burn away the taint of evil. Out in the mists are all manner of encounters including NPCs that will teach you one of three new ascendancy classes that you can gain on top of your normal one. Essentially they boil down to “Fun with Flasks”, “Fun with Corpses”, and “DIY Scion” each with their own chase-perfected versions of items that you can equip that are gained through completing Viridian Wildwoods in various tiers of content. The Wildwoods themselves are extremely enjoyable and when you exit them, they give you a Sentinel-like mechanic that randomly juices content in the map making them drop massive amounts of loot while also scaling the difficulty significantly.
There are videos showing the sheer nonsense that can happen when you combine the Wildwoods with existing 100% Delirium juicing strategies… but you don’t even need to really do that to feel the impact. The above screenshot was taken from a white map, after having completed the wildwoods and them doing a SINGLE ritual altar after having defeated an Essence Beast that was in range of it. This is not even showing the real scope of how much loot there was… because there were strings of loot popups that expanded past the borders of the map. This league has forced me to crank up the strictness of my loot filter because it produces way more loot than I could ever sort through. Legitimately it might be one of my favorite league mechanics they have come up with but also feel it might be a bit too strong to go into standard.
The three ascendancies are each strong in their own way but somewhat suffer from the “only three good picks” problem that Chieftain does currently. Since I am melee class, it felt like the natural synergy of tinctures was perfect for me to go with. Essentially due to my ascendancy, I have nearly 100% uptime on the flasks on either side of the tincture. It has also made me shift up my playstyle a bit for example I am using Warlord’s Mark instead of Vulnerability because it synergizes with Detect Evil which makes it so that my hits against marked targets cannot be blocked or suppressed. The problem is I am not exactly sure what I want for my 4th choice. I will likely go Wildwood Blessing as it gives me Barkskin a powerful 25% reservation defensive layer and I really don’t want to give up additional flask slots or remove gems from my gear to benefit from the other two options. What is awesome is I could shift things up and go for the Primalist ascendancy and have equally compelling options. I am definitely calling this system a massive win.
So that is essentially three wins in a row… so let’s talk about a massive “L”. Let’s start off first by stating… that I did not play the Ultimatum league and as a result, I had no nostalgia for it… and that I also enjoyed Metamorph quite a bit and regularly mixed it into my Altas tree. So far Ultimatum seems like a shitty replacement for Metamorph. The rewards are just not great and feel like a greatest hits collection of the shittiest loot you ever got from the corrupted strongbox atlas node with the occasional small stack of currency of catalysts. The thing is… the negative effects can be rather rippy and you can see in the above screenshot what it looks like when you complete all 10 rounds and get a stack of your loot. Nothing in that pile was really worth the time it took me to complete the encounter. I would like to see some data collected from folks who went all in on the Ultimatum atlas tree options, but with zero investment it really isn’t even worth my time.
The other big change for me personally has been the advent of “Bel League” where I gathered together with some close friends and started a private Path of Exile trade league. This has given us a mostly SSF gameplay experience with the ability to share some really good items when we find them. I would say this has been a massive win because it allowed us to bypass a lot of the day-one weirdness as we were limiting ourselves to a very small pool of players. It has also been a lot of fun as random loot we might not be interested in, could be useful for someone else out there playing a wildly different build. I’ve had a lot of fun earmarking assorted loot for my friends and also churning out raw currency for crafting. It is making me realize just how much of the “wealth” I generated last league came from the trade economy because I have rather anemic stacks of chaos and only a single divine orb thus far.
This has also caused me to shift up my Atlas strategy a bit and am actually mixing in Essence and Harvest for the raw crafting potential that each provides. I’ve also just picked up some assorted nodes to increase the drop chance of adjacent maps since I cannot buy my way out of issues when it comes to mapping. I am going to have to find all of my maps the old-fashioned way… which is running maps that connect to the empty slot and hoping for some good luck. I am more than over-sustaining the total number of maps that I am getting and have filled the guild bank with fodder for those coming up the rungs and just starting to enter the endgame. So in total, this has given me a bit different looking Atlas than I normally would have at this point but I am enjoying myself. Once I complete all of the normal maps I will be popping back through and pruning some of the branches a bit to most likely go into either a Red or Blue Altar strategy.
As far as Atlas progress goes I have slowed down considerably because the nodes that I need are a bit harder to find as drops. I need most of the unique maps and quite a few of the higher tier red maps to complete out my 115 of 115 as I currently sit at 95. I did complete my first two “easy” voidstones yesterday, and I am not sure if I will mess around too much with going beyond that. I don’t really like bossing in Path of Exile and it does not bring me the joy that it seems to for Kodra, so I am not sure if I will feel like the grind that is required to get even an attempt at Maven or Uber Elder. Were I in the trade environment I would probably just buy a carry. Honestly, I am not even sure how much I care about getting all maps dropping at t16 for the purpose of this league. It has been pretty chill to grab a yellow map and run the league mechanic on it, without it really escalating the difficulty too highly.
I think that is my rundown of Affliction League so far. I would say that overwhelmingly this is a good league. I will forever miss my Righteous Fire Juggernaut shenanigans but I am pretty happy with where I am in Boneshatter land. It isn’t anywhere near as immortal, but also kills things much faster…. without feeling like a squishy mess so I will call that a net positive. I am certain it could feel much better if I were able to upgrade some of my gear to add spell suppressions as a more reliable defensive layer. Similarly, I would probably try and slide in some “damage taken as X” mechanics to smooth things out a bit. I would also really like to have way more health but for being sub 4000, it still feels pretty great.
So essentially… I am really pleased with both the experiment of “Bel League” and the Affliction league as a whole and especially how much progress I have made in a little less than a week.