
Good Morning Folks! I talked about Path of Exile II Patch 0.1.1 on Monday after its reveal over the weekend, but yesterday afternoon/evening it finally dropped. So of course last night I had to dip my head back into the game and check out what it felt like after the patch had landed. First I have to say the improved zoom level on the Atlas is pretty massive. This is only going to really be something for players who have reached maps, but being able to see more of the procedurally generated Atlas is pretty big. Additionally it seems like they have improved some of the general bugs. In the patch notes they specifically called out better load times which is true, but it seems like the rings of effect surrounding towers is rendering more reliably than it was previously.

Probably the biggest change is the ability to see the various Citadel maps through the fog of war. Sure enough I was close to way more of these spawns than I thought even though I had actually found several already. One undocumented change is that each of the beacons has a unique color so not only can you see the Citadel, you can actually see which one it is going to be with Iron being a Blueish Gray color, Copper Orangish Yellow, and Stone being traditional Vaal Red. I think this is going to go a long ways to normalizing the prices of the various tokens because now you will be able to clear towards whichever Citadel you are lacking. I need to do another Copper so that I have the tablets needed to make an attempt at the pinnacle boss so that I can hopefully clear the encounter and get my last two boss passives.

Another thing that I was surprised by was that all of the towers on the map that had not been completed, were effectively re-rolled. I thought I would not start seeing new towers until I reached portions of the map that had not been generated yet by removing the fog of war. Instead it seems as though all of the towers were randomized among the new maps, and quite honestly… this is a pretty massive improvement. All of the new layouts are so much better than the original tower save for the Vaal themed one… which suffers from the general “tight corridors” problem that all Vaal maps do. Even the old tower map has been improved significantly by moving it to the more open top of spires layout. This combined with the fact that minions instantly respawn when you get out of range now, cleared up a lot of the problems I had with tighter map designs.

More important than just improving the layout, it feels as though Towers in general are way more rewarding. I’ve gotten significant drops from pretty much all of them that I have completed so far. They seem to have better density of rares and surprise map mechanics like essences and strongboxes. So these might have gone from something you wanted to throw a trash map into just to get past them… to something you actually want to save good maps for. I ran a bunch of them with T15 maps as I am also now seeming to sustain them way better than I was previously. I’ve noticed a lower instance of low level maps dropping and a much higher drop chance of t12 and higher maps, with quite a few t15s each map that I run.

Augury is still Augury… and I think GGG missed part of the memo on this one. You can in fact now interrupt the levers.. but they still take three seconds to pull. Being able to dodge out of a bad encounter while you are pulling the lever is great and all… but maybe make them instant. Additionally at the end of the map it is super annoying that you have to wait for the doors to the central area to unlock. Maybe speed up the Vaal energy surge so that it moves faster than the player so that by the time they reach the door it is already clickable? Better yet…. just make flipping the third switch open the doors automagically. I get that GGG seems to be hung up on this whole immersion nonsense… but clearly we play the game differently than they do. I feel like we need to pay off someone within GGG to make it so that Jonathan and Mark ONLY get Augury maps while they are playing the game so this will get improved.

Another nice benefit is that maps now have checkpoints just like the campaign. This is pretty great for when you path all of the way to the end and notice that you missed a rare at the very beginning. This still feels like a bandaid though, and if they are going to stick to having rares as the map objective… maybe just highlight the rares from the moment you zone into the map? I feel like there are a lot of things that should just be on permanently on your map instead of having to get into range with them. When rituals, breach hands, strongboxes, and essences are all things that should be flagged on the mini map permanently so that you don’t have to worry if you have missed anything. By the time you get to maps the game is not about immersion but instead about efficiency… and maybe it should have different rules than the campaign does.

I am not exactly the best judge of this next point, but it FEELS like the game got a bit easier. It might just be that due to all of the map layouts improving and I am no longer having to fight with terrain collision near as much… I can just move around more freely and am less susceptible by getting stuck on some rock or tree. I took a single death last night, and honestly it was my own damned fault. I was trying to remove the ability on my left click and set it to punch… not realizing that it would swap away from my weapons if I ever used that. Sceptres do not have a default melee attack… and it flipped to gear set two which did not have any weapons equipped… desummoning all of my minions and I did not realize this until I was toe to toe with a monster… dealing zero damage… and getting wrecked. Other than that mishap I have felt pretty immortal even now that I have started putting layers of delirium on all of my maps for funsies.

Was this enough of a patch to make me dig back in for another three hundred hours? Probably not. I didn’t even make it the full evening without flipping back to playing my Necromancer in Last Epoch. The improvements are significant but I think I am probably tapering off my POE2 time until the next league reset. I will likely poke my head back in each time there is a patch, but for now I am in a holding pattern probably until Path of Exile 3.26 and will be playing some Last Epoch for a bit, and then diving into the next Diablo 4 league after that.