Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
The Nintendo Switch 2 has been out for long enough that folks have really gotten some time to play Mario Kart World, and we discuss some of its features. We also talk a bit about the Donkey Kong Direct and the upcoming game releasing in July. It is the second week of Path of Exile 3.26, and Bel talks about his progress so far and some of the finer details of Mercenaries. We talk briefly about the news that Marathon has been delayed to an indefinite date in the future, but that Sony is still talking about it like it is a thing. Ash shares some thoughts about Siralim Ultimate and the upcoming 2.0 patch. We then devolve into some nonsense about Dune Awakening as we discuss recent happenings on our private server.
Good Morning Folks. Friday was the launch of the 3.26 Secrets of the Atlas/Mercenaries of Trarthus League in Path of Exile… and it was a bit rough. There was a pretty critical issue that seemed to plague folks randomly involving logging into any characters in the league. It was roughly an hour and a half before this got fixed, and it bit enough streamers that GGG essentially decided that they would be having a second league start race for anyone bit by the issue. I was impacted and essentially any time I waded through the queue I would bounce back to the login screen with the above “An unexpected disconnection occurred”. There were all manner of superstitions that sprung up about it being specific to individual regional servers, or requiring you to change your video drivers… but ultimately it was just something on the GGG side and they patched it allowing everyone to log in. There were still some pretty persistent issues on the European servers however, and Zizaran for example said that he lost 16 maps from getting disconnected in the middle and coming back in with no portals up.
The thing that likely slowed me down the most however was wanting to play with the league mechanic, and purposefully seeking Mercenaries out in every zone that I entered. I struggled with my very first merc, but once I got my hands on one of the bow mercs… they largely carried me through large chunks of content. The wiki is not terribly updated yet with mercenary types but they have quite a few of the strength based ones up now, so I can only assume they are working through the deluge of new data. I really feel like Mercenaries are a game changer for a bunch of reasons… but mostly because unlike other games with companions there is a heck of a lot of gameplay decisions involved. In Diablo III for example you just throw on specific items and they grant you permanent buffs for having one out. In this game there is an opportunity cost to hiring them, because you can’t then steal gear from them.
Most of the gear that I am wearing currently, I stole from Mercenaries. They seem to be mostly using gear with the well rolled gear tree, similar to how shipments did in Kingsmarch. This means that they are equipped with gear that makes sense for the specific type of Mercenary class that they are. A bow Mercenary for example… will probably have a pretty decent bow equipped or a Wand Mercenary a pair of well rolled wands that make sense for their elemental archetype. This also means though that as the player… we can snag pretty juicy items from the Mercenaries that we encounter in maps. Sure the big win items tend to be uniques and large stacks of currency… but I personally used them as a want to keep finding upgrades, and at this point I have not really needed to buy or craft much of anything. I am sure as I keep improving my build I will want to min-max items but for now… They have provided a really good source of gearing with everything in the above image being pulled from Mercs, including a 5-Link chest.
Right now the most impactful Mercs for me personally, seem to be the bow based ones that help with general clear speed. Right now I am running a Toxicologist which is kitted out to deal chaos damage with toxic rain and chaotic burst/shot and provides me the Malevolence aura which I do not need to run, and can focus on things that make me more tanky instead. As I keep moving up in level I will keep trying to find new copies of this same archetype which should be kitted out with pretty similar items. The Manyshots archetype is also pretty great because it is all centered around Ice damage which chills, slows, and freezes incoming packs of mobs. Thunderquiver is another pretty great Mercenary type because they are essentially the Lighting Arrow Deadeye that was so popular from a few leagues ago. Unfortunately the burning arrow Merc does not really seem to do that much damage, so while the alignment of fire damage would work since I am debuffing targets resistance due to my ascendancy… it never seem to do much and they were not providing any complimentary buffs to me.
At this point I have unlocked my fourth ascendancy because I got a goddess token down in Delve. I am slowly starting to break the mines but it is slow going. I am only about 10 maps into my Atlas because I did not actually make it to maps until yesterday evening. Between the rough start Friday, Father’s Day travel yesterday, and me just generally piddling around with the Mercenary mechanic I have been moving exceptionally slow. My hope is that tonight I will be able to make some real progress, but the changes to how Kirac missions work will probably slow that down a bit. You cannot unlock maps by running Kirac missions at lower tiers than the maps normally appear. This is going to greatly devalue putting points into Kirac on the atlas in order to speed through the 115 map unlocks.
As far as uniques go, I’ve pulled a couple of Immortal Flesh off Mercenaries, including the one that I show above. I have a Cloak of Flame that I am trying to five link, and after wasting so many fusings on it… I have a feeling I am just going to be better off waiting until I have the recipe to do it. I also picked up a Rise of the Phoenix which should be a good item until I make the switch over to a Shaper shield, and drop purity of elements. We are dealing with an inflation league so fair warning, because normally I can pick up all of these items for a few chaos… and I had to give 50c for both the Shield and the Chestpiece. Everything seems to be more expensive, because Mercenaries are a fairly reliably source of Chaos. More than that however I seem to be getting more currency drops than I would normally during a league. This could be just a side effect of the loot bonus of running with a Mercenary, or there could have been some fundamental changes in the way drops occur that were not well documented.
I’ve also unlocked Kingsmarch, but since you have to have 50,000 value to send a shipment… that means I am going to be sending WAY fewer shipments and not needing to micromanage it quite as much. The fully built out town is much nicer, and all of the hired hands seem to cap out at tier 5. So in theory it should be easier to fully kit out your town and get it up and running. I did notice that they seemed to have improved the gold drops down in Delve significantly so I am hoping that I will not be quite as starved for gold in this league. Mostly I am in that awkward phase where I just need a lot more time to progress my way through both Delve and Atlas and keep improving my character. Once I can equip the Cloak of Flames without giving up anything… it should wildly improve my survival. There are a few items that I am looking out for that would benefit equipping on the merc, but I am in no real rush.
How was your league start? Were you bit by the disconnection bug? How are you liking the Mercenaries so far? Drop me a line below and let me know.
Featuring: AmmosArt, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We have the full crew this week, and Kodra and Thalen have made their way into Dune Awakening, so we talk a bit more about that game. Bel asks what the dumbest thing we have done in a video game to make currency. Ash is back in Guild Wars 2 and attempting to catch up on the story. Kodra and Tam share their thoughts about the Microsoft PuzzleHunt event and contrast it with the MIT Mystery Hunt. Bel shares his early experiences with the Mercenaries of Trarthus as the Secrets of the Atlas expansion kicks off in Path of Exile. Grace talks a bit about Be My Horde as it lets you play a Necromancer, raising an army in a Vampire-Survivors-like game. Finally, we talk a bit about Deltarune actually getting a proper release and Toby Fox accepting money for the game.
Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are down a Grace this week, but still end up filling up more than our normal slot full of nonsense. There is a big sale going on right now for Guild Wars 2, and if you have ever thought about checking it out, now is the time. The Nintendo Switch 2 was released, and we are all pretty happy with it so far, and was at least a MASSIVE upgrade over the OG launch Switch. We talk a bit about the Summer Games Fest… which we only found out this week was not plural… thanks to LRR. Tam and Bel have been playing the Dune headstart, and it is a wild gaming experience. Tam talks a short bit about TMNT Splintered Fate and Bel gives a heads up that Path of Exile 3.26 is coming next week.