Lunar Awakening is Not Great

Good Morning Folks. I had taken a break in Diablo IV because I knew the Lunar New Year event was right around the corner, and a lot of my remaining achievements for the seasons journey would simply require me to grind a ton. I figured if I was going to be grinding, I might as well be getting credit for the Lunar Awakening event. This was great in theory, but it turns out that it is a really bad event to be doing with friends. All of the things that are actually fun to do with other people… reward zero credit towards the event. The only truly reliable method for grinding this out is to run a stupid amount of Nightmare Dungeons. These feel bad on the best of terms, but somehow feel even worse with a party. As a result we did a few of these… decided it was not a good time… and then moved on with our lives.

Neither of us had been playing a ton, and as a result we had not gathered up that many boss materials… but still made the effort to summon what we had. Ace’s cat however had other ideas and we got cut short after three bosses in the rotation. However this was enough for me to get my first Mythic item to drop… which was unfortunately Doombringer and not something I could use… but I turned it into a shard and got the chest-piece I wanted for my build. I am uncertain that yesterdays event patched in the fixes to the Mendeln ring, because I did not feel any stronger. I also did not see anything in the patch notes specifically calling it out.

At this point I have unlocked three of the caches on the Ancestral Favor path, and honestly it might be most efficient to just run around looking for the world events associated with this instead of purposefully grinding. The big problem that I am having with this event is that it is so limited in scope as to how you can progress it. In theory if I were doing this event, every activity would reward at least some credit towards the reputation system. Instead the only thing that you can do with other players that seems to reward anything is Nightmare Dungeons, which are legitimately the bottom of the rung when it comes to “fun things you can do with friends”. I think I will probably push a little bit towards this goal each day, and hopefully over the course of the event I will unlock everything. I am going to get bored if I try and mainline it however.

With that in mind, once we adjourned for the evening due to cat aggro, I went downstairs and spent the rest of the evening in Path of Exile. My build feels relatively solid at this point and while I have moments where I take stupid amounts of damage… this is largely caused by bad map rolls rather than endemic to the build itself. I’ve been running my Delve atlas tree and slowly working on “breaking delve” which is the process of slowly upgrading the various levers enough to where delve begins to feel like a reasonable activity.

Ultimately my goal is 150 depth for now, and I need to upgrade my darkness resistance significantly more in order to do that level comfortably. I am also slowly upgrading my sulphite capacity so that I can spend more time down in the mines once I have filled up from mapping. I like the Delve virtual cycle of doing some maps then doing some delve until I run out of sulphite. Ultimately my goal is to get to 150-200 depth and start chasing cities, because at that level I can get all three types of cities and their associated boss fights. In theory once I start gathering up resonators, I will also start getting a reliable income to spend on upgrades… or at least the few upgrades that are available in a semi-private league.

I am not sure how long Pohx League is going to stay active, but GGG has upgraded the cap to 40k players and I believe made it available to everyone. On top of that they have also started to spoil information about the event league with nineteen new ascendancies. It is going to be called the Legacy of Phrecia Event and this morning they shared the Harbinger ascendancy for Witch, and the Gambler ascendancy for Duelist. Sir Gog has also released a video doing a bit of a deep dive into these two ascendancies. Given how wildly different these are going to be… it makes me think this is probably going to be a void league aka a league where the characters do not transfer into standard. They seem far less generalist, and more designed for each to be played in a very specific manner. For example how good the Harbinger ascendancy is… will rely heavily upon whether or not the Harbingers you summon are permanent minions… or if they are on similar cooldowns to the uniques that the abilities originally came from.

I’m 60 maps deep into the Atlas at this point and have knocked out most of the white and yellow options. At this point I need to start tempting fate and running corrupted red tier maps to keep expanding out my passives. The thing is I am not really pushing it nearly as hard as I would during a normal league start, because I have done this progression a few times for Settlers. I unlocked the full Atlas when the league launched and then did it again with the Necro Settlers event launched. I will likely finish up 115 of 115 in this league as well, just because it is a thing that ends up happening if you play often enough. With me doing Delve, I am hopefully going to encounter more map caches which will speed up the process.

So right now my plan is to do Lunar stuff until I get bored… and then drop back down into old comfortable Path of Exile grind mode.

Missing Delve

Good Morning Folks! I am still on the Path of Exile NecroSettlers Event nonsense and honestly… I am finding myself missing Delve considerably worse than I thought I would. It is not necessarily that I am missing the activity… I am missing access to common stuff that I am simply not finding in maps. Up until this point I had largely been avoiding Delve since the changes to this event are largely mapping-specific. However there are some ramifications of this decision… namely, I do not have a ready supply of many of the currencies that I would be swimming in at this point. I also do not have an easy supply of high-level flask bases. Essentially I believe I need item level 80 flasks to get the 3 charges when hit trait and more than that… I just do not see that many flasks dropping in maps. By this point I would normally have the right flasks with the right traits and have them automated… but I have none of that.

Essentially as of this morning, I started trying to get set up in Delve, but since I ignored this while leveling I don’t have any progress. “Breaking Delve” is somewhat tedious because there is a requisite amount of Azurite farming that is required before things begin to feel comfortable. Since NecroSettlers is mapping-focused, this also means that selling Resonators is EXTREMELY lucrative on the currency exchange market since no one is doing it. So while I have yet to see any of the chaos bonanza maps that folks have talked about… I can at least start to make a steady income so I might be able to afford some upgrades at some point.

I’ve not really made any significant gear changes from yesterday. I am attempting to get my Eater/Exarch implicit but failing miserably on those. I currently am sitting a 90% all elemental resistances and 75% chaos resistance since I managed to finish my fourth labyrinth. At some point I am going to want to get my hands on a Shaper shield and attempt to roll it for “life recoup on block”, and then shift up my tree significantly to go down the max block path. Essentially everything is super freaking expensive and as such that is probably going to give me an artificial cap on just how high I can fly in this event. Even the most scuffed Elder helms are going for multiple divines, and since those are roughly 400 chaos each… I am so far from being able to afford anything. Similarly, I am going to have to use Brine King for most of this event because it is very unlikely I will be able to pick up Annihilation’s Approach.

The other thing that I have noticed is just how much slower my map progression has been going. Delve Cities produce a silly amount of miscellaneous maps, and they do not respect your atlas tree when it comes to dropping. This means you end up getting a lot of much higher-level maps in bulk so that you can fill out your atlas more quickly. This means I need to rely on the Vendor Recipe and Horizon Orbs far more than I am used to. I am hoping now that I am starting to break Delve I will catch up on map drops a bit more quickly.

I just unlocked my second tree, which I will likely start to build out for delving purposes. However, the first tree I decided to go down a path I did to much success last league. Essentially both Einhar and Ritual are on the same side of the tree and both League mechanics have a pathway to get an item that will Six-Link something for you. Until I build up a war-chest of currency, there is no way I am getting a Six-Link Cloak of Flames any other way. I am also going into beyond which just adds a lot more mobs to your maps, and I went down the path that disables summoning of bosses so that you get to keep the beyond effect the entire map.

Essentially I am in a hole now, and several days behind the curve, and simply need to put my head down and grind my way out of it.

A Cup of Hatred

Good Morning Folks! I’ve been in a bit of a holding pattern this week. I have a very long post kicking around in my skull but have not quite committed to writing it yet, or honestly even know how to approach it. However tonight the Vessel of Hatred expansion launches for Diablo IV and I am planning on giving that a go. I did not last terribly long in Season 5, but I am interested to see how things sort out for all of the changes that they are making to the game to make it a bit more Diablo III-ish. Remember I was a D3 seasonal player for over a decade so that is not necessarily a bad thing for me. I am trying to decide if I am going to try out the new Spiritborn class or do my normal Barbarian run. If I go Spiritborn I will probably go the nonsensical-sounding centipede poison build, because might as well play it before it gets nerfed.

In other weekend news, my Minecraft nether tunneling project has finally paid off. Essentially I had been branching out of my main portal in every direction looking for the Warpwood biome, so that I could collect some resources from it and be able to grow the blue-green trees in my base. I really need to plant down some sign posts because my tunnel network is getting a little hard to navigate by memory. The thing I forgot about the Warpwood Biome though, is that Endermen spawn there so I might have to create some structures to be able to farm them for Ender Pearls. I doubt I have a dedicated post to the nonsense I have been up to, because quite honestly… digging tunnels is a big boring, but I find it relaxing.

I also spent a little bit of time this weekend playing around with Tiny Glade. This game essentially is a diorama-building tool that lets you procedurally generate really cool-looking castles and cottages and then terraform the land surrounding it. I wish there was a bit more “game” here like the ability to have tiny NPCs inhabit your world akin to Sim Tower. I used to love that game and then watching the tiny pixel people going about their day. The game is gorgeous though and if you get the hankering to build some cottage-core palaces then this is probably the game you have been looking for. Players have already recreated Rivendell and other massive structures from fiction. One of the neat things about the game is that there is a daily theme to help you get started in your creations.

I’ve also played a bit more Soulframe, but honestly… one of my core complaints about the game thus far appears to be a feature. One of the plots of the game is that this group that you are fighting back against has destroyed knowledge in the world, and as a result, all of your quest objectives show up as this foreign language that you cannot read. Then as you recover knowledge, you begin to be able to translate things a letter or two at a time. This is a cool idea from a storytelling aspect, but it largely just leads to a frustrating in-game experience as you have no clue what you are supposed to be doing or where you should be going. Even more frustrating is that it appears that objectives can be completed multiple times, so your sparrow friend who is supposed to show you the way to the next thing you should care about sometimes sends you back to things you have already completed before. It sure is pretty and combat feels fairly fun, but right now… I am struggling to attach to it due to the obtuse nature of the narrative. Souls players who love obtuse bullshit will probably be in their element here.

Instead of doing new things though, this weekend I fell back on the old and familiar and spent a lot of time playing Path of Exile. It is shocking how good the Currency Exchange system is and how well it works this late in the league. Normally speaking trade would be completely dead and it would be a chore to do any sort of large-volume currency swaps. However, the asynchronous nature of the Currency Exchange means that players are still actively putting things up for sale and creating open buy orders for things that they need. I sold so many Valdo’s Puzzle Boxes for 190 Chaos each, and they did not sit on the exchange for very long before getting snapped up each time.

I’ve been slowly chipping away at objectives and in theory, if I can get to 31 total challenges for the league I will be able to get the same sized totem as I had last league. I have a few candidates to get there, namely the two related to Scarabs that I am getting closer to finishing. I need to look at Sublime Starlight and see what the cheapest path to completing that is as well, given I have a pretty good backlog of the runes from the league mechanic. Arduous Atlas is easy enough, just requires a lot of brute force mapping and is only a matter of time not necessarily effort. I am slowly getting closer and closer to level 100 so the gear grinding goals or whatever that achievement is called might be within reach as well. I’m not super far from several o the ones un Unbelievable Undertakings, but those all for the most part will require me to spec into specific league mechanics to get through them.

I also spent a bit of time this weekend exploring The Legend of Zelda Echoes of Wisdom and I am already a proud member of team Beds for life. I honestly have mixed feelings about the game. It is extremely well built and I think the idea of roaming around as Zelda, but so far combat feels fiddly. Legend of Zelda for me was always a combat experience first and foremost and a puzzle-solving experience as a fun secondary activity that blended along with the combat. I am not sure if Zelda gets better tools but right now killing anything feels a bit annoying so I find myself just avoiding combat whenever possible. Maybe that is the overarching theme that they were going for. I want to get deeper into the game but right now I am only a few hours in and not super far past the initial tutorial.

I have to admit I also don’t feel amazing giving Nintendo money right now. I had already bought Echoes of Wisdom, but their crusade against Switch emulation is a major bummer for me. Playing Switch games on PC has been my primary source of enjoying these games. I would buy the game on Switch and then play it on my PC via emulator because it was simply a more comfortable option than dealing with the short battery life and heft of the Switch console in handheld mode. Additionally playing via emulators allowed me to “patch” things out of games that annoyed me… for example, I ran mods to Breath of the Wild and Tears of the Kingdom that removed durability from the game entirely. My guess is whatever the Switch 2 ends up being will be backward compatible and the current crop of emulators will likely successfully run all of the games on day one.

All that Nintendo will have done with their action is push the scene underground. They went from having three emulators that were open-source projects that they could easily keep tabs on… to having to deal with what will be countless unofficial forks that are being maintained by piracy distro groups. You can already buy the Miig Switch and Miig Dumper through AliExpress and the price of them keeps dropping. Basically, Nintendo has destroyed the methodology that allowed folks to buy legitimate copies and play them on legitimate Open Source emulators and will now force those folks to either play the inferior version on official hardware… or rely exclusively on distro groups and torrent sites to get the games.

Jack Attack

Hey Folks! I am running very low on spoons this week but wanted to get a post out this morning since I already missed one on Tuesday. Basically last night I kept my head down and pushed through the campaign on my Bleed Gladiator. Right before taking out Kitava for the second time, I made the tree swap over to drop all of the two-handed damage nodes and pick up all of the block nodes. While it is not as fast as Bleed Cleave was while leveling… it sure feels immortal on what is effectively some pretty scuffed gear. It feels weird to be this strong, this early, without really doing much other than fixing my resistances.

The biggest portion of the swap required me to be at least level 65, so I could throw on Jack, the Axe. This is not the most optimal weapon for this build, but everyone is using it because it is “good enough” and does not require much thought. I picked up one that was really well rolled and has the 11% increased Physical Damage corruption which helps out a bit. The shield is also really important but this is a hand-me-down from my Righteous Fire Chieftain. A lot of builds are going with spell suppression and as such using an evasion base shaper shield, but I already had this one lying around and did not want to shell out additional currency right now. I figure if I run into issues I might shift over to a suppression-based setup but like I said yesterday… I am not that sold on suppression as a required layer.

I dumped a POB this morning just so you could see the state of the build if you wanted to. Largely for the next little bit I will be keeping my head down and pushing through levels to build out more of my tree. The gear that I am wearing is not amazing, but save for my necklace and the abyssal jewel this is all stuff that I had sitting in my vault that I made do with. I had to do a few harvest resistance swaps to get everything balanced out and I have a much better six-link chest for 78… but I have to get there in order to swap to it. Random pet peeve… I really wish that GGG would make it so that Pride had a buff icon indicating it was turned on because I keep finding myself checking that constantly.

The playstyle is a little weird right now in that I am mostly using Bladestorm for clear and then when I encounter something that does not get one-shot I will stop and Lacerate. Just charging around honestly does a pretty decent job of triggering bleeding… which triggers explosions… and takes out normal mobs effectively. It feels slower than Righteous Fire does because I am not dealing massive amounts of passive damage all the time. Essentially my playstyle right now is to charge around dropping bladestorms and then when I charge into a large pack cursing and lacerating the hardest target. I jumped straight into yellow maps upon completing the campaign, and tonight I will likely try a T16 just to see how far from the goals on the build I actually am. I don’t have ailments fixed at all… nor do I really have a plan for that. For the moment I am leaning on Brine King and Abberoth to take care of two of the three… then will have to figure something else out for shock.

This build feels insanely powerful, and honestly… I get why everyone seems to be playing some variant of it. It also seems to be super effective at taking down bosses so I might try some guardians and see how it does on those before moving up to Shaper/Elder. I want to do a bit more research into POE.Ninja builds because I can’t say I am super sold on Lacerate.