AggroChat #543 – Helhest Arrives

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week, Grace and Bel start off the show talking about how good Destiny Rising has been now that they have arrived at the endgame.  They also talk a bit about Helhest, the new banner character. Grace shares her initial thoughts about He is Coming a roguelike that they have been playing. Bel shares some of the early spoilers for Path of Exile 3.27 Keepers of the Flame, which we are getting a full reveal for on the 23rd and is starting on the 31st.  It seems like we are maybe getting a Breach expansion league, with a bunch of quality of life changes.  From there, we dive into the topic that got bumped from last week about how there are so many good games… that it makes it really hard to play less-than-excellent games anymore. We also talk about how players are seeing through pointless grinds, and how AA games are back with a vengeance, while AAA games are floundering.

Topics Discussed

  • Destiny Rising
    • Helhest Banner
    • Master and Grandmaster Mode Content
    • Trikora Happened
  • He Is Coming
  • Path of Exile 3.27 Spoilers
    • Keepers of the Flame
    • Breach League
  • When There Are Too Many Games
    • Players Rebelling Against Grind
    • The Rise of AA Games
    • The Floundering of AAA Games
    • Questionable Business Decisions

AggroChat #541 – Seeking Trikora

Featuring: Ammosart, Ashgar, Belghast, Grace, Tamrielo, and Thalen

We had a pretty meandering show where we thought we ran out of topics… and then suddenly remembered a few more at the very end.  We start with talking about Grace and Bel’s adventures in All Ikora PVPVE nonsense with Destiny Rising.  From there, Grace talks about the full release of Slime Rancher 2, and Ammo some adventures in Mathematics with the Final Fantasy Tactics remake.  Xbox seems like it is cooked as they continue their trend of raising the price on everything, this time with Game Pass. Bel talks about revisiting the MySpace 1.0 era with an almost one-for-one clone called SpaceHey. Tam shares some thoughts about why Rise of Ronin did not land for him, but Ghost of Yotei absolutely has.  Bel has popped back into New World and was shocked to find some pretty significant updates to the game.  Then things go off the rails a bit, and we eventually talk about Hades 2 and the Electronic Arts sale to the Saudi Public Investment Fund.

Topics Discussed:

  • Destiny Rising Only Ikora Edition
  • Slime Rancher 2 Release
  • Final Fantasy Tactics
  • Xbox Price Hikes
  • SpaceHey
  • Rise of the Ronin
  • Ghost of Yotei
  • New World Aeternum
  • Hades 2
  • Electronic Arts Sale

AggroChat #538 – Mobile Destiny is Great

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We start off the show with a discussion about the hidden episode of this season’s Game Changers over on Dropout TV.  Bel regales the group with his adventures in the endgame of Destiny Rising and how it really is a better Destiny game than anything we have gotten in years.  Grace instantly sells us on Star Birds just by telling us its from the folks behind Dorfromantik. More than that, it has the art style of Kurzgesagt so you adventure the galaxy with adorable birbs.  There is currently an event going on in Guild Wars 2 where you can run random fractals with complete strangers, and it is delightful and stupidly rewarding. Bel talks a bit about Borderlands 4, and while it is probably the best Borderlands since the second game…  it has some massive performance issues on PC.  Kodra talks about the recent board game A Place for My Books, and most of the crew dives into further discussion about Silksong.

Topics Discussed:

  • Samalamadingdong
  • Destiny Rising Endgame
  • Star Birds
  • Random Fractals
  • Borderlands 4 Performance Woes
  • A Place For My Books
  • More Silksong – Trobbio!

Delving Abyssus

Good Morning Folks. Yesterday was Labor Day here in the United States and since both myself and my friend Ace were off we hung out doing some multiplayer of a new rogue-like game. They had discovered this one and were having quite a bit of fun with it, and I opted to pick it up so we could test the multiplayer out. Essentially you are a diver and you are exploring underwater ruins filled with baddies. It is essentially a first person shooter with the ability to collect upgrades while in the ruins to tweak your weapon load-out. By default you start out with an auto cannon with two fire modes, one of which causes your weapon to overheat for short periods of time. You also have an ability slot which starts out by default with a bundle of explosives but can be upgraded over time to be other things. So far we have only unlocked the Turret as an option, but it seems like there are a few more that we have not unlocked yet.

Each level has a sequence of different monsters to fight, before moving through a gate to the next area which locks the door and spawns another set of baddies. As you delve further into the ruins you encounter different biomes. The first are essentially what looks to be an old temple filled with vaguely nautical themed robots. There are these dragonfly camera looking things that dive bomb you when they get low on health, and a fast moving robot that we lovingly refer to as the roomba that shoots towards you dealing damage if it hits you. There are more ape like creatures that jump on top of you and another that creates shock waves that you have to jump over. Essentially there are a bunch of different types of mobs that you have to deal with individually and it can get really hectic when it is all thrown at you at once. Occasionally there are group objectives like “stand on the plate” to fill a bar… which is massively challenging because it often puts you out in the open and you both have to be standing on it at the same time to get any progress.

Every few stages you encounter a mini-boss that has its own arena. This is the second boss that electrifies areas of the floor and also likes to hop directly on top of you. We faced him a few times but only beat him in a run where we both managed to get to the boss room with multiple stimpacks and also a bunch of complimentary power ups. The first boss got to the point where we could down it pretty easily, with the only real frustration being that we had to hide from a beam that shot out from the boss towards both of us at the same time. The only time things got really tricky is when we inadvertently ended up on the same side of the arena because so long as we could split the incoming mobs up between us it was pretty easy to deal with things. You have a double jump attack and a dash, which can be used to air dash… both of which make traversing the arenas interesting and are a godsend for avoiding attacks.

Killing a boss drops these things called Soul Fragments, which can then be spent on upgrades on a talent tree. The first points that I spent were on the ability to have more than one stimpack. After that I started pouring points into my basic weapon attack, because that seems to be the thing that I am using the most. When I got to the second tier of points they began costing two fragments per point. In theory you are building out your character and I do wonder how many points total you get to spend, or if this is just something that you can farm indefinitely. Like could you do runs of the first boss over and over and eventually chip away at improving your character? I essentially only played through the tutorial and then immediately started group play, so I will need to play some more of this solo to test out that theory.

At various places inside the ruins are static spawns for upgrades. For example the Engine Rifle is the default load out that you begin the game with but after beating the first boss you can find a shotgun. After being the second boss we found the turret to replace the grenades. Inside the ruins are various chests, both locked and unlocked, and I found a few weapon component upgrades in these. One of these for example changes my alt fire from a full auto minigun, to a single shot that knocks enemies back away from me… but deals a lot of damage with that single hit. I started using that as my secondary fire because it was super effective at dealing with the roombas, and was great for debuffing targets when you get certain upgrades.

One of the things that I really dig is that while there is a listing of all of the achievements that you have unlocked… there is also a physical room where you collect them all. It is like this museum of artifacts that you are bringing up from the depths and each one of them represents some objective that you completed. I figure this is going to look really cool once I have finished more than a handful of these. There were also bonus objectives that we found while completing some of the areas, like not getting hit for a certain number of arenas unlocked a bonus special chest. There are also keys that you can find that can unlock random chests and doors that lead to vendor rooms. Gold is a thing that you collect during your run and when you find a vendor you can buy additional upgrades.

We essentially made it to the second biome… but the bottom fell out at that point. We fought these giant frog like creatures and all of them were super annoying. There were frogs that were floating on a cloud of frog eggs… that flew around the arena healing things. There were grenadiers that would flood the area with bombs that you had to avoid, and others that fired off blow darts in a fan pattern that you essentially had to time a jump over. Given time we will probably get as used to these mechanics as we did the first biome, but it was around this point that Gracie demanded that I hold her… so we called the adventure. I had a heck of a lot of fun and honestly I want to see if I can wrangle two more players and see how the group mechanics feel with a full team. I am hoping that the stand on the plate mechanics are way less onerous when there are more than two players. Also resurrecting players would be easier if the mobs did not immediately swarm the one who was still alive.

The game is $25 on Steam and is a very competent shooter in its own right. If you are looking for something fun to play with friends, I highly suggest giving it a shot. The vibes are immaculate.