Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! This week we start off with a carryover topic from last week and talk a bit about Star Wars Shatterpoint. From there Ash tells us about the Furry Child Soldier game… better known as Fuga: Melodies of Steel 2. Bel talks a bit about the Overwatch 2 PVE content that is being sold for $15 after the original PVE expansion was canceled. He also talks a bit about the concerns brewing about a proper cash shop opening in World of Warcraft. Tam tells us about this delightful-sounding game called I Was a Teenage Exocolonist before Bel brings down the show with talk of the current Corporate Internet Apocalypse. We talk a bit about the Reddit Blackout and Streamers abandoning Twitch. Finally, Bel and Ash talk a bit about how nonsensically good the Spriggan that Grace told us about is in Last Epoch.
Good Morning Friends! I hope this week is excellent. Last week was a kick in the teeth as far as weeks go, so by the time I reached Friday evening I was just too exhausted to start anything new and unfamiliar. So as a result I did not get engaged in Star Wars Jedi Survivor until Saturday morning, as I wanted to start the game with fresh eyes and a good perspective on life. I am playing on PC and I had a really good experience playing at 1440p and at the default settings which are a mix of High and Epic. I did not have any significant instances of slowdown other than one place on the first real planet where there is just a massive volume of particle effects.
That is absolutely not the case for everyone. Digital Foundry who obsesses about PC detail and performance has decreed this the worst Triple-A PC Port of 2023. When we recorded the show on Saturday night I found out that Tam was bit by this problem. My system is fairly beefy with an 11th gen Intel i7, RTX 3080, and 16 GB of ram… but so is his with a Ryzen 7, RTX 3070, and 128 GB of ram. Both are systems that should have run the game at 60 fps at 1440p without any issues. It did on my machine but it absolutely did not on Tam’s which led him to refund the game on Steam and pick it up on the PlayStation 5. Basically, I am throwing this out there so if you are on the fence… maybe wait a bit on the PC version of the game.
When you boot up the game, it is going to give you a warning message stating that the game is best played with a Controller. If you are most comfortable with a keyboard and mouse, then I would ignore this completely. I remember the first game having this warning as well, and I took its advice and bounced off the game pretty quickly. It was not until I stuck to my guns and played the game with my more greatly preferred mouse and keyboard input that I made it all the way through the game. Essentially I am telling you to take this with a grain of salt. There is one thing that frustrates me greatly though. While you technically can change some of your keybindings on the PC, you can’t change all of them. For example, I want to change dodge to something other than tab… because that feels like a keybinding decided upon by Joe in Accounting. So if you play with Mouse and Keyboard there are going to be some things you are just stuck with.
At this point, I don’t want to talk a ton about anything that would venture into the territory of spoilers. The game is gorgeous and manages to do something that so few games do. It allows you to pick up effectively where you left off without having some narrative device that caused you to forget everything you learned in the previous game. You effectively start with all of the movement and traversal abilities that you had at the end of Fallen Order and rapidly add a few new tricks to your repertoire including apparently the Jedi Mind Trick. The last bit I have admittedly only used once so far, and it was during a speech dialog, but I can influence animals with the force to either calm them or agitate them and get them to attack baddies.
The Tutorial Planet takes place on Coruscant, giving us an amazing romp through the lower levels of the machine city. After completing that mission arc and refreshing yourself on all of the movement, you are set loose on a much more open planet allowing you to explore fairly freely. This gives the game a bit of a Breath of the Wild feeling, though the exploration is not quite THAT free but you do eventually unlock the use of animals as gliders. You also open up a new lightsaber stance which is the ability to break apart your lightsaber into two sabers and fight dual-wielding style. This has absolutely been my jam so far and I am investing heavily in the ability to throw my sabers at enemies.
There are way more friendly folks scattered throughout the world that you can help out. There is also the introduction of Boglings, which serve a similar function to the golden birds from Ghost of Tsushima in that they occasionally lead you to the next objective. You can of course pet the Boglings which is super pure. The detail of the world is so much better than in the previous game. Fallen Order suffered from the problem of several tunnels and areas of work looking pretty similar to other areas. I know this was really bad on Kashyyyk, and caused me to get completely turned round at several points. Navigating here by visual landmark seems to work much better for me at least, but they have also improved the 3D mapping system if you need to lean on that instead.
Over the weekend I played all of the way through the Tutorial planet and unlocked everything that I think I can currently from the second planet. This led me onto the third planet… which frustrated me to the point of shutting down the game and going back to Path of Exile for a while. This third planet is “the floor is lava” the planet, and is comprised of shale piles that you can’t walk up without sliding down… and some sort of sandworm-like creature that can detect your movement and jumps up from the ground to eat you. Which means you have to do a series of annoying wall runs and duck from shelter to shelter while traversing the early areas. I opted to bail out because I did not want to tarnish the great experience of that second planet. I am sure I will return to it at some point this week and deal with the frustrations.
Probably my favorite aspect of the new game is that I can finally have a beard. Look this is important to me. I also can fiddle a bit with different styles of gear and assign some basic color options. My hope is as the game continues there are some really cool-looking options. What I really want is something akin to Obi-Wan’s Jedi Battle Armor from the prequel series. I have a few pieces of tactical armor that I have picked up but nothing quite that grand. As far as the story goes, it isn’t terribly interesting as of yet but does seem like it is going to bridge the gap between the Kenobi Series/Rogue One era of Star Wars and the burgeoning High Republic era. Nothing really has grasped me though story wise other than the desire to “get the band back together”, as all of the characters went their separate ways at the end of the first game.
I think that is probably all I will talk about for now. Expect more attempts at spoiler-free updates on my progress. If you were going to play this on PC… maybe wait for a patch for two until someone like Digital Foundry calls the all-clear.
Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen
This show was one of those times when random discussions that we did not plan happened. Firstly we had a bit of an impromptu discussion about the Dungeons and Dragons movie which also led to some non-movie discussion. From there Bel talks about his life as a Path of Exile Vendor as he has become increasingly immersed in the trade market as a seller. Tam and Bel talk quite a bit about Jedi Survivor and how it is a more open game and might even draw some connections to Breath of the Wild. Kodra talks about Lone Fungus and Ash about Everspace 2. From there we fall into some unplanned discussions about how games seem to be moving away from Holiday Season release schedules, and then we get off on this tangent about the Gameboy.
I spent my night like so many gamers did while trying to maintain a connection to the Game Awards stream on both Steam.tv and Twitch.tv so I could earn potential rewards in both locations. I think everyone was out chasing the possibility of winning a Steam Deck, and it seems as though maybe Valve had some technical difficulties with this giveaway because about 20 minutes into the show they finally seemed to start announcing the winners. I did not win a Steam Deck which is probably a good thing because I already have one… but I promise it would have gone to a good home if I did end up with a second one. Here is hoping someone out there that I know actually managed to snag one.
We all know we tune into “The Game Awards” for the cavalcade of trailers because the rewards themselves are largely inconsequential. They will feature some esports people you have never heard of and a bunch of games that you didn’t play… with a single AAA game winning almost every single award. This year I thought it was going to be all about Elden Ring but it seems that God of War Ragnarok was the main character of the evening. What was significantly different this year however is how I commented about what I was seeing. Normally speaking on a game show like this I would have Twitter open and keep a running sequence of commentary going along with all of my other friends doing the same thing. Since I am no longer on Twitter however a few of us opted for something different.
I spent a delightful evening hanging out with Arkenor, Scopique, and Tipa as we attempted to all stay in synch while hanging out on voice chat while watching the show. It did not work as planned. The original goal was to have everyone tune in to discord which would in theory rebroadcast the same stream at the same time to all of us so we would be able to comment on the same things. What ended up happening instead is that the rebroadcast was wigging out for a few people, which lead some of us to be watching YouTube, others on Twitch, and myself trying to keep tabs on the Steam version of the broadcast. This caused some hilariously out-of-sequence comment moments, but in spite of all of that, it was a heck of a lot of fun. This is definitely the most enjoyable way to watch a big corporate games presentation.
There were way too many things covered to talk about in a blog post, so here are some of my rapid-fire comments about the things that really stood out to me on a personal level.
Dead Cells Return to Castlevania
You had me at Castlevania. I enjoy Dead Cells but have not played it anywhere near as much as I should. Once this DLC drops I will do my best to remedy this failure. I have so many fond memories of the Belmonts, and Alucard, and count Symphony of the Night as my one true favorite game of all time. There was no way I was not going t o play this.
Banishers: Ghosts of New Eden
This looks really interesting. It gives me deep Witcher vibes as maybe a more spiritualist/druidic take on that franchise. The trailer definitely piqued my interest enough to wishlist this. My hope is it feels like the big open-world witcher nonsense that I love so much. It definitely seems like the sort of game I would go in for.
Hellboy: Web of Wyrd
Scopique and I were talking about this during the show, but we did not realize that we had apparently not gotten a Hellboy game before now. This is apparently not true and that there were two games previously… one in 2000 and one in 2004 but I remember the existence of neither. What impressed me about this game particularly is how closely it seemed to replicate the unique art stylings of Mike Mignola. I love Hellboy and more particularly I love the Hellboy comics. I will be watching this game closely.
Star Wars Jedi Survivor
I don’t have this problem when I am playing the game but in person… I cannot see Cameron Monaghan as anything other than his character from Shameless which is a hilarious show if you have never watched it. I loved Jedi Fallen Order so this is absolutely going to be a “day one drop everything else” type game for me. I will be picking it up on the PC and I will be ignoring again the warnings against playing with a keyboard and mouse because that control scheme greatly improved my enjoyment of the first title. I will also be playing this on a low difficulty because at that point it no longer feels like a “soulslike”.
Judas
Bioshock in Outer Space? Yes please, sign me the fuck up. Like if you had told me nothing else about this game but that elevator pitch you would have had me on board with it. I loved the Bioshock games and played the first two multiple times. There was something about Infinite that made me less interested in the replay. Regardless I am extremely interested in this game.
Dune Awakening
Okay, I love the Dune franchise and have been wanting to have a Dune-based MMORPG since I first started playing these games in the 2000s. There were a few rumored projects that went nowhere and now we have Funcom carrying this banner forward. Funcom is both the company behind Secret World that I loved and Conan that I had no interest in. I am hoping this does not end up being a forced PVP murder box and has a way in which I can play it in a purely PVE-focused nature. I am not super optimistic however because I am almost certain that faction lines will be drawn crossed the Great Houses of the Landsraad.
Hades II
I have to be honest, this reveals somewhat shocked me. When I saw Supergiant scroll across the screen I remember commenting to my friends that I wondered what genre they would be tackling this time. Basically, up until this point, each time Supergiant released a game it would dive into a new style of gameplay. Bastion was mostly a Zelda-like beat-em-up, Transistor was a strategic dungeon crawler, Pyre was a story-driven “sportsball” game, and Hades was maybe the purest version of the rogue-lite I had seen in a while. I guess Hades was just too popular not to warrant a direct sequel. I am on board for more Hades world from a different perspective, but also I am kinda hoping that the studio has gotten big enough to have folks also be working on another quirky venture into a new genre.
Death Stranding 2
This was my highlight of the evening without a doubt. I loved Death Stranding and I played it at a very specific moment in life, during the lockdowns of the pandemic… and as a result, the storyline felt deeply poignant. I want to know more about this world and it seems like we are going to get that. I became way the heck too attached to BB, which I know is a bit weird. I am just hoping we get a simultaneous release on PC and Console because I have no interest in trying to play this with a controller. It was excellent with a mouse and keyboard and I want more of that.
Reformed Orthodox Rabbi Bill Clinton
The highlight of the night however was at the very end of the show, when a kid seemingly snuck up on stage along with the confused developers of FROM Software. This gave The Game Awards their “Soy Bomb” moment, so I guess they have officially arrived on the world’s stage. Essentially after the devs gave their comments, the kid sneaks up to the microphone and in a faux broken English accent he dedicates the award to his “reformed orthodox rabbi Bill Clinton”. According to Geoff Keighley, he was arrested… which I guess is a bit sad because it added a moment of true levity to an otherwise stuffy occasion. There is another twitter thread indicating he did something similar on Info Wars with a Free Taiwan message, but I have not been able to find a clip of whatever that was. The same thread also indicates that he had planned this ahead of time.
Did you watch The Game Awards? What were your highlights? Drop me a line below.