Thank You Zizaran

Good Morning Folks. Yesterday was a bit of a wild ride, but I feel like I need to do some filling in of details for any readers who are not aggressively online and part of the Path of Exile community. Zizaran is essentially the gold standard for what a Path of Exile content creator can be. He is active in the community and known as one of the go to places for well crafted and easy to follow guides. Additionally he has a good rapport with Grinding Gear Games and has partnered with them to run a series of event called The Gauntlet where the rules of the game are changed to make an extremely brutal hardcore rule set environment that serves as a very short event league. He stays away from various community drama posts and just keeps his head down doing his thing and supporting the community in his own way. He is not exactly known for hyperbole and when he does come down hard on something… there is good reason.

Yesterday he hosted an interview with Jonathan Rogers and Mark Roberts of Grinding Gear Games. Note… this was something that was arranged well ahead of the launch of the Dawn of the Hunt league and in theory would normally be a victory lap to talk about all of the good things about it. However given the overwhelming anger and frustration from the community about the changes that went in with 0.2.0 and the current state of the game… this put Zizaran in the unique position of having a platform to discuss those frustrations. Legitimately I do not think there is anyone else in the community who could have played this role, because no one really has the institutional clout to create a scenario where they are both trusted by the players and trusted by the developers.

One of the frustrations that I have heard time and time again from the community is the question… who was this built for? We got a pretty clear answer. Note this is me attempting to clean it up a bit because there were an aggressive number of “ums” and “likes”, and repeated false starts to statements in the YouTube transcript. However here is something that Jonathan said during the interview that really just hit me the wrong way.

Every night I go home and play… I like do test runs of everything right, and if we made it so that there wasn’t any challenge for me in act one, I wouldn’t play the game anymore. But that isn’t helping anyone, right? I need to keep playing the game every night to actually enjoy myself It’s like if I’m not enjoying myself, then it’s like how can I even develop the game correctly? So on some level, it has to be fun for me, and I know that if you get to the point of having everything just be trivial, it’s like, well okay, why am I even playing this anymore? So there has to be some level of challenge.

Jonathan Rogers – Grinding Gear Games

So essentially… we are playing an aggressively tedious game because that is the way that Jonathan likes it? That is probably not fair, but it certain comes off that way. The beginning of the interview was deeply combative with one moment happening where Jonathan was trying to talk over Ziz and answer a question different than the one he was asking… with Ziz having to ask if he could please finish what he was saying. Jonathan apologized at the end of the interview for the way he was behaving, and I think that Mark stepped in to de-escalate things pretty well which allowed for some genuine and meaningful conversation to happen. I genuinely do not feel like if it were anyone other than Zizaran sitting across the interview from them… they would not have taken things quite so seriously. In a previous interview with Ghazzy and Darth Microtransaction, there were a few moments where it felt like Jonathan was straight up shutting down lines of conversation and presenting an impassible wall.

What is probably most impressive about this whole situation is that it has led to direct intervention. This morning I woke up to find that over night another post was made to the Path of Exile forums. Essentially it is outlining some direct changes that they will be implementing this week, and some other changes that they are investigating to determine the correct fix. Does this resolve all of the problems? Absolutely not. However, it does start the process of remedying what went wrong with 0.2.0. After listening to the discussion I do feel like a lot of the problems with this league have been in the “unintended consequences” column or from simply trying to fly a bit too close to the sun. We did not get any patch notes until the day before the league dropped, and even then it was missing details and some of the details that were included were just frankly incorrect. I feel like they set a deadline… and then did not have time to get everything locked down before they pushed the release out the door, creating a bunch of unforced errors in the process.

What has not done them any favors with the fans… is the fact that their release squashed the already scheduled launch window for Last Epoch Season 2 on April 2nd. Eleventh Hour Games did the best thing for them and rescheduled it for next week… but especially given the fact that Dawn of the Hunt was not ready for release… it is only adding to the frustrations. Given the broken state of the Path of Exile II, I can only imagine that Last Epoch is going to have one of its most active season launches yet. I really hope for their sake that the servers are nice and stable and that there are no economy breaking bugs this time around. Talkative Tri had an interview with EHG yesterday and some of the things that are coming in this season seem freaking amazing, and are direct answers to some of the minor squabbles I have had with the game.

So another piece that is coming up as part of this discussion is a bit of information that I assumed was common knowledge… but is apparently not. There has been a pretty regular refrain from Reddit wishing for Chris Wilson to come back and save the game. Thing is… from at least January of this year he has had no involvement with Grinding Gear Games. The incorporation documents on the New Zealand Companies Office was updated to remove Chris Wilson. In late 2024, Tencent acquired the last 20% of Grinding Gear Games making them a solely owned subsidiary and my guess is that Chris’s exit timeline happened around that point. I think he probably stuck around for the launch of Path of Exile II, to do some press for the game if needed, but almost everything for the last year involved Jonathan Rogers and Mark Roberts doing the heavy listing. I think the very last “Hi, I’m Chris Wilson, From Grinding Gear Games” that we got was during the Settlers of Kalguur league announcement. However even during that content reveal it was mostly Mark that did the bulk of the work.

One of the details that came out surrounding Grinding Gear Games stomping on the release of Last Epoch Season 2, is the statement that they had to launch now and that there was no way around it. In one of those situations of timing never being worse… yesterday the Dawn of the Hunt Mystery Box trailer came out as well. For those who have not been around Path of Exile, these are loot boxes that show up a few days after the launch of a new league and feature a bunch of microtransactions with no chance of getting exact duplicates, so if you spend enough money you are ultimately going to get everything eventually. What makes them better than normal loot boxes however, is at the start of the next league they all go up on the shop as individual purchases meaning that there isn’t much reason to ever chase the gacha highs.

My personal guess is that the “must launch” part of this ties to needing the financial income that a loot box series brings, and needing to be able to guarantee those earnings in the second quarter of 2025. I am uncertain what fiscal year scheme that Grinding Gear Games uses, but it is pretty common for Fiscal years to run July 1st to July 1st so that the financial close does not take place over the extremely fraught Christmas/New Years holiday weekends. In theory it might simply be that they needed to realize the profits from this loot box during this fiscal year in order to meet some arbitrary goals set forth by Tencent. Whatever the case… it sucks because they clearly were not ready and did not test things enough to push Dawn of the Hunt out the door. We are already seeing significant fall off in the player numbers, and potentially any remedies that they have made to this bad launch are not really going to make much of a difference at this point. The steam numbers show a fall off around 100k concurrent players in only a few days.

Anyways… I am personally still plugging away. I have gotten enough strength through the tree and gear to finally swap over to a Giant’s Blood build allowing me to pick up the additional defenses of a shield. I shopped around and spent my single solitary exalted orb on a shield with 40% block and roughly 500 armor. Yesterday I wrapped up Act 5 and am nearing the halfway point for Act 6. So in theory within the next few days I should be venturing forth into maps. I had my first waystone drop this morning when I popped in for a bit to record some screenshots, that I did not end up using today. Sometimes blog posts develop a mind of their own, and this one was more about the larger Path of Exile II situation.

At the end of the day I want to thank Zizaran for seemingly getting through to Grinding Gear Games yesterday. It is my greatest hope that we continue to see improvements and that maybe by the time 0.3.0 happens we will not have a massive regression in the enjoyment of the game.

Monster Hunter Online

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There are times I do things that don’t make sense at all…  but am nonetheless compelled to do them anyways.  Last night was one of those nights and the madness that my brain was targeting involved seeing if I could actually get Monster Hunter Online installed and running.  I had decided that I would end up hanging out with my wife last night and watching some olypmics while she graded, which meant I would be losing access to my beloved Monster Hunter World.  I mean sure I could play it through PS Remote Play but the experience degrades so drastically since I am used to playing it on a 4K display in HDR.  Early in the evening I had stumbled onto a video by Arekkz from June of 2016 where he attempted playing the game.  This for whatever reason  triggered something in my brain wanting to try it, much like I will sometimes devote way too much effort to trying to emulate something that I have sitting in my closet.

The first problem is that there are plenty of guides out there for playing Monster Hunter Online.  The key problem with each of them is that they involve downloading some random package of binaries from either a file dump website or in some cases google drive.  I do not trust downloading a “verified good” client from somewhere I don’t know as the originating source of the file.  Basically that ruled out all of those options and left me sorting out the steps by myself.  Essentially the step to get up and running look a little something like this.

  1. Register a QQ Account – this is essentially the Tencent version of AIM and has a really weird profiling system that includes details like asking you for your blood type which is not creepy at all.  I filled out only the minimum of information and found it hilarious that the QQ version of the Twitter Egg icon…  is a crying baby.  Apparently all Tecent games are driven by the QQ account and this will be a numerical address combined with a password.  SAVE THIS NUMBER… there is apparently no great way to recover an account.
  2. Download WeGame – WeGame is the Tencent version of Steam for lack of a better term for it.  There is no english version so you are ultimately going to be flying blind here.  All of the categories are in chinese except for FPS and MMORPG.  Since what we are looking for is an MMORPG it was pretty easy to select that category and find the Monster Hunter Online logo shown above to start the download process.
  3. Download Monster Hunter Online – there will be what appears to be an obvious download button when you find Monster Hunter Online in the menu.  This seems to download the game in the background…  so the process will show up in Task Manager but won’t actually be a window you can flip over to through Alt-Tab or through the task bar.  I have really fast internet so it did not take long at all…  but it involves two downloads one that is around 9 gb and another that is around 15 gb so it may take forever for you.
  4. Launch Monster Hunter Online – when the game finally finishing installing which is an awkward and largely blind experience… it will show up in the left hand bar of the WeGame client.  All the while it is downloading there will be what is the Monster Hunter Online theme playing in the background…  that you can literally do nothing about.  How I determined it was finished… was when the music went away.  Immediately upon launching the game you will be presented with the next hurdle.
  5. Fake a Chinese ID – You will immediately be presented with a page from QQ stating that the game cannot be played without some sort of national Chinese ID.  This was not super surprising because when you attempt to play a lot of South Korean games you run into a similar problem.  The difference here is that apparently the Chinese ID is an amalgam of a birthdate, region codes, and some randomized number all with a check bit to verify that it is “official”.  As result there are tons of places online that offer you a generator to create your own.  The one I linked is the one that worked for me… and quite honestly since I do not read chinese we engaged in a bit of pattern matching.  You will need to make sure that you match up the names of the regions in both the generator and the client and unfortunately google translate only goes so far.  I went with Bejing and what looked to be the most distinct pattern that I was able to match in both locations.  SAVE THIS NUMBER.
  6. Plug Code into QQ Page and Pray – The page that popped up when you launch Monster Hunter World should still be sitting there in the background, and for me at least I was able to pop that code into the box, hit submit and it worked first attempt. Your mileage may vary especially depending on your pattern matching skills on the earlier steps.
  7. Relaunch Monster Hunter Online – If everything worked you will now be able to play Monster Hunter Online and have the same fun I did guessing what the buttons actually do in the character creation system.  I managed to limp through the process of creating a character by guessing the logic that was used.  On the lower left hand side there is a menu that appears to be some sort of a batch of presets…  and then the button beside it to the right appears to be some sort of a confirmation that takes you to a prompt in the center of the screen that lets you name your character and enter the world.  It accepted my english named character without any problems.

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The next question you should be asking yourself is whether or not you should actually do this thing I just explained to you how to do.  The short answer is no… you should not.  You should really just stick to playing Monster Hunter World and waiting for the eventual PC release.  The positive take away from last night is that I have a fully functional QQ account and will be able to play things that get released by Tencent in China if I so care to at some point.  The bad part however is that the game is not great.  Sure it sorta looks like Monster Hunter but more importantly it FEELS nothing like Monster Hunter World.  If I did not know this was a purposeful collaboration between Capcom and Tencent I would have assumed the game was yet another asset flip mobile game because it is not pretty.

You are treated to this opening cutscene where some monster type I have never seen crashes into your airship.  All the while the monster is clipping through the airship and as you begin to crash land the ship itself randomly clips in and out of the mountain side.  When you finally get to ground level you have to fight yet another monster that I don’t recognize… but it could have been an overly stylized version of a Rathian.  During this fight you are provided with MMO style telegraphs on the ground to denote where the monster is going to attack.  These show up well before the actual animation sequence starts taking out a bit of the fun of playing Monster Hunter in the first place which is reading the monsters attacks.

I am not sure if everyone starts out as longsword but I lucked into that allowing me to try out a weapon that I already understand the attack patterns of which helped me get acclimatized quickly.  In the grand scheme of things the attacks were all recognizable and worked much the same as if I had been using a controller.  The equivalent of my Triangle attack was on the left mouse button and the equivalent of my R2 attack was on the right mouse button… with the short jab circle attacks being tied to E.  Z for whatever reason became the interact/harvest key which is only explained after you encounter your first herb plant to harvest.  You are not really given enough time after your first actual monster encounter to harvest the corpse.

It was playable but the post tutorial interface was clogged with tons of cash shop functionality that I never could figure out how to get rid of.  It was around the time I arrived in the first town that I finally decided to just stop playing and find something better to do with my evening.  The game did not feel great and the visuals felt cheaply thrown together and appear to be vastly different than the original images I saw from the first versions of the game.  The game appears to have been stylized a bit more away from the traditional Monster Hunter vibe, and in doing so the appearance and experience seems to have been cheapened significantly.

At the end of the day I highly suggest you not do the thing that I did last night.  I still felt largely compelled to explain how I did it though in case someone wanted to follow in my footsteps.  This methodology allows you to go to the original sources and get the actual files instead of hoping and praying that some google drive share doesn’t give you a bit coin mining virus.  I could not get any of the screenshots I took last night working, so instead I had to harvest a few from the interwebs for the purpose of this post.  Ash warned me away from this madness but sometimes I just feel compelled to do stupid things.

[Edit – 2/15/2018 – 10 am]

dauntlesspricing

After posting this…  Ashgar suggested that in fairness I should at least namedrop Dauntless here.  Right now it is in fact a PC based Monster Hunter like game available in closed beta.  To get into that said beta however you either need to be a media personality/streamer of some note…  or to pay for it.  There are varying levels of access that start at $40 and end at $80 (that used to be $100 and the way you got into alpha).  I’ve played this briefly at Pax South a few years back but can’t really speak to the state of the game.  If you are interested I would suggest you check out the video by Skill-Up that I will link below.  His take is that the game has promise, but it is not really a replacement for Monster Hunter yet.  So I return to my original advise of just waiting for World to be released on the PC.