
Good Morning Folks! What a difference a week makes. My opinions of Path of Exile II have improved considerably as my build has more or less come online. I largely yolo’d my way into a functional build because I wanted one thing… to be able to run around with a two-hander and a shield. I also really like explosions and fire… so whatever of that I could work into the build was a bonus. On Friday I took the day off to work on some stuff around the house, and when I finished all of that I started plugging away at making progress through Act III, and putting some of the final pieces in place for the build. The hardest part was being able to meet 3 times the strength requirement for a two-hander in order to use the Giant’s Blood notable. Early on I bought a two-hander with reduced attribute requirements that managed to get me over the hump.

It is shocking how much faster the Cruel Acts go after having completed the first three acts on normal mode. There are a bunch of factors here, firstly you know the boss fights and you know how to progress through the quests. Secondly, there is the fact that by the time you reach Cruel difficulty, your build is more or less reaching its final form and it is largely just an optimization game after that point. While i did not set out following a build, I accidentally wound up in a very similar place that Connor Converse/OneManaLeft did with his Titan Ignite build. If you want to follow in my footsteps I would suggest following his guide. A lot of the struggles of the first act were trying out all of the Warrior abilities and figuring out which ones felt pretty decent.

What I have landed upon is using Stampede to charge at a pack and then trigger explosions on it. The more points that I get and the more AOE support that I get, the better this will ultimately work. I need to get through my 3rd ascendancy so I can try out adding Crushing Blows to the mix, which supposedly really helps with the exploding. The only negative of this is that Stampede’s pathing is pretty bad. It often veers off to Albuquerque at the worst possible moments. Unfortunately, I don’t really have a backup plan, because if mobs did not get primed for a heavy stun… then I can’t explode with Boneshatter as a follow-up. I’ve contemplated working Sunder into the build just so I would have something that could deal reasonable clear damage to packs, but then the problem ends up being… what would I even use for support gems since the good stuff is currently buffing Perfect Strike and Hammer of the Gods.

Yesterday afternoon I wrapped up Act III on Cruel difficulty and proceeded into mapping and the endgame. There is the same quirk that happens when you progress to maps in POE1, where you have to do your very first map in the endgame hub or the game does not realize you have progressed that far. Unfortunately this time around there is not a specific quest telling you this, and you end up with this weird scenario where you can access the mapping device, but it will not work because it keeps telling you that you have to finish the campaign. Generally speaking, when you drop into mapping, somewhere in the near vicinity should be a hideout that you can conquer. I wish I had taken a screenshot prior to clearing it but these are mapped with the familiar blue and silver Fleur-De-Lis symbol hideouts have in Path of Exile. I got access to my hideout early due to the $100 supporter pack coming with a hideout, but generally speaking, this is going to be what you want to go for first.

Mechanically speaking I was not sure how maps were going to work exactly, but essentially you need Waystones, which for me started dropping toward the end of the campaign. You click on a node on the map and it opens an inventory and you place the tier of waystone that you want to run, which turns that map into that tier. This is honestly a cleaner system than the whole maps dropping at specific levels, but it still means that you are going to need copious amounts of way stones to progress your way through the content. The mapping NPC (not naming names for spoilers) will sell you a limited quantity of waystones similar to how Kirac and earlier Zana did in Path of Exile. I’ve not interacted with the Atlas passives yet, because I believe I have to complete the quest to do 10 T1 maps before I get any points to spend.

This is what my tree currently looks like at level 70. I am slowly making my way toward a cluster that is going to give additional close melee damage and area of effect. I am contemplating taking a bit of a detour at some point and picking up the 3% life node, which has a few 7-strength nodes on the way to it. I will also probably want to pick up the max resistance nodes, but given that I am nowhere close to capped, I figure this is a future-me problem. I’ve been stacking percentage block on the jewels on my tree and have managed to get up to 51% which means if I find a better shield I will be really close to the block cap. I am going to have to spend most of my exalts in an attempt to get better gear and resistance capped, but my long-term project is to find The Surrender which drops from Breach bosses but should make me way more tanky with its life recoup. I might start banking Stone Tower Shields in an effort to chance gamble on trying to hit one.

All in all, though, my opinions of Path of Exile have improved significantly since last week. I still feel like this game is overturned, especially in the early game, and that a lot of those bosses have about a third to a half too many hitpoints for when you encounter them. That said though, once my build started to come together I have been enjoying myself considerably more. I think Warrior probably just has a really weak start, and it takes forever to start to get abilities that I would consider good. You are forced into the Rolling Slam and Boneshatter combo for way too long and it feels bad for killing bosses. I feel like if they swapped Sunder to a second-tier ability instead of a third-tier ability, that would greatly improve the playstyle as Sunder can absolutely carry you even into the endgame.
My Destiny-poisoned brain keeps reading PoE as “Prison of Elders” instead of “Path of Exile”, but it also reads the new Zelda’s EoW as “Eater of Worlds” instead of “Echoes of Wisdom”. Waiting on PoE 2 to go free-free, instead of Early Access-free to jump in on it.
I once again look forward to living vicariously through your posts. My short lived stint with POE1 gave me no interest in POE2; yet I sit back here and find the complexity of the skill tree deeply interesting.
Oh and please fix the capitalization of Act IIi