Spirit Crossing is Great

I’ve been a big fan of Spryfox games since I got hooked on Alphabear, and have played at least a bit of every game released since then. One of the games that I had looked forward to was Spirit Crossing, right up until the point that I found it was initially going to be mobile only. While I play games on my phone, I have no interest in playing a game as complicated as Genshin Impact on that device. So I waited and have apparently been rewarded with that patience, as you can now join the Steam Playtest. Mo was faster on the uptake on this one, but I joined in starting Sunday morning. Last night we played together during our regularly scheduled sibling time, and the game is a heck of a lot of fun with other players.

One of the first things that happens to you as a new arrival is that you are tossed straight into a storm. These are the only real dangeous encounters in the game, and there are these giant spirits that remind me of the Hollows from Bleach. Essentially, during a storm, your stamina does not regenerate, and I have not pushed my luck to see what happens if I stay out in the storm for too long. During this first storm, a spirit gets damaged, and your initial mission is to try to help her out by collecting fragments that were knocked out of her in the crash landing.

It would not be a Spryfox game if you were not immediately introduced to a rather losenge shaped bear. The lost bear ultimately becomes Roomie, your mildly curmudgeon room mate and guide to helping you figure out how to repair Maya. The only annoying thing about the game is that you are time-gated not only in the collection of resources, but also in questing. For example, I have a quest right now telling me to go somewhere…. but the somewhere is not available to me, and I figure logging back in today will grant me access. This is very much the sort of game where you want to play a little bit of it every single day. This is both a good thing and a bad thing, in that it ultimately limits how much time I need to spend in-game each day.

The collection mostly comes in the form of a harvest mini game, where a small ring will appear on the screen, and you are supposed to hit the E button when another ring appears within that space. Not all collection functions like this, for example, you can just pick up flowers and fruit, but ore and wood specifically require you to play this game. The more you harvest, the more skills you gain, allowing you to upgrade your tools and, as such, harvest more difficult things. The pickaxe and axe have upgraded rather quickly, but others like the shovels, machete, and shears have gotten almost no progress. I need to roam around aimlessly a bit more in the entry lands because I think there is more of the low-level vines that you use with your machete.

I am having a heck of a lot of fun. It very much lives in the “cozy MMO” genre like Pokopia and Animal Crossing. It seems like anyone can sign up for testing currently via the Steam page. However, if that changes, here is a sign-up code that I was able to generate from my account. If you are at all interested in this sort of game, I highly suggest checking it out. Weirdly, it reminds me of Guild Wars 2 if you took out the combat elements. I think this is probably the heavy reliance on gliders to get around, and the core focus on harvesting materials, both of which I do plenty in GW2. Clearly, I need more real-world friends in-game because there are things that need four players to optimize.

Probably my favorite aspect of the game is what happens when a storm comes into the wilderness. Players flock around a fire to wait it out, and inevitably, someone starts playing music. You can then join in with your own instrument and play a jaunty tune to pass the time. The players that show up as shadowy are folks you have not introduced yourself to. I’ve made it my mission to try to introduce myself to every player around the fires so that I can see more friends on the map when I am doing stuff. Making random friends is deeply charming. Eventually, you get the ability to trade gifts with other players, which will increase your friendship levels. What this actually means in the grand scheme of things, I don’t really know, other than some gifts are gated by this level.

Anyway, if anything I have said interests you, then I highly suggest you check out Spirit Crossing.

Accidental Starvation

Good Morning, Folks. This is going to be one of my imageless real-world blog posts. It has been a bit since I last gave an update on the joy that is dealing with cancer. This has been a ride that I would not wish on anyone. So many of the issues that I have had have been hard to pin down the actual source. I dealt with blood pressure issues that caused me to drop down to round 70/40. I’ve struggled with anemia and, for a while, was being fed iron supplements that really helped quite a bit. However, my numbers came up, and my “dealers” cut me off. The constant through line, unfortunately, has been that I keep losing energy and stamina and feel like I can’t really do much of anything without long pauses in between activities.

My usual morning looks a little something like this. I get up and go to the restroom… then take a break before feeding the animals. Then I get up again and take my meds, fix a water, and then take another break. After that, I usually hit the shower, which will require pauses after getting out of the shower before getting dressed. Then another break before going into the kitchen and figuring out something for breakfast, and then finally landing on the sofa where I am parked for a bit and start doing work, or like this morning, banging out a blog post. All of this is stuff that used to be trivial to do, but now feels daunting. I hate the way that my body has betrayed me, but it seems that I have also betrayed myself in the process.

I was put on tirzepatide around the start of this process because losing weight would both help with complications from the surgery and also make it easier to deal with radiation. I have no clue how many weeks I have taken it, but today was an injection day, and I have effectively gone through one vial from the compounding pharmacy and eight vials from the drug manufacturer via mail order. So my guess is about 14 weeks, as I think I got six weeks out of that first vial of magical serum. My friend is also on tirzepatide and has had all manner of complications, but luckily, as far as I can tell, I have not… or at least they pale in comparison to what it is like to go through chemo. At this point, I have lost around 70 lbs, and need to lose at least 20 more before I am truly ready for radiation.

One of the things that you need to understand about tirzepatide is that you lose your concept of what hungry feels like. I do not mean to say that I don’t get hungry often, or that my hunger has lessened… but instead that the concept of hunger no longer exists in my world. I have no biological censor telling me that I should be eating food. Instead, I try to feed myself on a regimented basis to make sure that I do not miss a meal. I occasionally get cravings, but the problem is that I cannot eat anywhere near as much food as what a modern delivery meal ends up being. So instead, I carve that up into at least two meals, if not sometimes three meals. I tend to order something that I can eat on for a while and then ration that out into individual servings. For example, I have some large chicken chunks and potato wedges from my favorite chicken joint, and I will have a few chunks and a few potatoes and call it a meal.

The other thing that you need to know is that eating is physically painful for the first several days of a chemotherapy cycle. It isn’t that it causes indigestion or anything simple to fix like that… but instead that I have pretty severe jaw pain any time I attempt to eat or drink something. This means that when you combine it with my lack of hunger, I end up trying to eat the most nutrient-dense thing I can possibly scarf down so that I don’t hurt for long. Lately, this has been the humble protein/granola bar. I was eating these for most meals… which means that I was also not getting a ton of total calories for someone my size. I was trying my best to survive… but I have come to realize that I was effectively starving myself, which made the weakness and fatigue all the more awful. Once I started forcing myself to eat at least two decent-sized meals a day… my strength began to improve significantly.

So essentially, without meaning to, I have been starving myself. I need to sort out some options to have on hand that are more calorie-dense than a protein bar but equally easy to consume. I’ve contemplated leaning on my old friend, the humble oatmeal packet. I used to fix that for breakfast regularly, and was pretty partial to the brown sugar variant. I am also wondering if I need to start tracking my caloric intake, not from a dieting standpoint, but more from making sure that I am getting enough. I’ve been on tirzepatide long enough that the concept of hunger is a distant memory. It had some other benefits, like generally quieting my busy mind and letting me focus more deeply on things. As such, I am pretty sure I will be on this for the rest of my life. I just need to strike a better balance with figuring out what a proper portion of something looks like, because whereas I used to be on the side of eating too much… I am now apparently in the opposite extreme of eating too little.

Anyways, love you all and appreciate all of the support you have given me. I figured it was time for a proper update on life. I will begin my sixth round of chemo tomorrow, so keep me in your thoughts so that the side effects are not too awful this time around.

AggroChat #571 – Sad Cat Game

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks. We start off this week with a discussion about Life Below, which is an underwater building sim focused on coral reefs and maintaining them. From there, we talk a bit about another one of our patented 11 sads out of 10 games, where you try to keep the last cat in the universe alive. Spirit Crossing has launched on Steam and we are all pretty happy to see it being untethered from mobile-only.  We talk about all of the things that we saw at the Summer Games Fest, which are too many individual games to list.  We do focus in on one particular game announcement, however, which is Guild Wars 3, and we talk a bit about what we know so far, and more particularly, the fact that the studio released a video committing to keep developing all three games.  Kodra and Bel go deep down the rabbit hole of Path of Exile II build craft, and kind of forget that they are on a podcast for a bit.  Lastly, we wrap things up with some quick topics.

Topics Discussed:

  • Life Below
  • The Last Cat in the Universe
  • Spirit Crossing
  • Summer Games Fest 2026
  • Guild Wars 3
  • Path of Exile II Nonsense
  • Quick Topics

Too Many Greebles

I’ve been really impressed with my Minions build so far. At the moment, I seem to be able to just do some big chill mapping, as I am now making my way into yellow maps. Essentially, I just walk around casing flame wall, which then summons my raging spirits, while my snipers and vaal guards decimate anything that comes near. If you can solve the survival of a build like this, it rapidly becomes one of the most chill ways to do content. What surprises me is that it is reasonably good at both clearing maps and doing bosses, which I guess makes sense given that I spent so much time playing my minions build in the Mirage league. Essentially, once I solved resistances, everything else has seemingly been gravy. I would love more Life and Energy Shield, so once I finish up picking up minion nodes, I will probably try to buff those things a bit.

I think yesterday I figured out why I don’t enjoy mapping in POE2 as much as I do in POE1. It is that the maps themselves are not as well-designed as the maps in POE1. In order to make prettier maps, they have littered them with all manner of ground clutter that my character just ends up getting caught on. So it feels like I have to pay way more attention to pathing than I ever did in POE1. Sure, there are some tight corridor maps in the original game, but it feels like there are way more wide-open maps as well. Nothing really in POE2 is completely wide open, and it is much harder to do boss rushing strategies since the boss locations vary more than they did in POE1. I think they have tried to improve the mapping significantly, but it still feels like there are way too many choke points in maps, and too many greebles to get caught on.

Right now, I am working towards unlocking both of these nodes, which, in theory, will allow me to progress the central area. Everything in this area requires a t6 or higher map, so it is Yellow or better. It makes me think that once we open the other gates, it will be Red or better maps. What I dig the most about this version of the endgame is that it seems like every single map that I run in this area is giving me points to spend on the Atlas passives. The negative, however, is that there does not appear to be a way to respec your passives. I have no clue how many total passives that I get, but so far it seems like every single map run is giving me incremental progress, so it FINALLY feels as beneficial as mapping in POE1. That was another problem that I had with the old endgame: it required too much progress to get any points, and the points themselves did not feel anywhere near as rewarding as the POE1 Atlas.

I’ve actually rolled an alt as well because I want to play with the nonsense that appears to be the Spiritwalker. I’ve never played a Huntress before, so I am leveling it with a standard crossbow setup with the permafrost bolts, explosive grenade, and herald of ice. So far, it is pretty straightforward, and I am essentially following this pattern until I swap to Spiritwalker and can go tame my beast. I might swap things up earlier, though, when I actually get access to the game beast ability around 22. At that point, I would swap over to a minions hybrid and respec my tree to pick up copious companion nodes. I am not entirely certain I can do the specialization dungeon with crossbows, mostly because I have never tried it. I am doing well enough against both map clear and bosses, so maybe it won’t be too terribly hard. I still have to get through Geonor before finishing up Act 1, so that will be a determining factor for how long I stay with crossbows.

All in all, though, I am enjoying my minions build. The visual clarity is a complete mess, so thankfully, the minions mostly take care of everything. I am setting everything on fire, and then my vaal guards are making everything explode… so I can never actually see anything on the ground. That is the one thing that worries me as I continue leveling, because I will have to watch out for more ground effects. If I notice something shredding my energy shield, I usually try to move out to somewhere clear just in case I am standing in “the bad”. I am curious if any of you are also playing this league, and what your thoughts are. Drop me a line below.