Friends Save the Weekend

Good Morning Folks! Sunday was amazing and helped rejuvenate my batteries quite a bit. Last week was fucking awful… full stop. Saturday was also sort of awful because I woke up and went to go get donuts like I always do… and my truck would not start. I was able to get it jumped but after a bunch of run around trying to get the battery and alternator tested, I wound up dropping it off at the shop next to our neighborhood and walking home. Sunday though… was phenomenal. Because of the generally shit week that I had, I missed out on running the raid fights on Tuesday night, and because Saturday was awful too… it got postponed to Sunday. This means that I got to hang out with Ace, Ash, and Thalen and have a generally amazing time doing all four raid fights… all of which were one-shots… though some of them were a bit on the rough side, and then unlock two expert dungeons for Thalen afterward.

We need to do this thing that we did way more often, and maybe Sunday is a day that works for everyone. I was also able to complete all of the left side pieces of 710 normal raid gear, which means I am mostly after a few more pieces of jewelry. This is the first time since Heavensward that I have ever been current with my gear. That should tell you something about how good Dawntrail has been that it has managed to keep my interest and despite largely spending all of my time in Path of Exile, I am still returning at least once or twice a week to hang out with friends in Eorzea. I would love to do the Savage version of the raid fights, but I am not sure that is in the cards for me… since I am not sure I want to do them through Party Finder.

In other news, I watched the Borderlands Movie… in part to see if the wide panning of it by both fans and folks who know nothing about the series was warranted. It was. This is maybe the worst video game adaptation I have ever seen… and retroactively makes the Uwe Boll slop from the 2000s look better. Everything looks like Borderlands but feels way more like one of those high-budget live-action commercials that video games seem to love to film… and less like a cohesive movie experience. I feel like this was probably a film assembled in the editing room because there is a lot of voice-over exposition. In fact the movie opens with a solid ten to fifteen-minute plot vomit of extraneous details that don’t actually matter to the core story of “vault hunters want to find the vault”.

Worse than all of that is the fact that everyone save for Jack Black seems to be phoning in their performance. No one seems like they want to be in this film or care at all about their character or what is going on. Tiny Tina is fine, and originally I thought we were just seeing the traditional child actor thing at work… but also this same actress played a perfectly cromulent young Ahsoka Tano…. so I am just guessing it was a bad script and bad direction. Is it a movie that is worth raging about and making the lives of those who created it hell? Absolutely not… and it is never okay to do that. However, you should probably not go out of your way to see this. The abomination that was the Monster Hunter movie was better than this. It was kind of cool to see Kevin Hart in a role where he was not the constant bumbling fool that was the brunt of everyone’s jokes however. Maybe he should do that more often.

Over in Path of Exile land I beat my first T17, and have now unlocked my sixth map device socket. It turns out that T17s are in fact totally reasonable… if you just so happen to spend a bunch of chaos orbs on rerolling them until you land on non-toxic modifiers. Like I can’t say that they are actually fun. I’ve done two now successfully and I did not enjoy fighting either boss at the end of them. I could see maybe running the mapping portion for fun, and skipping the boss… but then again… maybe it is just better to sell them. I can easily get 70 Chaos for a single t17 map… and there is no way in hell I am going to get 70 Chaos worth of loot or enjoyment out of running them myself. I still think T17s are just a “not for me” mechanic because I am all about zooming around and blowing shit up, and for the moment they get in the way of me doing that. I am happy I was able to get my map device slot without buying a carry, but also I doubt I will be doing any more of these.

I spent a good chunk of my available Divines on an Oriath’s End flask. This will be the second league in a row that I have used this item and while it isn’t necessarily revolutionary it does make up for not running maven boots anymore. Basically, I am already all about exploding things with Hinekora, Death’s Fury and this just adds an additional layer of explosions when I charge into packs. Usually, if a map boss spawns in a room with a lot of adds I can charge in and one-shot the boss with all of the subsequent explosions that are triggered. It is a bit of an extravagant expense given I had to pay ten divine orbs for it… but it also feels good when it triggers an entire room full of explosions. Last league was really the first league I invested a ton of effort into my Righteous Fire build after whatever it took to clear t16s and I gotta say this flask was probably my favorite addition. For as lauded as Mageblood is, it is actually sort of a boring option.

There is a challenge that requires you to have cleared 400 Depth in Delve, and for some reason on Saturday afternoon, I decided I was going to do this thing. At that point, I was sitting around 150ish depth and I thought it would be a quick jaunt down to 400. I was wrong. I am currently at around 300ish depth and it has taken me several days and several loads worth of Sulphite to get there. Now that I have set forth on this path… I guess I am going to do it. I’ve never been to 400 depth before and I might go all the way down to 500 while I am doing this thing. Basically, I am in the mode of trying to wrap up some challenges so I can get my totem pole because ultimately that has become my major goal for each league. I doubt I will finish as many challenges as I did last league, but it will be good to at least get another doodad for my hideout.

Tomorrow my schedule is going to be fried. I am not even sure I will get a blog post out, or if I do… it will be tomorrow evening. I hope you all had a wonderful weekend. Mine started out like shit, but it is amazing how much hanging out with some friends can help to improve things. I’m hoping that we can make the whole Sunday raid day thing happen more often.

Lamentation of Outriders

Good Morning Folks. I’ve been spending a bit of time over the last few days thinking about a game that could have been, but never really was… Outriders. I reinstalled it recently and it is still an enjoyable looter shooter experience, with its roots in the fundamentals of ARPG build diversity and design. It was the hoped Destiny Slayer that would come along and offer a more interesting gameplay experience. It had some connectivity issues out of the gate as often is the case with most new online games, but it recovered relatively quickly and offered a really enjoyable gameplay loop. Lets talk about some of the high points of the game.

First off it had a pretty freaking long story, at least compared to Destiny or any of its expansions. There was a lot of interesting gameplay wrapped up in that story as well and all of it was repeatable. It became commonplace to grind out your favorite story missions for loot in the endgame. While it told an exceptionally bleak tale that turned off some of my friends, it was a mechanically enjoyable experience from start to finish. It did a good job of easing you into combat and giving you progressively more difficult encounters as you learned the ropes of how to use your new powers. The male voice acting was less than amazing, but the female voice actor was pretty freaking great.

The class design and the powers that came with it were extremely fun. I spent most of my time playing the Devastator which uses Earth powers to “devastate” the enemies. My build of choice was to use Earthquake as an opening salvo, Tremor as a lifetap aura or a sort for everything fighting up against me, and Impale to lock down the biggest enemies while mopping up the weaker ones. The game had a talent point system that allowed you to really accentuate the abilities that you wanted to focus on, letting you lean into a specific gameplay style. For me it was all about being tanky and being able to take a lot of damage while dishing it back out in the form of elemental attacks. Other gameplay styles leaned into stealthy fast killers that flit across the battlefield or maybe being the best sniper you could possibly be. Classes had an identity and this was supported by custom gear sets and such making you feel like you were able to lean into a particular fantasy.

Then there were the weapons that not only looked cool but had some wild unique abilities on them. The craft system allowed you to replace any one node on your weapon with any other node you had unlocked to that point allowing you to craft some wild combinations. What I liked the most about this is that it was pretty easy for me to keep using the same sort of weapon over and over as I leveled through the game because I could keep bringing forward the attributes that I enjoyed the most. I imprint heavily on specific weapons in this sort of game and the fact that I could keep using them was huge for me. This is my big problem with a game like Halo where you end up having to spend most of your time using random trash weapons rather than the really good ones.

With later updates, there was a full cosmetic system that allowed you to swap up what your character looked like. This included weapons appearance swaps so if you had a specific loadout that you needed for your build, but you really liked the look of another weapon you could change that up and run around with whatever you liked. I personally with with a cowboy thing going on with a duster and everything. I think more than anything I appreciated how well the game played and how all of the cosmetics were unlocked through playing the campaign and for completing achievements. That said this is absolutely a game I would have happily paid for microtransactions in similar to how I happily pay for them in Path of Exile.

Now let’s talk about the downfall of Outriders. Prior to the launch of the game, the two biggest talking points were that it would have zero microtransactions and was “Not A Live-Service” which is a weird message for a game that required online connectivity and also was being touted as something that could compete with Destiny. Looter Shooters need content updates to keep bringing players back. You can look at the SteamCharts for Destiny or even The Division and see that there is a pattern. When new content is added to the game, players come back… there is a surge in player numbers and a slow drop off in numbers as players feel like they have gotten their fill and move on to other games. This is how this sort of game survives. Path of Exile has quite possibly the most predictable pattern each time a new league launches, there is a spike, and then after a few months a valley.

The game as a whole was reviewed reasonably well considering there were active campaigns attempting to review bomb the game during the first few weeks of connectivity issues. There were a lot of publications that reviewed this as an overwhelmingly positive game. The biggest concern that kept being raised however was whether or not the game was going to be supported in the long term. The constant drum beak of “Not A Live-Service” set up a bit of a paradox. Players engage in these sorts of games now as live services, as experiences to be revisited every few months each time a new drip of content is released… but as this game is reportedly a “finished product” it was setting up a scenario where it just could not sustain the players necessary to make things like matchmaking function.

Ultimately that is what we saw when it came to concurrent player numbers. There was an impressive peak of just over 125k players, and then by month three a constant fall off down to around 1000 players just before the first major patch, and a bump back to around 10k shortly after that. Then again a a bleed of players down to 1000 players again before some pre-expansions patches that introduced new things to the game and another bump of around 12k players with the release of Worldslayer dropping down to under 1000 players starting in November 2022 and continuing in that state to this point where at the time of pulling these numbers there was a 24 peak of just over 300 players. Without the rhythm of a live service game, there just wasn’t anything to glue the players to this game.

I will always be wistful of what might have been with this game. This game is my new Hellgate London, a game that I greatly enjoyed… felt was far better than the other offerings that were available… but just was not supported and died an early death as a result. The main difference is that I can still revisit Outriders and enjoy it, and at least so far its corpse has not been crudely reanimated by a KMMO company. Outriders is still a damned fun game, but it would be a better game if people actually played it. I go through periods where I reinstall it, and play a bit of it… get my fill… and then wander off again because there is literally no reason to keep playing it after that point. The devs announced to the community/influencer groups in March 2023 that they were not releasing any more content for the game. So it is effectively a “dead” game at this point.

This is a case where you can get all of the fundamentals of this sort of game right, and release a technically proficient and at times phenomenal game experience but if you don’t have the follow-through support the game will flounder. The looter shooter and ARPG genres are all about nailing a release cadence and by publically announcing from the start that there was no “Live-Service” they sort of shot themselves in the foot. There are just certain genres that NEED to be a Live-Service with releases after the sale in order to survive. We’ve seen this backlash against that sort of game, but mostly in genres that did not need to have a cosmetic shop or carefully timed content drops. We are currently dealing with one of those games right now with the Suicide Squad, which everyone seems to wish was just another Arkham game… but instead attempted to be something akin to the Avengers.

Outriders though had everything aligned to be a great game that would grow over time… it had all of the hooks that could have supported a reasonable microtransaction shop in order to fund the development. Instead, it gets added to the list of games that should have worked… but never quite did. I will always lament the death of Anthem in a similar vein, but Outriders was way more technically competent than Anthem ever was and still could not quite make it. All of this said, if People Can Fly came out tomorrow and said that they were making an Outriders 2, and this time it would be given all the support that the first game deserved… I would be there and ready to go. That however is never going to happen because I think Square Enix has a bad taste in its mouth over how Outriders performed, and the IP lives in that murky territory of having too many cooks in the kitchen that would need to sign off on a sequel.

Anyways! I will always have a special place in my heart for this game. If you’ve never played it, it is probably super cheap on every platform it was released on. It is worth a gander because it is doing a lot of interesting things.

Molten Zoomy Lad

So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of hand-drawn versions of “Belghast” from different games. There are so many of these that we have finally come to the point where I am retiring one. Above is the “Destiny Bel” that she crafted in 2017, prior to the launch of the game officially. It was assembled out of a set of armor that was at my time the favorite from what was available in the alpha and beta tests. Given that I mostly played a Bubble Titan in Destiny 1… I assumed that I would spend all of my time playing the sexy new Captain-America-style shield-throwing Void Titan. So I had her create a version of that with a simulacrum of my head… charging in motion.

Issue number one… I never spent any significant amount of time playing Void Titan. Mostly I never really liked the way the grenade options felt and the super was really bad for burn phases. Given that I never really did much in the way of proper group play in Destiny 2 apart from being carried through exactly one raid… I didn’t have much reason to run Void for Weapons of Light. Sunbreaker had both my favorite grenade and favorite super… so I largely spent most of my time playing that subclass. Then there was also the problem that after they started sunsetting content… and removing some of my favorite places from the game… I stopped playing Destiny altogether. It has felt weird to me that the character occupied such a prominent place in my blog banner, while I had zero plans to return to Destiny at any point in the future. Now watch that actually TALKING about it… will manifest a desire to start playing it again.

The thing is… I really still liked the motion of that character and how it rounded out the end of my string of characters. So it got me thinking about what I could use to replace it. For anyone who has not been around for all of the commissions, what you see in my masthead is my Lalafell from Final Fantasy XIV, my Hunter from Monster Hunter, and more importantly my Palico that is based on Kenzie… a cat that is sadly no longer with us but will always remain close to my heart. Then you have a version of my character from New World wearing the level 40-ish set of faction armor followed by my Necromancer in Reaper form from Guild Wars 2. Next up you have the only commission that I did not make… a version of my World of Warcraft warrior meets Twitter persona that my friend Tam Commissioned, with my PSO2 RaCAST looming behind. Lastly, before you get to Destiny, you have my Elder Scroll Online Imperial character wearing the armor set I almost always have on transmog. Then there are moogles sprinkled in throughout who stole my stuff.

It was around this time that I realized two things. Firstly… none of the characters that Ammo has drawn represent my constant addition to the ARPG genre. That part of my love for games is completely missing from my banner. Part of this is due to the fact that MOST ARPGs don’t exactly have a robust character creation system. A Diablo III Barbarian for example… looks like an old man with a diaper or a young woman with a diaper, and not much past that. Path of Exile while not giving you any control over your character model, does offer a bunch of cosmetic options that allow you to decorate them how you like. In that game, I also have a “zoomy” character in the form of my Righteous Fire Juggernaut I have now played for the last two leagues as my main. I spend most of my time ignited and shield charging through packs of mobs, and quite honestly… I feel like I love that design so much that I will probably create a version of it in every league from this point forward.

So I did what I always do and gathered up a bunch of screenshots and thrust them in Ammo’s direction and said “Here make this!”. This was a weird case because so much of this appearance is tied to one specific microtransaction pack in Path of Exile. Thankfully there is still a video showing off this pack in detail that I was able to supply to her as well. As she always does… she takes my inane ramblings and turns them into something functional. Over the last few weeks, she has been supplying me with sketches and updates… but honestly, she was on the right track with this one from the start. The only regret I have is that the scaled-down version that now resides as part of the masthead of the website does not necessarily do justice to all of the detail she put into this one.

So last night officially, I replaced “Destiny Bel” with “RF Bel” in the masthead. I think the placement works nicely. The only thing I wish I had now were some more small characters like the Moogles to patch over the transition of the left foot. At some point, I know for certain that I want her to draw me a Choya Pinata on a similar scale to the Moogles and maybe a Quaggan… but more specifically the one with a Turtle Shell for a hat. Huge thanks to Ammo for continuing to translate my madness into picture form. I think what I dig so much is that while there are stylistic differences throughout the years, they all feel like they belong together because they were all crafted by the same person. While I absolutely love my new Molten Lad, I do sorta think that the best of these will always be Necro Bel from GW2. It is the feathers that really go above and beyond with that one. I absolutely have the best-looking blog on the internet that very few people actually care about.

Many Games and Little Focus

Path of Exile – PC

Good Morning Friends! I find myself in a weird position right now where I am picking at the bones of several games but not terribly engaged with most of them. There was a time when I used to create these “regularly playing” posts, and in theory that is what today’s post is going to largely be. However, I just don’t really feel like reviving that format. If I was going to say I had a primary game at the moment it would be Path of Exile. I am very much in a bit of a honeymoon phase with that game… or as “honeymoon” as you can be with a game that is actively trying to make interactions with its systems difficult. I am not in my 60s on the Explosive Arrow Champion build and I have a few baby alts that are doing different things that I am poking around with as well. We have several folks from the AggroChat podcast playing right now and as a result, we have a “Greysky Armada” guild up and running. Not that I actually understand half of what there is to do with a guild… but we have a Guild Hideout and at least some Guild Stash storage.

Outriders Worldslayer – PC

Since Outriders Worldslayer just released, I am spending some time playing around in that game. I enjoy the mechanical systems but am a bit frustrated with how limited the expansion actually was. Essentially at its core, it adds one new activity to the game… the Trial of Tarya Gratar. If for whatever reason you don’t want to engage with the time commitment of that event, then you are stuck doing the same familiar grinds that have been in place since the release of the game. However, with the game being way more generous about dropping legendaries, I am actually trying to build a proper gear set focused around the Seismic Commander set. At the moment I am wearing mostly the “purple legendaries” gear until I can get a decent roll on all slots of the actual gear set.

Guild Wars 2 – PC

I am still logging in pretty regularly to Guild Wars 2, but I am not really doing much of anything. At a minimum, I farm resources in the three guild halls that I can farm each day, and gather what home instance nodes I have. Most days I try and figure out a quick path to getting 3 dailies done and get my 2 gold. However lately I have not even been doing that. Essentially I need to pick a goal and then focus on that because while I have a wealth of things that I could be doing… I am pretty directionless in actually doing any of them. I could focus on my Skyscale or knocking out the karka hunting achievement which would give me some way of disposing of excess ascended materials. The problem is that I fail miserably at actually sitting down and focusing on any of them.

New World – PC

I am in a similar “maintenance mode” with New World, where I am logging in most days and harvesting enough materials to get 3 of the Hidden Stashes which turn into diamond gypsum, and one of the proficiency caches that gives me emerald gypsum. I then take these out to Shattered Mountain where my inn is bound, craft some gear for expertise boosts and then log out for the day. Doing this has allowed me to take all of my armor slots, sword, shield, and warhammer to 600 expertise. Right now I am working on pushing up greataxe and hatchet. At some point when the major patch drops that take away dungeon keys I will probably start running some of these again through the new group finder tool. The devs made a joke about calling them tuning orbs and expeditions… but I am sorry… that is obtuse and weird. They are dungeons and they are keys and “ya done fucked up” by not naming them the industry standards.

Final Fantasy XIV – PC

I am even in a worse state with Final Fantasy XIV right now. Basically, I am logging in every 4 days… either to go house shopping among the ever-dwindling number of housing plots… or to collect my money from the lottery system because I lost yet again. None of these interactions make me happy. I am very sad about the state of housing in Final Fantasy XIV. The lottery while it helped in some ways by keeping me from having to set up an auto clicker in order to succeed… but I also feel pretty hopeless still about my prospects of acquiring a house. Now that there are additional catch-up mechanics, I really should dive back into the systems and catch a character up. However, there is a mental barrier between me and this game at the moment. If I win a house I will once again have the desire to spend time in this world, but so long as I am homeless I am lacking that traction.

Diablo III – PC

My return to Diablo III was a whirlwind romance. While it was not my fastest season in the world, now that I have finished up with those achievements and gotten the rewards… I have very little desire to keep playing. I had started a Hardcore Seasonal character, simply because I had never actually played in that game mode. I have to admit what knocked the wind out of my sails was when I realized it worked vastly different than I was expecting. I assumed that when I took a death, the hardcore seasonal would turn into a softcore seasonal. I mean this is how it works in Path of Exile and my brief jaunt into Hardcore Minecraft… but my assumptions were wrong. Instead, your character is just gone, and I cannot stomach the idea of wasting time on a character that poofs. This combined with the fact that I just got into Path of Exile has more or less stopped this project dead in its tracks.

Diablo Immortal – PC/Android

Lastly, we have Diablo Immortal. This one is mostly just a footnote because I have uninstalled this game from all of my devices and not looked back after my “fruitless grinding” post. There were a lot of things I liked about this game and the way some of the systems interacted. I specifically loved the way that legendary items worked, and how you could extract the “legendaryness” and apply it to other items. It appears that Diablo 4 is going to do something similar to this, so it makes me very excited for what that game might end up feeling like in the end. However, the monetization of Immortal is going to give me a great pause for what the future of Blizzard games looks like. I have to admit though I had some fun while it lasted, and if they at some point in the future come to their damned senses and make this a more reasonable option… I might return. Considering most of the reputable sources have stopped covering the game aside from the occasional dunk on it… I will be interested to see what the revenue stream looks like on this going forward. I am also curious to see what lasting impact this will have on the Diablo player base… since this essentially nuked the goodwill from orbit.