Goodbye Arakaali

Good Morning Folks! I took today off because I had some non-medical business to deal with… and all of my time has been spent dealing with medical nonsense. As a result, I slept in far later than normal, to the point where all of the cats seemed to think I was fundamentally broken. I had some wild dreams, and while they were not all connected, they all shared the general theme of ripping holes in reality. Take what you will of that. Sadly, yesterday was the end of the Phrecia 2.0 event in Path of Exile, and I have to say goodbye to my beloved Minions Servant of Arakaali character. I had so much fun with this build that I honestly might forgo my traditional Righteous Fire starter for some sort of minions character. Either that, or honestly, I had enough fun with my Golem Ice Trap Elementalist that I might try that instead as my starter. There is a teaser that might be hinting that some of the Phrecia classes are going core, and if that is the case… I may literally build the same damned character I played in Phrecia 2.0.

Yesterday, we got our official teaser trailer that revealed the name of the league, and I have to say… so far, nothing we have gotten as teasers has given us any real idea what the league is going to be like. Normally, by this point, we would have gotten at least a few quality of life improvement teasers, but no… all obtuse nonsense. My personal guess is that we are going to be presented with an NPC in maps that allows us to make one of two choices, which will change the way the rest of the map plays out. I am expecting this to be something akin to influence altars that present us with two choices, and each time we make it, we gain some terrible affix on our map… since GGG seems to like to kick us directly in the crotch as often as possible. The one thing I really hope about this upcoming league is that they have figured out a way to make T16.5 and T17 maps less complete ass. Other than that, I would really love to see Abyss from POE 2 come to POE 1, because it is so much more enjoyable than the de facto chase the green orb on your mini map version that we have now.

Other than that, I spent a bit of time in Dune Awakening, and I am working my way up to mining cobalt. I got my welcome back carepackage and it included way more resources than I expected, so as soon as I have the research points for it I will be learning how to make a Dune Buggy. As a result, I went ahead and added a proper garage to my base in the Vermillius Gap. I need to go back down south and farm the shit out of all of the missing intel that I left on the table as a result. I trained some points in Trooper to give me the shigawire claw, which feels like it is honestly required at this point. The nice thing about it is that it allows me to zoom in to the top floor of NPC bases so I can often times get in and out with intel before anyone even notices I am there. The defensive form thing was nice, but really bum rushing them with the knee and then stabbing them through their shield is my go to for dealing with the melee berserker types.

Building the garage has allowed me to expand out the top floor, and now I have so much room for activities. I kind of dig this weird three-story base thing that I have gone on, where the garage is at the lowest level, then the bottom floor has water tanks, blood recycler, and power plants, and then finally at the top floor you have most of the crafting machines and general storage. I also love the location of my base because there is Iron, Copper, Granite, Metal, and plenty of Water to harvest all within a few feet of my front door. Additionally, there are nearby Kirab bases that I honestly just need to get better at killing regularly for other materials. Sure, the welcome back package gave me stupid amounts of rare materials, but I don’t really want to lean on that if I can help it.

Other than Dune Awakening, I have also been playing some more Enshrouded. I am working towards various objectives in my most recent world, because I would like to ultimately see what all of the progression looks like at this point. I am running around on my highest geared character, but it has some minor problems… like all of the legendary gear I am using existed prior to rune sockets going into the game. So I have a great sword, for example, but one that I cannot socket a rune into. It will probably be a while before I find another equivalent weapon because I farmed all of them from the endgame chests to get the gear set that I am wearing now. Right now, I am mostly going through the process of unlocking all of the NPCs so I can finish building out my base properly.

Speaking of bases… I gave Ace shit for their minimalistic design, so I only find it fair to share my maximalistic nonsense. This is as far as I have gotten in my attempt to build all the way down to the shroud from the starter area. Making this even less realistic is the fact that I am carving out floors as I go down by tunneling out the rock from the mountainside with the place and remove trick. As I expand the footprint of my base, I will continue burrowing downwards, and at the same time expanding upwards into the vertical maximum height as well. At some point, I need to actually do something realistic with my design, where it is something more than just a series of empty floors. Right now I have a highly dysfunctional base, but I am not terribly far progressed, so it does not really matter that much.

I am also still occasionally piddling around in No Man’s Sky, and am working on unlocking the ability to process toxic waste. I happened upon a processing facility on the second planet and got the quest to upgrade my multi-tool to be able to handle it. This distracted me from the normal flow of the missions, and now I am largely roaming around the frosty surface of the planet, scanning everything that I can for credits. This morning, I ventured off towards some salvage… only to realize that, apparently, it is underground somewhere, and I could not see any obvious caves to explore. I’ve always enjoyed the super chill nature of this game, especially playing on super casual mode, where I am not constantly battling for my own survival. I like the concept of survival games, but hate the constant feeling that I am making zero progress, so when given the choice, I dial down the survival aspect so I can just enjoy the exploration.

The last monkey wrench to throw into the gears… is that I reinstalled Project Gorgon and decided to give it a look to see how it has progressed. I remember next to nothing about this game, but I do remember it reminding me quite a bit of Vanguard. Largely, I think this part was the fact that there are so many random trades that you can do. I inexplicably enjoy the fact that I can get points for burying my corpses. I played a bit last night… overpulled a half dozen spiders onto me… died and then returned to the spawn point. I think I am going to have to sort out my gear and abilities before I do something like that again. I did laugh heartily as I was attacked by an exploding sheep. I had been getting the itch to play something EverQuest adjacent, and maybe Gorgon will scratch that itch.

Anyways! I hope you have a wonderful weekend. I need to pick up the house, gather my tax information, and deal with a few other things. Next week, we get our proper preview of the upcoming Path of Exile league, and I am looking forward to it.

Demonology for Fun and Profit

Good Morning Folks. I have to be blazingly honest here… I did not have it on my punch card that we would be getting an expansion for Diablo II this year. However, we got exactly that as part of the Diablo anniversary celebration, and it was a shadow drop, meaning I have already played a bit of the brand new class in Diablo II, the Warlock. I have to say it is pretty freaking awesome, at least in the early levels, it feels wildly overpowered. Granted, you can only really have one minion so far, but I am sure that changes over time. You summon up your demon goat buddy, and he proceeds to lay waste to everything around you, while you bop things over the head with your floating weapon. I think the floating weapon thing is honestly a really nice touch because it differentiates this class from other classes that start out feeling like they are shittier versions of the Barbarian… looking at you, Druid.

What is wild about this is that the Warlock class is coming to three games in the Diablo franchise. It’s a bit of a bummer that Diablo III is left out of the love here… but I feel like probably it and Diablo 1 both got dropped for the same reason, they do not have a shiny new client built with modern development technology. We already have the Warlock in Diablo II, but it is coming to Diablo IV at the end of April and to Diablo Immortal in June. Not that I give much of a shit about Diablo Immortal, but I will probably be playing whatever season coincides with the April 28th start date of the Warlock drop in Diablo IV. I will always be down for more Minion gameplay coming to games. So far, at least it feels pretty solid, and it has actually made me want to play some more Diablo II Resurrected. Generally speaking, D2R gameplay is way too slow for my tastes these days, but it might be fun to do at least a full playthrough on the Warlock.

In other news, we got a new Lunar New Year event in Destiny Rising, so maybe it is not entirely out to pasture fully. I lack the cultural significance of all of the stuff that coincides with Lunar New Year events, but they often are big deals in Japanese and Chinese games, and so far, that seems to be the case here as well. Essentailly the normal Frontline events are being replaced with new encounters with the red and gold fireworks themes. Doing these earns points towards the larger event that is going on, and will ultimately also earn you pulls for the reworked version of Ikora. I played three rounds or so of Frontlines yesterday and had a reasonably good time doing it. This is mostly a pretty chill activity and is exclusive to Jiangshit Metro, aka Space China. Is it massive and new and exciting? Not really. However it is something and I have to give them credit for it.

Yesterday evening, we got a new State of Play event from Sony, and probably the biggest news for me personally was the upcoming release of Death Stranding 2 for the PC. Sure, I have a PS5 and could have played this game at any point I wanted to, but I greatly prefer playing open-world games with a mouse and keyboard whenever possible. The PC release of the first game dropped during the height of covid lockdown, and it was extremely poignant as we were all adjusting to a new way of life, much in the same way as the characters in the game were. I’ve never been a massive Kojima fan, but I did really enjoy the quirky lore of the world in this series and look forward to seeing more of it. I may have also developed a crush on Fragile, and am interested in seeing more of how things progress in this world. Troy Baker’s character in this series is also completely batshit crazy, and I am interested in seeing just how over the top he is in this version.

Next up, we have a really freaking cool-looking Castlevania game from some of the folks behind Dead Cells. Not that I necessarily have much to say about this, other than the fact that I will be playing it when it drops. At least based on the trailer, I would guess this is more in line with Castlevania 1 and 3, and not a more role-playing game experience like 2 and Symphony of the Night. I tend to prefer the Castlevania RPG games where you level up and collect gear and such, but it does not mean that I don’t appreciate the more standard platformer style games. It might be a bit more modern platformer than I would like, but we will have to see how it plays. Games like Silksong tend to require a level of manual dexterity that I no longer have with a controller.

We also got more gameplay of Control Resonant, and while I still mourn the fact that we are not playing as Jesse… I love this weird shared universe and will be here on day one regardless. I am really looking forward to just how kooky the world is going to be, given that we are apparently playing with gravity and surfaces. It seems like the corruption of the Oldest House has spilled out into the real world, and I guess New York is suffering as a result. I love the visuals, so this should be a heck of a lot of fun.

Lastly, we got another video update on Tokon Fighting Souls, and while I am not as big a fighting game player as I once was, this game looks like a lot of fun. I am all on board with playing Magik in a fighting game. I am super pumped that Steve Blum is doing the voice for Wolverine as well. I hope that means he will be doing the voice of Wolverine in the game that Insomniac has been working on as well. Anyways, it should be a lot of fun, and will likely look beautiful in blazing 4k on the 65-inch television that I picked up not too long ago. At some point, I really need to hang up a curtain rod so I can put up some blackout curtains over the awkward round window in the livingroom.

There was honestly a bunch of other interesting stuff announced yesterday, so if you have the time it might be worth watching it in the background while doing other things. Either that or, at a minimum, hitting the PlayStation YouTube channel to see if there are any trailers that stand out to you. After showings like this, it really hits home just how far Microsoft is falling behind in this race. They conceded the PlayStation 4 generation, and as a result, lost the generation when everyone shifted to digital purchases. It is going to be nigh impossible to claw their way back from this, especially when Sony keeps dropping banger exclusives left and right. I will probably never be a console-first player, but I doubt I buy another Microsoft console because I have barely used my Xbox. Going forward, I will probably have a Sony console, a Nintendo console, and then my PC for everything else.

Anyways. Was there anything you were super pumped for in the State of Play? Have you been playing the Warlock in Diablo II Resurrected? Drop me a line below.

My Best Minion Build Ever

Good Morning Folks. We’ve gotten a timetable for the release of 3.28, which is going to drop on March 6th, with the big reveal stream taking place on the 26th of February. It is super fucking rare that I am still playing Path of Exile when the new expansion drops, but for better or worse, the Legacy of Phrecia event has held my attention. BelLovesArakaali might be my favorite minions character ever, and this is the first time I am playing with Spectres or Animate Guardian since they did some major quality of life improvements. What has surprised me about this character is just how much damage it deals… allowing me to focus on more survival. This might be the tankiest minions character I have ever played. Granted, I am still in the process of “breaking into” delve, but I am doing shockingly well down in the mines. It is not like resonators are really worth much of anything, but I still enjoy Delve even if it is not worth tons of currency.

Right now, I am mostly going horizontal at 100ish depth so that I can collect Azurite and start building out the rest of the trappings of Delve. I have reasonable resistance and light area for this level, and am slowly starting to increase the amount of sulphite that I can carry. Once I get a bit more unlocked, I will drop down to the 200ish depth so I can hopefully start getting Primordial Cities and maybe Aul fights. I really should be focusing on bossing with this character because that seems to be its true strength. When all of my minions are focused on the same target, it just sort of melts. I am curious how the Eater of Worlds and Searing Exarch go when I unlock them, because the earlier fights aka Blackstar and Shrek, did not even get to a transition phase. I am going to do my best to get my four voidstones on my own, because I think Maven, Shaper, Elder, and Uber Elder are going to melt.

I really need 21/20 gems for Animate Guardian and Raise Spectre, but both are sitting at stupid prices right now. I am not making a ton of currency, so I can’t really afford either. Which means I probably need to pick up a good six socket staff and level up 3 guardians and 3 spectres at a time, and try to corrupt my own 21/20. I hate leveling gems, but if I start doing that… and also keep playing content, I will either get the divines needed to buy the gem outright or get gems to corrupt, either way. I am bad about not leveling gems in the weapon swap set, and I should really be better about that. While I play in a trade league, I greatly prefer being as self-sufficient as I can possibly be. One thing that I wish they would change in POE1 is make it so you only get 4 quality items to max out quality on a gem socket, or a flask. That honestly is the most painful thing about leveling gems: needing to get the gemcutters’ prisms.

Speaking of corruption projects, I picked up a second Foulborn United in Dream with unholy might on it, and tried corrupting both my current copy and my new copy. One of them managed to hit 10% chance to Gain Onslaught for 4 Seconds on Kill, and this does, in fact, count minion kills. So this allowed me to drop my Onslaught flask and swap over to a Gold Flask for some additional rarity. Onslaught doesn’t really do much of anything for me except for the slight speed boost, but I am still happy to have it. I wish it applied to my minions. I wish there were something akin to Spiritual Aid that made buffs on me apply to the minions. That, however, would likely make everything highly broken, since you can target way more buffs at yourself than you can at your minions easily. I am really hoping that Foulborn Uniques stick around for standard, because they have added a lot of really cool interactions.

I am now trying to figure out where I want to go on the passive tree. I guess the next obvious choice would be to go after any jewel sockets I can make my way to easily enough. I need to redo my bandit choice since I have plenty of resistance, so that will give me one more skill point, and then I have seven left. However, I sincerely doubt I’ll level this character higher than level 95, just because of the sheer slog that it becomes then. Last night I picked up Fearsome Force when I dinged 93, which finishes out the minion crit wheel. I could always pick up various other nodes in the meantime and then respec to pick up jewel sockets as I get more points. In theory, I could spec into my minion damage cluster jewel that I have, but I don’t really have enough points left to do much of anything meaningful with it. Really, I am not sure how much it matters at this point because I feel powerful enough to do any content I would want to do.

I am continuing to slowly chip away at Atlas progression, and I think my goal for Phrecia will be to get 115/115 and 4 Voidstones. If I can get there before the launch of 3.28, I will consider myself really good. I do not really want to burn myself out ahead of the next league launch, but I am also mostly finding everything I am doing really chill. Once I hit maps, the Gauntlet style modifiers seemed to evaporate, and life was fine. Even the enrage mechanic doesn’t seem to come into play that often. I think I am doing t13s right now, but really, there is not a big jump between those and t16s, so I should be able to make it all the way up without much issue. I am still running a set of idols that is producing a ton of maps, so that I will have plenty to run as I slowly unlock my way to the top of the atlas. I have been so out of it lately that, honestly, I spend more time talking to “Erasure” or staring at the middle distance than actually playing POE.

The medical woes have been a real drain on my emotional and mental health. Hopefully, today when I get my MRI, I will start to get some answers. I think once I have a path set, whatever path that ends up being… I will be doing better. I hate the limbo of waiting around for something to happen, all the while it feels like I have a ticking time bomb in my body.

Destiny Rising: Out to Pasture

Good Morning Folks. I’ve been a big proponent of Destiny Rising for quite a while on this blog, and I still play it pretty much every single day. At a bare minimum, I pop in and do the daily quests, send off some of the Iron Commander missions, and then do whatever I can to chip away at the Guild’s map discovery. Then, usually once per week, I run with Ace and do some more serious content as we knock out Calamity Ops and our Grandmasters. Collectively, I am still enjoying my time in the game, but it sort of feels like something is changing. This morning I am going to present the case that Destiny Rising is not long for the world, because it appears as though NetEase is throttling down on the amount of time and effort they are spending on the game.

Character banners are critical to the livelihood of a Gacha game. They are supposed to inspire us to want to pull for the character on them, and devote time and hopefully money to spending on currency in order to get more copies. I’ve happily pulled every ounce of currency that I could gather up on Gwynn, Estella, Helhest, Maru, and even Jaren, whom I initially thought I would not be that big a fan of. This pattern stopped, however, when we got Kabr the Resolute… which is effectively a rework of a free character that you unlock in the game by completing the story. It is not so much that I hate Kabr… I just find him thoroughly uninteresting as far as characters go. The rework also essentially makes him worse than the base version as far as I am concerned, and dips into an archetype that I already have a bunch of characters that can fill… namely Helhest. As a result, I have been banking “pink ships,” aka the premium currency, waiting for the next banner, and hoping it was going to be something interesting.

This was announced a few days ago, and we are getting Ikora the Hidden… aka another retread of a character that you get for free by completing the campaign. This is the point where it really set in that NetEase is not devoting any new resources to this game. Effectively, we have gotten all of the characters that were introduced during the testing phase of the game, and now, instead of introducing brand new characters, we are getting reworked versions of some of the original characters. From what I can tell, it isn’t even that the new Ikora 2.0 is getting new weapons… reportedly, it is also still going to be a Single Shot Grenade Launcher and Rocket Launcher character. Which begs the question… what is even the point? Unfortunately, I think the answer is to give the illusion that new content is being added to the game, without requiring much in the way of resources to make it happen.

There were a number of articles that came out in September pegging the initial partial month earnings for the game being around $9 million dollars in revenue. This is apparently far less than NetEase was expecting, at least compared to other games like Diablo Immortal that earned $39 million dollars during the same period. I’ve said before that Destiny Rising is exceptionally generous with its gacha mechanics, and this seems to be translating into players not feeling like they need to spend money on it. I know I generally do the cheap monthly subscription option for around $5, and that feels like it generates enough premium currency to get me all of the characters that get released. Additional articles came out in December indicating that November revenue was down 80% over the September numbers. All of this is deeply sad because the game itself is pretty freaking fun, and I will be sad when it eventually shuffles off this mortal coil.

The bigger problem, however, is that players are disappearing. I’ve pretty consistently friended folks while playing the game and doing some of the harder content, and there are a lot of names and faces that I have not seen in months. Specifically, there is a mechanic that allows you to borrow characters from other players, and it really benefits you to friend some of those whales out there that are getting maxed-out characters off every banner. The problem is, a lot of those Whales have disappeared as well. The first contacts I have in my list have been offline for 157 days… but some of the folks who were super active have been offline for over a month. It is getting noticeably harder to queue for anything because there are just not enough players actively playing the content. Generally speaking, the only time groups happen pretty easily is when both Ace and I are queueing together, which usually means we only need to pick up a third to make it happen.

In the middle of October, we got the “Threats from Beyond” teaser trailer that seemed to indicate that in 2026, we were getting some significant expansion of the game. However, as time passes, I am starting to question this. It shows our character in a ship travelling off-world, but the big tease is Crota, which we have already gotten access to through some sort of time gate, allowing us to travel to the Destiny 1/2 universe and face them. I think one of the biggest challenges to the game is that we effectively still only have three play areas… the social hub of Haven, the Jiangshi Metro, and Red Sea Rift… all of which are located on Earth. A huge part of Destiny is traveling to other planets in our solar system, and it feels weird that we are this many months past the release of the game and have gotten no new patrol areas to explore. Technically, we have visited the moon through story content, but it isn’t an area we can actually explore.

Speaking of which… that “story” content is quite possibly the most laughable content I have ever experienced in a game like this. We are getting a series of quests labelled “Obsidian Secrets”, all of which are comprised of a couple of hologram conversations that we witness as the player, but have no interaction with. The first ones were extremely bad because apparently they could not get back the voice actor for Radegast, and instead of dialogue… we just got grunts each time he was saying his lines. Now it is mostly Felwinter talking to random people, and for all I know, they might be AI voices. It seems like it is teasing a bunch of elements from the existence of Rasputin, Clovis Bray, SIVA, and The Splicers, and also indicating that likely the Hive have infected our moon and not just the one from the alternate reality. However, I am not sure this is actually going anywhere.

It feels like maybe there was a plan to release some large content drop in 2026, but things are being scaled back. This is seen in the shitty quality of the quest missions we are getting, and how they are not really using any new assets and are mostly just hologram cutscenes with limited animation. This is also seen in the fact that our last two character banners have been reworks of original launch characters with limited cosmetic changes. It seems as though Destiny Rising is not the cash cow that NetEase hoped for, and as a result, they are bleeding it of the resources needed to actually make enough change to keep the players engaged. Gacha players expect something new and fresh coming around the corner every few weeks, and while we have gotten a few new game modes and a recurring sequence of the same events over and over, it might just not be enough to keep players for long. All of this is deeply sad to me, someone who really enjoys the gameplay.

Ace and I have already begun talking about what game we will be trying to play next for our “sibling time” routines. I figure by the end of this year, Destiny Rising will be sunset, because it feels like we have been herded into the pasture that is “maintenance mode” without actually ever admitting it.