Fourth Day of Affliction

Hey Folks! Apologies for the bit of a break that I took towards the tail end of last week. I have to admit it was a bit of a shit week, and some things happened at work that have pushed my morale into about the tenth-floor sub-basement. However, starting on Friday I mostly poured all of my attention into the launch of the Path of Exile Affliction league and all of the shenanigans that come along with that. This league is fairly unique in that it is the first time we are doing a private league giving us a semi-solo-self-found style playstyle as we either have to acquire something ourselves or it has to come from one of the other folks playing in the league. I have never really done a true SSF playstyle other than the random events that take place… I admit it is a bit weird not having access to the trade economy to fix my mistakes. I think I will be able to arrive at the same place as a normal league, but it will just take much longer.

There are a bunch of interesting things that come with playing a private league… not the least of which is the fact that we seemed to be immune to the game-crashing bugs that most of the other players experienced while going into a town. Additionally, we have our own copy of the ladder, so unfortunately I spent most of the weekend spamming the guild as I entered new zones. I was leading the “level race” until I went to bed Friday night, and then for a while, Kodra leapfrogged me until I could catch up Saturday morning. At this point, I think I have pulled far enough ahead that I will be here for a while at least until I hit level 95 and things start to slow down significantly. We also have our own copy of the trade website, which has allowed me to post a bunch of interesting things I find in dump tabs that I have priced for 1 Scroll of Wisdom instead of constantly clogging the guild bank.

As far as my league starter goes… I am largely enjoying myself. Since Affliction League essentially killed Righteous Fire, I had it suggested to me that I check out Boneshatter Juggernaut instead. That it should in theory be a similar playstyle and in large part,` I would agree. Instead of shield charging around and burning things up with my fire aura and then dropping fire traps when I encounter anything harder… the equivalent for Boneshatter is leap slamming and tapping my attack watching entire packs explode… and then dropping totems when I encounter anything that takes a bit. The biggest challenge is that I had three leagues to learn what Righteous Fire could and could not take… and I am having to rapidly reach a point of understanding what I can take and what I need to perform evasive maneuvers to avoid.

I did the thing that I often do this morning and recorded some gameplay of doing a Tier 8 map. You can see what I call the “Spiral of Death” take place as I stand in Voll’s slam and then can’t quite recover. In theory, I should leap out to safety to allow my recovery to solve my problems. My instinct from Righteous Fire is to just pop a potion and muscle through it, but Boneshatter seems to need some “quiet time” as I bounce away from the fight, let my life stabilize, and then leap back into the battle. It might even be a scenario where stopping attacking for a second might have given me enough time to bounce back from the slam. Essentially I am in this phase of trying to learn how to pilot this new ship when I had multiple hundreds of hours of experience with the previous one.

I have some fairly solid defensive layers, but I am using the crutch that is Purity of Elements to resolve my resistances. That will change as I craft better gear, but I need either an influx of essences, harvest juice, fossils, or just sheer dumb luck to pull myself out of that hole. Where I am currently is that I have a good deal of armor, decent enough regen especially when combined with my boneshatter recovery, and fairly decent damage. What I need the most at the moment however is a better axe, and I have been pouring yellow harvest juice into trying to craft one. At some point, I will have gathered up enough fossils to hopefully be able to at least attempt a 600 Physical DPS axe. Again this would be a trivial problem to solve if I had access to the trade economy, but instead, I have to sort this all out myself. As such I am currently running nothing higher than a four-link.

This is where I am progress-wise for three days. Essentially by the time we were recording the podcast on Saturday night, I was progressing my Atlas and mapping at the end of day two. On day three I focused on knocking out more maps and starting to progress my Delve seriously. While I ran out of sulphite, I was sitting just shy of depth 100, which is my target farming depth for the time being. My goal is to live in that 100-150 range and start hunting out Delve cities. Most of my atlas strategy has been focused on getting delve online, but now I am pivoting a bit into Harvest for crafting gear once I get some better bases. Essence spamming would also be an option, but since I am not playing a “map blaster” I can’t say that Essences are the best option. I mean I can take down Essence monsters extremely well, but I am not sure I can run enough maps efficiently to make it worth my time.

All told I am pretty damned happy with where I am gear-wise and progress-wise for the beginning of the fourth day. Unfortunately, I seem to be ignoring the league mechanic. Doing it just seems to make the maps way less predictable. For farming purposes, I have been going back to the campaign and running Desecrated Chamber. Normally league mechanics stop spawning when a zone is 10 levels under your current level, but because of the way that the forest works… the portal still exists even when a zone stops rewarding experience. So you can pop over into a campaign mission, run the forest, and then reset the zone giving you a new forest. I plan on doing this a bit today in order to complete my “kill all the treants” mission and get the next set of ascendancy points.

Since I am melee and hit-based… I ended up going with Warden of the Magi and Tinctures. While I had some fun shouting at corpses for loot… having a utility flask that I can change up seems to be more useful. I cannot reasonably work Culling Strike into my build as it stands, but having access to it at the cost of giving up a flask seems like something I can live with. I am not sure what all can roll on the Oakbranch Tincture but I figure I will keep perfecting this one as I go. For now, the one I have works pretty well for my purposes. I might switch over to Wildwood Primalist at some point if I get enough charms to make something interesting happen. The least interesting of the three seems to be Warlock of the Mists but that is probably because I am not using spectres currently.

All in all, though I am pretty damned happy with where I am sitting currently in a semi-SSF environment. I am hoping some other options will begin to come online as more folks get up to better content. For the moment Kodra and I are leading the Vanguard which means we are not really getting to benefit from having access to other players finding interesting things. The highlight of my weekend though was getting a six-link bow that then allowed Ace to build into that for their character or finding the weapon that Kodra was looking for that became build-defining. At some point, I hope to find a better axe and maybe a viable six-link chest. If not… I still seem to be shockingly viable for nothing more than four-links.

Are you playing Affliction league? How has your league start gone? Drop me a line below.

Bolt Crafted Sorta

As we get closer to Friday, I think I have finally come to terms with the fact that I will be going Boneshatter for the league start. After sifting through many different guides and POBs, I think I honestly prefer the one that Zizaran released for 3.22. This is mostly because the gear seems pretty straightforward and craftable and it features some of the things that I knew that I wanted to lean into like double-dipping evasion for armor with Iron Reflexes. We have a Trello for all of the folks doing league starts in the private league we are running and I have highlighted some of the uniques that I am looking out for, but in theory, this should be able to be done with nothing but rares at least for a while. If this can get me down into Delve at around 150 depth I will be very happy.

Additionally, since yesterday was the official stop of the Trial of the Ancestors league, it meant that they opened up the ability to create private leagues for Affliction. So we now officially have the “Bel League Affliction” set up and running and most of the participants have joined. Ash and Kodra helped split the cost of the league three ways with us each chipping in 100 coins, with more folks willing to chip in if we decide to expand it past the initial 40 days. I figure at the 40-day mark we will either allow the characters to drop down into the trade league or if folks are still going hot and heavy, expand it out by another 30 days.

The other big thing that I did in Path of Exile last night was to get both my personal and the guild’s stash set up in standard the way I want it to look in Affliction. Essentially the state of your standard stash is what gets imported into the next league, and for the guild, I mostly wanted to get the tabs named and affinities set properly so that hopefully I don’t have to do this on the first day of the new league. Similarly, I did a bunch of rearranging things in my personal stash to go ahead and set up some of the common folders that I used in Ancestor League. As far as all of those “Remove-Only” tabs I tend to shove them into a folder named after the league they were created during. Not that I spend much time in Standard, but I figure this will make this a bit easier at a later date when I might be looking for something.

In other news, I have been playing a not-insignificant amount of Guild Wars 2 lately. I’ve talked about this a bit, but I have been popping in at least once each day to chip away at my “wizard chores” which is a humorous term that I picked up from my friend Ace regarding World of Warcraft Dailies. Given that I am actually doing them for a tower full of wizards… and the reward system is called the Wizard’s Vault… it is finally the perfect term for what I am doing. Doing various daily, weekly, and period objectives gives you a currency called Astral Acclaim which can then be used to buy all manner of things from cosmetics, to pieces of usable gear… to probably the most valuable item which amounts to a massive boost in crafting your choice of a legendary from four different options.

Astral Acclaim stacks to 1300 points, and I was nearing the cap where I could not earn anymore and needed to spend down some of it. So I opted to pick up the Legendary Weapon Starter Kit – Set 2. This gave me access to shortcutting the crafting process for Bolt, The Moot, Quip, or The Predator. Since I use Sword on a few of my characters and am looking forward to playing around with Sword on my Necromancer soonish… I opted to go with Bolt. I don’t really love the appearance of any of these weapons, but the other one I was considering for a bit was Quip just to give me access to a pistol as that seems to be a weapon archetype I also enjoy. What this box does is give you the precursor weapon, the “gift of” for the specific weapon shortcutting the need to level a profession to 400, and either a Gift of Magic or Gift of Might. This then requires you to supply your own Gift of Mastery and the Gift of Magic/Might that you did not receive, along with 77 Mystic Clovers, and 250 Globs of Ecotoplasm to craft a Gift of Fortune.

I had already been chipping away at some of the legendary weapon requirements because I have been working towards Twilight… which I stalled out on when it came to crafting the precursor. I should have just sucked it up and bought the precursor and would have likely already completed that weapon before now had I done so. This however meant that I had already done the legwork to craft a Gift of Mastery, and had been stockpiling resources that got me at least part of the way towards the missing Gift of Magic since my package gave me Might instead. I took the easy way out and spent roughly 200 gold to finish gathering the Tier 6 materials needed to craft the Gift of Fortune and then threw all of the expensive bits in the mystical commode to get my very first Legendary weapon in Guild Wars 2.

To be fair… I said “sorta” in the title because it doesn’t feel like I really put in all of the effort required to craft a Legendary weapon. I would probably feel more accomplished had I done so, but given that gathering Legendary gear is the true endgame of Guild Wars 2, it does seem a bit brilliant to give players an onramp to demystify the process a bit. According to GW2 Efficiency, the price right now to craft a Bolt from scratch would require about 1300 gold. This is greatly shortcutting that process giving you the Gift of Bolt (~200 Gold), Gift of Might (~150 Gold), and the precursor (~70 Gold) all for the low price of a month’s worth of dailies. It also encourages players to complete that Gift of Mastery on their own which requires getting full Tyria exploration completion and farming up a Gift of Battle. The more players engage with Legendary crafting, the more they become entwined into the flow of the game… and likely the longer they will stick around. While this essentially handed me 450 Gold… it did so in a way that meant I had to have poured a good deal of my time into the project to make anything of it.

The only annoyance is that I will have to craft a second legendary sword at some point for the characters that would want to dual-wield them. Now that I have broken the seal on this system, however… I sorta want to focus some time on wrapping up Twilight and getting a Greatsword for all of my alts to use as well. I see what you did there Wizard Vault…

Maybe Boneshatter

Friends… I am essentially giving up on Righteous Fire for the time being. I was holding out some hope that maybe an alt-quality version of the gem would be released that works more or less like the previous version. Yesterday we got a dump of 39 transfigured gems, and given that Righteous Fire has caused more strife than probably any other change… if they were going to let us down easily yesterday would have been the ideal time to do it. It is somewhat sad, given that I went so far as to get my Righteous Fire Juggernaut drawn by Ammo and included in my site header. It won’t be the first time that a dead character ends up in the banner, and I still love the look of this character and will remember my three different RF Juggernauts fondly. I could migrate over to playing the Inquisitor version that Pohx has been cooking up… but honestly, I did not really like the feel of an Inquisitor. It was too squishy for my tastes.

What seems to be happening instead is that Ash and Kodra have come very close to talking me into trying out Boneshatter Juggernaut as a league starter. I like Juggernaut and being unkillable and apparently this build fits those requirements. It is unfortunately not a shield charge build… which will feel a bit bad given how much I enjoy zooming around with my shield. The only problem is… there are a lot of versions of Boneshatter requiring some wildly different levels of investment. Jorgen for example has shown off several different variants including one designed for fairly deep levels of delving that uses a shield and an axe. I am probably instead going to follow a more standard league starter two-handed axe variant and then pivot from there into some of the other build options.

I did see a version of Boneshatter that piqued my interest this morning. Smokie is a YouTuber/Streamer that I stumbled onto when I was looking at Chieftain RF builds and honestly… I dig their vibe. This version seems to pivot into Iron Reflexes and instead of going with a Glorious Plate, going with a high Evasion/Armor chest which abuses the order of operations to double the converted evasion in addition to the armor. The only challenge is… I don’t know that I want to follow this POB entirely because they value defense far less than I do. So if I am going to go down this path… I guess I need to spend the next few days trying to whittle down the various versions into a build that I actually want to follow. I always felt that Boneshatter was way too fiddly, but I guess without the Divergent version it will be less so.

In another league I might spend the next couple of days doing a test run… but instead, I am spending my evenings in Baldur’s Gate III, trying to wrap up a play-through before I dive into Affliction league. So at this point… I am legitimately considering going Boneshatter, but I could of course make an audible at the last moment and shift to Explosive Arrow Champion, or if there DOES end up being an alt-quality viable Righteous Fire going back to good ole comfy main. What is stressing me out more than ALL of this however is the fact that they have yet to open up private league signups for the new affliction league. Everything feels like it is really underprepared for this league, and I don’t know how much of it is the sheer number of changes they decided to take on, or the loss of their veteran community manager. Whatever the case… Affliction is going to be by the seat of our pants.

Precarious Potty

Good morning friends. I had a bit of a stressful weekend. So we have a bathroom adjoining our main bedroom and for a while now the toilet has been a bit wobbly. Saturday morning I noticed that it was more wobbly than normal. I thought maybe the bolt just needed to be tightened a thing that I could in theory do for myself because I have the barest modicum of mechanical aptitude. When I reached down to pop the plastic cap off that covered the bolt on the right side… the entire apparatus including the head of the bolt came off in my hand. The bolts themselves were just corroded and rusted messes and seemingly disintegrated. Like I had not put any effort into it… I could have just brushed it lightly aside and had it come toppling off the base. Turns out that the same thing was happening on the left side and essentially the toilet was not securely bolted to the floor anymore.

Thankfully there was no leak that I could find… but in a severe panic, I called the plumber who was able to work us in that afternoon. However, the meant for the entire day the arrival of the plumber became the “main character” of that day. I am thankful that they were able to work us in but it also sort of wrecks the momentum of the day, but anything is better than a continued “precarious potty”. Everything is fixed now and the toilet is “strongk”, but the plumber seems to have used quite possibly the slickest substance on the planet when they cleaned up their work area. I have no clue what exactly they used but it had hints of Orange Oil and Anomia and feels like the floors have been permanently coated with Teflon. Despite several attempts to mop the nonsense away… we are having to cautiously tiptoe into the bathroom like we are walking on a sheet of ice so that is less than enjoyable. We did thankfully have a roll of the clingy rubber rug underlayment that we put under our bathmat so there is at least one section of the floor that is firmly anchored for when we step out of the shower.

Other than this I spent a good chunk of my time not worrying about the bathroom playing Baldur’s Gate III. I had hopes of being able to complete this game prior to the launch of the Affliction League in Path of Exile on Friday. I am no longer under this illusion because last night I finished up Act II. I realize that technically I only have a single act to go… but every act seems to get longer than the previous one. I screwed up Act II, but am mostly fine with this. Apparently, I was not spending enough time talking to Halsin and as a result, missed a critical quest chain that was required to buy off his loyalty. So basically he is no longer in my camp because he is sticking behind in the Act II area for “nature reasons”. So I am attempting to say this in the least spoilery method possible but… maybe talk to Halsin a lot so you will have a clue what this quest is and do it before leaving the Shadowlands. Also also… Owlbear Cub and Scratch are pure beyond words. I sorta wish “Owlbear Cub” had a proper name though.

I’ve continued to play a little bit of Final Fantasy XIV each day and am slowly chipping away at my jobs leveling them. I am working on Red Mage currently, and honestly… it kinda feels bad to play it in PVP. Essentially each day I have been doing a round of Elephant-Friend dailies and the Frontline roulette. This combined adds up to roughly a level, meaning that I enjoy playing a tiny bit of the game but not so much that it begins to feel bogged down. Essentially it takes me about 10 days to level a character from 80 to 90 and feels like I am making some progress. I am not really taking a logical approach to leveling, and more so I am leveling whatever characters that do not have broken gear profiles. I realize this is lazy… but I don’t want to figure out WHY the gear profiles are broken and instead just want to pop in and do my daily nonsense before getting back out and moving on with other things.

Similarly, I have been popping into Guild Wars 2 on a daily basis and playing a bit of the expansion content, and doing whatever it takes to knock out my “wizard chores” aka Astral whatever dailies. One thing that I want more than anything… is for the dumb Krait monument in my Home instance to be able to withdraw from my bank. It sucks trying to remember to pull out some Quartz crystals before I do my home instance farm for the day. I realize that a lot of the older systems of this game are prodigiously hard to update… but there are times I daydream about getting a job for Arena.net just so I can fix some of these things. The game is so fucking close to absolute greatness at times… that if you pushed a few kludgy bits out of the way it would really shine for all the world to see. Friction can be good, but the sort of friction that Guild Wars 2 has… is the unfortunate friction of “tech debt”.

Lastly I did pop back into Path of Exile since Righteous Fire may be a dead spec going forward… which will mean I have three basically useless characters from three different leagues. I had never run a simulacrum before now, and the other day Kodra mentioned that he was able to get to wave 22 and I wanted to see how far Righteous Fire could get. Essentially I gave up after wave 29. I was not going to die… but also Kosis was going to take like 20 minutes to kill and I got tired of waiting. I am certain that if I was not impatient… I could have probably cleared wave 30 because I was more than capable of surviving the incoming damage. It just took so long to rip through Kosis’s constantly regenerating energy shield and begin to whittle him down. I am still holding out some hopium that maybe there is an alternate quality version of Righteous Fire that will work like the previous one did. I don’t really want to play an Inquisitor going forward and would prefer to keep playing Juggernaut.

I am really hoping that we get the big dump of information that includes all of the alternate versions of gems. I could legitimately see them favoring the edge case for Righteous Fire and wanting to push more players toward it, but I feel like they really need to keep the current version around in some form rather than decimating the best-documented build in the entire game. For the moment though I am really leaning towards Explosive Arrow Champion and maybe muling a ranger just to make it easier to start with a bow and go Lightning Arrow until the switch.