3.23 Builds in Review

Good Morning Folks! Yesterday was the official end of the Affliction League in Path of Exile and with it comes the quarterly job of shoving all of those “Remove Only” tabs under the bed. My strategy for the end of each league is to group all of those tabs into a folder named after that league so that I never have to deal with them again unless I am specifically fishing for an item. I do the same for the Guild Stash but unfortunately, it does not prevent me from having to log in on the day of a new league and set everything back up again. During Sanctum I started this tradition of talking about the various things that I built during a given league, and I have finally coalesced this into a blog feature that I will probably start doing for Last Epoch Cycles as well. This morning I will talk a bit about the happenings of the Affliction League.

Innaugural Bel League

With the start of the Affliction League, we decided to try something different. Up until this point I had participated in a few private league events, but had never really considered starting our own. Kodra and I were able to drum up enough support for the notion that we managed to have nine different people participating in the league, most of whom made it well into mapping before calling it quits. Quite honestly this is probably the ideal way to play this game. It allowed us to completely bypass what was apparently a pretty rough start to the league with bugs surrounding the goblin band mtx. We already are known for pooling our resources in the guild stash, but this took it to an entirely new level with folks actively hunting for build-required uniques for other folks.

Unfortunately with the launch of the Necropolis League on Friday, it does not look like we have much support. It might even just be me playing, so we won’t be attempting another “Bel League” this time around but it was still a lot of fun. There were a few negatives, however. The first is that we made the league last 40 days… which was honestly way too long. The default 10-day time limit for a private league is probably ideal if we were to do this again. The second negative is that without access to trade, it really negatively impacted the power level we could realistically achieve in this “Semi-SSF” gameplay mode. I was however surprised at just how functional all of my builds were that I created during this league and that was a bit of a pride moment for me personally. I would absolutely do this again but most of the AggroChat crew is down on Path of Exile post launch of Last Epoch 1.0.

Boneshatter Juggernaut

Would you believe that this was my very first time playing Boneshatter in any form? With the severe damage to Righteous Fire that 3.23 caused… it left me reeling a bit trying to figure out a new build to main. Boneshatter has traditionally been one of the most tanky Juggernaut builds, and as such I decided to give it a spin after both Ash and Kodra seriously suggested I try it. I enjoyed it quite a bit but it also didn’t feel quite as sturdy as Righteous Fire did. This was especially true for Delve, my favorite game mode. I am sure there are things that I could have done to build this differently for Delve but without access to trade, I had to basically wing it with what I had access to at the time. Sadly I didn’t dump a POB at the time I recorded the above video, but when we merged the private league into trade, I ended up reworking the character and even putting on a Mageblood for shits and giggles since I could afford one.

Personal Rating: S Tier

Volcanic Fissure of Snaking Chieftain

3.23 was the birth of the Transfigured Gem, and with it came a bunch of interesting-sounding options to play existing skills. The one that stood out the most for me was Volcanic Fissure of Snaking, which causes fissures to form in the ground and cause explosions that heat seal targets. As soon as I saw this… I had a MIGHTY NEED to try and create something with it. Sometimes… a build just does not work out the way you want it to. I really wanted to focus on Mace and Shield for some assorted defensive and offensive layers of “while shield is equipped” passive nodes, but in truth this seemed to either need some sort of stacking that I could not provide on SSF or a switch to a well-rolled Two-Handed Weapon. It was one heck of a fun build to level, and honestly, I wish I had recorded a video of the state of the build before pivoting away from it. Truth be told I just did not record anywhere near as many videos this league as I did during Ancestor League. It did a really good job of clearing maps but was painful to kill anything even slightly tanky like a boss.

If I were to do this again I would probably pivot into armor stacking and go with some sort of setup that would allow me to convert that to damage. This just wasn’t something I could realistically do in the limited access environment of Bel League. If you are curious this is the state of the build before I tore it down to become something else.

Personal Rating: C Tier

Lightning Arrow Champion

Originally this was going to be my second build of the league, but Snaking got in the way. I like having some sort of a map blaster to play around with and for the last two leagues that has been some sort of Lightning Arrow build. I’ve played this as Raider and Deadeye before, but by far my ascendancy of choice is Champion because it feels significantly more sturdy. I really do not like to die. Lightning Arrow just feels comfy and playing it with as many defensive layers as Champion feels even more comfy. This is the state of the build that I managed to get during Bel League, but once we merged into the trade league I upgraded it significantly even eventually taking it to a Magic Find build with a Headhunter. I never found a mirror like Kodra did, but had a lot of fun blowing up maps while juicing them.

Personal Rating: A Tier

Righteous Fire Chieftain

Since Snaking was not working like intended, I wound up pivoting my Chieftain into Righteous Fire. I had given this build a few attempts during some of the limited-time events from last November and never really could get it into a comfortable place. The problem I think was that I kept trying to gear it like I was going to gear the Juggernaut variant. This time around I pivoted into 90% all res combined with converting as much physical damage to elemental damage as I could. Because of the juicing level of this league, we were getting Lightning Coils to drop like candy, so I colored and linked one of those to get RF up and running on it. I had to wildly overstack Fire Resistance to make up for the -60% Lightning Resistance penalty but it was worth it because damage conversion was the piece I had been missing in previous attempts. This is the state at which I got the build during the semi-SSF Bel League, but I later on upgraded pretty much every slot once we moved into trade. It was comfortable enough that I am very likely going to start this for Necropolis league on Friday. That said it is still nowhere near as good as the previous incarnation of Righteous Fire Juggernaut felt so I am downgrading my rating a bit. This time I am going to build with a Cloak of Flames and see if that improves my opinion at all.

Personal Rating: A Tier

Penance Brand of Dissipation Inquisitor

Penance Brand of Inquisitor was absolutely cracked this league. There have been other wildly overpowered builds in other leagues, that I never really threw my hat in the ring on… and then ultimately later wished I had. I remember the broken state of the totem explode builds during Crucible and wished I had made an attempt at creating one while the “getting was good” as it were. I love brand builds, so when a brand build was wildly overpowered… you know I had to at least try it out. I had so much fun playing this build and I will mourn its loss, because it was just stupid amounts of fun to watch things evaporate. We all knew however that there was no way this build could last any longer than one league. This is the state of the build at which I recorded the above video, and this is the state I got it to at the end of the league. Penance Brand of Dissipation you will be missed.

Personal Rating: S Tier +++

Cold Blade Vortex Elementalist

There are a handful of builds that I have always wanted to try, but never quite got around to building. Blade Vortex is one of these abilities and this wound up being the very last build I made during the league. By the time I set down this path I was already losing steam and as such I never really made it very far with this build, only managing to get to level 76 which for me is barely past the campaign. The playstyle was enjoyable with you essentially freezing entire chunks of the screen at once while your blade vortex rips them to pieces. The problem that I have with the gameplay style is it requires you to maintain stacks of Blade Vortex to be effective, which means every few seconds you are hitting a button to keep a buff up. While not necessarily a bad thing, and no different than repeatedly casting a primary attack… knowing that it was a buff that I was maintaining made it mentally feel like more of a chore. If I had given it the love and care of some of my other builds… and if they had not been quite as fun as they were… this might have been something. I would consider revisiting at a later date, but for the moment it satiated most of my curiosity.

Personal Rating: B Tier

Affliction League

I feel like Affliction League is going to go down as one of the player-favorite leagues, in part just for the sheer amount of loot that it generated. I thought the forest mechanic was really interesting, but more than that I really enjoyed the three new meta ascendancies… though in the end I wound up swapping all of my characters over to the same one because it was very clearly the best option. I will greatly miss my Rucksack because having that little extra bit of swap space was just too damned good. Weirdly though it feels like I was nowhere near as active in this league as I have in previous ones. For Trial of the Ancestors I wound up building nine different characters, and in Crucible I played six different builds. During the entire league, I only recorded three videos which is also a bit off-pace for me. While this was the most manic league for most players… it felt like I checked out a bit earlier than I would have expected.

I am really hyped about the Necropolis league, but also a bit bummed because it seems like I am going to be going into it largely solo. Not that I really played much with my friends, but it was fun to be feeding them gear during the guild bank. Ultimately this will probably mean I just go harder on the trade league since I won’t be specifically saving anything for folks. I am also really interested in the scarab changes and the new crafting mechanic. I feel like combined those are going to lead to a wild league… but admittedly probably one a bit more austere than the previous few have been. I am legitimately okay with that because in truth I don’t really love magic find strategies that much. I would rather quietly toil away in the Delve mines to get my currency.

Anyways! That is the last league and its builds in review. Did you enjoy Affliction league? Are you going to be playing Necropolis league? Drop me a line below.

Trying to Care About DPS

Penance Brand of Dissipation might be one of my fastest-leveling characters ever. I started it pretty late on Monday night, leveled it through Kitava on Tuesday night, and then geared it yesterday and started mapping. The skill is not the best thing in the world for map clear, but it does a phenomenal job at deleting anything that is even the littlest bit tanky. This build has become a bit of a bossing meme during this league and given that I have never really played anything with a serious bossing focus… I decided that I would give it a shot. I had around 20 Divines left to spend and I think as of this morning I am sitting at 8 left, so I spent quite a bit gearing this character out. The challenge is that because this is so popular it means all of the optimal gear for it is also wildly overpriced. A Replica Dragonfang’s Flight for Penance brand with max reservation efficiency runs around 20 Divine Orbs for example.

The biggest challenge for me is that I do not know anything about gearing characters for damage output. I know this is a bit of an irony given how many characters I have leveled… but for the most part, my focus has always been on survival and defensive layers leaving the damage that I dealt as a bit of an afterthought. My “kink” if you will for games is being able to take the maximum amount of punishment without falling down. I mean I play almost exclusively tanks in MMORPGs for example… so I am big into being a chonky juggernaut of meaty goodness, and could give a shit what I am dealing for damage output. Bossers, however… are about dealing as much damage to a single target as they can in as short of a period as they can. So I have no clue if I am even dealing enough damage to the boss successfully and even more so no clue how to set up POB to accurately display my damage output. In theory, if I am even vaguely close I should be somewhere around the 8 Million DPS range currently.

Right now I am mostly focused on leveling and running a bunch of the random t14-t16 maps that I have laying around in the bank. I would really like to get this character to the level 90-95 range before I deal with focusing on bossing. I might start dipping my toes into the water with some Guardian maps soon as I can seemingly handle t16s without any real issues. One of the most annoying things about shifting from a private league to the trade league is that it reset all of my master missions. I had around 80 Kirac missions that just poofed when we left private league, and this would have been the perfect opportunity to utilize those since I don’t really care about the output of the map and just care about the experience gained.

The biggest thing that I am trying to get used to is not spamming my brand ability. In theory in a perfect scenario, you only want one brand on your target at any given time, and you want it to tick for the maximum number of pulses because each pulse ramps the damage. I am so damned used to spamming abilities that this is requiring a bit of a rework of my brain. On a boss fight you would be spending most of that downtime moving around and avoiding things so that seems doable. I need to get better at keeping up my Hatred as well which I have on Divine Blessing. I am contemplating dropping some of my defensive layers to stack on additional offensive auras and MAYBE go low life with this build. Taste of Hate and the damage conversion that I have on my chestpiece along with good resists and maxed spell suppression go a long way toward helping with incidental damage. If I take a bit hit though I am going to die regardless of how much Evasion and Armor I have.

I am so out of my depth though because again… the thing I care about most is NEVER dying. So playing a squishy character that cares about damage output is just completely outside my wheelhouse.

Mirror Based Economy

This weekend, I saw some odd things happening over in Path of Exile. First, my good friend Kodra hit the jackpot and got what is quite possibly the most valuable item you can drop in Path of Exile. He was running a t16 Carcass map with 2332 Yellow juice and 3438 Blue juice and lucked into a Mirror of Kalandra. This led to a whole sequence of events happening… because a Mirror is worth too much currency to sell it in a single trade. This forced him to go to The Forbidden Trove to find a trade, which wound up being in Mirror Shards which are fractional Mirror currency, and some raw Divines to add up to I believe 913 Divine Orbs worth of value. This is essentially more currency than you can reasonably spend… and opened the door to all sorts of nonsense. He purchased a Mageblood and pretty much offered the rest of us Bel-Leaguers one as well… which truthfully I am not even sure what I would do with one at least not yet.

This led both of us down this rabbit hole of trying to figure out what the hell is going on with Affliction League. If you have watched anything in the way of streamer highlight videos in this league, you will see that many magic finders have found twenty or more mirrors a piece… simultaneously generating more “wealth” than the game has ever probably seen outside of the Standard League. The weird thing about this is it has had the inverse effect that I would have expected. By nature, I would have assumed this would push the price down from what we saw in Ancestor… which also generated more mirrors than normal. However, the opposite has been the case. During Ancestor League a single mirror was worth roughly 145 Divine Orbs and in Affliction League that same mirror is now worth 924 Divine Orbs as of the time of writing this… and still climbing.

What is happening is that since Mirrors are so plentiful… they are actually being used for their intended purpose. Traditionally the Mirror is a vehicle for parking “wealth” in Path of Exile especially once you start reaching 5000 Divine Orbs aka the maximum storage capacity for any single currency type in the specialized currency tab. I know I personally have spent a lot of time “selling chaos” for a simple reason to convert it up to Divine Orbs and keep from the mess of having 10s of thousands of chaos laying around. But notice in the above screenshot there are four random Deadeye’s that I picked out off POE.Ninja and they are all using the same mirrored bow Vengeance Barrage which I believe is the new “best in slot”. Thing is… for a lot of these maxed-out characters they are wearing MULTIPLE mirror tier items each consuming at least one Mirror and an amount of Divines as the required “tip” for a “Mirror service”.

Mirror Service is such a weird concept and I had trouble wrapping my head around it at first. Essentially a Mirror of Kalandra’s intended purpose is to create a copy of an item. This means that extremely skilled crafters can create what is a “near perfect” item and then sell the rights to copy that item to other players. For example here is a screenshot from The Forbidden Trove discord of the Mirror Service channel showing one player “selling” access to six different “Mirror Tier” items each with a fee listed. The player wanting one of these items is expected to provide their own Mirror of Kalandra and then also upwards of 150 Divine Orbs as a “tip” for the service. I’ve blurred out the specific details, but essentially this is how some players make their currency… but pouring divines into outrageous crafts and then selling access to the byproducts of that crafting to other players. Since there are so many Mirrors floating around in the economy, it means that they are being removed at a massive rate by folks getting their own copy of mirror gear.

On top of this…. the proliferation of magic-find characters is causing a downward pressure on pretty much everything else that used to hold value. The Mageblood for example generally was considered to be almost as stable as the Mirror and Mirror Shard for parking currency. However the whacked out juiced maps that people are running, can in times produce multiple magebloods in the same map. In Ancestor League the Mageblood was around 230 Divine Orbs and this league you can pick a well rolled one up for around 100 Divines. This price continues to plummet as more of them enter the market than the market can reasonably absorb. The same thing happens to every other item that can drop on a map because the magic finders are just finding more of them. Taste of Hate for example is generally around a 100 Chaos item… but I picked one up for 5 Chaos the other day. If it can be generated with Quantity and Rarity… it is likely cheaper than it has ever been in any other league.

My big splurge is that I dumped 50 Divines into a well-rolled non-corrupted Headhunter. I’ve always wanted to play with one of these and never felt like I could reasonably afford it. In a normal league, a well-rolled headhunter would be twice the price that it is currently. I still have a bit of a nest egg and I still have a lot of things that are selling, but I thought it might be fun to screw around with this belt on my babby magic find lightning arrow champion. So far it has been interesting. Headhunter seems to be feast or famine… either you get a bunch of really amazing buffs and feel like a god… or you mostly just drone through the map without a ton of benefit from the belt. I am sure I could get whatever I wanted from Kodra, but honestly, I have no clue what I even want or how much longer I really feel like screwing around in this league.

In truth, I have accomplished everything I had hoped for in the league. Over the weekend I hit 19 of 40 challenges which gives me my fourth tiny totem. Essentially since getting my first totem, that has become my primary goal for any league to keep adding to the collection. I keep kicking around the idea of trying to build a Penance Brand of Dissipation character just to do dumb things with Uber bosses. I did not jump on the Totem Explosion bandwagon during Crucible and honestly, I have always kicked myself a little for not doing that while it was available. I mean ultimately the first step in this process would be running enough lab to get a Penance Brand of Dissipation gem. I could just buy one off the market… but I would feel better about myself if I at least tried to get one from Lab first. I don’t have a Templar in this league so I might as well go for it. So that might be a project as the week goes on.

Anyways! I hope you all had a great weekend. We are still in freezing temperatures here and I am feeling more than a little cooped up. Hopefully, we get some better weather as the week drags on because I am not designed for this amount of cold.

Improving Lightning Arrow Champion

Since I spent some time yesterday talking about my Righteous Fire Chieftain, I figured I would talk this morning about some improvements I have been making to my high survival magic find mapping character, my Lightning Arrow Champion. I had first played a version of Lightning Arrow at the end of Crucible as a test for a league start and then started a Raider variant for Ancestor league. I just did not like how little survival the character had and wound up retooling it late in the league into a Champion variant. When it came to rolling a second character in our private league I went with the Champion variant again because I knew I could make it work on almost no gear and that it would have quite a bit of survival. Since it only really needed two unique items it would be extremely flexible when it came to whatever gear I happened to find. As soon as we found our first Perseverance and a pair of Shadows and Dust I knew I was good to go and just needed to half-ass my way into a tri-element bow.

The biggest change that I needed to make was getting a better bow and more specifically a bow that fired an additional arrow. Similarly, I wanted to get a quiver that also fired an additional arrow… which would then in turn allow me to drop Greater Multiple Projectiles from the support gems and get a significant damage boost as a result of that alone. I found a reasonable 1200 dps bow from trade that had pretty much everything I wanted on it and given the prevalence of folks doing magic find lightning arrow the price was only 10 Divines. The quiver was significantly cheaper but I specifically needed a couple of resistance hits on it to maintain elemental caps. Essentially dropping GMP I still fire 6 arrows and said arrows pierce 4 targets… making the entire process feel pretty great.

The other major thing that I needed was to swap Artillery Ballista into my chest piece and get an actual six link for that. By the time we were swimming in six-links, my appetite for fiddling with gear on this particular character was at a minimum. Basically, I had been running Artillery Ballista as a four-link in my gloves and had a whole series of nonsense Mana Forged Arrows abilities firing off in a five-link chest. In the final form, I moved the rest of my utility abilities to the gloves and used that opportunity to pick up a good corrupt with some additional attack speed, and then added Culling Strike to my Artillery Ballista link since I was losing access to it via Mana Forged Arrows which now only fires Frenzy.

As far as Magic Find goes…. I am really not going too far off the path to make that happen. During my copious amount of farming, I lucked into two relatively well-rolled Ventor’s Gamble rings. Apart from that I just happened to roll a helmet with +19% rarity on it giving me a total of +15% Quantity and +70% Rarity. It is not a ton and nowhere near as much as the folks who are sacrificing damage and defense to stack every last drop of it… but enough to feel like you are sticking your thumb on the scale from time to time. Since my Lightning Arrow Champion is a mapper and does nothing else, it seemed easy enough to integrate this much into the build. The biggest change I would make to the character would be to drop perseverance and pick up a Headhunter… but I doubt that will happen unless I get a windfall.

As far as the character goes, here is what the stats look like. You can also check out my POB over on POE.Ninja. I am pretty happy with the current state of this character. Last league, I attempted to make the Tornado Shot shift and I just did not like it anywhere near as much. I might try that again given it is mostly just swapping some gem links around, but I am not sure I will like it any better than I did previously. For now, this is the character that I use to burn through maps and get sulfite so that I can feed the delving on my Righteous Fire Chieftain. While I can do juiced T16s… the bosses end up taking longer than I would prefer so I am probably going to keep sticking to the t11 Cemetary and t12 Tropical Island sequence that I have been doing up to this point.