3.22 Builds In Review

Good Morning Folks! While I still have quite a few things that I want to tick off before I am completed with it, I feel like the 3.22 Trials of the Ancestor League is starting to wind down a bit. You can see this in the community as the various streamers detach from the game and start playing other things. I know personally I plan on giving Diablo IV Season 2 a shot tomorrow, and seeing how I feel about that game. As far as objectives go, I have 4 pips of experience to go from level 100 on my Righteous Fire Juggernaut which will be a first for me in a season. Apart from that, I want to knock out at least one more objective so I can get a sad little totem pole for my third league in a row. So I know that I will still be playing quite a bit, but I am finding my desire to build new builds waning.

As a result, I thought I would spend this morning reviewing my builds for this league and talking a bit about them. This is mostly going to be me posting links to videos that I have recorded throughout the current league, and talking about my feelings regarding the build and how successful it was. This grading will be governed by my own personal feelings about how best to approach Path of Exile. I like tanky builds and I am learning that even when I play a successful build… if it feels too squishy it ruins the experience for me.

Vaal Lightning Arrow Raider

Toward the end of last league I did a brief test to see how it would feel to league start Lightning Arrow, and honestly, the leveling process and early maps felt extremely solid. This prompted me to commit to league starting this build for Trail of the Ancestors and for the most part it went smoothly… until I hit a wall around red maps. Knowing what I know now… this is the point where I should converted my tree over to the critical strike variant, but I did not… and floundered greatly. This built felt amazing when it came to clearing maps… and then struggled significantly with map and atlas bosses. I thought that Raider would give me some additional defensive layers that would make it feel better… but it just was not enough.

The positive of the build is that it allowed me to farm up enough currency to pay for my swap over to Righteous Fire. The negative is… I could have easily just league-started Righteous Fire. This build would essentially color my league experience because I spent a lot of time frustrated that this did not feel good to me. I am not a map blaster and I do not love playing builds that feel like they have paper-thin defensive layers. For those who are curious, this is what the POB looked like at the time of recording this video.

Personal Rating: C Tier

Righteous Fire Juggernaut

So after the feelings of failure regarding Lightning Arrow Raider, I rolled right back to the old familiar and comfortable in the form of a Righteous Fire Juggernaut. With this build it is a cakewalk to finish your atlas and get your first two voidstones, and it also allowed me to set up shop in delve and start producing raw materials in bulk. I think I have come to the realization that I am going to want an RF Jugg in every league given how much I have bonded with the playstyle, and given that it enables me to spend a large amount of time down in Delve. I did not record a video on this build until fairly late in the league and after I spent some currency on getting a Hinekora, Death’s Fury setup with Forbidden Flesh and Flame jewels. Once I ding 100 hopefully this week… I am going to shift over to trying to knock out all of the bosses with this character. I get into this pattern of not wanting to risk a death when I am gaining experience given that it slows down so much after level 95.

You can find the POB over on the POE.Ninja Page for this character.

Personal Rating: S Tier Plus

Summon Raging Spirits Guardian

The Trial of the Ancestors League saw significant reworks of two Acendancies, the Templar Guardian and the Marauder Chieftain. In a desire to play with these, I decided to roll a Summon Raging Spirits build as I have often done in past leagues, but play it instead with the new Guardian Ascendancy. This build… is a miraculous powerhouse. This entirely rests upon the shoulders of the fact that the Guardian unique minions are so damned strong. From the very first Labyrinth, you end up getting something with the relative power of a Righteous Fire Juggernaut, and it can essentially carry you from that point forward. There is a reason why Guardian is the most popular Ascendancy in Ruthless League, making up over 14% of the player base and even higher if you get into the hardcore modes.

What I was not expecting necessarily is how good this felt mapping, because essentially you are using Convocation to keep dragging your pet RF Juggernaut as you shield charge through the map. Summon Raging Spirits always feels great when it comes to killing bosses, but the Sentinel of Radiance pet really makes the map clear in general feel so good. If this does not get nerfed… it is a strong contender for starting “Bel League” because after playing this in the Toucan Treasure Hunt, it can be functional with zero gear.

You can find my POB over on the POE.Ninja page for this character.

Personal Rating: S Tier

Storm Brand Inquisitor

It took me a few leagues before I reached a point where I truly understood how to build a character in this game. During Kalandra League I tried Storm Brand Inquisitor, and apparently thought that things like capping your resistances were a suggestion rather than a requirement. Last league, I gave the Explosive Arrow Champion a bit of a redemption arc, as I revisited the character I attempted to play in the Sentinel League and made it feel amazing. So this league I really wanted to do the same for Storm Brand Inquisitor to see what that build could do if I actually built it correctly. The end result… was pretty disappointing. Can it do a T16? Technically yes. Does it feel good doing a T16? Absolutely not.

There is admittedly part of me that wants to poke this with a stick until I figure out how to make it work. I might revisit it in future leagues and try and build it out to be a bit more viable. That said… doing what I did with Explosive Arrow and taking the same build, but just fixing my resistances… did not solve the problems with this build. The disturbing thing about it is that I actually did spend quite a bit on the build to get it to the sorry state that it is in currently. I’m sure given enough time I could get it feeling better, but I am just not sure it would ever feel the way I want it to feel.

For those curious you can see the POB at the time I recorded the above video.

Personal Rating: D Tier

Fire Shield Crush Chieftain

Since there were two ascendancies that changed with this league, and Guardian was so freaking amazing… I decided that I wanted to create something with a Chieftain. The obvious choice would have been Righteous Fire, but I did not really want to recreate that and eventually, I just stole the best node with forbidden flame/flesh for my main RF build. Another build that I have been wanting to play for some time is something built around Shield Crush, so I crudely banged these two build concepts together until something emerged. The end result was an armor-stacking fire damage conversion build that focused on igniting things with Shield Crush and waiting for them to explode with Hinekora, Death’s Fury.

In truth… it is a pretty fun build hampered a bit by the fact that I refused to spend the currency to take it to the next level. The best armor stackers tend to be built around the Duelist class because they can double dip in both Armor and then also convert Evasion over to armor which produces bigger numbers. Stacking armor directly relates to additional damage. The other problem is that the ideal chest piece for this build starts around 20 Divine and has the ability “Armour is increased by Overcapped Fire Resistance”. As it stands my armor is over 100k with my flasks up, but with a chest like that, I could probably double that. All in all, it is a fun build, with a good map clear… but completely falls apart when it comes to killing bosses. If I were going to change anything, I would find a way to work in Vaal Breach as it would give me waves of fodder which would then hopefully proc Death’s Fury explosions helping me take down bosses faster.

My POB at the time of recording the video.

Personal Rating: B Tier

Vaal Absolution Necromancer

During the Toucan Treasure Hunt private league, I opted to level up a SRS Guardian, just because that seemed so strong without needing to rely on any gear. There was a period while leveling where I was messing around with the Absolution skill, which while technically a minion ability is mostly just a big lightning strike that spawns minions that do similar lightning strikes. This prompted me to want to give the build a shot so I rolled a Witch and leveled it with Vaal Absolution eventually turning it into a Necromancer. First comment… I played a Necro because after playing two Guardians… I was reluctant to roll another one. That said… I feel like Absolution would be so much stronger if played with a Guardian mostly for the free elemental buffs and the chonky tanky fiery boi. That said the Necromancer version is quite a bit of fun and felt extremely comfortable clearing maps. If I were willing to put the same level of investment in this build that I had in other builds in this league, then I am sure it would be quite solid.

That said… the playstyle of standing still while you cast Absolution with Spell Echo left something to be desired. I didn’t really have any problems with taking Deaths while I was casting, but it did feel a little awkward and went afoul of my “always stay moving” sensibilities. I am not sure if I would ever play this again, but I certainly found it interesting.

My POB at the time of recording the video.

Personal Rating: B Tier

Magic Find Lightning Arrow Deadeye

Sometimes I get something stuck in my head, and this league… it was a general sense of frustration over my league starter not feeling amazing. As the league was beginning to wind down I decided to go big instead of going home… and poured roughly 40 Divine Orbs into converting my build into the Magic Find variant that so many players were having good luck with this league. The end result has been an interesting experience. Deadeye is in fact the best choice for this sort of build with the Ranger class… but it is way the hell squishier than I am comfortable playing. Sure I can do pretty much all of the content and stack as many eldritch altars as I want… but if I fail to kill something before it looks at me… I fall over rather spectacularly.

Magic Find is also way more subtle than I would have expected. While I managed to make back a ton of currency largely in the form of Blue Altars that handed out Divine Orbs like candy… I didn’t really manage to find any big-ticket items apart from enough copies of The Fortunate to turn in for a couple of Divine Orbs. While I have run many Crimson Temples… I have yet to see a single Apothecary and I’ve not pulled four Headhunters or Magebloods like the magic find YouTubers would lead you to believe. Is it worth running Magic Find with this sort of build? That is highly likely because I made back the 40 Divines Spent on the build in roughly a week. Is playing a squishy glass cannon character doing it for me? Not really.

You can find the POB over on the POE.Ninja Page for this character.

Personal Rating: A Tier

Vaal Lightning Arrow Champion

You would think that the whole magic find exercise would finally push Lightning Arrow out of my brain, but you would also be wrong. When I started my Raider version of this character, I thought long and hard about going with Champion. Champion is the “tanky” class for building a bow character, and I really loved my Explosive Arrow Champion last league. As the AggroChat crew is talking more and more about “Bel League” I decided I wanted to test a theory… that theory being that Champion would have made a much more drift-compatible version of Lightning Arrow than anything I had tried to date. So last week in a day and a half I leveled a new Champion character with Vaal Lightning Arrow and by Friday evening I had it geared and mapping.

This is a great character. It has all of the tankyness of a Champion with all of the killing power of the traditional Lightning Arrow builds. It suffers from the same challenge taking down bosses, but the sturdy nature of the build gives you plenty of time to dance around while waiting on your Artillery Ballista to burn the boss. Over the weekend I mapped with basically nothing but this character, and there were several times when I managed to run enough T16 maps to completely refill my sulphite without taking a single death. That in itself is huge, and I’m already sitting at level 90 and fully expect to be able to smoothly ascend past that level as though I were playing one of my Righteous Fire Juggernaut characters. I will absolutely build another one of these in “Bel League” pending there are no major nerfs to either Lightning Arrow or the Champion Class itself. I’ve also played this with Tornado Shot and Ice Shot… and while both are strong I just don’t enjoy them anywhere near as much.

My POB at the time of recording the video.

Personal Rating: S Tier

As I said at the start of this post, I think I am probably done rolling new characters for the rest of this league. I have a solid stable of characters and at least three of them that I enjoy greatly. I want to finish out level 100 on my Righteous Fire Juggernaut, and I want to knock out a few more achievements toward the league challenges. I’m currently specced heavily into Ritual on my Atlas, so it should not take terribly long to reroll 25 more favors or get 4 more Blood-Filled Vessels. I could just buy the latter from the market, but I never really like doing that. I know starting tomorrow I want to spend some time playing Diablo IV Season 2 and giving it a fair shake. After that, I still want to pop into New World and see what the expansion is all about, and mostly level the new Flail weapon. Combined, these will likely take me all the way until December when the next league starts and we properly begin the “Bel League” private league thing. If there is a lull in the middle somewhere I might pick back up Baldur’s Gate 3 or Starfield… or potentially even start a new Cyberpunk 2077 playthrough to see all of the changes.

This morning however I wanted to give a proper rundown of my thoughts on all of the builds of the league. If I end up doing anything further, I might steal the Magic Find gear from my Deadeye and see if I can make something that still feels sturdy with the Champion. Anyways! I hope this week is great for you all. If you have made it this far in the post, I thank you for reading because I am certain there are folks out there who get very very sick of my nonsense.