3.23 Builds in Review

Good Morning Folks! Yesterday was the official end of the Affliction League in Path of Exile and with it comes the quarterly job of shoving all of those “Remove Only” tabs under the bed. My strategy for the end of each league is to group all of those tabs into a folder named after that league so that I never have to deal with them again unless I am specifically fishing for an item. I do the same for the Guild Stash but unfortunately, it does not prevent me from having to log in on the day of a new league and set everything back up again. During Sanctum I started this tradition of talking about the various things that I built during a given league, and I have finally coalesced this into a blog feature that I will probably start doing for Last Epoch Cycles as well. This morning I will talk a bit about the happenings of the Affliction League.

Innaugural Bel League

With the start of the Affliction League, we decided to try something different. Up until this point I had participated in a few private league events, but had never really considered starting our own. Kodra and I were able to drum up enough support for the notion that we managed to have nine different people participating in the league, most of whom made it well into mapping before calling it quits. Quite honestly this is probably the ideal way to play this game. It allowed us to completely bypass what was apparently a pretty rough start to the league with bugs surrounding the goblin band mtx. We already are known for pooling our resources in the guild stash, but this took it to an entirely new level with folks actively hunting for build-required uniques for other folks.

Unfortunately with the launch of the Necropolis League on Friday, it does not look like we have much support. It might even just be me playing, so we won’t be attempting another “Bel League” this time around but it was still a lot of fun. There were a few negatives, however. The first is that we made the league last 40 days… which was honestly way too long. The default 10-day time limit for a private league is probably ideal if we were to do this again. The second negative is that without access to trade, it really negatively impacted the power level we could realistically achieve in this “Semi-SSF” gameplay mode. I was however surprised at just how functional all of my builds were that I created during this league and that was a bit of a pride moment for me personally. I would absolutely do this again but most of the AggroChat crew is down on Path of Exile post launch of Last Epoch 1.0.

Boneshatter Juggernaut

Would you believe that this was my very first time playing Boneshatter in any form? With the severe damage to Righteous Fire that 3.23 caused… it left me reeling a bit trying to figure out a new build to main. Boneshatter has traditionally been one of the most tanky Juggernaut builds, and as such I decided to give it a spin after both Ash and Kodra seriously suggested I try it. I enjoyed it quite a bit but it also didn’t feel quite as sturdy as Righteous Fire did. This was especially true for Delve, my favorite game mode. I am sure there are things that I could have done to build this differently for Delve but without access to trade, I had to basically wing it with what I had access to at the time. Sadly I didn’t dump a POB at the time I recorded the above video, but when we merged the private league into trade, I ended up reworking the character and even putting on a Mageblood for shits and giggles since I could afford one.

Personal Rating: S Tier

Volcanic Fissure of Snaking Chieftain

3.23 was the birth of the Transfigured Gem, and with it came a bunch of interesting-sounding options to play existing skills. The one that stood out the most for me was Volcanic Fissure of Snaking, which causes fissures to form in the ground and cause explosions that heat seal targets. As soon as I saw this… I had a MIGHTY NEED to try and create something with it. Sometimes… a build just does not work out the way you want it to. I really wanted to focus on Mace and Shield for some assorted defensive and offensive layers of “while shield is equipped” passive nodes, but in truth this seemed to either need some sort of stacking that I could not provide on SSF or a switch to a well-rolled Two-Handed Weapon. It was one heck of a fun build to level, and honestly, I wish I had recorded a video of the state of the build before pivoting away from it. Truth be told I just did not record anywhere near as many videos this league as I did during Ancestor League. It did a really good job of clearing maps but was painful to kill anything even slightly tanky like a boss.

If I were to do this again I would probably pivot into armor stacking and go with some sort of setup that would allow me to convert that to damage. This just wasn’t something I could realistically do in the limited access environment of Bel League. If you are curious this is the state of the build before I tore it down to become something else.

Personal Rating: C Tier

Lightning Arrow Champion

Originally this was going to be my second build of the league, but Snaking got in the way. I like having some sort of a map blaster to play around with and for the last two leagues that has been some sort of Lightning Arrow build. I’ve played this as Raider and Deadeye before, but by far my ascendancy of choice is Champion because it feels significantly more sturdy. I really do not like to die. Lightning Arrow just feels comfy and playing it with as many defensive layers as Champion feels even more comfy. This is the state of the build that I managed to get during Bel League, but once we merged into the trade league I upgraded it significantly even eventually taking it to a Magic Find build with a Headhunter. I never found a mirror like Kodra did, but had a lot of fun blowing up maps while juicing them.

Personal Rating: A Tier

Righteous Fire Chieftain

Since Snaking was not working like intended, I wound up pivoting my Chieftain into Righteous Fire. I had given this build a few attempts during some of the limited-time events from last November and never really could get it into a comfortable place. The problem I think was that I kept trying to gear it like I was going to gear the Juggernaut variant. This time around I pivoted into 90% all res combined with converting as much physical damage to elemental damage as I could. Because of the juicing level of this league, we were getting Lightning Coils to drop like candy, so I colored and linked one of those to get RF up and running on it. I had to wildly overstack Fire Resistance to make up for the -60% Lightning Resistance penalty but it was worth it because damage conversion was the piece I had been missing in previous attempts. This is the state at which I got the build during the semi-SSF Bel League, but I later on upgraded pretty much every slot once we moved into trade. It was comfortable enough that I am very likely going to start this for Necropolis league on Friday. That said it is still nowhere near as good as the previous incarnation of Righteous Fire Juggernaut felt so I am downgrading my rating a bit. This time I am going to build with a Cloak of Flames and see if that improves my opinion at all.

Personal Rating: A Tier

Penance Brand of Dissipation Inquisitor

Penance Brand of Inquisitor was absolutely cracked this league. There have been other wildly overpowered builds in other leagues, that I never really threw my hat in the ring on… and then ultimately later wished I had. I remember the broken state of the totem explode builds during Crucible and wished I had made an attempt at creating one while the “getting was good” as it were. I love brand builds, so when a brand build was wildly overpowered… you know I had to at least try it out. I had so much fun playing this build and I will mourn its loss, because it was just stupid amounts of fun to watch things evaporate. We all knew however that there was no way this build could last any longer than one league. This is the state of the build at which I recorded the above video, and this is the state I got it to at the end of the league. Penance Brand of Dissipation you will be missed.

Personal Rating: S Tier +++

Cold Blade Vortex Elementalist

There are a handful of builds that I have always wanted to try, but never quite got around to building. Blade Vortex is one of these abilities and this wound up being the very last build I made during the league. By the time I set down this path I was already losing steam and as such I never really made it very far with this build, only managing to get to level 76 which for me is barely past the campaign. The playstyle was enjoyable with you essentially freezing entire chunks of the screen at once while your blade vortex rips them to pieces. The problem that I have with the gameplay style is it requires you to maintain stacks of Blade Vortex to be effective, which means every few seconds you are hitting a button to keep a buff up. While not necessarily a bad thing, and no different than repeatedly casting a primary attack… knowing that it was a buff that I was maintaining made it mentally feel like more of a chore. If I had given it the love and care of some of my other builds… and if they had not been quite as fun as they were… this might have been something. I would consider revisiting at a later date, but for the moment it satiated most of my curiosity.

Personal Rating: B Tier

Affliction League

I feel like Affliction League is going to go down as one of the player-favorite leagues, in part just for the sheer amount of loot that it generated. I thought the forest mechanic was really interesting, but more than that I really enjoyed the three new meta ascendancies… though in the end I wound up swapping all of my characters over to the same one because it was very clearly the best option. I will greatly miss my Rucksack because having that little extra bit of swap space was just too damned good. Weirdly though it feels like I was nowhere near as active in this league as I have in previous ones. For Trial of the Ancestors I wound up building nine different characters, and in Crucible I played six different builds. During the entire league, I only recorded three videos which is also a bit off-pace for me. While this was the most manic league for most players… it felt like I checked out a bit earlier than I would have expected.

I am really hyped about the Necropolis league, but also a bit bummed because it seems like I am going to be going into it largely solo. Not that I really played much with my friends, but it was fun to be feeding them gear during the guild bank. Ultimately this will probably mean I just go harder on the trade league since I won’t be specifically saving anything for folks. I am also really interested in the scarab changes and the new crafting mechanic. I feel like combined those are going to lead to a wild league… but admittedly probably one a bit more austere than the previous few have been. I am legitimately okay with that because in truth I don’t really love magic find strategies that much. I would rather quietly toil away in the Delve mines to get my currency.

Anyways! That is the last league and its builds in review. Did you enjoy Affliction league? Are you going to be playing Necropolis league? Drop me a line below.

Mageblood, Headhunter, and Squire

Good Morning Folks! It is feeling like it is time to start putting things to bed in the Path of Exile Affliction league. I’ve been spending most of my time over the last few weeks playing either Enshrouded or Last Epoch, and with that has come less desire to log in and grind. I feel like it was a successful league considering this was the league that broke my favorite build. Throughout the league I wound up creating five viable characters and honestly enjoyed each of them:

The only real failed build of the league was Volcanic Fissure of Snaking, and even then I probably could have made that work were I sitting in trade league at the time. I pivoted that character to Righteous Fire and was able to get it going much easier.

That was another thing that I largely considered a big success. We started the league in a private “Guild SSF” and I think that was a heck of a lot of fun. I am not sure I would ever let that league extend out as long as we did, but I could definitely see starting off with a 10-day private league again. It was a lot of fun trying to get my builds up and running under the stipulations of having to either farm or craft everything. Playing with a group of people made it a lot easier to find some of the various build-required uniques for folks, and there was also a general sense of camaraderie that was a lot of fun. Going 40 days though… was a bit much and quite honestly MOST of the folks hit it heavy for the first week and then slowly tapered off. It was really only a handful of us that stuck around for the entire league and continued on into trade.

We find ourselves in the doldrums of the league now as player numbers are waning heavily. I think tomorrow and the launch of Last Epoch 1.0 and its first seasonal content called a “cycle” will be the final nail in Affliction League. As it stands it seems like most of the streamers are going to be transitioning from Path of Exile to Last Epoch, and without a steady drum beat of new build and farming strategy videos at least some of the player interest will drop. All in all I think the league was pretty successful in keeping players engaged, but I am honestly hoping we have a bit more sober of an experience for the next league. We jokingly referred to last league as the “Inflation League” and if that was the case… this league was the “Hyper Inflation League”.

I talked a while back about how Mirrors of Kalandra have spiked in price, in part because they were common enough to actually allow them to be regularly used in crafting. The weirder effect this league has had is that it has pushed the value of a Divine Orb into the ground. For the uninitiated in Path of Exile for the sake of trading Chaos Orbs are the Dollar Bill and the Divine Orb has traditionally been the next major unit of pricing for larger trades in the neighborhood of 200-260 Chaos orbs. During almost all of the Ancestor League the price of the Divine Orb stayed pretty stable at 250-260 on the higher end of “normal”, and as of this morning, Affliction Divine Orbs could be got on the market for 130 Chaos. You would assume that this would create upward pressure on items… but in truth, most staples of the market are down as well in price. Essentially anything that could be gotten from Magic Find and juicing the Affliction mechanic is plentiful and cheap.

The positive I guess in this whacky economy is that it has pushed up the price of a lot of things that come from sources OTHER than juiced mapping adding to a scenario where I have made far more currency in this league than any other to date. The lower price of otherwise expensive things has meant that I was able to pick up a Headhunter for 50 Divines, Mageblood for 140 Divines, and a Squire for 3 Divines. For Reference… during Ancestor league a Squire was roughly 25 Divines, Headhunter roughly 100 Divines, and Mageblood roughly 230 Divines. With the league winding down and prices always going up at the end of a league due to a limited player pool… I decided to go ahead and “cash out” and pick up these “Tier 0” uniques so that I at least have them to play with in the Standard league. It is highly unlikely I will ever be in the position to have them going forward, so might as well get them while the getting is good.

Now my thoughts are largely turning towards Last Epoch. At 11 am CST today the online servers are going dark until 11 am tomorrow when 1.0 drops officially. This means I am going to have to find something else to play tonight, either that or start some offline characters. It is going to be weird moving into a seasonal model with Last Epoch because I know me… and that means I will stop caring about my “standard” characters. I am just wired to play seasons at this point, and it will be interesting to see how it changes my focus going forward. I might even play some Diablo IV this evening because I barely made a dent in Season 3 before bailing to go back to Path of Exile. I could also work on some crafting projects in Enshrouded, but now that I have more or less “beat” that game my interesting has waned a bit. I am contemplating poking my head back into Valheim to see how that game has progressed while I have been away.

Anyways! Mostly I am anxious for Last Epoch 1.0 to drop tomorrow. I have already done a slew of planning and I hope luck is on my side when it comes to getting the uniques I want early.

Dissipating A Minotaur

Hey Folks! It has been a bit since I have done one of my dumb little videos and I figured I finally had something worth showing off. I did not expect to be rolling a new character this late in the league, but I enjoy brand characters and Penance Brand of Dissipation is a little cracked right now. If I remember correctly, I started this character last Monday, leveled it through the campaign in two days, then threw on some pretty basic rare gear, and have been using that ever since. In any other league this would be a character walking around under a divine orb’s worth of gear… but given that dissipation is a flavor of the week build and wants specific things, it is causing a bit of inflation to happen. I think in total though I am wearing roughly 10 Divine Orbs worth of gear and a lot of it could be rolled either by yourself or through something like Rog crafting.

Right now I am using zero uniques in my build, but that is not to say there are not some that would probably work well with it. Since I am doing cold damage and lightning damage, I could see this potentially working well with an Inpulsa’s Broken Heart but I have not made that swap because I would end up losing some physical damage taken as elements conversion. I’ve wound up honestly fairly tanky for the sort of damage that I am dealing. The only three specific gear slots that I sought out was +1 level of physical gems on weapon, amulet, and caster shield which give my Penance Brand of Dissipation additional levels and more damage as a result. At some point I should probably spend some currency and try and get a +2 weapon or amulet but again… during an inflation league that would end up costing probably more than I am willing to spend. Another option would be a Replica Dragonfang’s Flight but those start around 10 Divine Orbs and higher for one with decent mana reservation efficiency.

To demonstrate the build I ran a quick Shaper Guardian map at t16. You can see that the mapping is honestly reasonable for a build that is not really focused on doing full-screen clears. The brands bounce between packs quickly shredding all of the monsters within them and my gameplay largely revolves around moving constantly while dropping fresh brands and attempting to keep my Divine Blessing Haste up all of the time. When I get to the boss it isn’t so much that I nuke it instantly, but it gets shredded pretty quickly. At this point, I have done Elder, Sirius, and Maven and in all of those cases, I was pretty much ending each phase before the mob had much chance to do anything. It took me a bunch of portals on Maven but only because I suck at the memory game and dropping puddles. Sirius and Elder I oneshot and it wasn’t even close. I’ve not done Shaper only because I have not gotten one of the four guardian maps to drop but I am grinding maps the atlas support hoping to see it.

I am having a heck of a lot of fun with this build and quite honestly… I am pretty happy with the state of all of my builds right now. I’ve spent some time tweaking Boneshatter to the point where it has much better survivability thanks to Defiance of Destiny. I am also very happy with the current state of my Righteous Fire Chieftain and the only thing I would really change on it would be to potentially add Oriath’s End for more explosions, then again I could also use one on Penance Brand just to help with the clearing. Then I have my Lightning Arrow Champion that I bought a Headhunter for because they are so damned cheap this league and that has been a lot of fun. I really don’t have a single build right now that feels like it is underperforming. There is room on each of them to improve but I am relatively happy with where they all are.

Trying to Care About DPS

Penance Brand of Dissipation might be one of my fastest-leveling characters ever. I started it pretty late on Monday night, leveled it through Kitava on Tuesday night, and then geared it yesterday and started mapping. The skill is not the best thing in the world for map clear, but it does a phenomenal job at deleting anything that is even the littlest bit tanky. This build has become a bit of a bossing meme during this league and given that I have never really played anything with a serious bossing focus… I decided that I would give it a shot. I had around 20 Divines left to spend and I think as of this morning I am sitting at 8 left, so I spent quite a bit gearing this character out. The challenge is that because this is so popular it means all of the optimal gear for it is also wildly overpriced. A Replica Dragonfang’s Flight for Penance brand with max reservation efficiency runs around 20 Divine Orbs for example.

The biggest challenge for me is that I do not know anything about gearing characters for damage output. I know this is a bit of an irony given how many characters I have leveled… but for the most part, my focus has always been on survival and defensive layers leaving the damage that I dealt as a bit of an afterthought. My “kink” if you will for games is being able to take the maximum amount of punishment without falling down. I mean I play almost exclusively tanks in MMORPGs for example… so I am big into being a chonky juggernaut of meaty goodness, and could give a shit what I am dealing for damage output. Bossers, however… are about dealing as much damage to a single target as they can in as short of a period as they can. So I have no clue if I am even dealing enough damage to the boss successfully and even more so no clue how to set up POB to accurately display my damage output. In theory, if I am even vaguely close I should be somewhere around the 8 Million DPS range currently.

Right now I am mostly focused on leveling and running a bunch of the random t14-t16 maps that I have laying around in the bank. I would really like to get this character to the level 90-95 range before I deal with focusing on bossing. I might start dipping my toes into the water with some Guardian maps soon as I can seemingly handle t16s without any real issues. One of the most annoying things about shifting from a private league to the trade league is that it reset all of my master missions. I had around 80 Kirac missions that just poofed when we left private league, and this would have been the perfect opportunity to utilize those since I don’t really care about the output of the map and just care about the experience gained.

The biggest thing that I am trying to get used to is not spamming my brand ability. In theory in a perfect scenario, you only want one brand on your target at any given time, and you want it to tick for the maximum number of pulses because each pulse ramps the damage. I am so damned used to spamming abilities that this is requiring a bit of a rework of my brain. On a boss fight you would be spending most of that downtime moving around and avoiding things so that seems doable. I need to get better at keeping up my Hatred as well which I have on Divine Blessing. I am contemplating dropping some of my defensive layers to stack on additional offensive auras and MAYBE go low life with this build. Taste of Hate and the damage conversion that I have on my chestpiece along with good resists and maxed spell suppression go a long way toward helping with incidental damage. If I take a bit hit though I am going to die regardless of how much Evasion and Armor I have.

I am so out of my depth though because again… the thing I care about most is NEVER dying. So playing a squishy character that cares about damage output is just completely outside my wheelhouse.