3.23 Builds in Review

Good Morning Folks! Yesterday was the official end of the Affliction League in Path of Exile and with it comes the quarterly job of shoving all of those “Remove Only” tabs under the bed. My strategy for the end of each league is to group all of those tabs into a folder named after that league so that I never have to deal with them again unless I am specifically fishing for an item. I do the same for the Guild Stash but unfortunately, it does not prevent me from having to log in on the day of a new league and set everything back up again. During Sanctum I started this tradition of talking about the various things that I built during a given league, and I have finally coalesced this into a blog feature that I will probably start doing for Last Epoch Cycles as well. This morning I will talk a bit about the happenings of the Affliction League.

Innaugural Bel League

With the start of the Affliction League, we decided to try something different. Up until this point I had participated in a few private league events, but had never really considered starting our own. Kodra and I were able to drum up enough support for the notion that we managed to have nine different people participating in the league, most of whom made it well into mapping before calling it quits. Quite honestly this is probably the ideal way to play this game. It allowed us to completely bypass what was apparently a pretty rough start to the league with bugs surrounding the goblin band mtx. We already are known for pooling our resources in the guild stash, but this took it to an entirely new level with folks actively hunting for build-required uniques for other folks.

Unfortunately with the launch of the Necropolis League on Friday, it does not look like we have much support. It might even just be me playing, so we won’t be attempting another “Bel League” this time around but it was still a lot of fun. There were a few negatives, however. The first is that we made the league last 40 days… which was honestly way too long. The default 10-day time limit for a private league is probably ideal if we were to do this again. The second negative is that without access to trade, it really negatively impacted the power level we could realistically achieve in this “Semi-SSF” gameplay mode. I was however surprised at just how functional all of my builds were that I created during this league and that was a bit of a pride moment for me personally. I would absolutely do this again but most of the AggroChat crew is down on Path of Exile post launch of Last Epoch 1.0.

Boneshatter Juggernaut

Would you believe that this was my very first time playing Boneshatter in any form? With the severe damage to Righteous Fire that 3.23 caused… it left me reeling a bit trying to figure out a new build to main. Boneshatter has traditionally been one of the most tanky Juggernaut builds, and as such I decided to give it a spin after both Ash and Kodra seriously suggested I try it. I enjoyed it quite a bit but it also didn’t feel quite as sturdy as Righteous Fire did. This was especially true for Delve, my favorite game mode. I am sure there are things that I could have done to build this differently for Delve but without access to trade, I had to basically wing it with what I had access to at the time. Sadly I didn’t dump a POB at the time I recorded the above video, but when we merged the private league into trade, I ended up reworking the character and even putting on a Mageblood for shits and giggles since I could afford one.

Personal Rating: S Tier

Volcanic Fissure of Snaking Chieftain

3.23 was the birth of the Transfigured Gem, and with it came a bunch of interesting-sounding options to play existing skills. The one that stood out the most for me was Volcanic Fissure of Snaking, which causes fissures to form in the ground and cause explosions that heat seal targets. As soon as I saw this… I had a MIGHTY NEED to try and create something with it. Sometimes… a build just does not work out the way you want it to. I really wanted to focus on Mace and Shield for some assorted defensive and offensive layers of “while shield is equipped” passive nodes, but in truth this seemed to either need some sort of stacking that I could not provide on SSF or a switch to a well-rolled Two-Handed Weapon. It was one heck of a fun build to level, and honestly, I wish I had recorded a video of the state of the build before pivoting away from it. Truth be told I just did not record anywhere near as many videos this league as I did during Ancestor League. It did a really good job of clearing maps but was painful to kill anything even slightly tanky like a boss.

If I were to do this again I would probably pivot into armor stacking and go with some sort of setup that would allow me to convert that to damage. This just wasn’t something I could realistically do in the limited access environment of Bel League. If you are curious this is the state of the build before I tore it down to become something else.

Personal Rating: C Tier

Lightning Arrow Champion

Originally this was going to be my second build of the league, but Snaking got in the way. I like having some sort of a map blaster to play around with and for the last two leagues that has been some sort of Lightning Arrow build. I’ve played this as Raider and Deadeye before, but by far my ascendancy of choice is Champion because it feels significantly more sturdy. I really do not like to die. Lightning Arrow just feels comfy and playing it with as many defensive layers as Champion feels even more comfy. This is the state of the build that I managed to get during Bel League, but once we merged into the trade league I upgraded it significantly even eventually taking it to a Magic Find build with a Headhunter. I never found a mirror like Kodra did, but had a lot of fun blowing up maps while juicing them.

Personal Rating: A Tier

Righteous Fire Chieftain

Since Snaking was not working like intended, I wound up pivoting my Chieftain into Righteous Fire. I had given this build a few attempts during some of the limited-time events from last November and never really could get it into a comfortable place. The problem I think was that I kept trying to gear it like I was going to gear the Juggernaut variant. This time around I pivoted into 90% all res combined with converting as much physical damage to elemental damage as I could. Because of the juicing level of this league, we were getting Lightning Coils to drop like candy, so I colored and linked one of those to get RF up and running on it. I had to wildly overstack Fire Resistance to make up for the -60% Lightning Resistance penalty but it was worth it because damage conversion was the piece I had been missing in previous attempts. This is the state at which I got the build during the semi-SSF Bel League, but I later on upgraded pretty much every slot once we moved into trade. It was comfortable enough that I am very likely going to start this for Necropolis league on Friday. That said it is still nowhere near as good as the previous incarnation of Righteous Fire Juggernaut felt so I am downgrading my rating a bit. This time I am going to build with a Cloak of Flames and see if that improves my opinion at all.

Personal Rating: A Tier

Penance Brand of Dissipation Inquisitor

Penance Brand of Inquisitor was absolutely cracked this league. There have been other wildly overpowered builds in other leagues, that I never really threw my hat in the ring on… and then ultimately later wished I had. I remember the broken state of the totem explode builds during Crucible and wished I had made an attempt at creating one while the “getting was good” as it were. I love brand builds, so when a brand build was wildly overpowered… you know I had to at least try it out. I had so much fun playing this build and I will mourn its loss, because it was just stupid amounts of fun to watch things evaporate. We all knew however that there was no way this build could last any longer than one league. This is the state of the build at which I recorded the above video, and this is the state I got it to at the end of the league. Penance Brand of Dissipation you will be missed.

Personal Rating: S Tier +++

Cold Blade Vortex Elementalist

There are a handful of builds that I have always wanted to try, but never quite got around to building. Blade Vortex is one of these abilities and this wound up being the very last build I made during the league. By the time I set down this path I was already losing steam and as such I never really made it very far with this build, only managing to get to level 76 which for me is barely past the campaign. The playstyle was enjoyable with you essentially freezing entire chunks of the screen at once while your blade vortex rips them to pieces. The problem that I have with the gameplay style is it requires you to maintain stacks of Blade Vortex to be effective, which means every few seconds you are hitting a button to keep a buff up. While not necessarily a bad thing, and no different than repeatedly casting a primary attack… knowing that it was a buff that I was maintaining made it mentally feel like more of a chore. If I had given it the love and care of some of my other builds… and if they had not been quite as fun as they were… this might have been something. I would consider revisiting at a later date, but for the moment it satiated most of my curiosity.

Personal Rating: B Tier

Affliction League

I feel like Affliction League is going to go down as one of the player-favorite leagues, in part just for the sheer amount of loot that it generated. I thought the forest mechanic was really interesting, but more than that I really enjoyed the three new meta ascendancies… though in the end I wound up swapping all of my characters over to the same one because it was very clearly the best option. I will greatly miss my Rucksack because having that little extra bit of swap space was just too damned good. Weirdly though it feels like I was nowhere near as active in this league as I have in previous ones. For Trial of the Ancestors I wound up building nine different characters, and in Crucible I played six different builds. During the entire league, I only recorded three videos which is also a bit off-pace for me. While this was the most manic league for most players… it felt like I checked out a bit earlier than I would have expected.

I am really hyped about the Necropolis league, but also a bit bummed because it seems like I am going to be going into it largely solo. Not that I really played much with my friends, but it was fun to be feeding them gear during the guild bank. Ultimately this will probably mean I just go harder on the trade league since I won’t be specifically saving anything for folks. I am also really interested in the scarab changes and the new crafting mechanic. I feel like combined those are going to lead to a wild league… but admittedly probably one a bit more austere than the previous few have been. I am legitimately okay with that because in truth I don’t really love magic find strategies that much. I would rather quietly toil away in the Delve mines to get my currency.

Anyways! That is the last league and its builds in review. Did you enjoy Affliction league? Are you going to be playing Necropolis league? Drop me a line below.

If You Give a Chieftain a Cookie

Hey Folks! I am getting around to writing my “morning” post in the afternoon… or at least it will be after noon by the time I finally publish this thing. Yesterday was the official end of our private league that lovingly became known as “Bel League”. I think this was a very interesting experiment and I think that for the most part, it was a success. I created three highly viable characters during the league and one failed character. I made my way through all of the maps save for one that never would drop… the Unique Twilight Temple map, but I still consider that a win in spirit. In the experience ladder my characters sit for perpetuity at First, Third, and Fifth place which seems like a solid performance. The character that did not work was my Volcanic Fissure of Snaking build, but I pivoted that character into what has become one of the more enjoyable Righteous Fire characters I’ve created. Now that I am over in Trade League, my characters are showing up on POE.Ninja so for anyone at home you can check out the state in which I managed to get them all.

As soon as I got access to the trade economy… I of course started fiddling with my characters. The problem with reaching a point of stability with a character is that it is almost like trying to renovate a house of cards. As you swap a piece of gear for something else… you create a deficit that you then have to patch elsewhere. In all of my time in the private league, I never found a single viable Elder influenced helm and since we are playing in a hyperinflation league… I did not want to pay 20-30 Divines for a pseudo-six-link helm to put Righteous Fire in. My first purchase was spending 5 Chaos on a level 85 base Pig-Faced Bascinet that I then proceeded to pour a bunch of fossils into before making do with Level 20 Burning Damage and Level 18 Concentrated Effect. This however meant that I would be losing my +1 to Maximum Fire resistance on my influenced helm. So I got around that by picking up a Rise of the Phoenix with +2 level of Socketed Aura Gems… which bumped my 21/20% Purity of Fire to the next breakpoint and made up that missing Maximum Fire Resistance allowing me to stay at 90% to all elements.

If I was moving Righteous Fire to my helmet, that meant that I needed to either recolor my existing Lightning Coil or purchase a new one. Having access to trade meant that I could find a better-rolled one that was also corrupted and had the +2 to Level of Socketed AOE Gems on it… meaning that my 21/20% Fire Trap gains +2 from the chest, +1 from a leveling Empower, and +1 from my Sceptre for a grand total of Level 25 and soon to be 26 once I gain another level on that Empower gem. Since I am converting 50% of my physical damage taken to Lightning Damage, I thought while I was at it I would pick up a reasonably rolled Taste of Hate to add 15% of physical taken as Cold. I thought these flasks would be much more expensive but I picked it up for 10 Chaos. I am guessing all of the magic find is producing more than the market can absorb.

This left me with one last problem to try and fix. I’ve always had negative chaos resistance on this character since the swap over to Righteous Fire and I really wanted to at least attempt to resolve that problem. Given the high number of uniques that I am using, that left me with three slots that I could swap out pretty easily to try and at least make a dent in this problem. So after some fiddling around I found a new pair of boots, gloves, and an amethyst ring that combined take me close to the cap in spite of not quite hitting it. I’m at least up to a positive 67% which is far better than I was before starting this process. I could in theory swap my necklace out… but given how much I am relying on it to make up attributes I would still want +1 to all fire skills… I figured that would be a more tricky replacement. I would love to be able to run Defiance of Destiny that I lucked into yesterday… but I would need to probably swap over to a full cluster jewel setup in order to make that happen. I’ve rapidly run into a Ship of Theseus problem… where I am not quite certain how much of my build remains the same.

The last thing that I swapped out was my two Ursine charms for slightly better-rolled ones to increase my regen and strength… that will give me some additional health. In the end… I’m about the same armor-wise… down about 200 life, and 200 life regen… but am converting 15% more damage to elemental and have enough chaos resistance to not be completely trashed by any modifiers that deal chaos damage. I also picked up a bit more damage from the swap of Righteous Fire and Fire Trap so am killing things faster…. which ends up making the build feel better as a result. All told… it was a good series of moves that cost me around 5 Divines in total. If I decide to push this build any further… it will involve almost entirely respeccing the character and stacking on a bunch of cluster jewels. For now, however… I am going to let things alone for a bit and just play the damned game.

Zappy Zap Zap

Morning Folks! Yesterday I wrapped up my third character of “Bel League” and this is ultimately the one I originally planned as my “first alt”. Essentially, I wanted a low-pressure map blaster that I knew I could make work on minimal or easily obtained gear. Essentially the idea is to go Champion for survival and Lightning Arrow for ease of getting off the ground. I am more or less following the template of Belgladius, with some items that I used in the original Raider version of the build that was my Ancestor league starter. Primarily the build uses Shadows and Dust for rampage and unholy might as well as some additional Mana Leech, and Perseverance to turn my permanent fortify stacks into permanent Onslaught as well as a bit of Attack Damage since I am stacking both Armor and Evasion. In this specific build I am throwing in a Poised Prism because it is just a generically good quiver with some resists on it and The Taming which similarly fixes some resists and offers up a bit of elemental damage.

The biggest challenge that I find myself in currently is getting enough levels to finish out my tree and I am one level away from 78 which will allow me to actually equip the belt. I also need to sort out my Pantheon and at a minimum get the freeze immunity. One of the huge benefits of a character like this is that it slides into maps extremely easily. I’ve been grinding tier 5 maps to get some levels and am about to transition up into yellow maps. By the time I am in my 90s I should be ripping through Red maps without much issue and hopefully running red/blue altars for drops. Between now and then I really need to find myself a new bow because while I found a lucky six link along the way 566 dps will not cut it for long. Realistically I need something more in the range of 800-900 to really rip through the t16 maps.

I also probably need to find some better gear, because right now after raiding my vault… I am in an “aggressively fine” state. When I ding 78 I will be able to equip Perseverance, and then with a little harvest crafting, I should be able to balance out my resistances. This will still leave me far in the red as far as Chaos goes, but pending I am careful with map modifiers that should not really impact me heavily even in red maps. I would really like to see my armor and resistances a little bit higher, somewhere in the range of 20k so I will need to be on the lookout for good replacements to slot in. If I find two amazing rings, I might be able to keep the resists while also pouring on some chaos. My amulet is also pretty crappy but I am mostly using it to get some attributes I need to equip other items. If you are curious here is a POB I dumped this morning with the current state of my gear.

None of this really matters though because this is what it looks like to play this build… admittedly with a MTX that makes the Lightning Arrow a bit more vibrant. The biggest challenge is how much I need that Mana Leech because there will be times when I run out of mana while mapping and have to wait for the Leech to catch up. In theory, I should have -7 mana on my Amulet and Rings to make this build feel a bit more stable. It works well enough while you are rolling but definitely suffers from the “never stop killing” problem because when there are lulls in the density I start to bottom out my reserves. While I enjoy Boneshatter quite a bit and it feels good to map on it… this is really the gameplay I want when I just want to delete a bunch of surplus maps for goodies. I need to finish out the fourth lab at some point today, but I don’t figure I will have any issues with it.

So with Lightning Arrow coming online, I am very likely to fall into the old familiar pattern of zipping through maps quickly to gain sulphite and then spending that sulphite while delving on the Boneshatter Juggernaut. For the past several leagues I have preferred to have some sort of fast mapper character and then a delve character and alternate back and forth between the two. I am hoping to get my Lightning Arrow character at least to around 95. I am doubting that I will make the pivot into magic find like I did last league, but If I just happen into a couple of extremely well-rolled Ventor rings and a very well-rolled Goldwyrm I might alter those plans. I mostly hope to be able to juice the maps through the league mechanic and see what all I can get doing that and maybe blending in some delirium.

Anyways! I am off to get ready and go do some shopping. I hope you are all having a great week as we slide forward towards Christmas. I am technically “off” now but I had to pop in and deal with some work this morning. I am looking forward to the long break and finishing my fiftieth book of the year and hopefully having a bit of a much needed mental reset.

Sometimes its Bricked

If you have followed me over the last few days, you have watched me playing around with one of the new transfigured abilities called Volcanic Fissure of Snaking. My idea behind the build was to go with Chieftain which gives me easy access to lots of resistances as well as Hinekora, Death’s Fury for big explosions, and Tawhoa, Forest’s Strength for what is essentially a form of melee-based spell echo. Instead of leaning into scaling a bunch of physical damage, the idea was to convert all of my physical fire damage and instead scale that, chance to ignite and ignite damage with proliferation. The hope was that I could run around with a mace and shield, which would give me extra defenses, and then paint the room in firey eruptions. Leveling through the campaign this felt excellent and after crafting a few clusters it seemed to solve my problem with single-target damage.

However when I swapped over from the campaign to tier 1 unmodified maps… I had some significant damage problems. Ash urged me to grab one of my spare boneshatter axes and throw it on the character, which meant swapping around a ton of points that I had put into shield defenses and attack damage while holding a shield. This however killed my defenses and meant that I saw the “rip” screen quite a bit more. So I am living in this middle ground between having enough defenses and having enough offensive power to make up for not having said defenses. I am only level 74, and I know that levels could help solve this problem… but I am not really sure it is worth the uphill battle and the constant flow of regrets to try and salvage this character. The only positive is that I didn’t really go out of my way to acquire gear for the character and most everything I am wearing is stuff I had lying around in my bank already.

On top of the ascendancy benefits, I went chieftain because I thought starting on the left-hand side of the screen near all of the fire and physical damage buffs would help me. The problem is… it is sort of hard to scale both physical and fire damage while also adding enough defensive layers to make the whole mess viable. Then there is the problem with the ability Volcanic Fissure of Snaking itself… because using it with a two-hander means that it is almost comically slow. So that adds a whole other thing into the mix, that I would in theory need to blend in a bunch of attack speed to try and make the mess feel a bit better. There are other ascendancies that might be better served for this sort of build, but I fear that they would have to rely on clusters even more than I currently am. I keep thinking that Physical to Fire Melee Ignite is more viable than it might be currently.

Ultimately I wanted to play around with one of the new abilities and I had a lot of fun with it… until I didn’t. I think there is a build here, but I feel like I am maybe not capable of building it. At a minimum, I think this might be one of those things that is a bit harder to build without easy access to some specific uniques that would make the one-handed version viable. Again I am annoyed at the restrictions of SSF, but I might shelve this until I finally do migrate out of the private league. I think I am going to low-key start trying to farm things that I know I can turn into currency when the transfer to trade takes place. It will be very hard coming from behind over a month into the league and trying to gather up the currency needed to finish my builds. I feel so hamstrung by not having access to trade that while I have enjoyed the communal nature of the league… I am not sure how up for this I will be in the future. Maybe as a short-term 10-day league, but never one that goes on this long.

I think I figured out yesterday what it is that I like so much about trade leagues in Path of Exile. In a game like Diablo III, loot is so plentiful and there are truthfully a very limited number of possibilities that it is a foregone conclusion that you will see a given item. Enough time put in and it will absolutely with certainly drop, and often in even an ancient legendary version and maybe if you are super lucky a primal. Path of Exile however has a much wider loot pool and it is absolutely possible that you can spend an entire league grinding away and never actually see something… for example, we’ve yet to see a Profane Proxy for Kodra but in past leagues, I was chucking these into Loreweave recipes because we had spares. Trade League allows me to convert the things I am getting, or even the things I enjoy farming the most… into the items that I am now seeing drop. Everything that I do feels like I am working towards some deterministic goal and I like that a lot.

This is a similar problem I am having in Last Epoch, I have run countless helmet nodes in the Monolith and still have no Herald of the Scurry to show for it. I also have a slew of Necromancer drops that I have never seen and have no real deterministic way of farming them. It makes me question my thoughts about the trade league going into that game, and whether or not I would feel happier playing with access to buy items from other players. Path of Exile and the trade league I think have skewed my feelings about this in ways that I did not expect. I just get frustrated with the inefficiency of waiting around for a specific thing to drop, rather than just converting other items into currency and buying exactly the item you wanted instead.

I didn’t expect to be so vehemently turned into a “trade league enjoyer” but I guess that has happened. I am not sure what I want to do at this point. I might take a bit of a break from Path of Exile and go back to Baldur’s Gate III and try and wrap that up before the end of the year.