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Good Morning Folks! Since I finished the season in Diablo IV, I am now much more focused on Pohx League. I am very only likely to be dipping my toes back into Necromancer fun times when Ace wants to play, and particularly as we work on some of the seasonal objectives for them. In Pohx League I rolled something that was completely new to me, and it has been shockingly fun. I had never really played a Trickster before, or honestly gotten anything based on the Shadow class to maps. I’ve also not played a pure traps build even though Righteous Fire derives a lot of its damage based on Fire Trap. Ultimately I set out wanting to try a Trickster and then found a build that seemed like it might be enjoyable with that Ascendancy and rolled with it.

This build my friends… is ludicrous. I’ve never played anything with this level of full screen coverage. Sure my lightning arrow and later elemental hit of the spectrum builds could off screen enemies, but nothing to this point has ever just blanketed the entire screen in death. Yesterday I made some significant tweaks to the build and migrated to the “final form” and shifted over to Ice Trap of Hollowness. This is an alternate version of Ice Trap that comes from the Labyrinth that essentially scales up the area of effect of the traps, so that there is a dead spot in the center but MUCH wider coverage. It also has a much shorter time to trigger on its own, which makes it prime territory for some shenanigans.

Essentially to exploit the benefits of this alternate version of Ice Trap, we swap so using the Sunblast unique belt that makes it so enemies cannot trigger your traps, but allows you to throw 2 additional traps and explode on their own significantly faster. A perfectly rolled Sunblast is 75% reduced trap duration, but I was only able to afford a 61% one in Pohx league given the limited market. Since Tinkerskin works exclusively based on when traps are triggered, this means we need to move away from that chest and the most common choice is to go with a Carcass Jack for the additional Area of Effect and Area Damage scaling. The end result… is just truly silly for map clear because you essentially hit the entire screen at once.

More important than that, since I can easily have 17 traps up at once there is quite a lot of overlap which leads to shotgunning. The trick however is that you need to dance around the screen to limit the amount of mobs that are in the dead spot in the center that deals no damage. For bossing it is pretty straightforward to swap back to using the normal Ice Trap but it does mean having to take a moment to swap out your primary gem. I’ve never really loved gem swapping, but it does make enough of a difference to be worthwhile and will be even more so if I can get a slightly better roll on my Sunblast belt. What is nice about this build is with the swap it is both an extremely fast mapper and a pretty competent bosser. If you are curious I dumped a POB of the state of my build.

The only thing really lacking with this build is general defenses. I have enough layers to keep me from getting one shot, but I do have to hit my potion way more often than I would care to. There are a lot of things that I ultimately need to do to scale up the defensive layers, but the biggest one would be a load more evasion. Right now I have around 65% evasion and 90% lucky spell suppression combined with around 3500 hit points and 1700 energy shield. The only thing that is really going to one shot me is chaos damage, because I still have negative resistance in that department. Essentially the build is good enough to probably finish out the Atlas and unlock a few of the boss encounters, but would really need to find better versions of almost every rare slot in my build to make it feel a bit more comfy. Were I playing in a normal trade league this would not be a problem at all… but in a limited time event league there just isn’t a ton of stuff available for prices that I can afford.

I think much like it was in NecroSettlers, my first goal is going to be unlocking my full Atlas. When I get my third passive tree I plan on building it out to be Ritual and Einhar for the purpose of trying to farm either a Black Morrigan or an Omen of Connections to turn my five-link into a six-link. I am pretty happy with the state of my build craft in Path of Exile, where I can make a character function without trade intervention more or less. I still like trading for specific upgrades, and I like selling random stuff as well… but I like knowing that I can mostly get a build off the ground and capable of mapping on my own. I will likely never be a big crafter, nor someone who dives deep into market manipulation… but I do like that I can be fairly self sustaining. That is a pretty huge thing coming from the very rocky starts that I had back in Sentinel and Kalandra leagues to where I am today.

Lunar Awakening is Not Great

Good Morning Folks. I had taken a break in Diablo IV because I knew the Lunar New Year event was right around the corner, and a lot of my remaining achievements for the seasons journey would simply require me to grind a ton. I figured if I was going to be grinding, I might as well be getting credit for the Lunar Awakening event. This was great in theory, but it turns out that it is a really bad event to be doing with friends. All of the things that are actually fun to do with other people… reward zero credit towards the event. The only truly reliable method for grinding this out is to run a stupid amount of Nightmare Dungeons. These feel bad on the best of terms, but somehow feel even worse with a party. As a result we did a few of these… decided it was not a good time… and then moved on with our lives.

Neither of us had been playing a ton, and as a result we had not gathered up that many boss materials… but still made the effort to summon what we had. Ace’s cat however had other ideas and we got cut short after three bosses in the rotation. However this was enough for me to get my first Mythic item to drop… which was unfortunately Doombringer and not something I could use… but I turned it into a shard and got the chest-piece I wanted for my build. I am uncertain that yesterdays event patched in the fixes to the Mendeln ring, because I did not feel any stronger. I also did not see anything in the patch notes specifically calling it out.

At this point I have unlocked three of the caches on the Ancestral Favor path, and honestly it might be most efficient to just run around looking for the world events associated with this instead of purposefully grinding. The big problem that I am having with this event is that it is so limited in scope as to how you can progress it. In theory if I were doing this event, every activity would reward at least some credit towards the reputation system. Instead the only thing that you can do with other players that seems to reward anything is Nightmare Dungeons, which are legitimately the bottom of the rung when it comes to “fun things you can do with friends”. I think I will probably push a little bit towards this goal each day, and hopefully over the course of the event I will unlock everything. I am going to get bored if I try and mainline it however.

With that in mind, once we adjourned for the evening due to cat aggro, I went downstairs and spent the rest of the evening in Path of Exile. My build feels relatively solid at this point and while I have moments where I take stupid amounts of damage… this is largely caused by bad map rolls rather than endemic to the build itself. I’ve been running my Delve atlas tree and slowly working on “breaking delve” which is the process of slowly upgrading the various levers enough to where delve begins to feel like a reasonable activity.

Ultimately my goal is 150 depth for now, and I need to upgrade my darkness resistance significantly more in order to do that level comfortably. I am also slowly upgrading my sulphite capacity so that I can spend more time down in the mines once I have filled up from mapping. I like the Delve virtual cycle of doing some maps then doing some delve until I run out of sulphite. Ultimately my goal is to get to 150-200 depth and start chasing cities, because at that level I can get all three types of cities and their associated boss fights. In theory once I start gathering up resonators, I will also start getting a reliable income to spend on upgrades… or at least the few upgrades that are available in a semi-private league.

I am not sure how long Pohx League is going to stay active, but GGG has upgraded the cap to 40k players and I believe made it available to everyone. On top of that they have also started to spoil information about the event league with nineteen new ascendancies. It is going to be called the Legacy of Phrecia Event and this morning they shared the Harbinger ascendancy for Witch, and the Gambler ascendancy for Duelist. Sir Gog has also released a video doing a bit of a deep dive into these two ascendancies. Given how wildly different these are going to be… it makes me think this is probably going to be a void league aka a league where the characters do not transfer into standard. They seem far less generalist, and more designed for each to be played in a very specific manner. For example how good the Harbinger ascendancy is… will rely heavily upon whether or not the Harbingers you summon are permanent minions… or if they are on similar cooldowns to the uniques that the abilities originally came from.

I’m 60 maps deep into the Atlas at this point and have knocked out most of the white and yellow options. At this point I need to start tempting fate and running corrupted red tier maps to keep expanding out my passives. The thing is I am not really pushing it nearly as hard as I would during a normal league start, because I have done this progression a few times for Settlers. I unlocked the full Atlas when the league launched and then did it again with the Necro Settlers event launched. I will likely finish up 115 of 115 in this league as well, just because it is a thing that ends up happening if you play often enough. With me doing Delve, I am hopefully going to encounter more map caches which will speed up the process.

So right now my plan is to do Lunar stuff until I get bored… and then drop back down into old comfortable Path of Exile grind mode.

The Waiting Game

Good Morning Folks! The weekend before last I had put up most of the Christmas decorations, but on Saturday I finally got our little tree up. Essentially we have a very small tree on top of the entertainment center because the cats have yet to figure out how to get up there. Prior to that I just had the tree skirt and runner with my two goofy little snowpeople. It is especially sad that the Christmas season is shorter this year because I do love hanging out downstairs with a laptop and seeing the cycling lights out of the corner of my eye. For years we did not do any sort of a tree and then at some point, I got tired of this, and for the last decade or so we have done a small tree on top of the entertainment center to feel festive without the cats attempting to climb it.

The box to the left of the tree in the above picture is the only gadget that I bought in the Black Friday nonsense. I hate airing up tires. I’ve always been annoyed that the process was not as simple as dialing in an air pressure and then having the tire inflated to that pressure and it shutting off. In my brief roaming around I found this doodad, and have now used it and it works beautifully. Essentially it is roughly the size of a double-thick battery bank and you set the pressure on the readout, hook it up to your tire’s valve stem, and then start it, and it will shut off whenever it reaches the desired pressure. Yesterday afternoon I used it and it really was as simple as it sounded, It used about 1/3rd of its battery capacity to air up four tires that were low due to the temperature drop.

This is going to be one of the longest weeks in history, as I anxiously await the beginning of Path of Exile 2 Early Access. I’ve been trying to distract myself with POE1, but I am uncertain that it is really working. I did however get a wild drop of div cards. Not that any of these are terribly valuable, but I came across a Diviners Lockbox and had the bit where I can open it an additional time… proc five times in a row. I would like to hit level 100, but I still have like five pips worth of experience left to go and it is coming so slowly either through maps or delve. I thought about starting a brand new character, but I am not sure it is worth the effort given that I am going to abandon it rapidly.

I’ve also been playing a lot of Starfield, but that is way more of a janky mess than I remember it being. I have no clue WHY I stopped playing it. My guess is a POE League or something similar. Whatever the case it has been on my radar to start back up at some point. I’ve played about 40 hours on this current playthrough and am starting to get into territory that I no longer remember in the main story. As is always the case with any Bethesda game, the side content feels way more engaging than the main story. I talked about this on the podcast over the weekend, but there is a mental disconnect between how good this game looks… and how dated the systems and interactions feel. This is very much Skyrim in outer space, and if you had told me this was a total conversion mod I would probably believe you. It feels like there is about a Skyrim’s worth of content, but it is spread out across many planets that are devoid of any interesting spots save for one or two highlighted ones.

I’ve also encountered a number of frustratingly glitched-out quests. For example, I was trying to join the Freestar Rangers and did one of those janky follow-the-NPC missions. Upon getting into the room… the escort seemed to have forgotten why she brought me to the room because the Marshall that I was supposed to be talking to was busy in the corner reading a book. The NPCs won’t interrupt each other so we sit in this eternal dance of a quest being completely stalled out without a way to get past it other than using a console command. There are also weird interactions with your companions. For example, the companion that I married… will say things like “I saw this and thought of you” and then proceed to hand you 603 Credits. Why that specific 603 credits reminded her of me… no fucking clue.

Then there are things that are cool but also superfluous. For example, at some point, they added dune buggies to the game, so that every time I land my ship it is outside waiting on me. The thing is… every quest lands me a few feet from the entrance to the POI, so there is never much reason to use the vehicle. I could of course wander off and go explore the planet, but also I know that there is nothing of any interest other than the fixed POIs that have already been labelled on my map. It is a game with epic amounts of fast travel so that nothing actually feels like you are really exploring space or the planet’s surfaces. I feel like I want to finish the MSQ at least once, and I enjoy some of the moment-to-moment side quests… but this is very much not a great game. It does not deserve a lot of the ire that it has been given, because everything is hyperbole in online discourse, but it also doesn’t really work.

Goodbye Necro Settlers

Good Morning Folks! The amount of hype that I have going into Path of Exile II is honestly worrying levels. It reminds me a bit of the way I felt about World of Warcraft going into the launch of that game all those years ago. I now have it sitting in my steam library taunting me. Honestly, at this point, I just hope that the servers do not crater too badly. I fully expect things to be a bit borked because some comments that Jonathan Rogers made on a podcast with Ghazzy and DM yesterday indicate that the access key sales have far exceeded anything they had planned for. The level of excitement Jonathan has for the game is infectious and it is wild that he was just down to record for over two hours. If you do not have two hours… SylverXYZ did a 20-minute recap of everything that was discussed in the interview.

I should be getting a lifetime spend key, but I picked up one of the cosmetic supporter packs just because I loved the appearance. I cobbled together a pretty slick looking appearance setup for my Necro Settlers league RF Chieftain using it. Truth be told I think I am pretty much done with the Necro Settlers Event. The extreme inflation of that league is going to prevent me from really progressing my character much further than it currently is. Basically, all of the next major upgrades are priced out of my range. For example, the next obvious step would be to shift to the life recovery on block setup which has decently rolled shields running around 20 Divines. Annihilation’s Approach boots are around 2 Divines, and a decently rolled Elder pseudo-helm starts around 12 Divines. On top of that, pretty much every rare piece of gear would likely need to be swapped to balance out the stats from shifting items around. I would also realistically need to pick up a cluster gem setup.

All of that said… I am pretty happy with as far as I got on potato gear. I made my way through all 115 maps in the Atlas and unlocked the first two voidstones. In theory, I probably could have struggled my way through the last two but the amount of effort just did not feel worth it. I am far better at Searing Exarch and Eater of Worlds than I used to be because I killed both of them deathless. When I hit level 95 and began running juicier t16 maps I started eating a lot of deaths. I think I mostly fixed that by shifting up my tree a bit to pick up 80% reduction in extra critical damage. Were this a normal league, I could have easily pushed this character further but I am pretty happy with how far I got with relatively little investment. Almost all of the gear save for my Cloak of Flames was stuff I picked up off the ground. I feel like the whole event was a rousing success.

This however has caused me to pop back into the normal Settlers league and start chipping away at some of the further challenges. At this point, I have 31 of 40 and I am not entirely certain how much further I am reasonably going to get. Challenging Competitors is probably doable, but I have never seen the boss that highjacks your maprunners and I keep failing to avoid the verisium lasers on the Black Knight encounter. Gear Grinding Goals… mostly is going to require me to hit 100 and then finish out another one of the stupidly painful goals. I’m roughly half of the way through level 99 and am running around with an Omen of Amelioration to blunt the impact of any deaths that I might take. I made an Abyss Atlas tree and probably need to focus on running around with it as that is supposedly a pretty efficient way to gain experience.

I’m also potentially back in Enshrouded for a bit, as my friend Ace has been talking about it lately. I am trying to run up a fresh character and this friends is the majesty of my night one hovel. Yesterday I cleared two Elixir Wells, upgraded the Flame one step, and gathered the Blacksmith, Hunter, Alchemist, and Farmer. Next up would be the lengthy trek out to go find the Carpenter. Most of my sojourns to this point have involved climbing up to the tower I cleared before getting the Blacksmith and then gliding down to near the locations. I am however abusing the hell out of the fact that you can log out in a shrouded area and it will teleport you back to base. So essentially I am playing similar to how I would play Path of Exile where I am bouncing to character select all the time. This has allowed me to go off into the mists and collect what I need and then efficiently pop back to town with my load of goodies.

I am not sure how deep I am going to get into the game, but I would like to experience some of the dungeons that Ace has found as a duo. I could always just grab my previous geared-out character for shenanigans, but it feels better starting from scratch.