Plastic Spaghetti

Good Morning Folks! Today is my first day without steroids so here is hoping that I do not begin to backslide on my recovery. I am still going into pretty prolific coughing fits, but only really during exposure to cold air or strenuous activity. I will admit that I went into this weekend planning on spending the entire weekend playing Guild Wars Reforged. That did not happen, but I did at least get to level 9 in Seared Ascalon. Still enjoying myself but sometimes the heart wants familiar patterns, and as such I spent most of the weekend playing Path of Exile or fiddling around with my 3D printed nonsense. The ranger/elementalist seems to be working swimmingly, other than the fact that I am not really doing anything with the elementalist portion of it. I have too many good Ranger abilities that I want to use, and not enough hotbar space to use them all.

In Path of Exile I am focused on trying to get yet another character to level 100 without taking any deaths. I am sitting at 86% to 100 and am alternating between 250ish depth delving and them relatively chill mapping. I’ve gone hardcore into creating Alva temples, because each of them if crafted properly is worth roughly a divine and they sell almost instantly. They also produce entire rooms full of rare monsters which are pretty solid experience gained per map. I am mixing this in with Ritual which also produces quite a lot of mobs on the map and as such more experience gained. Occasionally I swap back over to my Ice Trap Elementalist if I want to do a Hive Fortress, because that build is way better at clearing the entire screen than Righteous Fire is. I am hoping that over the next few days I hit level 100 so I can at least knock that off my bucket list for the season.

I’ve been doing 7 million shipments in Kingsmarch rather than sending a bunch of little shipments, and managed to get my very first ever Mirror Shard. These sell for around 35 divines each, so it was a quick infusion of capital. It feels better to do this and save up materials until I have 250k Blue Zanthemum and 1 million Dust rather than sending 10k/30k shipments out constantly. Now that I know how well this works… I will probably take this strat for future leagues, because a single shard makes up for all of the effort and I have heard there are often cases where you get multiples at once. Regardless you always get 5 or 6 Divine Orbs in a 7 million shipment so they still feel better off than a bunch of small shipments that may or may not have anything in them. I really need one of my shipments to get interdicted so I can fight the sea captain and knock it off my achievement list. I might have to start running mappers to see if one of those can get captured, because I really just need one of the kingsmarch bosses.

Over in Destiny Rising we managed to get another three stronghold week with the guild, but are reaching the point where we just need more active folks doing dailies because we keep running out of the juice required to keep our “bitcon miner” going. If you dabble in Destiny Rising and need/want a guild and are doing dailies, please hit me up so I can throw you an invite. I managed to get Jaren up high enough to start doing big kid activities and he actually becomes really useful when combined with one of the season artifact abilities that gives you a significant damage boost when you blind enemies. His movement ability that always seems to be up blinds everything around him, which means he can keep buffing damage output and shred through packs quickly. I look forward to seeing what he plays like when we do our grandmaster activities night, because I think he will inevitably be in the mix.

I finished gluing up and hanging my “Lego” Christmas Wreath and I am pretty dang happy with it. I tried solvent glues but did not find anything that would work well with PLA in spite of other discussion about it. The plastistruct stuff does have a solvent effect, but not enough of one to actually allow the plastic to bond. You could probably use it for smoothing out some minor layer lines, but nothing extreme enough to properly “plastic-weld” things together. So instead I relied on good old fashioned superglue and just letting it sit for awhile to make sure it was properly bonded. I cut out felt strips for the back of the wreath and placed those on the 3 highest points so that it would keep things from banging a lot when I hung it. So far I am pretty damned chuffed by it, and can absolutely see creating variations of this for other holidays.

I also finished up printing my second cabinet, but ran out of black filament and had to substitute in something else. I MIGHT reprint that single top of the unit in black because I ordered some refills that should be coming in today. I don’t mind the white but do think I would rather have them all be black structure with colored shelves. I can’t look at anything red and white without thinking of Oklahoma University, which is a thing I already see way too often anyways. I’ve got a really pretty turquoise filament that I ordered that should also be arriving today. For the black I am using spool-less refills for the first time since I now have a decent assortment of reusable spools, so hopefully that goes smoothly. It takes the cost per roll down to around $10 instead of $16, which for a bulk color like black seems like a good option. Right now as we speak my printer is idle for the first time since I got it, mostly because I am waiting on the black filament before I dive back into another series of prints.

I exported one of the timelapse videos that the P1S makes all the time while printing. I’ve already reached the point where I greatly prefer the Sunlu filament to the default Bambu Labs stuff that came with the unit. The Sunlu just ends up with a better finish and it is so much easier to remove supports from it. I printed this little guy in the green filament that came with the printer, and getting the supports off was a pain in the ass. I had to actually break out nippers to cut loose some of the elements that were holding onto the backside of his teeth because I was afraid they would do damage to the actual structure. I am slowly building up a toolkit of things to deal with bad prints, and I feel like I need to search for some sort of a hooked tool that I can print for pulling on supports. I used bambu scraper without a blade in it, to a decent amount of luck to help break free some of the big supports. I think one of my next missions is going to be to start actually organizing my damned tools so I can find things when I need them, because I have decades worth of tools scattered around the house in four different places which is not useful at all.

I had my first print go completely off the rails. I had been trying to print some spindles for a spinning wheel that Ace uses, because I am sending them a dino friend and figured I might as well try printing off a few bobbins while I was at it. I successfully printed off one for their current machine, but when I moved on to trying to print one off for a machine that is currently backordered… things went sideways. I think there were a few things that happened. Firstly I think the part was a bit too fine detail and it maybe had some overhangs that auto supports were not taking care of. Then there was a problem where one of the parts that was very fine… popped up off the bed and then the printer got confused trying to chase it around as it moved. I had tiny bits of white filament everywhere… above the plate, below the plate, on the gantry tracks, at the back of the unit, and most concerningly around the vertical screw drives. I happened to catch it when I looked at the preview and cancelled the print and then cleaned everything up. I might give this another go but I think I will need to increase the wall size or something to make sure it is printing out slightly thicker objects.

I started a new book this weekend as well, but I admit I have not made it super far into it. In 2023, I read the first two books in this series back to back and enjoyed myself. However coming back they feel immensely dense, at least compared to the relatively light reads that I have been doing lately. It is a very Norse mythology themed series and everything has a bunch of hard to pronounce names to remember… and quite frankly the two chapter long rapid fire catch up preamble was a bit much to get through on its own to remind you of what happened in the previous book. I am going to push through this, because I do not want to have a “did not finish” on my list for the year, but it is going to be a bit of a challenge. It is weird how tastes shift over time, because I was fully on board with these novels the first time, but now that I am going back for book three it is a slog.

I am hoping yall had a wonderful weekend that was filled with something interesting. Right now I have used almost all of the superglue that I went out to get over the weekend and am waiting on some bulk shipments to arrive so I can finish putting some of the other projects together. I got an order of magnets and metric machine screws which will further expand what I can do with this nonsense. I still need to get a good set of calipers and might make a trip the next town over to harbor freight to pick up a pair there. I am having a heck of a lot of fun with 3D Printing, and it is way the hell more engaging than I even thought it would be.

Destiny Rising: The Sequel We Deserved

Good Morning Folks. Now that I have largely pushed Path of Exile II aside for the moment, I am diving with full force into Destiny Rising and spent pretty much all last night playing it. I’ve not arrived at the second world zone called the Red Rift and with it comes both new enemies and npcs to interact with. This is the realm of the world under the control of Saladin that we are VERY familiar with from Destiny 1 and 2. The thing is… he is a much different Saladin than I remember, way angrier and way more impulsive. The further into the game I have gotten, the more the story really matters and the better it has gotten. There are a few moments pretty early in the campaign that feel like throw away story bits, and there is some weird voice actor changes at times… where it feels like NetEase assumed any English voice was good enough. However the further into this game I get the more polished it seems to be.

From what I remember the first area was all that was available in the alpha, and it largely focuses on the Space Age China equivalent of Jiangshi and its battle with both the Fallen and the Hive. Red Rift however focuses around a group of plucky miners trying to harvest this resource that is used to activate the remaining bits of a dead sentinel, whose wreckage serves as the general shell of their main town. Instead of Fallen and Hive, we are introduced to the Cabal and later in the missions quite possibly the most dangerous enemy type in the Destiny universe, the dimensional and time hopping Vex. What is really cool is that in both cases… they are not just recycling themes we have already seen in the core Destiny games. We are getting new unit types and new locations that we have never experienced before. The visuals are fucking fire, like this weird vapor-wave chamber where we teleport into to fight a big Vex boss… and we can see in the distance a group of Vex worshiping some big statue… reminiscent of the very end of Destiny 1.

The other thing that is wild is just how damned much content this game has. I am going to talk for a bit like I am a diehard Destiny player… because I absolutely was from the launch of the game in 2014… up until the point that I checked out in 2021. During all of that time… one of the features that the players have begged for was a return of a limited time event from Destiny 1 called the Sparrow Racing League… or SRL. Guess what Destiny Rising has? Yup! Every day during a specific period of time you can race sparrows on some wild tracks. I think I need to maybe break out a controller for this because the mouse controls felt a bit kludgy trying to stay on the Vex track I randomed into. On top of this Shadowshaper Duels is a very Gwent style strategic card game led by this games version of the Drifter. Fishing is also pretty great, and really something I should be doing every day. I believe Iron Bar is a PVP mode that only happens on the weekend, so maybe this games version of the Trial of Osiris.

Yesterday I also unlocked the Iron Commander mode, which is effectively this games version of AFK missions that you can send your unlocked heroes on. When you do this, you essentially lose access to those characters in some of the casual gameplay modes. However it appears that you can keep doing all of the more core content like planetary missions, and queued activities like Strikes. Essentially you pick a mode and choose three of your champions and then can run that over the course of a few hours at the end of which you are awarded some of the unique items that drop in that mode. This is going to be really cool for collecting resources from some of the gameplay modes that I don’t really personally enjoy that much like the chaos roguelike mode.

I’ve also spent way more time with the Wolf Pack and now really want to build our own. This thing has guild housing that unlocks by default, and I believe there are limited customization that you can do as a guild. If nothing else it gives you a private shared space to hang out and mingle with your friends before going off to do other events. The game is really pretty for a mobile game, and I am shocked at just how well it runs over an emulator. While the controls are not quite as tight as an actual Bungie game… it is way the hell more approachable than actual Destiny. Like I said I checked out in 2021, and I installed Destiny 2 yesterday… and seemed to not have access to anything but the Tower. The only options I was given was travel to the tower or to buy the latest expansion… so in theory I have been gone long enough that all of the content that I once owned… has rolled out of the game making it entirely unplayable.

The thing you will spend most of your time doing with the pack is doing this hex grid exploration mode called the Pack Hunt. Essentially you send your character out to explore spaces on this map, and sometimes you uncover resources that you can loot for yourself and the guild. Occasionally you will uncover mini world missions that you can run, or resource drops that will show up on square you have already uncovered. You are given a limited number of actions a day and these work in the background so you can flip over and send your character on a longer mission, and then queue up for some other activity or just explore one of the planetary zones. This is peak mobile gaming nonsense, but it is kind of fun and it feels good to uncover resources that everyone shares in. There is a currency you collect through doing pack actions, and the more active the pack is… the more of this resource everyone else can harvest.

I’ve also unlocked heroic content and with it a new gameplay mode called the Gauntlet where you queue up with six players in total. Now one of the cool things about all of this content is that if for some reason it does not fill in a timely manner, you get bots that replace characters and from what I have seen… they are really well scripted. Like I have heard of folks running the raids with the NPC bots, and them doing far better than the average random player. These six player modes really feel like where you want to be spending your daily activity currency, because the rewards are pretty phenomenal. They are not that much longer than a normal strike, but the things you are a fighting are a bit tankier, and you have to rely on other players to do some mechanics. For example there was a boss that we fought where every so often it would go invulnerable and we would have to fight mini bosses in three different rooms, so that we could flip a computer screen on… which then fired a blast at the boss when all three rooms were cleared which made it vulnerable to small arms fire again.

With the Gauntlet modes also gave me access to Mythic rarity weapons. These have a few mythic specific traits and then roll with legendary traits on the other weapon slots from what I have seen. Unfortunately I have yet to pull the Mythic Auto-rifle, but I did pick up a pretty sweet Pulse Rifle for Kabr. It seems like 60 gear level is really where the “endgame” gearing starts to begin. I believe the level cap for characters is 80, based on what I have seen in some of the activities. I look forward to reaching the point where I can really focus on trying to build something resembling a proper load-out. Right now I am mostly just using whatever weapon gives me the highest light rating at any given time. I have a few uniques, namely the grenade launcher that you unlock pretty early in the story missions, and Crimson which is an auto-pistol that I unlocked through one of the login bonus things.

I’ve leveled quite quickly, but put almost zero emphasis upon gaining experience. The game rolls out in a very structured manner where each chapter has various objectives that have to be completed to move to the next chapter. Each chapter usually has some sort of story bit associated with it, and then a bunch of activity unlocks or benchmarks that you need to hit with your characters. Once you finish unlocking everything… there is the option to refund ALL of the resources you have used during the campaign so there really is no negative in just choosing some characters and pushing them up to meet the benchmarks. For example I need to sort out my Artifacts and push up my power level a bit in order to move to the next story bit. The current game goes through Chapter 7-2 so I still have quite a bit to go. Ultimately I am trying to get caught up so that when the next story drop happens I will be ready to go.

I think I am going to give up on Hot Goth Waifu, and instead focus on gathering resources for attempts on Estela because a new banner starts in few days. I saw some early information that indicated that Estela uses an Autorifle and a Heavy Machinegun, which is a pretty favorable loadout. She is dressed like a Warlock, so I am going to assume that is her base class. Umeko on the other hand looks more like a hunter and I have no information as to what her loadout is going to look like. I would really like to find a Void character that I actually enjoy playing. Ikora is a bit too much of a one trick pony for my tastes, and the whole Grenade Launcher and Rocket Launcher gameplay… is awkward meaning that you mostly are going to rely on that one ability trick to kill everything. This is the first game where I prefer Hunter jumps to Titan jumps, because for some reason there is no way to do the rocket jump forward momentum thing that I loved so much in the first two Destiny games.

Right now I think I have all of the core areas unlocked that are currently in the game. I’ve only really just started in the Red Sea Rift area and I need to spend a bunch more time out there roaming around and looking for secrets. On top of that there are a bunch of quests associated with each character that you unlock, and you can only get access to these by actually playing those characters and leveling up their affinity system. Right now the only ones I have really played are Kabr which you unlock through the campaign, and Xuan Wei who is a very melee focused striker titan that I pulled from the perm banner, for which you get a bunch of free currency. Other than that I have Ikora whcih also comes from the campaign, and then Tan-2, Attal, and Finnala that all came from the perm banner free pulls. I would love to pull Jolder because they seem like a really strong defensive Void Titan, that is so far the only one that comes with the big bubble and shield throw nonsense.

Anyways… I am very engaged in this game. If you are like me and used to love Destiny, but bounced for various reasons as they started removing content… I highly suggest checking this out. Put aside that it is a mobile gacha game, because there is plenty of fun to be had here without spending a dime. All of that content that got removed… or that is limited time stuff that we remember fondly… it seems to be here. Destiny Rising really feels like the Destiny 3 that the players deserved.

Molten Zoomy Lad

So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of hand-drawn versions of “Belghast” from different games. There are so many of these that we have finally come to the point where I am retiring one. Above is the “Destiny Bel” that she crafted in 2017, prior to the launch of the game officially. It was assembled out of a set of armor that was at my time the favorite from what was available in the alpha and beta tests. Given that I mostly played a Bubble Titan in Destiny 1… I assumed that I would spend all of my time playing the sexy new Captain-America-style shield-throwing Void Titan. So I had her create a version of that with a simulacrum of my head… charging in motion.

Issue number one… I never spent any significant amount of time playing Void Titan. Mostly I never really liked the way the grenade options felt and the super was really bad for burn phases. Given that I never really did much in the way of proper group play in Destiny 2 apart from being carried through exactly one raid… I didn’t have much reason to run Void for Weapons of Light. Sunbreaker had both my favorite grenade and favorite super… so I largely spent most of my time playing that subclass. Then there was also the problem that after they started sunsetting content… and removing some of my favorite places from the game… I stopped playing Destiny altogether. It has felt weird to me that the character occupied such a prominent place in my blog banner, while I had zero plans to return to Destiny at any point in the future. Now watch that actually TALKING about it… will manifest a desire to start playing it again.

The thing is… I really still liked the motion of that character and how it rounded out the end of my string of characters. So it got me thinking about what I could use to replace it. For anyone who has not been around for all of the commissions, what you see in my masthead is my Lalafell from Final Fantasy XIV, my Hunter from Monster Hunter, and more importantly my Palico that is based on Kenzie… a cat that is sadly no longer with us but will always remain close to my heart. Then you have a version of my character from New World wearing the level 40-ish set of faction armor followed by my Necromancer in Reaper form from Guild Wars 2. Next up you have the only commission that I did not make… a version of my World of Warcraft warrior meets Twitter persona that my friend Tam Commissioned, with my PSO2 RaCAST looming behind. Lastly, before you get to Destiny, you have my Elder Scroll Online Imperial character wearing the armor set I almost always have on transmog. Then there are moogles sprinkled in throughout who stole my stuff.

It was around this time that I realized two things. Firstly… none of the characters that Ammo has drawn represent my constant addition to the ARPG genre. That part of my love for games is completely missing from my banner. Part of this is due to the fact that MOST ARPGs don’t exactly have a robust character creation system. A Diablo III Barbarian for example… looks like an old man with a diaper or a young woman with a diaper, and not much past that. Path of Exile while not giving you any control over your character model, does offer a bunch of cosmetic options that allow you to decorate them how you like. In that game, I also have a “zoomy” character in the form of my Righteous Fire Juggernaut I have now played for the last two leagues as my main. I spend most of my time ignited and shield charging through packs of mobs, and quite honestly… I feel like I love that design so much that I will probably create a version of it in every league from this point forward.

So I did what I always do and gathered up a bunch of screenshots and thrust them in Ammo’s direction and said “Here make this!”. This was a weird case because so much of this appearance is tied to one specific microtransaction pack in Path of Exile. Thankfully there is still a video showing off this pack in detail that I was able to supply to her as well. As she always does… she takes my inane ramblings and turns them into something functional. Over the last few weeks, she has been supplying me with sketches and updates… but honestly, she was on the right track with this one from the start. The only regret I have is that the scaled-down version that now resides as part of the masthead of the website does not necessarily do justice to all of the detail she put into this one.

So last night officially, I replaced “Destiny Bel” with “RF Bel” in the masthead. I think the placement works nicely. The only thing I wish I had now were some more small characters like the Moogles to patch over the transition of the left foot. At some point, I know for certain that I want her to draw me a Choya Pinata on a similar scale to the Moogles and maybe a Quaggan… but more specifically the one with a Turtle Shell for a hat. Huge thanks to Ammo for continuing to translate my madness into picture form. I think what I dig so much is that while there are stylistic differences throughout the years, they all feel like they belong together because they were all crafted by the same person. While I absolutely love my new Molten Lad, I do sorta think that the best of these will always be Necro Bel from GW2. It is the feathers that really go above and beyond with that one. I absolutely have the best-looking blog on the internet that very few people actually care about.

Bungie Fails at Transmog

So this mornings post is not going to be an enjoyable one for most people. Yesterday Bungie released a TWAB (This Week at Bungie) about the new transmogrification system aka Armor Synthesis in their language. For those who are unaware “Transmog” or “Transmogrification” has become the universal name for systems that allow you to change the appearance of your gear in a game. This term was popularized by World of Warcraft when it was released during the Hour of Twilight patch at the end of Cataclysm. It is not the best example of this system, and in fact when it first went in it was fairly horrible… however over the years it has improved to contain most of the same features as better systems. Given the critical mass of players that play World of Warcraft, their specific naming convention stuck to identify ALL wardrobe appearance systems.

Some other details that you should probably know going into this post, and why it took every fiber of my being not to call it “Fuck You Bungie”. Destiny is a pretty important game to me. When it first was announced I used it as the reason to buy a PlayStation 4 just so I could play the Alpha. Granted there were other games I wanted to play, but it was absolutely the catalyst for me wanting to buy into that console generation. I loved the first game and by the time we got Destiny 2 it was in a really amazing place. Even from that first outing however the one system I wanted more than any others was the ability to change my armor appearance. Nothing makes a game feel bad like running around looking like an Fury Warrior from Burning Crusade. Wearing matched gear makes me feel better about playing a character and in relation makes the entire game feel better as a result.

How Transmog in Destiny Should Work

Shortly after the release of Forsaken, a new system went into the game called Collections. If you picked up an item it ended up recording that fact in your collections tab and for a small cost you could retrieve a version of that old item at any time. This gave us some long term goals of completing collections because it was around this time that they began talking about possibly putting in a transmogrification system. In my mind it made sense that we were getting out accounts flagged for having owned a specific item, because the best Transmog systems in general work off item flagging. When you pick up an item you earn the ability to use its appearance. Some systems put additional rules that make this process worse, for example World of Warcraft and not being able to collect appearances of armor types other than the one your class uses but the basics of account flagging have been around for awhile.

In my mental picture of how this system would work, it would rely on everything that you have bound to your account. In a perfect world we would have an additional paper doll that allowed us to place any appearance we had collected on any armor slot. There would of course need to be a carve out for Exotics, given that those give functional information to the players about what sort of abilities they can expect from you as a result. So in theory equipping an exotic would ignore whatever appearance was assigned in the transmog system. This is clean and would build upon a system they already have had in place since 2018. If they really felt them needed to, changing an appearance template could cost a nominal amount of glimmer and/or legendary shards.

A Slightly Worse Way to Implement It

At the tail end of “Year One” they implemented a system called Armor Ornaments, that allowed you to change the appearance of a single piece of armor. It isn’t a great system but until now it has been the only cosmetic system we had in Destiny. In “Year Two” they modified this system to open it up to all cash shop armors leading me to actively start collecting these because it gave me some access to modify my appearance. It was not a great system but again it was better than nothing, and Bungie also began talking about creating some sort of more holistic transmog system. I was willing to accept it because it would tide me over until they had time to build the better system.

Again a reasonable way to implement a cosmetic system would have been to combine the collections tab with the armor ornaments system. This would in theory allow us to swap the appearance of any single piece of gear with any other piece of gear that we have already collected. Again you would have a carve out to Exotics because they have their own appearance system but it would be manageable. Again there would be a nominal glimmer and/or legendary shard fee for swapping an appearance out but it would just be adding in the missing items from the existing ornament system. When they started talking about turning armor sets into ornaments, I honestly thought there would be some sort of nominal conversion fee to make an armor set show up in your ornament menu. I was fine with this and this is ultimately what I had resigned myself that we were going to get instead of the better option.

How Bungie Completely Fucked It Up

At face value this screen looks awesome. It allows you to swap out the appearance and shader for a complete set of gear at a time. This is precisely that additional paper doll that I was hoping they would give us. However they found a way to completely ruin this system. Instead of making it a simple process to turn those items you have collected into transmog appearances they added a needless grind into the system. Here are the basics:

  • ADA-1 is coming back into the tower and will offer you access to the Armor Synthesis System
  • Killing Enemies in the world has a chance of dropping a currency called Synthstrand which I am sure will take up another damned inventory slot
  • You can spend Synthstrand to get bounties from ADA-1 which reward another currency that will also likely take up inventory space called Synthcord
  • When you collect enough of bullshit currency number two, you can turn these in to convert them into Synthweave
  • You can spend Synthweave in your collections tab in order to unlock something as an armor appearance
  • You can earn 10 of these per season for each of your characters

The thing is… they took the system and made it arguably worse than the system I was envisioning but I was largely on board with the whole nonsense until that final bullet point. You can only earn 10 of these tokens per season, or in real world terms you can earn 10 of them every three months. The first season they are being “generous” and allowing players to earn 20 of them per character, which again Bungie fuck you for deciding that was generosity. It sounds like the tokens won’t transfer between characters so you can unlock two full armor sets every three months for each of your characters… when there is a mountain of gear that has been accumulating in our collection since the day we started playing this game.

The Blatant Money Grab

So why did they put the stupid limitations on the system? The short answer is they want to milk silver out of us for a system we have been waiting on years to be implemented. Like I have given Bungie a lot of credit in the past for the way the Eververse store has worked, and I have been more than happy to spend additional funds because I felt like I was more or less supporting a fair game. The items that they were selling me felt like they were worth the money I was spending for them. However this crosses the line. Instead of being limited to 10 pieces of armor per season, you are going to be able to purchase universal synthweave items from the Eververse store and “priced to own” prices to borrow a bullshit phase from the Disney Vault era. The prices they announced are as follows:

  • 1 Synthweave Token – 300 Silver aka roughly $3
  • 5 Synthweave Tokens – 1000 Silver aka oughly $10

So we can “earn” as many appearance sets as we like, pending we are willing to break out the credit card and pay $10 a pop for the right to look cool in Destiny wearing gear we collected years ago. This is a really bad look Bungie and I am feeling like it might be time you and I officially parted ways.

Making things even worse… and me even more salty is that I am not even certain that I am going to be able to transmog to my favorite set of armor in the first place. I loved the year one Iron Banner armor set and I still have it sitting in my vault for the day that we FINALLY got a proper transmog system. However there is also a bit of a note about certain year one armor sets not being supported due to technical difficulties. One of those listed is the Iron Banner set and I am uncertain if they are talking about the entire set as a whole or only if you converted them to Armor Ornaments back in the day… which honestly I didn’t love the look of the ornamented set.

I am frustrated and all of my goodwill for Bungie as a company is gone. I thought we lost too damned much in the move between Destiny 1 and Destiny 2. I hated the fact that they decided to blow up half of the world with the Beyond Light expansion and took a number of my favorite places in game away from me. I kept a wait and see attitude but the Weapon Sunset was a horrible idea and served to only put another nail in this coffin for me. That solution was the equivalent of bringing down the hammer or entire group of people because one or two them were fucking up, and it was the chickenshit move because they didn’t want to nerf the few weapons that were out of line for fear of the backlash. When they reversed the sunset they did so on a half assed manner that still locked away some of my favorite items.

Finally delivering on Transmogrification and then making it a complete fucking dumpster fire… I think it is the final straw for me. Fuck You Bungie.