Catmander Magic

Good Morning Folks. Last night I spent most of the evening chipping away at my Griffon mount quest. This is the only mount that I had not unlocked, and given that I did not have other pressing matters I figured it was time to quit stalling and knock it out. I was on the step where I had to complete each of the Open Skies achievements per Path of Fire zone. These involved some rather costly expenditures at 25g per pop, collecting griffon eggs, and knocking out a few specific event chains. Many of these had a Champion or Legendary mob at the end of it, which is when I learned the magical power that is the commander tag. There were several times when I tagged up, shouted to map chat that I was on an event chain for the griffon, and shockingly … people would just materialize. Hell, there were many times when I was thanked after the fact because apparently there were folks milling around in the zone who needed it but did not know how to get started. One can get used to having the power to herd cats… literally.

As of this morning, I am on the step “Sunspear Wisdom” which involves going into a story instance and collecting a bunch of tomes. I am not sure I can do this step yet on my Ranger, because I have not completed Path of Fire. I will have to do some further research to see if it actually works. After that I think all I have to do is return the writings to the Sunspear Sanctuary and then pick up my shiny new Griffon mount. I’ve put this off in large part because it was a good chunk of gold to spend on a mount that I was not sure I would actually use much. I use my Skyscale all the freaking time, but Griffon in general just seems like a less good version of that. Griffons however are MUCH faster and there are times when it would be handy to zip across a zone quickly when chasing a meta train.

I wish that Guild Wars 2 had something akin to the Fantasia’s from Final Fantasy XIV. My Guardian is an Asura and quite honestly… no matter how much time I spend on them I cannot get into them. There is just something about the movement being jerky similar to the World of Warcraft Gnome, that I cannot abide. So this morning I decided to use one of my spare character slots and create a brand new Guardian with the purpose of making it a Heal/Alac Hammerbender. Right now I am leveling the old-fashioned way because it has been ages since I did any of this content “legitimately”, once I get closer to the later levels I will use my boost on the character and run around in a full set of celestial gear which should be reasonable enough to at least get started. Then the question is whether or not I buy one of the Hero Point boosts so I can dive straight into Willbender or if I try and join one of the Hero Point trains. Hell, I guess if I so desired I could start my own…. given that I have that Catmander Magic.

Recently I kinda got back into playing the Warrior given that I was using it for unlocking a Gift of Exploration. I gave him a bit of a facelift the other day, and this morning I decided to continue that glow-up with a bit of a dye session as I have begun to lean into the whole fire aesthetic. I really love what you can do with the branded-themed mount skins and the color trails. I wish there was a branded Warclaw and Turtle so that I could just keep with that same theming. Springer is probably the mount that I like the least but even it looks cool with the branded skin. Right now I am playing around on Spear, which is to mean that I am not actually using a spear at all given that I spend most of my time in gunblade stance.

The other thing that I am trying really hard to get used to is making sure that I have parked my characters in my Homestead before I leave for the night. The experience buff is just too good to ignore, and given that I want to try and grind out another Gift of Battle this weekend, I am hoping to go into that adventure with as much rested experience as possible. I think the anniversary buff ends on Sunday at some point, so that means Saturday is going to be WVW central for me. All in all, I am having quite a good time in Guild Wars 2, and am hoping to maybe get some fractal and maybe strike groups going. If you are playing right now and interested in doing some group content, hit me up. Maybe we can figure out a time when it works for everyone.

ANet Customer Service Is Awesome

Good Morning Folks! Sometimes you have weird little regrets that nag at you over the years. For over a decade, the defacto guild that I started in new games was House Stalwart, aka the one that I founded back in World of Warcraft. At some point the group of friends in the orbit of the AggroChat podcast standardized on Greysky Armada. I thought this was first used in Final Fantasy XIV, but I might have my sequence of operations out of order because it seems like our Guild Wars 2 guild by that same name was founded in 2012. Anyway one of the little things that had bugged me over the years is that for Final Fantasy XIV we have the guild tag of [GREY] and in Guild Wars 2 for whatever godforsaken reason I ended up choosing [GsA]. There was no way to change this through the guild interface and when I asked a friend who works for Anet they shrugged and said that they did not think there was a way.

I should note… said person is on the development side and not the support side because apparently, it is a trivial matter. Last night towards the end of my evening I put in a support ticket asking if there was a way to change our guild tag to [GREY] so that it matched our FFXIV guild, and this morning I woke up to see the ticket had been worked. It was worked at like 3 am my time after being put in around 9 pm the previous night, so it even had an extremely fast turnaround. I have to say I have only used Anet support a few times, one of which was trying to reclaim access to my Guild Wars account after forgetting the name of any of my characters… and they have been phenomenal each time. It was a simple enough request but I cannot emphasize how much this improves my enjoyment of our guild. Essentially it was one of those eye-twitch things that always bugged me when doing WvW or just talking in guild chat.

I spent some time last night wrapping up Secrets of the Obscure and it was a perfectly cromulent expansion I guess. The ending did not endear me more to the plotline or some of the characters, but it felt fine enough. I was annoyed by further rounds of “fill the bar”, and still feel like this design ethic needs to die in a fire. I get that it is a way of drawing out the content and making it feel like it takes longer… but that is probably a bad thing. There is no way that you can do this that does not feel like you are just artificially padding for runtime. It was not the best expansion, and at some point, I will probably do a ranking list post as I feel like I have things to say about that in general. However, I consider Living World content to be expansions and ANet does not. There is a lot of deeply uneven content in Guild Wars 2 and I feel like Secrets of the Obscure only adds to that list. The first half of the content was pretty solid, but it kind of fell apart once we entered Nayos.

In other gaming news, The War Within expansion has dropped for World of Warcraft, and my Dark Iron Warrior that I played in Panda Remix has become my new main. I have to admit though I am struggling like hell to attach to this content. I am not sure what it is… but it just sort of feels boring. I think I might just not be in the mood for World of Warcraft. The pacing of the content and combat just feels off to me after so much Guild Wars 2 and assorted ARPGs like Path of Exile and Last Epoch. Everything feels like it takes forever and is causing me to zone the hell out. Everything I have seen of the expansions so far seems perfectly reasonable, I just appear not to be in the mood for it. I think I might stop trying to force it because it is doing nothing for my enjoyment currently. I can be such a fickle gamer and when something feels like homework I turn my nose up at it. Hell, it took me the better part of a decade to fall in love with Guild Wars 2.

Back to Guild Wars 2, one of those sites that I use an awful lot for various sundry reasons is GW2Efficiency. I also use an Ad Blocker 100% of the time and refuse to turn it off. Yesterday I was finally guilted into exploring the various support options. I have to say I love that they have both monthly support options and one-time payout options. So yesterday I threw them $50 so I could feel better about my Ad Blocking ways. I think this is my biggest problem with Patreon in general is the slow constant drain it ends up becoming. I want the tools that I use to thrive, and if I use them enough I feel like I need to give them a non-zero amount of money. However, I am never super keen to sign up for yet another subscription. Lifetime amounts, even if they were higher… will always probably be my choice.

Anyways thanks again to ANet customer service… who very much will never likely see this blog post. Shit, I would be shocked if ANYONE from ANet other than my friend who works there sees this. I still feel like I have to brag about how good their service is regardless.

Frickin Finally

Good Morning Folks. Lately, I have been spending quite a bit of time visiting Living World Season Three and Four zones and cashing in Unbound and Volatile Magic. Essentially I am working towards crafting another Gift of Magic and Gift of Might which requires 250 of each rare trophy. Buying these outright off the market is a pretty extreme expense with Might costing around 165 gold, and Magic around 332 gold. However, I have been buying Trophy Shipments and the less effective Magic-Warped Bundle in an attempt to blunt this cost. I still need to build back up my stockpile of Mystic Clover and I am hoping that by the time I hit 77 of those I will have 250 of most of the needed materials. Similarly, I am going to have to grind out another Gift of Battle which I am likely going to do this weekend while the anniversary buff is still active.

Last night the map gods smiled upon me and landed me in a group on a map that was capable of defeating the new world boss meta in Janthir Syntri. This was my tenth attempt after nine failed attempts with different groups since the launch of this expansion. Essentially it is both a DPS check and a mechanics check with Greer seemingly the harder part of the encounter. He throws out massive amounts of condition damage, which needs cleansing and everyone effectively needs to stack on top of the boss right up in his face in order to really make this work. The problem with Greer though is that there are several intermission phases that slow down the fight significantly. We technically had more DPS on Greer than on Decima and there was a point where we had to do nothing but auto attacks while the other group caught up.

As far as what I did differently this time… I put my faith in the Commander entirely. I stood on top of them no matter what was being dished out and tried my best to have faith that the cleansing and healing would keep me alive. This is a deeply uncomfortable position to be in and I had years of feeling like I needed to dodge out of every mechanic screaming at me. I also shifted things up a bit and brought the Juvenile Brown Bear… aka Daedalus who has the special attack of Shake it Off which removes two conditions from five targets. I have no clue how much this additional cleansing helped but I figured anything was better than nothing. I legitimately need to get better at bringing the right pet to the battle, because 99.9% of the time I run the same few pets over and over. I stayed out of Soulbeast form and just sort of let the pet do its thing, hoping that it was better at targetting cleansings than I would be given how furiously I was mashing buttons otherwise.

So on one hand… I am very happy to have completed this meta. On the other hand… I still think this is a miserable encounter that asks way too damned much out of random folks on a random map. You essentially need at least 50 players on each of the bosses to seemingly make this work, and even in spite of how well it was going… the fight was still really damned tight. We could have lost at the last minute easily, and there was not enough time to swap over to the other boss to help them burn it down if things got dicey. Like that is one of the huge parts of Auric Basin is if things go south folks can get over to the other vines pretty quickly to assist there and help push whichever one was lagging behind. We did send a few folks from our team over to Decima and we had two seasoned Commanders that were directing traffic. Basically, I just lucked out to finally get a group that was prepared for this nonsense.

With the wizard chore points from getting the special achievement from clearing the meta, I picked up my last piece of Ascended gear. It is probably very sad that it has taken me a decade to fully kit out a single character in Ascended items. It was just never really a priority, but I figure since I am doing harder stuff I need to make sure I have the best gear going into the encounters. Granted I have exotic underwater weapons… but really who gives a shit about underwater weapons. It is sad that I had an Ascended Rebreather before I had fully Ascended armor. I need to start figuring out what is required for the Legendary Armor set and begin chipping away at that. I will probably do Heavy first because there are multiple classes that could benefit from that whereas… medium is just Thieves and Engineers… neither of which I am terribly keen on.

I think one of my favorite things about Guild Wars 2 is how active the world feels, and how easy it is for me to set my focus on something… that does not necessarily require a group. Sure I would freaking love a full group to do things like Strikes and Fractals… but there is more than enough meat on the bone for me to enjoy myself doing things that do not require largescale organization.

Live Service Gold Farm Over?

Hey Folks. There has been a lot of discussion over the last week about the release of Concord and how poorly it is doing. Right now it has a 24-hour peak user count on Steam Charts of around 260 players with an all-time peak since the launch of 660. Granted this only represents numbers on Steam, but can be used as a way of extrapolating how well a game is doing in general. If it is performing poorly on PC, it is likely performing poorly on Playstation 5 where it is a console exclusive. Across the board, this seemed like a game that no one really wanted that was released into an already packed hero shooter genre, put up against games that were free to play as opposed to its $40 buy-in price. I remember briefly getting excited about the trailer only to lose all interest when I found out it was “yet another live service game” and more than that… focused on PVP combat. The trailer was this really cool science fiction heist thing and I felt like it could have been a really interesting game along the lines of the Guardians of the Galaxy game that came out a few years ago. Unfortunately, it was not and was part of the larger forced march that Sony seems to be on towards trying to mint a live service goldmine.

Why do we find ourselves on this path? The answer is simple… FIFA Ultimate Team exists and it was enough to make the financial types stand up and take notice and believe that live service games were an infinite money glitch. This feature went into FIFA soccer in 2009 and has been the prime revenue earner for Electronic Arts almost since that point. Just like World of Warcraft levels of success poisoned the waters for future MMORPGs, every game now is seemingly expected to produce “FUT” numbers. Just so you understand what this means… in 2020 during peak pandemic spending FIFA Ultimate Team brought Electronic Arts 1.62 Billion Dollars. That is from selling what are effectively digital trading cards that come along with a stat package for your game.

It was not until yesterday that I realized just how much money Sony has seemingly poured into trying to make Concord a thing. Secret Level is an Amazon Prime Streaming project from Blur Studios… aka the people who created pretty much every big-budget game trailer you have ever loved as well as the popular “Love, Death & Robots” anthology series. In the teaser trailer the text flashes by “15 Stories Inspired By Your Favorite Games”. So let’s take a look at the list of games that are going to be included.

● Armored Core
● Concord
● Crossfire
● Dungeons & Dragons
● Exodus
● Honor of Kings
● Mega Man
● New World: Aeternum
● PAC-MAN
● PlayStation (Highlighting various PlayStation Studios beloved entities)
● Sifu
● Spelunky
● The Outer Worlds
● Unreal Tournament
● Warhammer 40,000

There are a few of these that don’t really fit, that “your favorite games” bit. Firstly you have New World: Aeternum which I am guessing was included because Amazon is at least in part bankrolling the project and that they really want their console rebrand to work. Honor of Kings was new to me, but apparently, it is a really popular MOBA in mainland China from Tencent. Similarly, Crossfire is wildly popular in the South Korean market. Then you have Concord, which I am assuming was included in the list as part of the Sony marketing push behind this project or potentially part of a larger deal to allow for other properties to be included. This feels like an awful lot of money to put behind a product that had not been released and that is an IP that is unproven.

There has been a spate of large-budget flops lately. Suicide Squad for example looks like a massive winner compared to Redfall and Concord and reportedly it was an over 200 Million Dollar loss for Warner Brothers. Redfall cratered hard enough to effectively destroy the studio because Arkane Austin is no more. Concord will likely destroy Firewalk Studios as that seems to be the stakes that are on the line currently when a large game fails to find its market. 2023 was a brutal year for Video Game Studio layoffs and closures, and this year has reportedly already surpassed it. I don’t exactly revel in the death of these studios, but I do think that we have been on an untenable trajectory for a while. Video Games have been financed through the cult of green candles, and the belief that the line will always go up.

Even games that were large successes are beginning to flounder. Helldivers 2 was a massive success, but then as Sony pushed some unpopular practices like required use of the PlayStation Network…. it began to shed players. Recently they have been shedding players due to balance decisions, proving once again that a live service game is only one bad patch away from failure. Similarly, the title that Sony bought to herald its new Live Service push was Destiny 2, and it has been bleeding players for years. I know I used to be a massive supporter of the game but left more or less permanently after they removed the Forsaken content from the game. Now that the game has entered what is effectively maintenance mode after the release of the Final Shape and what is reportedly the last major expansion for the game, it is similarly shedding players.

The weird thing about “Live Service” games is that while the big budget money grabs are failing to gain purchase… a lot of the existing games are trucking along and doing just fine. If you search for “best live service games” you will find a ton of listicles and the vast majority of the games listed are all around ten years old. Warframe for example is potentially the best looter shooter on the market, and it has pioneered a business model that seems to have worked for them. Sure they do not generate FIFA Ultimate Team money, but they have reached a place where it is sustainable for the studio. Similarly, Path of Exile is doing amazingly well hitting brand new peak concurrency numbers for the Settlers of Kalguur league. Similarly, World of Warcraft, Guild Wars 2, and hell even the often-panned Fallout 76 seem to be hitting their strides. This leads me to believe that “big business” has been bad for games as a whole because they do not care about the sustainability of platforms… only about extracting the maximum amount of value out of the players.

I am sure this is terribly naive of me, but I would love to see more “Indie Darlings” like Last Epoch which is financed in large part through supporter packs similar to the model that Path of Exile pioneered. They are not massive successes necessarily, at least not in the billions in the sales department… but they are functional and enough to keep the studio churning out new content. Games have been a bubble and I am sure it will continue to burst, but my hope is that what is left in its place is something that makes more sense. The zero-sum game that we have been playing over the last few decades clearly is not working as intended.

Unfortunately, we are probably going to lose a few more studios before this tale is finished. Bungie recently laid off a massive number of employees due to “underperformance”. In this, they canned several projects leaving themselves with only Destiny 2 which is on life support, and placing all of their eggs in the Marathon basket which is an IP reboot turned extraction shooter. The thing is… it doesn’t seem like there is a lot of hype surrounding Marathon, in part because just like Concord it is attempting to launch itself into an already packed genre. The only people who really remember Marathon were Macintosh gamers from the 90s who subsisted on playing it when everyone was playing Doom. You know what a bunch of 40 and 50-somethings are probably not big on… extraction shooters. Those who are into that genre are already probably Tarkov stans. I feel like this is maybe not the right play for the already stratified ecosystem that the game is launching into.

Maybe I am being overly hyperbolic, but I feel like a lot of these games would have made really fun single-player and co-op PVE experiences. Suicide Squad, for example, seemed like it was itching to be the next game in the Arkham series, with similar gameplay. Concord, the game that started this post… at least based on the trailer felt like it really wanted to be a PVE game where you built up a team and planned and pulled off successively larger heists until you uncovered some plot where you had to save the world. Redfall similarly felt like given a bit more time baking and a story-driven focus… it could have leaned on the best parts of that Arkane DNA to create a memorable experience similar to Dishonored. It feels like these games are failing because they are being pushed into a mold that relies on massive player engagement to succeed.

Anyways… I am done rambling and yelling at the clouds. Maybe I am off my base, but Concord feels like a gauge of customer sentiment more than some of these other games. We went from “low interest” to what feels like “no interest”. All of this said… what the hell do I know? I will very likely be over here in my corner playing the same damned games that have been out for the last decade or longer, and enjoying myself doing that.