The Forbidden Sanctum league has apparently had the highest player retention of any league in the last three years. One of the things that concern me a bit is I am afraid that maybe Grinding Gear Games assumes this is because of the Sanctum mechanic itself. I hate Sanctum, but the “sandbox” state of the game to borrow a term from the Destiny community is the best it has been since I started reliably playing Path of Exile. Granted you have to have lucked into a successful build, but once you have… every bit of content feels good. I’m mostly spending my time doing Delve and Heist with enough mapping in between to fill up the Sulfite for another journey into the depths. I am pretty safely doing T16 maps on my Summon Raging Spirits Necromancer and largely unkillable at this point in Delve or Heist on my Righteous Fire Juggernaut. You would think I would run out of enjoyment in the game, but for whatever reason, I am in this super zen place and enjoying myself greatly.
A good deal of my focus has been on trying to find Aul the Crystal King. This is a boss node shown above that appears in the Primeval Ruins biome within Delve. The encounter has a chance of dropping a really sought-after necklace that can roll with a mod that effectively gives you no mana reservation costs on one of the auras in the game. If you are lucky, this would allow you to add an additional aura… and with it a significant amount of power or survivability without the worry of trying to maintain your mana. While I would love to have a big beefy reservation for free, I mostly wanted to find Aul because I had not seen him yet. Over the weekend I found it, and in the previous screenshot, I am fighting the encounter, but all fights are largely unintelligible when you have a righteous fire aura around you..
I did not get the prized necklace, and the fight is just as tanky as I had heard… but I made it through and have now cleared all of the possible bosses encounters for Delve. I’ve also capped my sulfite capacity which stops at I believe 65,000. Essentially my jam right now is to fill up my sulfite as fast as I can and then spend the evening listening to an audiobook while chilling out in delve and farming up as many nodes as I can before running out of juice again. I’ve been farming Primordial Blocks maps in the faint hope of trying to get the hideout which seems to be an extremely rare spawn. If I need to buy maps, I’ve noticed that it isn’t an extremely sought-after map either. I like it because it has a good number of spawns, and at this point, I can pretty much do the boss fight in my sleep.
The other mechanic I am spending a lot of time engaging with is Metamorph, and most maps that I run on the Atlas end up having either a Rogue Metamorph or allowing me to collect parts and spawn Two Metamorphs at the end. This means that I am gathering up a significant number of body parts, that I let stack up and feed into the metamorph mechanic for tasty loot. It is not unusual at all that I end up walking away with several divines when I have collected enough bits to spawn several monsters. I’ve also put a lot of use into the various catalysts that allow me to add variant degrees of quality to my jewelry and belt slots.
I have no clue when Path of Exile will end up playing out for me, but for now, I am enjoying myself greatly still. I am sure you all are tired of reading about it, but as I have said before… the heart wants what the heart wants.
Those who have been around the blog for a while might know that I have been trying to get a house in Final Fantasy XIV for quite a while. When I returned to the game in 2021, I gathered a decent holding of gil and got the itch to try and purchase a house. This is when I found out about the sorry state of affairs that was the housing system at that point. Essentially at any given time, there might be one or two plots available on the entire server, and they would come available at a random time. So you were forced to sit there clicking the placard hoping that you would be lucky enough to time it just perfectly and get the property before the others also swarming the plot had a chance to purchase. Shocking to no one… it was a time rife with botters and those of us who were not botting would do all sorts of things to try and trick them into doing dumb things.
With Patch 6.1 this changed significantly and introduced the Housing Lottery system. Essentially every nine days the game would go through a cycle of placing bids and accepting results. If you wanted to buy property you would find an open plot during the bidding period, and place down your earnest money in escrow by clicking on the placard of that property. Then it was simply a waiting game to see if you lucked into winning the property. For the last year, I have been riding the cycle of bid and results periods, logging in to go plot shopping and then logging in on results day to get disappointed that I did not get yet another property. I think maybe I missed a single bid period because I was just too disheartened after losing to the closest odds I had seen to date. Most of the time it was me up against over 200 other bidders and then treated to another happy message wishing me more luck in the future.
All of that changed last week and I honestly did not want to talk too much about it ahead of time for fear I would jinx it. With the release of the 6.3 patch Square Enix added 1800 plots to the game by adding six new wards to every housing area. Since the very beginning I had one wish above others… to get the same plot that we used to have for a Free Company house in the Mists district of Limsa Lominsa. So when the bidding period started after the release of 6.3 I opted to bid on Plot 13 in Ward 26. When I logged in the day before the end of the period… I was the only bidder on my property. When I logged in feverishly after the bidding period ended, I was happy to see that I did in fact win. While it is not the same Ward as our old Free Company house, it makes me exceptionally happy to have the same relative position in the new area.
One of the things that are exceptionally cool about this whole process is the fact that EVERYONE that is populating this new ward, is someone who had been anxiously trying to get a house. I’ve had many random conversations with my neighbors while slowly working away on getting everything set up. I made friends with the folks who own one of the large homes in the area and they were roaming around chatting with everyone who was fiddling the other day. I’ve similarly had conversations with many of the folks surrounding me, and it is bringing back memories of when we first bought the Free Company house in this same location. I remember there was a welcome committee of sorts that welcomed us all to the neighborhood. I kinda want to maybe revive a tradition and create a linkshell for all of the inhabitants of the district.
It is going to take me a very long time before I get everything exactly how I want it, but the front yard is starting to come along nicely. Huge props to Sol for helping me out with some of the finer points of understanding this system… that I never really engaged with before. I mean I’ve had permission to fiddle with shit in the guild hall for years, but I never wanted to mess anything up since Sol spends so much effort getting things just so. The tree house that I am standing in while taking these screenshots was a housewarming gift that was super sweet. It does make me want to maybe start working on my crafters and use the house as an excuse to set goals for leveling them in order to make items. Thankfully I have all of my gatherers to at least level 80, so acquiring items for leveling purposes does not seem too taxing.
The inside is considerably more spartan. My idea currently is to arrange the upstairs as the office of an adventuring company and then the downstairs as my private quarters. At the moment I just have functional decorations. I’ve placed four NPCs, a retainer bell, an aesthetician bell, a guest book, and an orchestrion. I kinda think I will probably be working on little vignettes as I did in the front yard. I need to acquire some mannequins at some point, because I know I want them configured for different gear sets representing all of the jobs that I play. Right now I picture them up on some sort of a stage immediately across the room from the guildleve counter.
Downstairs I have done almost nothing other than swap the walls, and flooring, and put up a maelstrom ceiling fan. I know I will want some aquariums for down here, but past that I am not really sure what I want this area to look like. I am probably going to put up some walls to partition off an area to put a bed, and have another area that is for seating and various collected items like the miniatures that I have gathered over the years. I swear the hardest part about all of this is trying to decide what the heck I want my house to look like. I will say… after having used a number of housing systems the one in FFXIV is not what I would consider “good”. It already feels like I have to fight it more than I should to do simple things like select an object when it is overlapping another object. I am sure with time I will get better at cheesing the system, but for now, it feels extremely cumbersome.
Part of why I opted for a Shirogane-style roof is so that I could climb up on top of it. This is one of my favorite pastimes in the district we have a Free Company House. Being able to climb up on my own roof and watch the world go by, is extremely heartening for me. It is so weird to be writing this post after so much frustration and disappointment trying to acquire a house for so long. I am really hoping that maybe this will be the action that brings me back into the fold and gets me engaged with the game again. There is a good deal of content that I have never experienced and I should pick up and start working on the main story quest chain again. After leveling all of my jobs to 80, and then leveling through Endwalker almost immediately following that… I just burned myself out tremendously. I still have so much affection for this game, that I am hoping maybe being grounded in the Housing system will give me goals to engage with the rest of the game.
The Mists is traditionally one of the more popular housing areas and even in my ward, there were a number of properties that did not get bid on. That would tell me that if you were ever hoping to get housing, and were disappointed by the process in the past… you might throw your bid in when the coming period opens on the 24th. There still should be a number of really good properties available. Notice that there is some prime beachfront real estate that did not even get bid on in my ward, and there are even more properties still open when you shift over to the subdivision including a number of mediums and even a large. I’ve spent so much money over the last few days that I am going to have to figure out what actually sells on the market and start listing things again to build back up my nest egg. Thankfully there really isn’t much that you actually need to buy in Final Fantasy XIV.
I cannot tell you how happy I am to be posting a screenshot from the beach of MY housing district. Soon I think it will be time for me to go roaming around and looking for more guestbooks to sign. One of the coolest things is that I found out one of my friends got a property in the same ward. They opted for the subdivision, but I bumped into them the other day at the housing vendors while trying to figure out how to actually build a house. I need to scan through the list a bit more thoroughly and see if there are any other names that I recognize. I wish you all a wonderful week and if you wade into the lottery system waters, I wish you luck in the upcoming bidding period!
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Folks… after a year of trying to win the housing lottery in FFXIV, Belghast finally gets a house and in the same lot number that we used to have an FC House in Mists. From there Kodra talks about the tabletop game Middara and how it contains one of the best tutorials for a game that he has seen. One of the negative side effects of recording massive two-part games of the year show is there are hot topics that end up getting thrown on the back burner. From there we finally talk about the situation happening with Wizards of the Coast, the Open Gaming License, and the entire community abandoning ship. We talk a bit about Fog Sudoku and Kodra explains what exactly it is. From there we finish out the night talking about Marvel Midnight Suns and how in some ways it is a perfect game, and in other ways, it completely misses the point.
Good Morning Friends! Prepare for yet another post of me doing some stupid nonsense in Path of Exile. I figure at this point all that is left reading these daily posts are the truly diehard folks, and the actual Path of Exile enjoyers… or I guess those who potentially hate read these? I am an “MTX Enjoyer” and I find that looking cool in a game helps my enjoyment greatly. In this league, one of the supporter packs went all in on the fire theme, and since I was playing Righteous Fire on Juggernaut it seemed like something I definitely needed in my life. What was truly fortuitous was this season when you pick up Kirac’s Vault pass you end up with a bunch of random loot boxes. One of these produced the weird cosmic flaming wolf pet that you see beside me called that apparently came from the Twilight Mystery Box. The cosmic aspect is even more perfect given that I tend to run the celestial MTX for my Righteous Fire aura.
I get that all of this is a colossal waste of money, but they end up making me happy and have no real in-game benefits. There are two things that I really spend money on in games are the first are things that add quality of life benefits, like the various stash tabs in Path of Exile, or the endless crafting storage in Elder Scrolls Online. The second is cool outfits, and I am more than happy to spend some real-world monies to look cool. It isn’t even that I care about the “flexing” aspect of wearing something, because it gives me zero real-world cred to have swiped a credit card. It just makes me happy to have a character that I think looks slick. Transmogrification/Wardrobe systems are among the most important parts of an MMORPG and if you are designing a new one… please put in a system that allows for nigh-endless customization. Do not be FFXIV and artificially limit the number of items you can keep, and instead be like the various systems that give you credit when you pick up an item for its appearance. I wish Path of Exile did this, because there are actually a lot of cool items that drop in the game already.
Last night was a night for exploring Delve, looking for bosses, and listening to Skin Game by Jim Butcher. I’m now somewhere around chapter 30 in the novel and managed to spend my 55k Sulfite and find I think four Abyssal and Vaal cities in the process. In all of those nodes, I managed to fight another Vaal boss and another Abyssal Lich. While yesterday was apparently the day of raw Divine Orbs dropping, I did not have anywhere near that level of luck but I did pick up a few rare items that are going to enable some specific brands of nonsense. While delving I also sold a few high ticket items or at least high tickets for me in the 100s of Chaos range. Thankfully people seem to be pretty good-natured about waiting for you to finish whatever you are doing in order to make the sale. Generally speaking, if I am in the middle of something… the price point of the item that someone wants determines if it is worth my time to respond. If I am just starting a heist run, and you are pinging me about something in my 1 Chaos tab, then I am probably going to ignore it unless you ask nicely. I had someone who specifically needed an amulet and they were fine with waiting for me to finish the activity I was on.
Last night I got the rare piece of the Ultimatum Aspect to drop in delve. Essentially this is a way to access a league mechanic that I did not even know existed. Apparently back in April of 2021 during the 3.14 Ultimatum League, there was a build-your-own-boss-fight encounter called the Tower of Ordeals, that dropped a number of interesting Vaal items. A little-known feature of 3.19 Lake of Kalandra was apparently adding these back into the game through 4 items that drop in different modes of gameplay.
If combined in your inventory in a specific pattern, as shown above, they combine to create a custom map that grants access to the Trialmaster from Ultimatum with a number of random affixes determining what sorts of things happen during the fight. For example, Choking Miasma is a cloud that deals Chaos Damage Over Time, and it means in order to do the fight I am probably going to want to spec my Pantheon into Arakaali which gives me extra resistance to that. For now, I am close to dinging another level on the Juggernaut and as such, I am going to file this away until I am in that post-ding “safe period” to try dumb things.
Another cool thing that happened last night is that I got a Voidborn Reliquary Key to drop while doing delve. Sadly I have no screenshot of when it dropped because I was in the middle of a darkness-filled abyssal city and hurriedly shoveling loot into my inventory as the darkness timer ticked down. It was very shiny and rainbow-colored on the loot filter, so it will likely be extremely hard to miss. They seem to be going for around 2 Divine Orbs for one of these keys, if not considerably lower than that. There is someone who priced one at 20 Chaos but I think they are just trolling. I figured it was worth 2 Divines or the loss of that in order to have the experience of opening one. When placed in the map device it teleports you to a map featuring a loot box that can be opened once. Inside it is an item dictated by the players who purchased the extremely expensive Voidborn Supporter Pack for around $500.
Purchasing the pack allows players access to a hidden interface on the Grinding Gear Games website allowing them to choose any unique in the game, assign a foil color, and then write a message to players when they open the item. For example, I pulled Ngamahu’s Flame in the Verdant Foil color scheme, and when I opened the item this line of text scrolled across my chat box.
A weapon from olden times, when Cyclone moved in straight lines. Two birds in one with links undone. This axe may finally shine.
I’ve never used this weapon but I am extremely happy that I managed to pull an item with a “real” message. There are apparently a number of items thrown into the mix as clear trolls like “this could have been a headhunter” on one of the other heavy belts. I have to admit this almost makes me want to create a build around this weapon since for some sort of flame-based juggernaut melee build, it seems like it could be rather good. I guess there is a Fire Cyclone Chieftan build that currently exists that utilizes this weapon or at least it did as of 3.19. If I got another key to drop though, I would probably just sell it. I’ve had the experience and it was good enough for me.
I think I have decided that I am going to stop engaging with the Sanctum league mechanic. I do not enjoy it, and while I can often get pretty far with my Summon Raging Spirits Necromancer… I just sort of hate the way the mechanic works. Sure you can save an entire floor’s worth of progress while doing other things… but there just never seems to be a time when I actually want to sit down and engage with it. I like playing tanky characters and have no interest in dodging all of the mechanics, and as such I will never really grok the way this game mode wants to work. As much effort as GGG has devoted to it, I fully expect this to land in standard and be something that we are dealing with going forward. My hope is that they modify it so that it works well for other styles of play because right now if you are going to engage with it, you really want something that can clear entire screens at a time. My hope is you can eventually collect an entire run and then interact with Divinia in your hideout to embark upon the Sanctum experience.
I think a better version of this would be to merge the Lake of Kalandra mechanic with Sanctum and take away the whole resolve mechanic. Have it so that each map you run builds the layout of rooms in your sanctum, and then once you have finished laying out a floor you save it as a map and run that. I really enjoyed the tile placing mechanic of the Lake, and were it not for ArchNemesis that would have been an extremely fun mechanic. Sanctum only works for people who are not building tanks that benefit from things hitting them. For example on my Righteous Fire Juggernaut, a large part of my defensive layer is from building six endurance stacks by getting hit. I just think between Sanctum and Lake there is one really great game mode that could be cobbled together. For the time being, however, I am mostly going to bail from engaging with the current league mechanic because there are so many older mechanics that I would rather spend my time doing.
I think more than anything, that the key to really enjoying Path of Exile long-term is deciding that it is okay that there are parts of the game you will never engage with. Each league mechanic is almost a game in itself, and I am more than happy picking and choosing the ones that I want to play. I don’t force myself into open-world PVP experiences, because I have learned that I don’t enjoy them. Similarly, I should be perfectly fine knowing that I don’t like Tower Defense games and as such, I should probably block Blight from my Atlas tree. Occasionally there is a game mode like Incursion that I did not like at first but have come to enjoy, and that is awesome as well. However, for me… this is the league of Heist and Delve and I am okay with that.