Temu Dragon Stand

Good Morning Folks. Yesterday was the drop of the last part of the Janthir Wilds story called Absolution. It was quite a hefty patch, but not one without some issues. The biggest one that I personally experienced is that for whatever reason they did not successfully reset purchases on the wizards vault, meaning that while I could see a new Legendary Weapon Kit was available… it showed that I had already purchased it. This was fixed early in the evening with an additional patch that required a restart, and from that point forward things seemed to be fine. I have pretty mixed emotions about this patch and there are some things that were phenomenal, others that were pretty disappointing, and then some that was just plain bad. Fair warning, as I get into the new map meta, there are going to be complete spoilers over what is going on there. I will warn you again because at least at the start I have some pretty surface level stuff to talk about.

First up, given that it is June now and Pride Month there are some new wings available this year. Initially I thought that they might be a re-offering of the wings from last year, but nope these are entirely new and pretty freaking amazing. The default rainbow pattern on these wings are significantly more vibrant than the previous macaw wings. Both the wings and the glider are patterned after the existing White or Black wings sets. For me it showed up untextured and brown, but I had to go use the dye eraser tool in order to show the default rainbow colors. I like that they are a much fuller wing than the macaw set and looks way more natural on a “girthy” model like that of the Norn and Char.

What is really cool about these wings however is that they have four dye channels. So you can of course use them in the default red, yellow, green, purple blended configuration. However you can also dye them to match ANY color scheme you might want. So this means you can effectively recreate any pride flag or simply dye them to match your outfit of choice. I turned mine into a recreation of the Bisexual Flag, since that is ultimately what represents me personally. No they don’t really match my outfit in the least but are freaking cool and I am really thankful that they are giving these away for free. The only caveat is that you have to have purchased the game. I tried to claim a set of these wings on my free-to-play account and they were not available.

Another really cool thing that they released on the cash shop is this Shimmering Aurora Homestead Sky. They absolutely got $10 in gems from me to pick this up, because one of my complaints about the existing sky is that I could not permanently set it to either night or day. I don’t like the lighting in the homestead during the day, and greatly preferred the night sky… and it would stick until I logged out and then when I logged in again everything would be back to the default day settings. With the Aurora sky it seems to stick permanently and also gives everything a beautiful lighting overlay. This makes me actually want to start building something properly in my homestead. Part of me wants to tear down everything that exists by default and create something from scratch.

Now for the disappointing. I think a lot of the failures that I am going to talk about in this post, come down to over-hyping and poorly marketing changes. One of the big quality of life changes that was announced was the addition of a universal teleportation tome, that in theory would collect all of your teleportation devices into a single item allowing you to free up a bunch of inventory slots. I don’t have mine fully unlocked yet because it is a long quest chain… but I have collected all of the scrolls that would fit into it and while it will free up a few slots… it does absolutely nothing for the cash shop lounge scrolls. So essentially I still will have multiple slots taken up by portal devices. The gobbler is also somewhat disappointing if only because it costs 100 Gold to buy it… which seems like a big chunk of change for something we have already gone through a lot of hassle to unlock.

Now we are entering the spoiler territory of this blog post, so if you care about such things… maybe stop reading.

The new story was pretty enjoyable, but felt extremely short… and also like nothing much happened. The true resolution of the expansion happens inside of the Bava Nisos meta event, and I will talk about that in a few. Essentially it is going between a bunch of locations, including some of Core Tyria searching for artifacts of the White Mantle. If you did not play through Bloodstone Fen or Lake Doric… most of this would largely feel non sequitur. Essentially the quest chain is effectively this heartfelt goodbye to Mabon… a character who does not really feel like earned the place he holds in the canon of this game. Secrets of the Obscure did not really flesh the character out enough to make me feel much of anything as a player about him. It isn’t like Aurene, a character that we learned to love over the course of several expansions worth of content. Mabon is just this character we are told is important and we are told is meaningful… and then is taken away and are told we should feel something about it. The story does however give us one of the best achievements ever that comes with the title of True Introvert… which I am absolutely using from this point forward… so it is not like I can be super harsh about it.

Where things start to fall apart however is when you approach Bava Nisos as a map. It is essentially a map that only exists to serve as a staging place for the meta event associated with it. The entire place is either monster guts or old crumbling buildings… often times a mixture of both as we are essentially fighting inside of a giant titan named Saevus Saxum. The entire map largely centers around killing the titan by damaging its vital organs. There is a staging area that is sealed off from the rest of the map by a Mursaat Mirror, but weirdly… if you are standing in this area when the map resets… you still die which feels thoroughly dumb. There just is not much going on in this map apart from the meta, and there are areas you cannot reach… until the meta has opened them up. All of the marketing going into this made it seem like this was going to be a rich map with multiple lanes… which of course made us all think we were getting another Dragon’s Stand which is quite possibly one of the best maps ever created.

What we got instead is a meta that feels like they ran out of funding, time, or wandered away like a bored toddler in an ADHD fugue state. The entire thing feels unfinished, and like we have half of a meta. Essentially there are some waves of fight the nonsense leading up to a proper boss fight in the form of a Gorseval clone that feels a little overtuned for pugs. Then you enter the lanes phase, where the groups have to split up and each take out a vital organ. I went down the path for the lungs and it involved us breaking objectives while fighting off waves of titanspawn. I will have to do the other lanes to find out what happened there, but for the most part it felt pretty basic. Then you are told to collapse on the heart chamber and wait for Livia. The timer ticks down and then suddenly Livia gets some dialog options that show up… and the event is just over.

Map chat was legitimately mad about this event last night. We were all sitting there wondering if we fucked something up… did we somehow fail the event and got a bad ending. None of us seemed to get credit in the achievements for the kill, but also that appears to just be a bug. Then another timer started and the map reset with everyone dying after having said we did fatal damage to the titan. The entire thing feels like it was half finished and rushed out the door. Is this why the expansion got delayed? Because if so… maybe delay it again and finish the damned thing. The problem is that we are now stuck with another bad map… that no one is going to actually play other than those who are chasing the backpack or specific achievements. This could have been another epic map that folks play every day… instead we get a non-ending. I guess I just want to know what the folks creating this thought about it… because surely they knew this would not be terribly well received.

The other problem with Janthir Wilds as a whole… is that it was impacted by the current SAG-AFTRA Voice Actors strike. It feels exceptionally jarring that you will have multi-character dialogs happening with a handful of them voiced… and the others relying entirely upon reading fleeting dialog balloons popping up on your screen. I will absolutely look forward to hopefully playing through this content at some point in the future when we have voice lines for all of the actors that were on strike. I will be exceptionally frustrated if this never happens however… because holy shit does it feel bad right now. Like the highlight of having Countess Anise in any content… is experience the full on epic levels of sass provided by Catherine Taber. On one hand I am super proud of Arena Net for not replacing folks… but on the other hand it absolutely underlines the importance of these actors delivering the dialog to make the characters feel real. They were in a rough position… and I don’t think just delaying the content would have been viable. Here is hoping we can play through this with all of the proper audio at some point in the not too distant future.

Janthir Wilds as a whole has been a weird mixed bag of an expansion for me. I wholeheartedly love Lowland Shore and the Bearkin and deeply care about many of the new characters that were introduced through their coastal lives. I did not care for the Greer/Decima meta, and still feel like it needs some improvement to make it a big easier to pull off… because getting anyone to do it at all is pure hell. I like the maps overall for roaming around and doing events however, and really enjoyed Mistburned Barrens. The story is a bit hit or miss because quite frankly… I do not give a shit about the Wizards Court. I like some of the characters associated with it, but I just don’t much care about the whole super secret magical society, and as a result the highlight of this expansion has been when I was spending time with the loveable bears. I would fucking die for Pokey, because he is the Braham that actually works and is not an insufferable ass for large chunks of the content. With both Secrets of the Obscure and Janthir Wilds however… they feel like unfinished content. They feel like the content we get, because the studio either no longer has the vision or the funding to create the best content they could be. They are a hollow shade of something like an End of Dragons, that really shows the best that Guild Wars 2 can possibly be.

Please do not take this as me saying that I will riot and want to rage against the crappy content we are getting. I got $25 worth of enjoyment out of Janthir Wilds. In truth I got way more enjoyment out of it… because I am still having a lot of fun with various aspects of that content. I think the Metas we were given are poorly designed and just not representative of the best that Arena Net can do… but the intricate details of the zones and certain aspects of the story make up for it. I think a lot of resources went into the creation of the Homestead, and I am really thankful for that. Hopefully without a big system like that looming and eating up development time… we will finally see what they are capable of with the third of these micro yearly expansions. What I want more than anything from whatever comes next… is more evergreen content that players actually WANT to do… rather than something that they feel compelled to do in order to check some box off in the achievement panel. You can do better Arena Net. I have seen it… countless times.

Absolution and Mistborn

Good Morning Folks! On Tuesday night I started a brand new character and last night I got it into maps. This has been one of the faster leveling characters I have played, but that was in part because for most of it I was using a bunch of uniques to speed up the process. As I talked about yesterday, I created a Necromancer and started working towards a Vaal Absolution build. Last night I did my normal build testing routine of running a T1 map, a T5 map, a T6 map, a T10 map… and then ultimately trying a T16 map. Shockingly I survived very well in a T16 “alch and go” Crimson Temple with red altars turned on. Did it feel amazing? Absolutely not, but it does feel pretty solid when I drop back down to T10 “barely red” maps. I think more than anything I just need more levels to make this build feel a bit more comfortable as I just dinged 76 this morning.

I am sure I will do a full write-up at some point, and I recorded a brief video this morning of how it looks currently. Essentially you can see my POB from level 73 and just starting maps, and I am making a few “choices” that differ from the standard spiel. Most of it is stuff I had lying around like using a +2 Minion Geofri’s Crest just because it had a boost to minions and really good resistances on it rather than its actual purpose of scaling up Holy Relics. I am still not entirely certain what I think of this build but in the grand scheme of things it seems to be pretty solid. I think it falls in the category of so many of my alternate builds where if I put more time into it, it could feel amazing. More than anything this was a test case to feel how absolution plays, and I think I have gotten a decent idea at this point.

I also wrapped up the second book in the first Mistborn trilogy by Brandon Sanderson and plan on starting the third book tonight. This novel was a wild ride, and I realize I have said that before… but no really… this was a wild ride. It went in a bunch of directions and wound up with a very “Empire Strikes Back” type ending where everything is bad for our protagonists. However, that makes a lot of sense given this is the middle book in a trilogy. I just did not expect the direction things went, many of the actions that were taken, or the resolution that came out of them. I am still very deeply invested in most of the main characters so of course I will hungrily begin consuming the next bit as soon as things have settled down tonight.

Lastly, my order for the Gamecube Purple Nitro Deck came in yesterday and I had a bit to play with it. Essentially it is a controller dock of a sort for the Switch where you take the central tablet portion and click it securely into a wrap-around controller base. The end result is something that feels significantly more solid and balanced in your hands than the default configuration of a Switch. It features rumble and gyro with the only lost functionality being NFC but given I rarely if ever use Amiibos… this was not a big deal to me. The buttons and dpad are maybe not as high quality as I would have liked, but the thumb sticks are Hall Effect which should stop drift. There is an added benefit of having four buttons on the back in a similar arrangement to the Steam Deck. The entire package is a bit lighter than the Switch with native Joycons attached. All in all I think I am going to like it quite a bit.

While I was writing this post, the video of Vaal Absolution gameplay finished uploading, so check that out if you are interested. Today is my Friday, so quite honestly I have no clue if I will be making a blog post tomorrow. If I do not… I hope you all have a wonderful day. We are going to get our Flu Shot and latest Covid booster so I have no clue how I will be feeling in the morning.

Lightning Struck Friends

If you have read this blog for any length of time, you probably are expecting this post. I talked yesterday about wanting to try out Absolution… so last night I started a brand new Witch and got it through the start of Act 8. I decided to go with a Necromancer in spite of Guardian actually representing over 70% of the folks running Absolution or Vaal Absolution in this league. Guardian is really powerful as evidenced by how easy of a time I had with no real gear during the Toucan League. However, I opted to go back to the minion-loving roots of a Witch, largely because at this point I had already leveled 2 Guardians and an Inquisitor in this league and was a bit tired of the old man in a diaper that is the Templar. I can’t necessarily call mine a Necromancer because in spite of being over level 60… I’ve yet to take the time to do my first Labyrinth and actually ascend.

While technically this is a minion build… it feels absolutely nothing like MOST minion builds. Essentially you run around nuking things with a giant orbital strike of lightning damage and that then spawns up to three Sentinels of Absolution that also cast the same big lightning strike attack. More specifically I am using the Vaal version and thanks to Trade League I picked up a dirt cheap level 1 version with 20% quality on it so when finished I will have a 20/20 Vaal gem which is a bit of a challenge to actually get. Added to the mix are Spectres and Zombies with Feeding Frenzy support and Herald of Purity summoning up four Sentinels of Purity. Because everything seems to lag behind, I end up casting Convocation quite a bit to keep them grouped up on whatever target I want them to attack. The mix of me casting a giant nuke, and then having a swarm of minions… feels supremely odd and I am not entirely certain what I think about it yet.

I am following a guide, but at the moment it feels like my tree is spread out all over the freaking place. At some point, I am certain I will apply a measure of my own personal touch to this build, in order to make it a bit more tanky. This is going for Eldritch Battery, which means I am entirely losing my Energy Shield as a defensive layer. I should then in theory probably stack armor bases for various slots, but given that I mostly need blue sockets… that becomes its own nightmare to get colored correctly. What worries me at the moment is just how low my health currently is. Part of this is because I have been leveling with a 5-Link Thousand Ribbons and a handful of other uniques that made the early game a breeze… but have largely outlived their usefulness.

Almost 50% of players running Absolution are running a specific unique chest piece called Doryani’s Prototype, and I am really not sure if I want to go down that rabbit hole. Essentially the tech behind this body armor relies on you getting your Lightning Resistance as low as possible… for the best builds out there it can be as low as -200%. Then when you attack mobs they have the same lightning resistance as you do… allowing your lightning attacks to do outrageous damage against them. In order to keep from dying, you need to stack as much armor as humanly possible because the chest piece also allows you to soak lightning damage from hits as armor, but this makes you extremely vulnerable to any lightning damage over time attacks. I just do not feel like I want to play this game nonsense game of trying to juggle resistances and make sure one is bottomed out, while the others are high enough to matter.

At least for the time being… I am not going to do this nonsense. Instead, I am going to utilize the fact that we have a truly ridiculous number of six-links in the guild bank. I hand-picked a crusader chainmail that I was able to get 5 Blue/1 Red on pretty quickly through spamming chromatics. I am going to buck the popular advice and just build some measure of normal guild for the moment. I don’t really want to spend much currency on this build especially considering I am not even sure I am going to like how it feels. The only thing so far that I have bought is a Replica Dragonfang with Absolution on it which itself was less than 100 Chaos, so something I can make back rapidly just by selling off some delve stuff. Tonight I am certain that I will wrap up the campaign and start poking my head into early maps to see how this all feels.

I will probably try and knock out the first two Labyrinths over lunch so I can officially call myself a Necromancer. Probably the biggest expenditure I will have is buying a bunch of botched 20/20 corrupted gems in order to jump-start myself to a baseline of power rather than waiting to level them all.