AggroChat #534 – Runners Ready

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We had a bunch of topics left over from last week that rolled over to this week.  First, we talk a bit about Shinobi: Art of Vengeance, the Shinobi Metroidvania. From there, we talk a bit about Summer Games Done Quick and some of the better runs. Tam talks about his plans to adapt the Starfinder 2 game system to create a Shadowrun Campaign.  Ash shares his initial thoughts about Draw Steel, a new RPG coming down the pipe. We talk a bit about the upcoming Last Epoch Season 3, which drops on August 21s and some of the significant changes.  We also talk a bit about Path of Exile II 0.3.0, which drops shortly after that on the 29th. Lastly, Tam shares some of his thoughts on actually playing quite a bit of Burrows and Badgers, a squad-based leveling miniatures game along the lines of Mordheim. Grace talks briefly about the new Dwarven Realms season that has started, and Bel shares his suggestions for the Craft Sequence by Max Gladstone and both Weapons and Barbarian by Zach Cregger.

Topics Discussed:

  • Shinobi: Art of Vengeance
  • Summer GDQ
  • Shadowfinder
  • Draw Steel RPG
  • Last Epoch Season 3
  • Path of Exile 2 0.3 Spoilers
  • Burrows and Badgers
  • Dwarven Realms 
  • Craft Sequence
  • Weapons and Barbarian

Stupid Alt Tricks

Good Morning Folks! I’m getting to the point where I think I am almost “done” with Diablo IV, at least until the next season rolls around. This is the inevitable place that I end up with seasonal model games like this and depending on how engaging they all have different cycles associated with them. In Diablo 3, Last Epoch, and Diablo 4 I pretty much get a few weeks out of them before deciding I have run out of things that I actually care to do. Path of Exile gives me at least a month, maybe two, before I start to lose interest. This is not a failing of the games mind you, this is just the way that I play them. I love fresh starts and I have a lot of fun during the gearing and leveling phase, and then progressively less fun as I accomplish whatever goals I set out for myself. Thankfully we have reached a point where there is almost always another ARPG just about to fire up so that I can hop into it with much glee.

There are a handful of items that I want to check off the list before I move on completely. Ace is far better at this sort of tedium gaming and has long since completed all of these. Essentially I need to finish grinding out Reputation for Nahantu so that I can permanently increase my Obol cap for all seasons from this point forward. I also want to finish gathering up the Tenets of Akarat so that these stay unlocked in future seasons as well. I had started down this path shortly after finishing the campaign, but many of them were bugged and could not be completed. Both of these are sort of the fodder for a lazy weekend afternoon, and I have plenty of time to knock them out before the next season starts in January.

The other thing that I want to complete just for the sake of doing it… because there are probably seasonal titles associated with it… is completing the final level of the Zakarum Remnants grind. This has been the absolute worst reputational grind in any Diablo IV Season. What I think I will probably do is churn through a bunch of Nightmare Dungeons on T4 as I have an achievement for doing those that I have yet to complete. I believe I get another shard of “unobtainium” used to craft mythic from completing this reputation. I might grind out some Undercity Rune Tributes in an effort to compile six copies of every rune so that I can potentially target craft other mythics given that we ran over 100 bosses this weekend and saw zero as opposed to the five from the weekend before last.

You can tell that I am mostly done with a season because I started taking on stupid side projects. The Tree of Whispers is essentially the Bounties system for Diablo IV, and at any given time there are a bunch of objectives around the world that reward varying numbers of whispers. The best ones are the ones that reward five at a time, as you need ten in total to get a bounty cache. Interesting tidbit that my friend Eliyon pointed out, is that you can farm these caches on one character and then have another character benefit from opening them. I believe he was thinking in terms of passing gear, but it turns out you get quite a boost of experience from opening them as well.

So as I am likely to do… I set forth on a totally degenerate play pattern and spent good chunks of the weekend farming Whispers Caches, only to flip over to my baby Barbarian and have him open them. It is honestly shocking how fast you can amass a huge stack of Whispers Caches and in truth, it is pretty damned fun popping around the map completing various bounty objectives. I always used to like running bounties in Diablo III, and it turns out I still enjoy that same sort of gameplay in its newer sibling. I was even doing the PVP Objectives because in truth… no one is out there actually PVPing. No matter what the loud faction of PVPers say… ARPG players do not give a shit about PVP. I could kill the boss for 5 whispers and then cleanse the blood shards that I got for a few more… and make it back to town all without seeing another soul. I did this several times, so it was not like it was a fluke, literally no one cares about PVP.

I wish I had kept better count of the total number of caches that were required to go from around level 7 when I started all the way to level 60 at which point I inherited all of the Paragon points I had accumulated on the Spiritborn. Quick mental math would tell me that it was between 20 and 25 caches in total that I had to farm, which honestly was not that bad. The first few caches gave me ten levels or so per cache… then it settled into about a level per cache until 53… at which point I started getting slightly less than a level. At 53 I farmed up eight caches which took me to 59 1/3, and then I proceeded to farm two more caches just to make sure that it would push me over the line. The cool thing about this process is that by the time I hit 60, I had pretty much gathered up all of the aspects that I would need for the build. Were I smarter I would have specifically kept out the best legendaries while leveling, but I was not that smart and ran around in a bunch of random uniques for a bit until I got things straightened out.

The only annoyance with this method for leveling is that you have to unlock Torment levels on the new character. I assumed as soon as I dinged 60, I would be able to flip over to Torment 1 and start rolling. However, I had to complete a Pit 20 in order to unlock that difficulty level. While I was at it I went ahead and tried Pit 35, the gate for unlocking Torment 2 and was able to do that just fine. My build does not really feel stable enough to push on to Torment 3, and in truth my Double Swing Twisters build is mostly a transitional build. The new Barbarian hotness is Mighty Throw, but it requires a specific unique called The Third Blade in order to make it function, something I have not seen drop yet. For now, Twisters works well enough for any content I would want to do on T1 or T2.

So thanks to my degeneracy, I find myself with two characters at max level and geared this season. The challenge there is that I feel like it isn’t necessarily pushing me to play more. I still feel like I am winding things down significantly. There is one more thing that I would like to try, since we used to pull up alts for each other in Diablo III by running Greater Rifts, at some point I want to see how effective that is by running an alt along with a Pit Run. This is mostly kicking the tires at this point, because I can’t say that I actually want to play additional characters. There is an achievement for having a level sixty of every class, so depending on how fast this process works it might be worth doing just for that.

Anyways… all of that said. Diablo IV still has problems, but it has finally reached a point where I can universally recommend it for folks who enjoy the seasonal model of ARPG gaming. The story for the expansion is still sort of shit, but the endgame gameplay loop is great.

Multiple Caps Reached

Good Morning Folks! Or at least I hope to finish writing this and publish it within a timeframe that could still be referred to as “morning”. Here in the United States, it is Memorial Day and as such I would normally count this as part of my weekend and not blog. However, I found myself feeling weird about it being a Monday and not blogging so here we go! Since I last blogged I’ve hit a few milestones, the first of which is dinging level 100 for the first time in Diablo IV. Sadly I think it also probably denotes the end of my involvement with the game for the time being. I might max out my seasonal reputation but I am not feeling terribly driven to push further into the endgame. I am just not bossing motivated and the “mapping” experience in Diablo IV is sort of boring.

I’ve been actively doing The Pit since around 95 and I gotta say it feels worse than Greater Rifts did. The above is a picture of having cleared a Greater Rift in Diablo III and the comparative loot explosion that you got at the end. Clearly, The Pit just feels lackluster because generally speaking you tend to get four items and it does not seem to scale heavily as you go up in difficulty. Maybe there are breakpoints where it starts to feel more rewarding, but for the most part, it feels like it is a system that entirely exists to get the materials needed to masterwork your items… which again is a system that only really exists so that you can go deeper into The Pit. If The Pit already feels unrewarding… doing more of it so you can do more of it… does not feel like a good experience to me. I am not driven to prove how hardcore I am… I play these games to get cool loot and when I stop getting that I tend to bounce.

On the other side, I have been playing a huge amount of World of Warcraft Pandaria Remix lately and dinged 70 on my first timerunner character. I gotta say this setup is extremely sweet for setting up a character and preparing it for the next expansion. Just creating a character gives you maximum flying speed and a full inventory of 36 slot bags, then you can pick up those same bags for 10 Bronze each and outfit your bank in them as well. From what I understand when the event is over this character will exit the other side as a normal level 70 character with one of those high item level gear cache bundles as though it had been boosted allowing for it to essentially start War Within on a strong footing. Given that every character gets a boost from the current level of my timeless cloak, it is honestly a great way to seed various servers with max-level characters. I’ve always had a slew of friends who play on Drenden so currently planning on leveling a Tauren Paladin and maybe some sort of a Hunter over there.

Here is a crudely photoshopped mess of me attempting to show off all of the stats of my cloak at the same time. I am not sure how to read the cloak rank number, but I think that means I have collected 15k threads so far. I would potentially believe this based on my stat hits, and this is all through legitimate means. By the time I started my first character the “frog farm” had been nerfed, so this is just through normal play patterns. I have enough survival through my gem choices and my cloak stats that I can pretty much roll around in Titan Grip Fury mode. I need to work on earning my rings and necklace which are associated with achievements. Basically doing all the dungeons in Heroic Mode gets one ring, another is associated with doing all of the Heroic Scenarios, and the last is from running all of the raids in Normal Mode. I wish they would nerf this a bit and change it to Raid Finder mode because it is way easier to queue for Raid Finder than to use Group Finder for raids.

All of the World Bosses and Raids are on daily lockouts so that they can be farmed constantly. In fact, one of the popular leveling methods for alts involves getting to 25 and then queueing for LFR wings on each character daily to get a huge boost in XP and threads. I’m focused on this main character though and trying to unlock all of the things I need to unlock before shifting to alts. Given that I am queuing as a DPS, getting into raids should be relatively straight forward. I contemplating tanking them but honestly, I am not sure if I want the responsibility of trying to remember how all of this content worked. Maybe after running through various content a few times, I might shift over to my tank gear and give it a shot.

I did not in a million years think I would be falling back in love with World of Warcraft. If anything I thought I would be limping through the remainder of the story content in Final Fantasy XIV and preparing myself for the launch of that expansion. Early Access for it starts on June 28th which will be here before I realize it. I essentially need to make some hard decisions about whether or not I am going to hop on that train or not. There is a bare minimum amount of work that needs to be done if I am going to attempt to play at all. Essentially I need to get through the MSQ and then do a massive amount of retainer maintenance. Every class is level 80 or higher and as such I really need to spend some time cleaning out gear that I will never wear to free up room for new gear. This would involve a lot of grand company turnins… and probably is a week’s worth of effort at a minimum.

At one point I was pushing up a number of jobs to level 90 and managed to complete Paladin which I leveled during the campaign and then Monk, Dragoon, Samurai, and Machinist through doing daily quests and pvp content. I was pretty close on Red Mage as well so I could probably easily push it up as well. Basically, the new jobs will probably start at 80 which means the only gear I would care about keeping that us below that are things for Sage and Reaper which I could probably easily push to 80 as well. The problem with all of this is that I just need to make the decision to get started. I think at some point I will be in a daily maintenance routine with Pandaria Remix which would leave some room for maybe dipping my toes back into FFXIV.

This is of course on top of any time that I am spending in Guild Wars 2, because I would also really like to finish out the Secrets of the Obscure content there. I picked up my next Legendary starter kit and this is one that I have wanted for ages… so I need to start working towards collecting a bunch of Mystic Clovers and knocking out another Gift of Exploration and Gift of Battle. I need to see which character is closer to 100% World Exploration and then finish that out. I will probably have more fun doing it on my Ranger thought. I would really like to have a Legendary Hammer because it is a weapon that I really enjoy on a bunch of different classes.

Anyways… I got a lot of gaming on my plate. The positive is that I will definitely not be bored for a while.

Decaying Friends

I did not make it terribly far last night as we had a family dinner thing to go to, which put me getting home extremely late. Additionally, the whole not really sleeping the night before because we lost power at 2:30 in the morning also meant I turned in pretty early. I did get to level 62 on my Barbarian and I did make an attempt at the World Tier 4 dungeon at 57 only to get wrecked by Elias. I think that fight favors folks who don’t have to stand all up in his grill. His attacks were just dealing too much damage for me to burn him all the way down. I am probably going to wait until around 65 before giving it another shot hoping that the levels and additional gear will make the difference.

I did create a baby Necromancer this morning just to play around with that class and see how the minion gameplay feels. It feels exceptionally strong, and to be honest… it feels like the easier option. Within 10 minutes or so I was level 16 because leveling in this game is just nonsense especially since I have the experience from monster kills buff in action. I will probably keep at the Barbarian because I feel like the visceral gameplay is more enjoyable for me personally, but I will keep poking around at the Necromancer as well. I would not be shocked if I managed to get both of them to 100 during this season.

The most important part of any character though is setting up the cosmetics and I feel like Necro has the best stuff. This is not a matched set of gear but it has the feel that I want it to have. I am such a sucker for “plate skirts” for characters and still consider Judgment the best gear set in World of Warcraft. I am hoping to get some time to play this weekend with my friend Ace and I am not sure if I will be bringing my Barbarian or dragging along this Necro when I do it. There are problems namely around the acquisition of gold and how awkward leveling glyphs feels, but all in all the changes that came with “loot reborn” have breathed much-needed life into the game.