Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, and Thalen
Good Morning Folks! We are down a Tam this week and had some topics that were sitting on our list for a bit. We start off talking about the official end of Anthem and the Mark Darrah video that effectively provides an autopsy for the game. Loosely related, we talk about the impending death of New World in January 2027. This forces us down the path of talking about what the heck even makes an MMO anymore, and how we largely agree that it requires random interaction with other players to count. We decided that the lobby-based games are PSOLikes since the first game we can remember that was that way was Phantasy Star Online on the Dreamcast. From there, we talk a bit about Shape of Dream,s another Roguelike that Ash and Kodra have been playing. Bel shares his thoughts on Legacy of Phrecia 2.0 in Path of Exile, and Kodra shares his endgame thoughts about Path of Exile II. We wrap the show up talking about the impending patch in Guild Wars 2 that is going to add quickplay for raids and the new Fashion Plates adjacent system.
Good Morning Folks. I did not end up blogging yesterday, because admittedly I am going through a bit of a funk. I’ve been fighting what I think is allergies, because ragweed is booming and it is traditionally my worst allergy. However it has been a struggle to drag myself out of bed in the morning and find the oomph to get up and around. I was looking forward to the launch of Legion Remix yesterday, but was not entirely certain when it would be rolling out. I noticed that the servers were still down when I attempted at lunch, and then after work I was able to get in and create a character. The challenge with Remix in general… is I have multiple copies of every class so I had no clue what I actually wanted to play. Originally I thought I would roll a hunter, but I have to admit I was not feeling it at all last night. I think I have just gotten too used to the action combat style of ARPGs and Guild Wars 2, and the game-play felt so sluggish.
This morning I rolled a Demon Hunter, because it is pretty action oriented and we will see if I can get into Legion Remix with this character. I rolled it on Eonar, which is a server that a friend of mine who no longer plays the game, plays on… but if they ever come back… I will at least have another character to poke around on over there. To be fair, I have also not been able to get into retail wow at all, and am only on the second zone of the War Within expansion… making almost no progress the last few times I have logged in and tried. I am wondering if Panda Remix was just magic in a bottle, and happened to be the right thing at the right time to catch my attention. Legion is without a doubt my favorite expansion, but I am wondering if World of Warcraft is just not for me anymore. I rebound a bunch of keys to try and make it feel better. I will give the Demon Hunter a spin over lunch, and see if I can catch it up to at least as far as I got the Hunter last night.
There is a new event going on in Diablo IV where they are lavishing the players with loot. Essentially each time you loot a whisper cache, you get an extra one and apparently the drop rates of chaos armor have been amped up significantly. Additionally they have finally fixed the Spires in Infernal Legions so that they cause monsters to rush in and attack you, and also spawn monsters from within making them significantly faster to clear. I knocked out one achievement on the seasonal journey last night, namely the one for doing an Infernal Legion with over 1000 aether gained in Torment IV. The remaining objectives are all pretty awful, but at some point I will probably make an attempt at them. Essentially I need to catch a Helltide as it is spawning… that also happens to have the Chaos Rift objective associated with it and then clear as many as I can. The problem with all of this… is that other players are going to get in the way of the remaining objectives. So I essentially need to play at a low population time if I am going to be successful at any of this.
Since I could not play Legion Remix over lunch, I decided to unlock the Monster Hunter Wilds quest in Final Fantasy XIV. There were a lot of things happening to land on exactly the same day… new WoW patch, new FFXIV patch, Legion Remix, and Halloween event starting in Guild Wars 2. The intro quest was pretty short as I followed around a palico in the wild west zone adjascent to Tuliyollal. It did not take long until I had unlocked the duty associated with the quest, which is to fight a Guardian Arkveld… aka the signature beast from Monster Hunter Wilds. There is a weapon set and a cosmetic gear set for doing the quest, as well as the ability to unlock a Seikret mount which are the feathered bird raptor things from MHW. Unfortunately I hit the wall quickly that I knew I would… which is that my gear level was not 725 aka the requirement for doing the duty.
So I did the thing that I have done many times before… and bought my way out of the gear slump. It cost around a million gil total, but I bought all of the left side items… aka weapon, and armor pieces, in order to be able to queue for the duty. I am not sure when I am going to run it, but at some point this week I will make an attempt on the Guardian Arkveld. I have not played FFXIV in eons… but at some point I should probably also start working on the story quest. It is weird how FFXIV is not triggering the same issues I am having with World of Warcraft. Everything about FFXIV is slower paced, and as a result it is like my brain is prepared for that. We will see if I can manage to slip back into the game, or if I am ultimately going to bounce off it as well.
I’ve not participated in it, but there is a lot of new stuff going in with the Shadow of the Mad King patch in Guild Wars 2. Specifically the weapon set looks really cool, and at a minimum I want to collect that pistol graphic to use on my Harbinger. I figure probably Thursday night when we do our normal Guild Wars 2 stuff, we might detour to the Labyrinth and spend our time roaming around it as a group. I did pop into Guild Wars 2 last night, but only long enough to do a round of wizard chores before bouncing. I was legitimately all over the freaking place last night, even playing some Path of Exile 1. I am struggling to find something that is really grabbing ahold of me fully right now. Once again… I think it is that aforementioned funk that I seem to be in. Like I have reason… and it hit me yesterday as an employee was requesting of for Fall Break… something that I would normally be doing as well when my teacher spouse was still with me. I have a cookout on Friday with a lot of her friends… so that is going to be a challenge to get through, but I also feel like I need to make the effort.
Anyways… there is a lot going on, and I am hoping you are enjoying at least some of it.
I am getting around to posting a bit later than normal today, because I am a bit sick and fighting some generic respiratory crud. I think it is largely allergies because we are in Ragweed season… and it is by far my worst allergy. I also kicked up a bunch of dust last week in the garage and think I am paying for it. I am struggling a bit right now and find myself in a bit of a funk where nothing seems to “fit right”. I am certain I am dealing with a depression, because how could I not after losing my spouse earlier this year. There is likely no way I got out of that without mental and emotional baggage that I am dealing with pretty regularly. My emotions feel like a scalded tongue… that I cant quite taste things in the way that I used to before. Joy is hard to find… and I keep wandering back and forth between things without much luck. The other day Tipa commented “I don’t know how you fit so much into your day!” and the secret is… I keep bouncing around like mad between a dozen different things and never really making much traction in any of them. I also have no other human to suggest that I do something other than desperately look for something to kill the time.
I am still popping into Destiny Rising each day to play some of the various daily activities, but this is honestly a game that I find myself enjoying the most when Ace and I happen to connect with our schedules at the same time. I am doing the thing that is very familiar in Gacha games where I am trying not to spend any currency and bank it up, so that when the next character banner drops I can immediately purchase a bunch of pulls for it. I am 16 away from the five star choice on the default banner, and whenever I hit that, I am likely going to choose Ning Fei so I have an Arc Champion that is actually pretty decent. Mostly I am chipping away at various lore tasks from different champions and forcing myself to do the planetary dailies on Ikora just to get them done. I think my favorites are still Jolder and Estela right now… with Gwynn and Umeko being close in the running. Wolf has sadly been relegated to the sidelines, and I actually started playing some Tan-2 to get used to the way that he plays a bit.
In Diablo 4 I have officially respecced to the proper endgame build, but am still lacking some of the components. It gave me a bit of survival so that Torment III is now as comfortable as Torment II was previously. Bossing on T3 is still a bit of a crapshoot and depends upon the type of damage that a given boss is dealing. My resistances are still complete crap, and I should probably work on that. The biggest challenge that I am having at the moment is that everything I am doing… feels like a complete waste of time. I need two things… an Ancestral Vasily’s Prayer, and an Ancestral Tibault’s Will. The first comes specifically from Echo of Varshan which means I need to be running Whisper caches to get keys for that. The second is a general drop unique and can come specifically from anywhere… but specifically is apparently on Andariel and Harbinger of Hatred loot pools. The challenge in both cases is that it feels like Ancestral gear drops so freaking infrequently. The above image shows a T3 Beast in the Ice drop pool… with zero ancestrals dropping which is pretty much the norm.
Mostly I have been focused on chipping away at various seasonal trappings like the challenges, battlepass, and the Reign of Chaos quest chain. The amount of farming required to finish the last bit… seems excessive. I feel like Blizz has made the determination that they need to slow things down… to eek more player engagement out of a season, when in truth Season 7 was the best… because it felt like a really fun weekend, similar to how Diablo III seasons used to feel. The game is not detailed enough to be played in a manner like Path of Exile… so any slowing of things down just feels like overstaying its welcome. Wouldn’t you rather have your players saying “wow that was a blast, can’t wait for next season” instead of trying to decide if they give a crap enough to keep grinding. I am rapidly the approaching the point where I am questioning how much I still care.
Legion Remix starts next week on the 7th, and as a result I have been trying to poke my head back into World of Warcraft in an attempt to get into the swing of things. Friends… I really want to finish up the War Within campaign but I am finding it so hard to care about anything that is going on. I tried again last night, and I was just checking boxes off a spreadsheet in the way that I was engaging with the content. I am playing my Dark Iron Dwarf that I rolled during the Pandaria remix event, and honestly… I like playing a defensive warrior about as much as I like playing anything else. The combat though… just feels so much less interesting than it does in Guild Wars 2, which is the game I have mostly been mainlining in the MMORPG world for awhile. I think mostly movement just feels bad, since at its core… World of Warcraft is just prettier Everquest and there is not any real action elements of my movement that factor into how combat resolves. So long as I am in rage of the target and my bounding box is connected to their bounding box… mashing a button makes a thing happen. It does somewhat make me worry how Legion Remix is going to land… but regardless I am still going to give it a shot I think.
In other things happening on the 7th… the Monster Hunter Wilds crossover event is opening in Final Fantasy XIV. I thought this might have been a good signal to get back into the game and quest through things… given that I have not really played actively other than logging in to keep my house active since the patch that dropped the Arcadion. As a result I am fully decked out in that gear… but am going to be yet again… too short to ride the ride since the Guardian fight is going to require 725 gear. This is the thing that I always hate the most about playing Final Fantasy XIV, is that when it comes time for a new expansion… my gear is never good enough to make it through all of the content without either grinding a bunch… or buying my way out of the problem. I hate having to buy a crafted set from the auction house to bail my ass out for having not played reliably during the patch cycle. Since Stormblood… I have basically been a player that plays heavily at the beginning of an Expansion, and then returns at the very end of one… and it is honestly a play pattern that feels like crap because of the required catch up. Even Gacha games every so often throw you a bone with a full set of gear that is good enough to do whatever the latest content drop is.
Since you have made it this far, and listened to me whine about my frustrations and struggle to get attached to anything right now… I will reward you with another photo of Gracie. So often when I am gaming anymore, she will crawl up on the headrest of my new office chair and complain that I am not giving her attention. I am just looking for anything right now that gives me some focus.. and ultimately delays me thinking about the fact that my human is gone. I could be out doing things with friends… but I feel way more “alone” when I am out in public than I do when I am finding something to distract me at home. I spent a lot of time alone since shifting to remote work… but I almost never left the house without my spouse. So going into the world… makes me realize all that I am lacking and missing. There are a lot of things that I want to do around the house, but I end up in ADHD logjams while trying to do them. Mostly I am just trying to keep moving the needle forward with small amounts of progress every single day.
Anyways… if you have made it this far. Thanks for reading.
Good Morning Folks. This weekend on the AggroChat podcast, Tam brought up a topic that sort of went in a bunch of different directions. The idea basically was a discussion around how he as a game designer, could build a communications system in an MMORPG that encouraged players to interact with each other. We know that forced voice chat does not work, and in the games that have open voice chat… the first thing I do is disable that option. We also know that pushing players of wildly different skill levels into the same content only leads to toxicity. We also know that across the board… MMORPGs are struggling. While Steam only represents a tiny slice of the FFXIV player base… it has seen a 78% drop in players since its all time peak in June of 2024. While again not representative of the totality of the player base… Steam does tend to allow for viewing trends and if it is happening there… it is usually also happening in the larger pool of stand alone client players.
I think one of the challenges of MMORPGs is that they are effectively being driven off a cliff by the most hardcore and as a result vocal player base. Here is a hard truth that we need to understand. If you use gaming forums, reddit, discord, or post about video games on social media… you are already among the most hardcore players in a given fandom. If you are regularly engaging in raid or other challenge content… you are further filtering your bias down to the needle point of the most serious of players, and they cannot survive with only your support. The challenge for developers is that as a whole, the feedback they have been getting is that the content needs to be harder in order to cater to the most dedicated players. However doing so… continues to push things out of bounds for the most casual players to a point where they feel like they can no longer justify that $15 per month in order to log in and do some busy work each day. When you lose casual players… you lose staff and money to make significant improvements to the game.
I think in part, Classic World of Warcraft has been so popular because it hearkens back to an earlier game design ethos. Molten Core and Blackwing Lair are masterpieces of zone design, and in both case… the fights were not actually that challenging. You needed 20%-30% of the raid that had a clue what was going on… and the rest could more or less be populated with warm bodies that were pushing buttons, and also getting to experience content they might not be able to otherwise. I started out as one of those warm bodies, and then eventually over the course of years of raiding developed the skills necessary to lead and function at a high enough level of get recruited into more hardcore groups. The thing is though… the golden age for me were those first raids. We had fun. It was a party atmosphere with comms filled with bad jokes and even worse stories… as we all fail-boated our way through the content to eventually get shiny loot. When these games got super serious focus time… they just stopped being all that enjoyable.
If a game exists in this mode, where it is being driven by the most dedicated players… eventually it starts to shrink in size and with it comes downsizing of the studios. You can look back at all of the games that I used to play fairly seriously… and eventually dipped out of because of cost cutting and lower frequency of content. I played the heck out of Destiny 1 and 2, and got frustrated when they started vaulting content… in part because they did not have the resources to keep updating it. I played the heck out of Rift but eventually bailed because it could not consistently keep a player base interested in the game in order to do much of anything. Wildstar was amazing… but its raid content was way the hell too complicated for most players and the casual content while great… just did not have enough meat on its bones to keep people engaged. Both Guild Wars 2 and Final Fantasy XIV were driven by decade long story arcs… and both began to flounder a bit when they lacked the story chops to keep people coming back for more.
In truth… I shifted my focus away from MMORPGs and began devoting the majority of my time to ARPGs where I could group up with friends if I wanted to… but the majority of my time was spent soloing. Other games have similarly become way more solo focused, like Elder Scrolls Online which churns through regularly story content updates… all of which can be completed in their entirety without the help of other players. We’ve lost this whole era where doing group content was a heck of a lot of fun, and I believe it is in large part because the players driving the narrative are the players craving challenge in their games. This also coincides with the birth of Streamer culture, and the focus on showing off how good you are at games in a public manner. If you are not doing something on the hardest of hardcore difficulty modes… then you are wasting your time… or at least that has become the prevailing public sentiment. However none of this takes into account the fun factor. Players who get their satisfaction by doing the sweatiest content ever… are a minority in the total player pie.
What you don’t hear publicly talked about is the number of players who bounce because they realize that none of the content is actually designed for them. The majority of folks don’t storm out the front door raging about how bad the game is. Instead they simply slip out a side door, cancel their subscription, uninstall the game… and then gravitate towards games that are giving them a better experience for their limited game time. There is a reason why Gacha games have seen this massive rise in popularity over the years, because they really hone in on the feeling of giving the players power… without actually increasing the difficulty terribly much. It is very easy to busily chase a bunch of objectives and feel like you are doing important things… regardless of whether or not the game is largely playing itself. They feel just connected enough so that you know you have friends who are also playing… but unfortunately there is no real meaningful multiplayer experiences.
I feel like for the most part Guild Wars 2 has done a pretty good job of catering content correctly, however there are still numerous cases where they drank the hardcore Kool-Aid and it shows. With the most recently expansion Janthir Wilds, they introduced a zone meta that is quite honestly… not capable of being completed without a large number of ringers in zone participating. As a result it is pretty rare that you actually find a group doing it, and succeeding at it. Similarly Dragon’s End to this day still fails more often than not. Contrast this with old classics like Tequatl, Octovine, or Chak Gerent that pretty much succeed damned near 100% of the time… and have full zones of players showing up every time they are run. The events that are being completed are just better designed, and it does not matter how much the “hardcores” turn their nose up at them… the participation proves it. People will come out of the woodwork for something that is chill, fun, and rewarding… and honestly does not ask that much of them.
Ultimately my theory is that MMORPGs have been struggling and shrinking… because they have been listening to the wrong voices. They lost sight of the inclusive content design that made their best zones great… and have leaned into chasing and ever shrinking piece of the player-base. World of Warcraft was a game changer. The number of people that I knew that had never really played another game seriously before that… was pretty freaking massive. However as the content kept getting more and more finely focused… the folks who did it for fun and did not have the time to devote to all of the prep work… quietly faded away. Essentially there are two paths to take… either you make it so that class design exists in a way that the difference between the most hardcore player and the most brain dead casual is about 10% efficiency… or you make the content designed in a way that you only need about 20% of the player base to be really paying attention to complete it. The best content tends to follow that second path. I am not saying do not put the double mythic extra plus hardcore content into your game… but make it for bragging rights only, and in no way connected to the flow of necessarily content.
Granted take everything I just said with a grain of salt. The fact that I have a gaming blog… already puts me on the narrow end of the “cares about games” spectrum. However I am very much a burnt out ex-raider who used to take this shit super seriously… until I realized that I would just be happier if I did not give a fuck about passing arbitrary skill checks in the games that I am playing. I mostly play ARPGs like Path of Exile and Last Epoch, where I only have to care about myself and my actions in order to complete them, and that reset on a regular enough basis that I can ignore a season/league if my devotion is elsewhere. That said… the whole conversation this weekend… did make me miss those glory days of raiding and a lot of the nonsense that used to happen on voice chat. To some extent I am getting some of this back with my small group shenanigans in Guild Wars 2, and I hope maybe we gather enough mass to be able to do some strikes at some point. I miss us progressing through Binding Coil in FFXIV and quite honestly… that was the last time when raiding with a large-ish group of people was super enjoyable for me. I had a blast learning the Arcadion with the release of Dawntrail, but that was pretty short lived.
Mostly I think we would be better of if games were designed to allow more casual players… to ride all the rides. I think the bar for entry for a lot of content has just gotten too high in order to keep the masses engaged anymore. That is the problem with the MMORPG design model… you need everyone bought in for them to succeed. We’ve spent the last decade filtering out who can reasonably play them… and they are going to keep shrinking unless that line of thinking changes. I say this as someone who has only one foot left in the genre… and could probably happily cancel the few subscriptions I have remaining without seriously impacting my enjoyment. If I am almost out the door… someone who is already well into the more serious end of the community… you’ve got problems.