Polaric Void and Ahsoka

Good Morning Folks. I’ve now made it through the Black Star, and am working on unlocking both the Searing Exarch and Eater of Worlds fights. I have to admit I have a little bit of hesitancy around both, given how hard it was to get through Infinite Hunger and now Black Star. I am just not used to playing characters that fall down if you look at them crossways. I am not sure what else I can do in my current build trajectory that would improve my survival without also losing a lot of killing power. Again I went into this knowing that I was going to be playing a map blaster, and it does that beautifully… but bossing on it is a bit of a pain in the butt. Just like Infinite Hunger I managed to down the encounter with a single portal left, so the “six-portal defense” was definitely a thing.

I’ve never quite played a build like this before where I either completely clear the entire screen… or get one shot. I’m able to wreck red maps in pretty much the same way as I could wreck white and yellow maps… but every now and then there is a single mob that just ruins my day. Mostly the challenge now is to get red maps that have doable negatives by the time I have corrupted it in order to get credit. While I am clearing, everything is peachy. When I have to stop and fight a tanky mob or a boss… things begin to get considerably more dicey.

That said I have made one heck of a lot of progress and am sitting at 68 bonus objectives out of 115, and I just got a Unique Moon Temple drop that will give me yet another point to spend. I think the challenge that I am running into is always before my map blasters were a secondary project. Now it is all I currently have and it is making me miss my super tanky Righteous Fire Juggernaut a bit. I miss being able to do heist and delve with impunity… but again I also knew what I was getting myself in for. I have a pretty thick stash of essences and am almost done unlocking what I need to run Beasts. The truth though is that I have been spending almost all of my time unlocking new maps, and not really a lot of it reaping the benefit of having such a brutal killing machine. Maybe I should pause my progression a bit to remember what I built this character for actually.

That said I did start a Righteous Fire Juggernaut, and I have to say… it is weird how much slower the character is than I remember it being. I am a bit concerned that the pace of my Lightning Arrow Raider will have adversely impacted my opinion of my old standby. That said I am only in Act 3 and have a lot of points to sink into the tree until it starts to feel amazing. However, I am shocked at how easy it was to get Righteous Fire and pretty much all of the other abilities I use in the endgame version, up and running by around level 20. I am kinda of wondering about going straight for the pseudo-six-link helm for Righteous Fire rather than bothering with the six-link chest. In theory, you are supposed to pivot to that setup eventually, but I have never gone through the hassle on my previous RF characters. By the time I get there, I should have the cash to buy a good helm and then shop for a proper RRRGGG chest instead of the traditional RF BBBRRG.

I did not make it super far yesterday, because I spent a good chunk of the night watching the back-to-back episodes of the new Disney Plus Ahsoka series. Now Ahsoka Tano is probably one of my favorite Star Wars characters, and I am a huge fan of Rosario Dawson. I think she brings a lot to the character and I enjoyed her story arc mingled in amongst the Mandalorian seasons. All in all, I was not disappointed in the show and loved the way it felt. It definitely felt like they pulled out the stops for this one and the cinematography was excellent.

My only complaint… something is just not right with Hera. I don’t necessarily think that Mary Elizabeth Winstead did a bad job playing her. It is more that something is off with the makeup. Like the shade of skin tone seems wrong, and it feels way more like a human in facepaint with rubber lekku than an actual Twi’lek. It makes me wonder if there just was not enough time to go back and fix this in the post. Thankfully most of the time we are just seeing Hera in Hologram form where it isn’t really that big of a deal but it was jarring. Maybe this is just a me thing, and because Hera was another favorite character of mine… but it was this weird offputting moment in an otherwise phenomenal show.

Overall though I am definitely looking forward to seeing more of this show. We also got a new Guild Wars 2 expansion yesterday, but unfortunately with everything else going on I did not make it much further than seeing that the launcher had updated. I really dig the color scheme this time around. The End of Dragons patcher was nice, but this one seems much cooler. Maybe I am just partial to the color purple. Anyway, I think I am going to stop typing now. Hopefully, you are having an excellent week.

Just Wait it Gets Good

There will be some potential Guild Wars 2 story spoilers in this post so be warned.

Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.

From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.

Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.

I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.

The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.

This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.

Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.

Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.

So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date.

But… Just Wait… It Gets Good.

All Over the Map

Good Morning Friends! I was a bit all over the place when it came to gaming this weekend. I did not make nearly as much progress as I thought I would in Guild Wars 2. Essentially I wrapped up Bitterfrost Frontier and Lake Doric, which now plants me firmly in the middle of Draconis Mons. I have some bad memories of this section of Living World 3. Specifically I remember there was a quest chain where I had to change up my keybindings in order to get through it. By default I have an option turned on that makes my ground target effects center on whatever I happen to be targetting. This is super useful when it comes to not having to fiddle with aiming them. However there was a sequence I can remember when I was flying up in the air and having to target specific things on the ground which required me to turn this all off. So I will have to figure how HOW I do that… by the time I get to that part of the quest.

I am still playing a bit of Honkai Star Rail every day, and still slowly working on trying to get Coffin Guy aka Luocha. It is not necessarily that I even like him as a character, but I want access to a second healer. In my travels of trying to pull for him, I did manage to pick up Pela which is cool. I bonded with her as a character during the whole Museum event. Speaking of events there is a new one starting today that gives you double Calyx rewards. Like as far as events go it is boring… but it is a decent time to stock up on resources. Unfortunately only the first 12 Calyx battles count towards the double rewards, so I guess I know what I will be doing for the next few days at least… stockpiling resources.

One of the cool things about Mastodon in general is that it has a heavy indie dev presence. The other day the very awesome Megan Fox (the game dev one) was doing a thing where she was boosting indie devs that had less than 100 followers. One of these was Craig, who works on a game that recently hit early access on Steam called Trinity Fusion. So I picked it up and have played quite a bit of it over the weekend. Essentially it has a lot in common with Dead Cells and Hades, and there are some really interesting options. I think maybe the difficulty curve might be a bit overtuned especially if you choose the “easy” mode because there isn’t really much of a difference from the normal mode. The art style reminds me a bit of Flashback for reasons I can’t fully explain. There are a lot of interesting weapon options, some of them clearly better than others but that is always going to happen. I will be interested to see how this one evolves over time.

I also spent some time this weekend screwing around with Yuzu the Nintendo Switch emulator. It had been quite awhile since I last touched it, and lord has it improved during that time. I was pleasantly surprised to see that the emulator is capable of latching onto the gyro sense in my Dual Sense PS5 controller. I remember when I was playing through Breath of the Wild on Cemu I had to use some monstrocity where I latched into the gyro in my android phone to complete those puzzles. I mean I could just play all of these games on my switch, but I know with Cemu the ability to remove weapon durability from Breath of the Wild made that game infinitely more enjoyable. I need to dive into the mods for Yuzu and see if I can find something similar for Tears of the Kingdom. I have to say playing on my 3080 equipped PC… is so much prettier and smoother than playing on a native Switch.

Lastly I spent some time this weekend screwing around on the Mage in Last Epoch. I’ve decided to follow a build guide and go all in on lightning damage. So far it is just immensely fun to shock everything to death and watch the lightning damage arc between oncoming monsters. I am not sure how far I will make it with this character. I spent the entire podcast on Saturday playing it and am now around level 21 ish. I’ve chosen my specialization and went Sorc but am still picking up basics from the Mage tree. I am curious to see how this character feels once I get a decent amount of ward preservation on it, because at the moment it feels a wee bit squishy.

Last week was a bit of a slog, in spite of only being three days long. I am hoping this week will be a little less compacted and stressful. I know I essentially have to prepare for being in training all week the week after next. I’ve not done anything in person for that many days in a row for awhile, so that will be its own sort of stress. I hope you all have a pheomenal week, and I hope that maybe I can pick one of the many things I have been doing to actually focus on.

Ember Bay Whirlwind

Good Morning Friends! Last night I largely spent my evening doing some chill gameplay in Guild Wars 2. When I finished up the previous night I had landed on the Airship parked atop Bloodstone Fen, and that is where I picked up when I logged in. I remembered hating this zone because it is just a murder box. The white mantle and bloodstone elementals always seemed to be hyper-aggressive and stacked in such thick layers around the map that it was almost impossible to move around without death following swiftly behind you. There were weird mechanics that I never really fully grasped as well, making everything a bit more challenging than it was probably intended. However with a firm grasp of how the shield absorption mechanic works and a flying mount… Bloodstone Fen was actually a rather enjoyable experience. When I first attempted this I did not even have much in the way of glider mastery unlocked.

From there I moved over to Ember Bay, and I have to say that flight absolutely trivializes this experience. Ember Bay was very much about teaching you how to use things like thermal vents to navigate the zone combined with a lot of gliding trickery, and when you can just hop on the SkyScale you can absolutely soar over top of all of this nonsense. I have to say originally I liked Ember Bay so much more than Bloodstone Fen because it was seemingly more straightforward. That impression largely is intact but I forgot how generally nasty the vinetouched destroyers are as a whole. I made it through the zone without much effort but I was downed a few times because the fire/poison nonsense caught up with me. In all cases, I was able to get myself back up, and in one moment a random stranger swooped down to help out… and I am a bit sad that they flooped away before I could thank them. That is always one of the great parts about the Guild Wars 2 community, which is that so often complete randos will pop over and help you get resurrected.

I finished out my night protecting Aurene from some bad things. I also remembered that fight being way more stressful the first time I did it. I still took a ton of damage, so it is not like I was able to trivialize it. However across the board so far Living World Season 3 seems nowhere near as “murdery” as I remembered it being from my first and only play-through. Again I think I chalk this one up to a better understanding of the game, and even though I might not remember the content blow for blow… having a vague understanding of what needs to be done in the moment. It is weird how exposure to the character has changed my feelings about the character. Like I remember thinking that initially Aurene was hideous nightmare fuel… but now after growing to love the character, I think the lil spud is kinda cute. Originally she reminded me way the hell too much of the botchling from The Witcher 3.

I closed out my night by happening upon the Tarir event at exactly the right time, allowing me to finish the last few precursor events and get in for the vine kill… and treasure chest crawl. Every time I am away from the game for a bit… I sort of forget how much loot this single event is worth. The vast majority of the last three rows of loot in my inventory came from that one event last night… and most of those are bags that contain even more loot when opened. If I was better about doing things on a predictable schedule, I would absolutely feel the need to do this every single day. In theory, I probably SHOULD get back into a rhythm… because Dragons End is also a phenomenal haul of an event as is Dragonstorm. So many of the meta-events are so fun and at the same time so amazingly rewarding. This is really the thing that hooked me on Guild Wars 2.

I’m moving through content way faster than I expected it to be. I guess the reality is when you are ONLY focused on the story bits… and you have already unlocked most of the zone-wide features… the living world content goes pretty freaking fast. I know Path of Fire is pretty long, or at least I remember it being pretty long. Similarly, I think I remember Living World Season 4 being pretty long as well. End of Dragons comparatively felt relatively short, so maybe just maybe… I might actually make it through all of the content before Secrets of the Obscure releases. We also got word that the next Path of Exile league will begin on August 18th… so I know I will be splitting time with that as well. July and August feel like they are going to be really busy months. I am happy at the moment to be back in Guild Wars 2 and feel like I have a sense of direction and forward momentum.