Plastic Spaghetti

Good Morning Folks! Today is my first day without steroids so here is hoping that I do not begin to backslide on my recovery. I am still going into pretty prolific coughing fits, but only really during exposure to cold air or strenuous activity. I will admit that I went into this weekend planning on spending the entire weekend playing Guild Wars Reforged. That did not happen, but I did at least get to level 9 in Seared Ascalon. Still enjoying myself but sometimes the heart wants familiar patterns, and as such I spent most of the weekend playing Path of Exile or fiddling around with my 3D printed nonsense. The ranger/elementalist seems to be working swimmingly, other than the fact that I am not really doing anything with the elementalist portion of it. I have too many good Ranger abilities that I want to use, and not enough hotbar space to use them all.

In Path of Exile I am focused on trying to get yet another character to level 100 without taking any deaths. I am sitting at 86% to 100 and am alternating between 250ish depth delving and them relatively chill mapping. I’ve gone hardcore into creating Alva temples, because each of them if crafted properly is worth roughly a divine and they sell almost instantly. They also produce entire rooms full of rare monsters which are pretty solid experience gained per map. I am mixing this in with Ritual which also produces quite a lot of mobs on the map and as such more experience gained. Occasionally I swap back over to my Ice Trap Elementalist if I want to do a Hive Fortress, because that build is way better at clearing the entire screen than Righteous Fire is. I am hoping that over the next few days I hit level 100 so I can at least knock that off my bucket list for the season.

I’ve been doing 7 million shipments in Kingsmarch rather than sending a bunch of little shipments, and managed to get my very first ever Mirror Shard. These sell for around 35 divines each, so it was a quick infusion of capital. It feels better to do this and save up materials until I have 250k Blue Zanthemum and 1 million Dust rather than sending 10k/30k shipments out constantly. Now that I know how well this works… I will probably take this strat for future leagues, because a single shard makes up for all of the effort and I have heard there are often cases where you get multiples at once. Regardless you always get 5 or 6 Divine Orbs in a 7 million shipment so they still feel better off than a bunch of small shipments that may or may not have anything in them. I really need one of my shipments to get interdicted so I can fight the sea captain and knock it off my achievement list. I might have to start running mappers to see if one of those can get captured, because I really just need one of the kingsmarch bosses.

Over in Destiny Rising we managed to get another three stronghold week with the guild, but are reaching the point where we just need more active folks doing dailies because we keep running out of the juice required to keep our “bitcon miner” going. If you dabble in Destiny Rising and need/want a guild and are doing dailies, please hit me up so I can throw you an invite. I managed to get Jaren up high enough to start doing big kid activities and he actually becomes really useful when combined with one of the season artifact abilities that gives you a significant damage boost when you blind enemies. His movement ability that always seems to be up blinds everything around him, which means he can keep buffing damage output and shred through packs quickly. I look forward to seeing what he plays like when we do our grandmaster activities night, because I think he will inevitably be in the mix.

I finished gluing up and hanging my “Lego” Christmas Wreath and I am pretty dang happy with it. I tried solvent glues but did not find anything that would work well with PLA in spite of other discussion about it. The plastistruct stuff does have a solvent effect, but not enough of one to actually allow the plastic to bond. You could probably use it for smoothing out some minor layer lines, but nothing extreme enough to properly “plastic-weld” things together. So instead I relied on good old fashioned superglue and just letting it sit for awhile to make sure it was properly bonded. I cut out felt strips for the back of the wreath and placed those on the 3 highest points so that it would keep things from banging a lot when I hung it. So far I am pretty damned chuffed by it, and can absolutely see creating variations of this for other holidays.

I also finished up printing my second cabinet, but ran out of black filament and had to substitute in something else. I MIGHT reprint that single top of the unit in black because I ordered some refills that should be coming in today. I don’t mind the white but do think I would rather have them all be black structure with colored shelves. I can’t look at anything red and white without thinking of Oklahoma University, which is a thing I already see way too often anyways. I’ve got a really pretty turquoise filament that I ordered that should also be arriving today. For the black I am using spool-less refills for the first time since I now have a decent assortment of reusable spools, so hopefully that goes smoothly. It takes the cost per roll down to around $10 instead of $16, which for a bulk color like black seems like a good option. Right now as we speak my printer is idle for the first time since I got it, mostly because I am waiting on the black filament before I dive back into another series of prints.

I exported one of the timelapse videos that the P1S makes all the time while printing. I’ve already reached the point where I greatly prefer the Sunlu filament to the default Bambu Labs stuff that came with the unit. The Sunlu just ends up with a better finish and it is so much easier to remove supports from it. I printed this little guy in the green filament that came with the printer, and getting the supports off was a pain in the ass. I had to actually break out nippers to cut loose some of the elements that were holding onto the backside of his teeth because I was afraid they would do damage to the actual structure. I am slowly building up a toolkit of things to deal with bad prints, and I feel like I need to search for some sort of a hooked tool that I can print for pulling on supports. I used bambu scraper without a blade in it, to a decent amount of luck to help break free some of the big supports. I think one of my next missions is going to be to start actually organizing my damned tools so I can find things when I need them, because I have decades worth of tools scattered around the house in four different places which is not useful at all.

I had my first print go completely off the rails. I had been trying to print some spindles for a spinning wheel that Ace uses, because I am sending them a dino friend and figured I might as well try printing off a few bobbins while I was at it. I successfully printed off one for their current machine, but when I moved on to trying to print one off for a machine that is currently backordered… things went sideways. I think there were a few things that happened. Firstly I think the part was a bit too fine detail and it maybe had some overhangs that auto supports were not taking care of. Then there was a problem where one of the parts that was very fine… popped up off the bed and then the printer got confused trying to chase it around as it moved. I had tiny bits of white filament everywhere… above the plate, below the plate, on the gantry tracks, at the back of the unit, and most concerningly around the vertical screw drives. I happened to catch it when I looked at the preview and cancelled the print and then cleaned everything up. I might give this another go but I think I will need to increase the wall size or something to make sure it is printing out slightly thicker objects.

I started a new book this weekend as well, but I admit I have not made it super far into it. In 2023, I read the first two books in this series back to back and enjoyed myself. However coming back they feel immensely dense, at least compared to the relatively light reads that I have been doing lately. It is a very Norse mythology themed series and everything has a bunch of hard to pronounce names to remember… and quite frankly the two chapter long rapid fire catch up preamble was a bit much to get through on its own to remind you of what happened in the previous book. I am going to push through this, because I do not want to have a “did not finish” on my list for the year, but it is going to be a bit of a challenge. It is weird how tastes shift over time, because I was fully on board with these novels the first time, but now that I am going back for book three it is a slog.

I am hoping yall had a wonderful weekend that was filled with something interesting. Right now I have used almost all of the superglue that I went out to get over the weekend and am waiting on some bulk shipments to arrive so I can finish putting some of the other projects together. I got an order of magnets and metric machine screws which will further expand what I can do with this nonsense. I still need to get a good set of calipers and might make a trip the next town over to harbor freight to pick up a pair there. I am having a heck of a lot of fun with 3D Printing, and it is way the hell more engaging than I even thought it would be.

Adventures in Plastic Poop

Good Morning Folks! I hope you all had a wonderful Thanksgiving break if you celebrated it. I had a decent enough day but it pretty much wore me out completely. I am still fighting some illness and I have a doctors visit scheduled for in the morning where I am hoping going to get some help. I feel like I have something akin to “walking” pneumonia because I can function well enough… but just have zero stamina and devolve into coughing fits on the regular. We did not record AggroChat yesterday in part due to we were down a bunch of folks, but on my side… because I did not really feel like pushing it. Suffice to say that Friday when I set up my brand new 3D Printer… it took multiple passes before I had the stamina to get everything done. In truth I had done 90% of the things in a single pass, and had I ONLY dealt with the printer I would have probably been fine. However before hand I set up my last of my shelving units, and routine the power cord for the printer over the top of the door leading into the house from the garage. So by the time I actually got around to unpacking the unit I was already running low on juice.

I partook of one of the recent deals through Bambu Labs where I got their P1S printer, the AMS 1.0, and a couple of partial spools of filament for roughly $500. I realize that the P1S has recently been replaced by the P2S, and the AMS has also recently been replaced by a newer AMS 2.0 model. However I figured this was a good set up to get me started in my adventures in FDM printing. Truth be told I had been researching different printers for the better part of the last year, and this setup appeared to be the least painful and was as close as you could get to a truly out of the box turnkey experience. Truth be told other than a few hiccups where connectors popped off during assembly, and a single jam feeding filament with the AMS, it has been a pretty flawless experience. I would absolutely recommend this setup for anyone wanting to dabble in such nonsense.

As is fortold by the printer gods… the first print is required to be a Benchy. It also ships with the printer on the SD Card and was readily available. By around 2pm on Friday afternoon I had printed it out and for the most part everything seemed to be working just fine. This was with the default settings and long before I had dabbled in installing Bambu Studio or tweaking any of the parameters. My second print was a scraper, which honestly I am not sure if I am actually going to use because I am not too keen on metal blades on my textured printing plate. Instead after a bit of research I picked up some plastic razor blades which arrived yesterday and are seemingly going to work beautifully without leaving any scratches. I am well and truly knee deep in the eternal scope creep of hobbies, and I have a cooking torch on its way arriving today so I can burn away stringing when it happens.

The third print was a model designed by Miscast that is part of his permadeath vlog series. The models he has been releasing as part of this series are specifically designed to be a bit chunky so that you can print them without much issue on an FDM printer. For most miniature scale printing you really need resin printers, which is a thing that I am planning on getting into at some point but figured FDM was the better starting place. I attempted to use some of the auto settings in Bambu Studios, and was the first time That I actually laid parts out myself on the plate… and lets just say… it is also the model that made me realize I was going to need to start tweaking some of the settings. This is absolutely usable, especially when you consider that it is largely designed to be a base for kit-bashing… which is going to require a lot of post processing anyways.

So what did I do? Jump into my most ambitious print yet of course. This represents a plate of legally distinct Not-Space-Marine Not-Space-Wolf chapter base toppers. I cranked up the quality as best I could and let these stew for 14 hours, as effectively the last thing that I printed on Saturday. While they need some cleanup, and removing some support material that I had to add to deal with some of the floating aspects of a few of the designs, I think they are absolutely serviceable for the purpose of miniature bases. I printed off 25 of these in total, and for the most part I am pretty happy with them. Again I will absolutely spend a bit of time fiddling with them and smoothing out a few spots where there are textures that I did not want but they should paint up just fine when an official GW Space Marine is standing on top of them.

The first print of the day on Sunday was a set of filament clips, because I had ordered some specific colors of filament for the next big project. After doing a bunch of research I landed on this design which seems to work beautifully. Essentially I needed to eject the lime green and neon orange filament that the unit came with, so that I could load up new spool of SunLu Matte Green, and SunLu Matte Red high speed PLA. I put the other green and orange in baggies and put dessicant sachets in there as well, which is a thing that I am going to need to start saving from pill bottles. In theory you need to keep your Filament as dry as possible, and while we do not really struggle with high levels of humidity that often, apparently once it goes bad it stays bad and there is not much you can do to save it. There is a whole system that you can print out to put in the AMS 1.0 to solve this problem, which I will spend some time doing at some point.

The next project is something that I had seen somewhere along the way either on Instagram or Facebook or something of the sort. Essentially someone had the idea of making a “Lego” Christmas Wreath, and within a few minutes of searching I found several sources. I largely wanted the most simplistic design that only used the “leaves” and the 1 unit caps as berries. First off I have to say how much I love the fact that this printer has a camera. Sure I wish it transmitted at a reasonable framerate… but just having some ability to check in on your print is phenomenal, especially since I am usually upstairs in my office and the unit is humming away on a workbench out in the garage. My sibling Ace has been living vicariously through me and I have been flooding their messages with lots of progress shots as we went along.

The leaves came out beautifully and each one of them took about an hour and a half to print at the ttweaked settings that I had finally landed upon. I am not sure how much is the settings that I tweaked and how much is the fact that I swapped filament, but so far I really like the Sunlu stuff. I got it purposefully since I had heard lots of good things from folks about it specifically, and so far I agree with their assessment. It is cheap enough at $14 per 1kg spool, and in printing off six of these I barely made a dent in the spool as a whole. It took around and hour and a half for each leaf to print, and then some additional time to let the plate cool down to around 35c so I could remove it without fear of anything warping. Over the course of the day I printed all six leaves required to make the wreath and then set up a plate full of the 1x caps in Red filament to churn away while I slept.

When I got up and around this morning, I dry fit everything together and this is the result. I am not 100% sure if I like the arrangement of the caps yet, but I am pretty happy with the end product. There was some stringing down inside the red caps but it isn’t noticeable at all since they are going to get seated down on top of the leaves. I’ve heard that Plastruct works beatifully as a solvent glue to weld together PLA and I am contemplating a trip down to a local hobby shop to see if they have any over lunch. I would probably try it first with the Miscast limo to glue it up and make sure it did not destroy everything in the process, before touching this effectively final and perfect print. I could always use CA/Super glue, but I have always preferred “welding” plastic together when an option, and would love to find a viable solution for that with the ubiquitous nature of PLA.

Today however I need to sort out a better system for poop management. Essentially each time the unit clears the extruder head or switches filament color… it poops out a little bit of material down a chute in the machine that leads to it just sort of spilling out randomly onto my workbench. There are dozens of different systems that people have devised, but I am going with effectively a pretty straight forward bin that just sits up against the back of the machine to catch things as they drop out. I am holding onto this for the moment because if Plastruct works… I might try and create some sort of equivalent of “sprue glue” with it for smoothing out rough surfaces similar to how you can use it for gap filling styrene models. These remnants will also be great for testing with just to see how it works. However I did have the funny idea that if you had enough of these, they would probably make a great replacement for packing peanuts.

That was my weekend and my first steps into the 3D Printing world. Expect to see more of this nonsense in the coming weeks, and at some point I fully expect to get into resin printing as well.

Lego Worlds Impressions

Lego Open World

LEGO_Worlds_DX11 2015-06-01 18-42-08-06 On an absolute whim yesterday I popped onto the steam website to check out what had been released, or was impending release this morning.  One of the titles listed was something I quite literally knew nothing about called Lego Worlds.  After some research, the consensus seemed to be Lego meets Minecraft.  It has the same pedigree of the other Lego games out there as it is also created by Traveler’s Tales.  Right now the game is on Steam Early Access for $14.99 and I figured for that price it was worth the risk.  I was seemingly one of the few people who actually through Lego Universe was a pretty cool game.  Similarly I have really enjoyed my time spent in Lego Minifigures Online, and will more than likely pick up the Lego portal based game as well.  I may or may not be a Lego Maniac to borrow the 80s commercial catch phrase.  As I sit here typing up my blog post I am sitting in an office surrounded by a mountain of Lego sets.

LEGO_Worlds_DX11 2015-06-01 19-19-38-92 If you have ever played any of the Lego franchise titles like Lego Harry Potter or Lego Star Wars, this game will feel extremely familiar to you at least as far as movement and gameplay goes.  Ultimately this is a game about destroying everything in sight, because when you destroy an object it erupts in a shower of “coins” which are represented by the 1×1 round plate pieces in various colors to denote denominations.  Essentially as you roam around the world every new object you encounter, you collect its appearance.  You can spend your coins to unlock the ability to build with these prefabs.  This means that if you are running through an area and there is a neat lamp post along the trail, you can bump into it and collect its appearance and then build with these lamps from that point on.  There is a truly overwhelming number of these prefab objects out in the world and in the three hours I spent yesterday playing I collected what seems like hundreds of them.

Custom Minifigures

LEGO_Worlds_DX11 2015-06-01 18-39-28-14  When you start the game you are given a very limited choice of appearances in the form of either a Male or a Female explorer.  As you roam around the world however you encounter lots of other minifigures.  Some of them are friendly and simply walking up to them allows you to collect their appearance, and others are more aggressive and you have to defeat them to collect theirs.  In either case these minifigures that you have met go into the same “coin store” as the prefabs you encounter, and from there you can spend your coins to unlock their appearance items.  At any point while playing you can swap around your look by changing out the various parts that make up a minifigure including head, body, arms, hands, legs, hat, cape, and assorted hair slot options.  So far while roaming around I have managed to run into twenty one different figures, ranging from Yeti to a Surfer Girl.  Each of them gave me various unique bits to add to my assortment of appearance items allowing me to assemble some fairly strange looks.

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This for example is the caveman beard and hair combination, with the wizard cape, skull head and outlaw body parts.  I got tired of this look pretty quickly but the beauty of the system is that you can swap things out on the fly and incorporate new pieces you might find as you are roaming around.  I feel like that is this games strong point is that it really rewards exploration.  While roaming around you encounter all sorts of vehicles and animals that you can ride on.  Like everything else once you encounter it, you can purchase it in the coin store to permanently unlock it’s appearance.  Once you have paid for an vehicle or mount like this, you can then summon it to your location at any point.  This means if I want to ride around on a polar bear I can on a whim, or summon a racing bike, or even an airplane.  The more you explore the easier exploration gets as you have all sorts of modes of transportations to get you where you need to go.  Also while you explore there are special large chests that have items that you can collect like weapons and other items to help you in your adventures.  Since I favor melee I am right now using a big club to bash things, but there is also a rifle and a bow that I have managed to find as well to allow you to attack things at range.

Interesting Exploration

LEGO_Worlds_DX11 2015-06-01 19-07-48-85 One of the most interesting vehicles that I encountered was this Ninjago inspired drill car vehicle.  With it comes the special ability to hold A while driving it to drill the terrain.  There are a few pitfalls with this vehicle, namely that it always seems to want to drill directly down.  That said I had quite a bit of fun tearing up the terrain and drilling under a mountain.  Now getting back OUT of that area was more of a challenge.  This vehicle from what I can tell only appears in the similarly “ninjago” themed Biome, meaning the one with the cherry blossom trees and the huge pagoda like buildings.  Other vehicles similarly spawn in unique biomes, like the Airplane appears to only be in the snowy biome, and the “Monster Fighters” style Roadster only appears in the desert/Egyptian biome with the free roaming Mummies.  Essentially each biome seems to be based on a popular family of Lego sets and generally contains creatures that you might also find in that set.  The only one that seems to make zero sense so far is that Cavemen and Cavewomen seem to spawn damned near everywhere.

LEGO_Worlds_DX11 2015-06-01 22-36-14-05 The game right now is very “early access” and I do not mean necessarily that the game feels “beta” and buggy, but more so  that the game feels like it is missing a lot of features that will be in what I hope is the final version.  Right now there does not seem to be much purpose to the exploration other than to unlock items to build with.  The problem there is that there seems to be little to no reason to really build anything.  There are certain biomes where skeletons spawn infinitely during the night cycles, but building a structure does not really seem to present you with much shelter against the endless waves of them.  For the time being the  game is strictly single player, but I know multiplayer is in the works.  Right now the list of things planned from the Steam page includes…

  • Like/Dislike system for tailoring World Generation
  • Procedurally Generated Underground Cave Networks
  • LEGO ID integration to allow for sharing and uploading of in-game builds
  • Additional Biomes
  • Painting Themes
  • Pre-Generated Towns/Villages/Settlements relevant to the Biome
  • Updated AI Behaviors to provide organic feeling to free-roaming creatures and characters
  • Red Brick Extras
  • Full liquid behaviors
  • Additional Minifigure Characters and Creatures
  • Additional Vehicles and Pre-Built Models
  • Additional Weapons
  • Cut/Copy/Paste chunks of landscape
  • Underwater Gameplay (including Vehicles, Creatures and additional sea life)
  • Character Customizer
  • Online Multiplayer”

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So as you can see they pretty much intend to flesh this game out to be competitive with the Minecraft genre.  For $14.99 it was more than enjoyable enough roaming around and interacting with things.  However if you are looking for a complete game, keep moving on.  There really is not much “game” to be had here and in that aspect you are far better off for the time being playing Trove because it offers a lot of the same fun and exploration gameplay, while also offering an actual game that creates reasons for your exploration and combat.  This is planned to stay in Early Access throughout 2015, and by the time it launches next year it is probably going to be an awesome experience.  The biggest suggestion I have if you plan on giving it a try is to hook up a controller, because the keyboard and mouse control options are pretty frustrating.  The user interface has been designed for a controller and that experience seems to be the most enjoyable.

Lost in Maguuma

Wanderlust

starwarslego_atap Yesterday was a bit of a busy day for many reasons.  Firstly getting home super late Saturday night, and then recording AggroChat extremely late, meant that more or less I just straight up crashed instead of editing the recording.  This meant first thing yesterday morning I had to edit the podcast and post it.  After that I of course still had a blog to write, and needed to spend some time working on another article as well.  Throughout all of this there were two problems.  Firstly I had a splitting headache the likes of which I have not seen in almost a year.  Secondly it was absolutely gorgeous outside, with the temperatures rising up to roughly 80* F yesterday.  So my wife and I hemmed and hawed as to whether or not we would actually go do anything.  Finally around 3pm yesterday afternoon we decided to get outside and go wandering about.

I’ve talked about the fact that any town of a decent size around me has a Wal-mart.  It has always been this way, because quite honestly I live in the Wal-mart heartland, with Bentonville the home office only about two hours away.  The first first Wal-mart supercenter in existence is about 30 minutes away in the town of Wagoner for example.  Big Wal-mart stores are boring, utilitarian and predictable… but going to smaller less shopped stores often provides this strange melange of products that they still have on the shelf.  Each store has a certain amount of discretion as to what they can clearance, so this means that shopping multiple stores might yield completely different results.  As such a few times of the year it is prime territory for hunting down clearance Legos.

We set forth on an adventure that took us through three very small locations, and while my wife found more interesting stuff than I did, at the second store…  a store I had good luck with last year…  I managed to pick up a couple of really cool Star Wars sets at a deep discount.  First up I found the Lego AT-AP walker which was originally $60 for the much more reasonable price of $30.  Then at a considerably worse deal I picked up the originally $25 General Grievous Wheel Bike set for $19… which admittedly I only jumped at because the General Grievous figure is just so badass looking.  This season honestly has been pretty slim pickings, largely because Wal-mart has started doing this annoying thing.  They will throw something on clearance… and change the sticker color to red…  but have the item marked at its normal price.  Essentially I look up each Lego set and if the savings is not 50% off I generally don’t jump at it.  This has netted me some pretty cool finds like the SWTOR Sith Fury for $60 but in order to find them… you have to be diligent, and for me the fun is more about the hunt than the finding.

Lost In Maguuma

Gw2 2015-02-09 06-06-51-36 One of the other things of note that happened yesterday while watching the return of Walking Dead is that I managed to hit level 60 on my Warrior in Guild Wars 2.  I am still knee deep in the Maguuma jungle region and right now I find myself shifting between Sparkfly Fens and Bloodtide Coast, largely be cause the Fens simply got too “big” for me as I kept wandering into level 62 areas and having to deal with constant glancing blows.  This leaves me 20 levels to go before I hit the Guild Wars 2 endgame, whatever that might be.  One of the things that has always bothered me about this game is that I never managed to max a character out.  Eighty levels is a rather daunting task, especially when you don’t find yourself really enjoying the game play.  That said I am generally known for having multiple max level characters in any game I play, so it felt like a weak spot in my armor that I could not stomach the grind in this one game.

Maguuma region is a bit of a slog, which has me concerned for the Heart of Thorns expansion.  I really do not like Jungle or Swamp regions in video games.  I was having a blast so long as I stuck to the snowy peaks of the Norn regions, but once I wandered into the swampy zombie filled wasteland…  the fun factor of the game went down significantly.  Here is hoping that I can stomach it just enough to graduate into the higher zones.  All of the guides I have read say that I should really be doing dungeons to level…  but I am admittedly scared of them.  The shitty dungeon experience was what ended up killing the game for me the first time.  Right now I am enjoying the soloing over world gameplay style, and I am afraid if I go into the dungeons again… and they end up still being the chaotic and exploitative mess that they were originally… that it will enrage me enough to halt my journey.

The Real Game

Albion-Online 2015-01-29 23-14-44-84 One of the biggest frustrations for me when it comes to online games is when a massive shift in the way the game feels happens.  Most games have this highly tailored starter experience to ease players into the game, and then something happens as though the really polished section of the game flew away.  Sometimes this transition is gradual, and other times it is quite literally like having the bottom dropped out from under you.  I’ve not written much about Albion Online because to some extent I fell off that rather steep cliff.  The first two tiers of content felt really fun and natural as I wandered around the world collecting resources to be able to craft nifty things.  Then I reached tier 3… and the fun drained away quickly.  The game up until that point had been around gathering materials and lugging them back to town so that you could use the crafting machines and fashion them into whatever you might like.  When you hit Tier 3, the crafting machines start charging you a fee to use them.  This is the equivalent of having to pay every time you need to use the anvil in a World of Warcraft town.

The problem with this is that there really aren’t that many gold fountains that I have seen so far, but the machine problem ends up to be a rather massive gold sink.  Granted at this point I don’t even know if there is such a thing as gold in the game… because I have only managed to gather up a few silver to my name.  Admittedly this is their pricing scheme… to get players to purchase gold, to ease the process of playing the game.  According to the pricing listed on the founders pack information, it looks like $20 would get you 4500 gold, and $50 would get you 12,000 gold.  Not that either of these is an absolutely insane price for what seems to be the purchasing power that gets you, but I have essentially stopped playing because I quickly realized this game was unsustainable without either grinding bandits for days…  or plunking down some cold hard cash for a game that was only mildly enjoyable in the first place.  This is a bit of a shame, because really Albion does have some really interesting ideas at work.  I might piddle with it off and on still to see just how deep  the money chasm is, but if nothing else for the time being it has most definitely halted my forward momentum.