Good Morning Folks. This most important thing that I do every day… is find one of the cats in Haven and figure out what fish it wants to eat. This is harder than it sounds… because you are having to translate what is often poorly translated features… and then playing a guessing game as to what exactly a “Plump Fish” is. Whoever added this feature to the game is delightful… because they fucking nailed this feature. The cat “chirps” are on point… and enough so that if I were not playing with headphones it would freak my cats out. I don’t love the fishing mini game… but I keep doing it so I can make sure I have the right fish that these adorable darlings want on a given day. Please note… the gift that they give me back… is in no way actually worth doing this thing. I just get brief sparks of joy from feeding these virtual cats.
Ace and I made a date to meet up last night and burn through some of our challenge keys. When you get deep into this game you can access much harder versions of existing content, and one of the things we had never participated in was “Master” difficulty of Gauntlet Blitz. Now the normal version of Gauntlet Blitz is generally a pretty chill activity, one you can absolutely complete without much issue using a group of bots. Master difficulty however does not exist with bots… and apparently few people are trying to run it. So we started this madness with just us attempting to learn the mechanics and slowly over time more people joined in until we finally had five players. There were these crazy singularities that would spawn… and slowly pull us in so we had to stop everything we were doing and dps them down to keep from getting instagibbed. This made the entire experience way more stressful… but also way more enjoyable. I would love to do this content with a full group of people I know.
One of the cool features of the game is that you can borrow characters from your friends, so it is actually pretty beneficial to friend random players who perform well in content with you. I have a well geared Helhest, but I noticed that Ace’s was a bit higher than mine so I borrowed her for an attempt at a Challenge Difficulty version of the Legendary Campaign. Side note… this apparently DOES not count for any of the objectives on your ascendancy. I made decent time, and did not take any deaths… but did not get credit towards her “do challenge legendary campaign without dying”. So seemingly if you borrow a character it will not count towards your achievement unlocks. Mostly just throwing this out there so someone does not get disappointed like I did.
Speaking of Helhest, I completed another phase of her story and I am really enjoying this particular plot thread. Spoilers ahead so be warned if you care about such things. Destiny 1/2 players have a long relationship with Mara Sov the Queen of the reef, this story-line deeply involves her and what appears to be an AI Consciousness backup known as the White Queen. Helhest in her pre-resurrection life was a Crow, and specifically a Crow tasks with hunting down the White Queen and assassinating her and anyone guarding her. I’ve always thought the whole memory wipe that comes with resurrection as a lightbearer an interesting part of this whole setting. I remember they brought back Mara Sov’s brother as a Guardian in Destiny 2… and that felt weird… considering how icky and awful he was during his normal life. So this is a similar story thread, and it is interesting unpacking Helhest’s former life.
Being completely honest. Helhest is the first time I have been tempted to give them money for the cosmetic outfit set. The crow outfit looks fucking badass. Thing is I really like this character and it is probably going to be my primary arc damage character that I run. I am working on pushing her light levels up, and will probably spend my stamina to run a bunch of chaos trials today in order to try and get a full set of exotic artifacts for her. Once I have that, I should be able to push the light levels up to a sufficient place, and if I get the rare runestones from the wheel of fortune event I should be able to complete gold this week/weekend. The game just keeps throwing discounts at me… which I know is the trap that they keep hoping I will spend more money. However like I said I am legitimately considering picking up this sweet outfit.
We got a teaser trailer dropped for where the story is going… and I am pumped, other than the whole “Coming in 2026” part. The game really needs to drop some more story content soon. In theory we will have another season between now and then, because the Season of Daybreak is coming to a close soon. So I am hoping with it comes another destination and maybe some more activities. However I am pumped that we are at least leaving the planet at some point, because the teaser trailer shows a spaceship. I am hoping this game gets a version of the Dreadnaught from Destiny 1, because that was one of my favorite environments to explore. I loved all of the weird unlocks and jumping puzzles and ended up getting us our first sword if I am remembering correctly. I love the Hive and the nonsense of Oryx, Savathuun, and Xivu Arath… and we have already seen that Crota exists in this setting which means Oryx likely does as well.
I wish the whole mobile nature of the game was not a massive turn off to most folks. It is shockingly good, and for a gacha game it is weirdly fair about its spending. In a worst case scenario, if you the the worst possible luck… just the act of pulling a new character is at most around $50. However I have never made it all of the way to pity once… before getting a new character. So far with Helhast I have had outrageous luck and pulled 3 copies of her just using my banked up resources. I am continuing to pull on that banner as I get free currency because I am wondering just how many stars I can unlock before that banner ends. This is putting me in a bad position for the next banner… but like I said, I really like this character.
Good Morning Folks. Yesterday I took the day off and it was needed. I didn’t really get much of anything accomplished, but after yesterday’s emotional blog post… and tears that followed… I think I just needed a day to fall apart. I spent a good chunk of the day playing Destiny Rising. If you have ever loved Destiny at any point in its history, you owe it to yourself to check this game out. While I have spent money on my main account, I have created an alt account that is entirely free to play, and quite honestly… I have plenty of good stuff to make playing that account enjoyable. It has been interesting to see how fast I can progress it through the ranks and am already up to heroic content. Which means that I get to have the exciting grind of collecting all of the mythic weapons all over again. Over on my main account I am mostly spending my time learning Helhest, the new Arc champion and think I am going to add her to my more focused lineup since I already have Jolder to represent Void, and Estela to represent Fire.
The biggest news from yesterday is that we managed to get the Greysky Armada guild online in Destiny Rising. You’ve likely heard me complaining about the process of creating a guild… and it is in fact even more onerous than I expected. Firstly everyone has to be available during a 24 hour period to join the guild, and has to leave their existing packs before they can even be invited. I am not sure if extended friendships are not important to the Chinese player base… but every single one of these mobile games has an awful guild system. In AFK Journey you get thrown on random servers and can ONLY ever invite people from that random server. We cheated in getting this guild off the ground when Ace and I realized that we could easily create alt accounts. With our alts and a handful of people actively playing , we managed to get the guild up and running and actually leveled it up the first time and upgraded the hangar to level 2. If you are playing this game and a reader of this blog, feel free to join the guild.
I am pretty pleased with our progress for a single day of doing pack hunt. Granted this was swapping between two accounts and running missions to uncover more ground. Essentially I was trying to find one of the strongholds, because I have never actually managed to do one of those and thought maybe with a guild of people I actually know I might be able to arrange a time when we could have three people on at the same time. The mountain ranges are somewhat infuriating because you have a bunch of highlighted areas around the map, and inevitably you will run into a wall that is not passable that will cause you to waste a bunch of turns. Sadly the community has not figured out the pattern to these maps so it isn’t like the Labyrinth in Path of Exile where you can see where you are going each week. You sort of have to just poke around in the darkness trying to find resources.
In other news, I managed to get the currency needed to push Estela up to gold and clear the logjam that was halding my ascendancy points. So I went immediately from 24 to 30, and have since pushed it up to 31. Right now I am working on getting Helhest up to gold, but have quite a bit of work left to go on her. I knocked out Silver on her last night, and am working on farming a set of exotic artifacts so that I can properly equip her. I am not sure if I can just do the equip highest and get her past the hurdle or not. I essentially need another round of the rare materials in order to push her up to gold anyways, so I am likely going to be in a holding pattern for a bit. I might start working on some of the other characters and knocking out bronze and silver so that I can get more points and raise my ascendancy level up a bit while I am waiting.
I’ve continued pulling on the Helhest banner since I like the character so much, hoping to get more copies and ultimately more talent tree points. This has led to an abomination… and I now have a 6 star version of Finnala. Like there is nothing inherently wrong with Finnala, she just does not have that great of a kit. She is ultimately a less useful version of Wolf, and the big problem I have with her is that she has no range abilities. This means that you are essentially left in the dust while running content on her because Destiny Rising is like every other game where you do the same content over and over… and it is go go go go go. She is perfectly cromulent for doing content planet side, and that is honestly have I have ranked up most of her reputation doing dailies, because she is really good when it requires fire stuff.
Speaking of abominations… we finally got our Trikora match and it was just as hilarious as we expected it to be. We honestly did better than I expected, but due to seemingly no one queuing for shifting sands, we ended up in there with two human teams, and everything else bots. We did fairly well and I think we placed second overall, but it was a massive difference between playing against human players and bots. The bots were way more aggressive… and actively tried to hunt us down constantly… but were also sort of dumb. The one time we ran into a human team unprepared we were quickly wiped. However we wrecked the bots in pretty much every encounter. This is a bad ideas match up…. but was super funny to play through.
Mostly right now I am going to be playing a lot of Helhest so that I can unlock the last bits of her storyline. So far I really like it and she is one of the more interesting characters in the game. I legitimately like her both in her skill set and the story that is being told. I think this was also part of the reason why I bonded with Estela so hard, is because the story that was being told was actually really good. Helhest would be better if you did not have to keep resummoning the drones… but then again they probably learned their lesson with Estela. The little manta ray things that she summons are constantly running ahead of the players and clearing objectives before anyone has a chance to get to them. Helhest though is a beast when it comes to a burn phase because pending she has all three drones up… you can just wreck a boss big time. This is absolutely my sniper of choice going forward, and I have contemplated burning down Umeko just to get the resources back to spend them on Helhest.
Anyways. Destiny Rising is fucking great. You should check it out, and when you do… join our guild. Legitimately though, if you ever enjoyed Destiny at some point in the past, you are going to love this game. I personally find it way more enjoyable than Destiny ever was. I just hope we get some more world content soon at the end of this season.
Good Morning Friends. The Settlers of Kalguur league is finally over… and I have never been so happy to see a league go. Don’t get me wrong… I loved the Settlers league, but also did not expect it to last over 300 days. It also had some really hype league events like the Phrecia league, which honestly should have been its own thing. During this one league I competed in two different Pohx leagues, a Sir Gog league, and the Phrecia league… so when I just attempted to wrangle my stash it was pure madness. I did the traditional thing of just shoving all of those remove-only tabs into a tab labelled “Settlers” but even that felt insufficient given that there were four different event leagues that got lumped into that same banner. I’ve been out of Path of Exile just long enough… to now be feening to get back into it and tackle a brand new league when it launches on Friday.
The new league looks amazing, and while it is very much focused on additional pinnacle content… there is more than enough other things going on that someone like myself who is traditionally not bossing motivated can enjoy. I will miss Atlas Memories a bit, but honestly… unless I needed a specific resource I never ran them. My favorite one was the one that made Alva spawn adds in the map instead of forcing you to dip into her incursions. I’ve always wished that was an Atlas keystone, that then just caused Alva to drop random temples. Traditionally I skip that mechanic entirely in most leagues because I hate the time pressure aspect of having to dip into the temples. What we are getting instead looks even more interesting and hopefully the new gear that comes with it will be worth the effort. Let’s not get it twisted however… I am more than likely going to be running Delve like normal, and the fact that we no longer need Betrayal to get crafts means I can start with a comfortable crafting Niko and Harvest Atlas.
There has been enough of a shake up in the meta that I am interested in looking at some other builds. I am doubtful I will actually league start anything but my beloved Righteous Fire… but I do feel like this is probably going to be a league where I have a bunch of alternate builds. The first one that seems interesting is Explosive Trap Trickster. During the first Pohx League I started an Ice Trap of Hollowness Trickster and had a heck of a lot of fun with it. In truth it was a damned good build and while the Trickster ate some minor nerfs it should be just fine. It did however make me interested in exploring some of the other Traps on Trickster concepts and Explosive Trap is already fun on its own. The original Ice Trap Trickster build was from Aero and if you are interested in it I suggest checking out his video. This is where I ended up with my POB on that build if you are curious.
Wintertide Brand got some buffs with the patch notes, and it has once again made me consider playing something around that skill. I love the Brand gameplay and Wintertide is probably my favorite of all of the available options. Storm Brand of Indecision is pretty fun, but there is nothing more comfortable than the chill and freeze lifestyle. This morning I saw the above build concept float across my feed on bluesky, and it seems like a reasonable option for a Wintertide start. The concept here is to use the new major buffs to golems and Elementalist node to pick up some survival and damage output for cold dot. I am not really sure if this is the sort of thing that I would want to league start, but I can absolutely see myself trying to make something around Wintertide brand work during this league as an alt build.
Champion got some massive buffs and I have been trying to sort out what I would want to play with it. There are a few options floating about, but this one from Woolie is basically just a true Cyclone build… not a cast on channeling Cyclone. I’ve never actually played Cyclone in any form, and I have always loved spin to win builds in other games… specifically Whirlwind in Diablo III and Warpath in Last Epoch. On some level I feel like I might owe it to myself to go down this rabbit hole and see what it feels like. Champion is already an ascendancy that I have built many different characters on over the years and they switched it away from generic damage to focused more on banners and melee hit damage… so with Lightning Strike eating a massive nerf you have to figure out a better vehicle for that. This is probably the closest thing to getting me to start something other than Righteous Fire. The only thing keeping me from doing it… is this is not a resolute technique build and I hate fucking around with accuracy bullshit.
Another thing that I am really interested in is some of the reworks for Saboteur. Essentially they can now get an ascendancy node that is effectively a weakened version of the Nimis Ring. Shrapnel Specialist causes projectiles to have a 50% chance to return to you, and projectiles to be fired in random directions. So essentially you need a mine or a trap that throws out projectiles… but that you would not care about them firing in unpredictable directions. From the Trap side of things I am thinking Lightning Trap might work well. From the mine side I am thinking either Rolling Magma converted to a mine as seen above or potentially Pyroclast Mine of Sabotage. This is a little too fringe for me to ever consider starting it, because quite honestly… I want to be able to look at POE.Ninja and see how well this is working and what sort of concoctions folks end up doing with it. It is still an interesting concept that I can’t seem to dislodge from my brain. The biggest problem that I have is that I have never really liked the Mines play style.
Being perfectly honest with myself… I am 99.9% likely to just start Righteous Fire again because it is comfortable and reliable. I’ve done it in trade and in an SSF environment and can pretty much get up and running without any issues and be capable of doing around 200 depth in Delve quickly. The main thing that I will be doing differently is that I hate muling a witch to get Rolling Magma as Pohx suggests, and am just going to do slams until I can turn on Righteous Fire in Act 2. During the SirGog Gauntlet league I went with a strength stacking slam character and my early tree was almost indistinguishable from the general RF tree up until the point you can take it. It felt way more comfortable to slam and shield charge my way around the zones than trying to get perfect bounces from rolling magma and fire wall. So instead I will do Ground Slam to Sunder and then use Crushing Fist with retaliation procs for single target damage. I will have to be on the look out for the correct colors on bases for the swap to Righteous Fire in early Act 2, but that should not really be much of an issue. My first pick ups will be an Cloak of Flame and Immortal Flesh and then hopefully I get some good fire resistance drops to see me cruising into maps and delve depths.
I am soooo ready to be back in Path of Exile and excited for a new league. I’ve missed this and I am pretty amped if Grinding Gear Games can really hit the target schedule that they have planned. Essentially every four months a Path of Exile league and the between months… will be a new Path of Exile II league. Hopefully given enough time POE2 will turn into something that I actually enjoy. Right now it just isn’t there for me, but given enough time cooking there might be an enjoyable game there. I think the challenge for me is that I am a mapper and delver… and just do not care about boss fights. POE2 is a game for people who care about boss fights. I like playing near immortal characters that can steam roll content and collect the shiny loot. I will always optimize the difficulty out of whatever games I play… and I am hoping that at some point there is a path for me in that game. For now though… I am looking forward to getting back into Path of Exile and grinding.
I have a whole slew of audiobooks lined up to listen to while I grind. Are you going to be checking out Path of Exile 3.26? If so what are you looking towards playing? Drop me a line below. Kodra if you are reading this… I really think you need to go down the projectile mines path with Saboteur so I can see how that works.
Good Morning Folks. I said I was going to talk about Last Epoch this morning, and essentially I am going to attempt to present a case for why you should try the game out for the upcoming Season 2 launch on Thursday. I feel like I should set out some credentials before we go forward. I play a lot of ARPGs and have been deeply engaged in the seasonal model since the launch of Diablo III Reaper of Souls expansion. It took me awhile to get into Path of Exile, but when it did… it grabbed a hold of me super freaking hard and never fully let go. When I say I have played a lot of these games I have played roughly 1000+ hours of Diablo III, 500+ hours of Diablo IV, 3000+ hours of Path of Exile, 500+ hours of Path of Exile II, and 650+ hours of Last Epoch. Truth be told I probably have more hours of Path of Exile than that… but several leagues ago I swapped over to the non-Steam client and lost my easy gauge of time spent and have ground up multiple level 95s and two characters to level 100 since doing that.
I lay out my credentials mostly to say that I am very much a purveyor of the loot explosion and a connoisseur of full screen clears. Essentially I love these games for a few reasons. I love getting loot and I love clearing huge packs of monsters… and there is something that I find satisfying about progressing a character and seeing where I can push it. I love the subtle art of gearing and even playing the same build… how each specific instance of a character has its own feel to it. I love the various things you can to do tweak endgame strategies, and I love how I can effective turn my brain off and just fall into a trance-like flow state when I play the game. I do not claim to be particularly skilled at any of this, but I do find it deeply enjoyable and I regularly am listening to some audio-book while I grind away in peace and harmony. There is something about that combined experience that uniquely satisfies my cravings like nothing else.
Before I talk about Last Epoch, I am going to talk a bit about Diablo games because be it Diablo III or Diablo IV they have some of the same pitfalls. They are essentially relatively shallow experiences and are fun for a weekend or two before I really lose any desire to keep moving forward. In both cases it is relatively easy to get your character set up and functional… but absolute unobtanium to actually get perfectly optimized. In the case of D3 getting a set up and running and then upgrading it to ancient legendaries is pretty straight forward and is just a matter of spinning the loot wheel enough times. Getting Primal Ancient Legendaries however… is effectively not something you are ever going to see. Similarly in Diablo IV getting a set of Ancestral gear is pretty straight forward but acquiring Mythical items is damned near impossible to get your full set without dipping into trade… which is its own ridiculous experience.
Path of Exile on the other hand is not straight forward at all… in fact you would pretty much be lost if you were not following a guide. After around 2000 hours of gameplay I finally reached the point where I felt comfortable building my own characters relatively successfully. I understood the fundamentals of defensive and offensive layers… but the whole process of gearing the character was its own problem. The game has a deep and rich crafting system but it requires a freaking degree in craftology to figure it out. Maybe if you started back at the beginning and learned each system as it was introduced… it was not that big of a deal. It also requires you to understand what feels like a bajillion different unique currencies, all of which do different things and can be used at exactly the right time to influence the outcome of an item.
Because of the complexity of crafting and the very low odds that you will ever find an item that has exactly the stats that your build needs to succeed… it pushes you to utilize the trade system. Even thousands of hours into the game I find this system to be deeply obtuse. Essentially you price an item and stick it into a stash tab… which causes it to show up on the trade website where you can search for items and then whisper a player… hoping that they are actually paying attention and willing to stop what they are doing at that moment to teleport to their hideout and invite you there to trade in person with them. Its a bad system… but it is the best system that the game has and ultimately is the only way that people can get exactly the items that they need for the builds that they are trying to build… which require VERY specific stat breaks in order to succeed by out-mathing their way through problems. I love Path of Exile with every fiber of my being… but even I can admit it is a giant cluster-fuck of gaming experience.
I would never ask you to sit down and play Path of Exile without a predetermined build in front of you, likely on your second monitor in Path of Building… a third party tool which keeps track of this information. However with Last Epoch, my suggestion is just to play the game and figure things out as you go. Going into Season 2, the only permanent decision that you cannot undo is your initial choice of class. In the current version you cannot change Ascendancy, but they even made that flexible with season 2. It is very easy just to “fuck around and find out” what you like and what you want to build. Coming from games like POE1 and POE2 where there are a handful of viable builds at any given time… I am consistently shocked at just how many options there are in this game. Shit I have built the same effective build idea five different ways, and all of them were relatively successful in their own ways.
Essentially the only permanent decision you need to make is which of the five base classes you are going to play. From left to right you have the Sentinel which is this games tanky heavily armored Warrior/Paladin type character that also has a path which makes it more of a Deathknight/Shadowknight type character. Then you have the Rogue which tends to excel at light melee and bow based combat so your Ranger/Thief/Assassin type character. In the middle we have the Mage which is your finger wiggler deluxe that wields elemental magic and also has some hybrid magic melee builds. With a bear companion we have the Primalist which serves the dual roles of Barbarian and Druid and features some Hunter style companion gameplay as well as nature and transformation magics. Lastly we have the Witch that fills the role of the dark caster either diving into Necromancy or deep Cthonic magics. The only real negative about this line up is that they are gender locked, and that you have no real choice as to their default graphical appearance. Eleventh Hour Games has said this is on the roadmap but no clue if and when it will ever happen. Right now the models they are using do not support any real customization.
From there once you hit around level 15 in the campaign you can choose a mastery for your class. This allows you to further specialize your character and ultimately determines which abilities you will have access to. For example if you choose Sentinel you can begin to draw on abilities from the Forge Guard, Void Knight, and Paladin trees… with there being a chain that locks off access to half of the tree for any of the masteries that you did not choose. I will talk about that in a few, but essentially this allows you to further shape the type of build that you want to craft. Each mastery gives you access to four abilities that are unique to that tree which then dictate what types of builds you can make. This used to be a permanent choice, but with Season 2 launch you will be able to respec this with gold which is the common in game dropped currency. I believe they said that at max level this caps out at requiring 500k gold to respec… which is a decent sum but also pretty easily obtained if you are doing endgame content.
The character build itself is effectively divide up into two pieces… the passive tree and then your skill specializations. Once you have chosen your mastery you gain access to the three other trees for your class. For example this is a screenshot that I took from one of my Void Knight characters which shows that I have full access to the entire tree. If I were to look at my Paladin and Forge Guard trees I would have a chain down the middle of the screen which locks off access to anything in the later half of the tree. As you spend points you unlock abilities along the bottom, which means that in order to really flesh out your build you need to dump points into the tree in order to get some of those abilities. However this also means that some of the abilities are pretty easy to get allowing you to effectively multi-class in abilities from the other specs. All of these abilities have detailed tool-tips, with hotlinks to an in-game wiki explaining what every term actually means so that you don’t have to keep shelling out to a third party site.
The other part of your build is which skills you chose to specialize. You can use ANY ability you have unlocked but you only get five slots for you to specialize those abilities unlocking a detailed skill tree for each of them. For example the above tree is for an ability called Warpath which is effectively this games equivalent to whirlwind or cyclone. The tree allows you to tweak how it works for example I have gone down a path which allows me to convert all of the physical damage to fire damage, but I could have just as easily gone down a different path which converted all of the damage to void damage. Essentially specializing your abilities allows you to lean into various synergies between the abilities on your character and the types of gear that you are using. My warpath also casts Smite automatically… which then leans upon the Smite spec tree which allows me to customize those automatic procs even further. As with the passives, all of this is in relatively easy to understand language and has definitions that link back to the in-game wiki.
The campaign pulls you through a Chrono Trigger style story as we time travel between different eras of the same world known as Eterra. We acquire a device called the Epoch which allows us to shift back and forth through reality between different times… and potentially different dimensions as we attempt to stop events from happening that ultimately destroy the world. Right now the game dead ends at Chapter Nine, and fair warning the game is not finished currently. If you are a “one and done” player who considers getting the campaign to be your engagement with a title… then you might want to wait until later. However I tend to use the campaign as a gauge for how successful my character is doing. There is a bunch of side content that you do not have to engage with as well as a number of campaign skips that you can use if you know where they are, but this ends up dumping you into the endgame really under-leveled so I am not going to explain how to do any of that. It is a fun campaign though and I do not mind repeating it with each new character, which is not something I can say for many ARPGs.
Where the game really shines is its crafting system, and last year I wrote an entire primer on how it works. Effectively at its base level items drop with a stat called Forging Potential, and each action that you take upon an item uses some of this potential. When the item hits zero potential, then you effectively have locked the current state of the item and can do nothing more with it. Runes and Glyphs along with Affix Shards allow you to modify and upgrade the stats on an item slowly improving it to be a bit more ideal for your build. You can absolutely get through the campaign by just throwing on whatever happens to drop on the ground, but as you progress into the endgame you are going to need the correct stats for your build and the crafting system allows you to manufacture the items that you need. Generally speaking you are going to start with an item that has two or three abilities that you want, add a fourth that matches your build, and then attempt to improve it until you run out of potential.
But the optimization does not stop there, once you have acquired the uniques you want for your build and some reasonably rolled items. You can start collecting uniques with Legendary Potential on them and attempting to slam them together with exalted items… aka items that have a Tier 6 or Tier 7 roll on them and show up as purple… in order to create something called a Legendary. Legendary Potential is a stat that allows you to imprint a certain number of stats from an exalted item onto it. You stick both items in a specific crafting bench called the Eternity Cache that appears at the end of a specific dungeon… the Unique and Exalted item are sacrificed and you get a shiny new Red Legendary item out on the other side. It will have chosen randomly a number of affixes from your input Exalted item up to the amount of legendary potential on that item. The example above shows me doing this with an item with 2 Legendary potential, and the end result is an item that gained two random stats from my Exalted item.
What I love about this system is that it is super easy to get to “good enough” but it is an uphill to get perfection. Though you can easily keep making attempts and incrementally improving things on the same character for a really long time. Coming with Season 2 there is the ability to guarantee at least one stat on your legendary item, pending you run a tier 2 dungeon in order to craft it. This is pretty freaking huge because in many cases you only really absolutely need a single stat to make your gear really good. You can still keep chasing an item with four legendary potential and then chasing a perfectly rolled exalted item to slam into it… but all of this feels like it is way more achievable than doing the same thing in another ARPG. There are also methods to take unique items with no legendary potential on them… and craft them into entirely randomly rolled legendary items… some of which might be really good for your build, but is ultimately a complete crapshoot. Similarly with Season 2 they are adding in a system that allows you to attempt to upgrade the legendary potential on a unique and either end up with a higher amount… or stripping it off entirely… allowing you to throw it in an egg and try and craft a random legendary with it.
When you arrive at the endgame you are asked to make a choice between two factions, that will ultimately dictate how you interact with loot going forward. You can choice the Merchant’s Guild with opens up the ability to sell items on the market and buy things from other players. Or if you are like me and would prefer to acquire your own loot if reasonably possible… there is the Circle of Fortune. This faction essentially allows you to improve your chances of getting better loot outcomes and spend favor on items called prophecies which allow specific types of gear to drop under very specific circumstances. For example you might have a prophecy that drops 3 pairs of unique boots when you kill a specific boss, that can be repeated 3 times… allowing you to more specifically target farm specific items. Once you start gaining faction and leveling this up, it is immediately noticeable how much better your loot drops become. You can still trade with fellow members of the Circle of Fortune, but it requires you to actually spend time playing with them and build up resonance which you then consume to send them items. Items that drop because of your faction perks though become flagged for that faction and become unusable the Merchants guild, so that you can’t really game the system and farm up a bunch of stuff and then swap factions.
One of the problems with generating large amounts of loot is that you sometimes need a filter to help you organize and highlight items that you actually care about. This is really a concept that showed up with Path of Exile, and mostly you end up relying on a third party filter crafted by someone like Neversink because they are pretty complicated to generate on your own. Understanding this issue the good folks at Eleventh Hour Games built their loot filter into the game itself, and honestly it is pretty straight forward to configure on your own. Essentially I build custom filters for all of my characters and it is as simple as “I am interested in these base items” and that I am looking for at least two of these affixes on the same item. The in game tool actually shows every single affix that can drop on an item really allowing you to drill down to exactly what you are looking for. Sure there are technically some general community supported filters that you can download and import but I have consistently found it easier to create my own. Some build makers will generate a filter and include it along with the guides.
Probably the biggest weakness of Last Epoch was the endgame. The monolith system is good enough but it could get really repetitive. Ultimately I would usually get my characters to 95ish before losing focus and either rolling a new character, or wandering back to Path of Exile. However with the Tombs of the Erased expansion, it is in large part a mostly endgame focused update. This is adding itemized maps similar to Path of Exile, as well as a bunch of extra content that can show up and impact your endgame. There are also a number of unique map types which give you various crafting options, which means you will have specific things that you are chasing in addition to your gearing goals. I am super freaking excited to see all of this new stuff coming, and more than that I am really looking forward to this game finally shifting into a more standard three to four month release model.
The new season starts on April 17th at 11 am CDT and features over one hundred pages of patch notes. The thing is… while there are a few builds that were nerfed a bit, way more were buffed and even the nerfed builds largely just went from endless amounts of damage to doing reasonable amounts of damage and are still going to be viable. Its essentially been six months since the last major update, and I feel like they did more than six months worth of work in the process. Effectively when they launched 1.1.7 they realized that their original roadmap needed to change. Players were almost universally complaining that there just was not enough to do at the endgame, which forced them to shift gears and really dive into that type of content. Seeing the end results… I am really freaking excited to get my hands on the new content and play it.
I realize that this post comes off as a bit of propaganda, but honestly… it is intentional. I love Last Epoch and I really appreciate the story of Eleventh Hour Games. Legitimately this entire company started as a Reddit thread about a bunch of people wanting to build the ARPG they always wanted to play. Hands down I feel like Last Epoch has the best systems of any game on the market in this genre. I want it to succeed, and I legitimately feel like it sits in this perfect happy medium between the simplicity and often dumbed down nature of Diablo, and the over complicated and obtuse nature of Path of Exile. What it has been missing is a really robust endgame, and it seems like Tombs of the Erased is finally bringing that. Sure there are still things missing like the last bits of the campaign and there is no social construct for guilds/clans but that can arrive over time. I have a blast each time a new content patch drops in this game, and I think you will too.
If you want more information from me on this game I wrote a more detailed Primer on the game when it launched into full release early last year. I also created a much more detailed crafting primer around the same time. If you are more video motivated, I record dumb little videos all the time about the games I am playing when I want to talk about a build or something that I am doing, and there is a section for “Bel Bungles Last Epoch” collecting a bunch of these. Lastly there is of course the Last Epoch archives here on this blog where I have collected all of the posts throughout the years where I have talked specifically about the game, as well as any episodes of AggroChat where we discussed it. I know I will be playing the game this Thursday and will very likely be actively blogging about my adventures here. I hope to see you all there as well.