Fun with Podiums

Good Morning Folks. It was a weird weekend. I spent a good chunk of it working on the garage since it was much cooler out there than it has been. At this point I have cleaned out the north side of the garage, put up cabinets, and then shifted anything that did not fit from the south side of the garage and acquired and put up the first two cabinets over there. This involved moving out some rather shitty storage options that we have had since college… and have been in place for almost thirty years. One of which I am going to give to my neighbor who sells stuff at craft fairs, because technically it was designed to be collapsible and easy to set up vendor storage that came from a garage sale in college. I could have sworn we had two of these, but I have no clue what happened to the second one over the years. It was bad at doing its job, so it must go and be replaced by nice modular shelving from Sam’s club, because they are cheap, readily available, and something I can buy a few at a time as I have made space for them.

Most of my gaming has been in Destiny Rising. Today is the reset of a new week and I noticed that I finally placed in the shooting range. I did notice that my friend Lociana actually got a space, and Ace kept one placement specifically for Calamity Ops. I have no clue why we do not seem to be getting credit for The Expanse. That one remains empty, and in theory we still need to do the last few parts of the raid so that we can have people showing up on those platforms as well. I like this concept honestly, because one of the cool figures is you can test drive your packmates characters. I mean you can already borrow characters from your friends, but it is extra cool that there is an entire baked in system for this. I honestly wish that there were more of these podiums but one for each character, so you could see how your friends built characters that you might not be playing, rather than just who scored the highest.

I was honestly shocked to see my own character represented on a podium… then I remembered that I actually managed to get a phenomenally good time on Break In, enough to rank my random group 8th on the North American server. If nothing else it was cool to see myself showing up in the ladders for awhile. I have no clue what my final rank was before reset, but it was clearly good enough to get my Jolder riding that podium. While not the strongest or even best character to bring for most content that is focused on damage output… I love my Jolder girl and will always probably be most comfortable playing her. In theory I bring a lot of survival to the team, which makes squishier damage dealers better… but I do second guess some of the activities that I would normally bring her on.

For example, since forming our own pack one of the things that we have been hunting down is a Stronghold, because this is content that I never got to participate in during the wanderer pack. Essentially every member gets 3 attempts at this content for free, before needing to spend pack actions. You are likely going to need this, because the boss that you end up fighting is a giant bag of hitpoints and you have a limited amount of time to dps this down. This is honestly a common gacha trope, and there are a few versions of this that play out in AFK Journey for example, where the entire server or guild joins together to beat down a large health pool. However I question if bringing Jolder on this was a good idea. I did effectively soak a lot of the hate from the boss and keep over-shield rolling on my party… but you can see how much less damage I did overall than Ace did playing Estela. I think in future weeks I am just going to run Estela as well so we can hopefully whittle this down in fewer turns. For the week though we managed to clear two strongholds, which meant loot for everyone in the guild.

We also managed to collect enough materials, and craft enough tchotchkes to upgrade our hangar to rank four. We are burning through the guild ranks pretty quickly, and will be capped out at the final rank of Nightfall before much longer. I am surprised at how fast this goes considering we really only have a handful of players. There are a core group of Greysky folks in the guild, but other than that we have one person that I picked up from my wanderer pack, and another person that seemingly found our guild and joined it on their own. The fact that Ace and I both have second accounts, seems to also be helping the process out, but regardless we are moving through levels quickly.

I honestly still have the pack set to auto approve folks, so if you are playing Destiny Rising and want to be part of our nonsense feel free to join. You have to unfortunately drop your current pack before the game will allow you to join a new one, which made for the whole process of creating this a bit maddening because I could not even throw out an invite until they had left their currently situation. So long as you are going to be pretty chill and relaxed, and don’t do anything wildly offensive… you are welcome. We tend to hang out on my Super Dungeon Friends Discord when we are doing group content, so it is easy for folks to join in the nonsense. There is a Destiny flag in the role assignment channel, but I believe I made it so that once you get flagged for accepting the rules, you can see everything. This tends to be where we organize everything, so similarly if you ever want to join in on our Thursday night Guild Wars 2 shenanigans, we arrange that in the Guild Wars 2 channel.

In other news that I am proud of, I am up to five characters at gold rank. I currently have Wolf, Ning Fei, and Tan-2 all in about the same relative position for my next gold. Ning is who I intend on pushing up there, but progress is slow because it entirely relies upon the same limited currency. I got an infusion with the last reset, but am once again stalled out until I can get some more of it. You need six to buy the final rank of abilities, and you can only realistically get four per calamity ops reset. This is the thing that wears on me about the long term viability of Destiny Rising. I feel like they need to give more reasons to run something other than the two seasonal modes… because you can only do so much of that and they reset super infrequently. All of the things that no one queues for… need to be given a reason for folks to queue for them.

Probably the thing that I am most focused on grinding out each day is all of the nonsense needed to upgrade my mentor status. I already have Daybreaker because I run a lot of content, and have run a lot of it with new lights. The more grinding things are “interactions” with new lights which means that you either need to cheer them and get them to cheer you back, or give them an award in a activity… and get them to give you a reward back. Mostly this involves running around haven and aggressively greeting new lights until one of them FINALLY greets you back. The drift bottles and mentor chat is just spamming chat channels… which I feel are counter intuitive to these features. Apparently the next step involves posting things in these same chat channels and begging people for likes. This is dumb, and should maybe be focused on something a bit more conducive to building a successful game.

Ace and I are going to try and knock out a bunch of the new week stuff because the rest of the week is going to be pretty fraught when it comes to playing Destiny Rising. Tomorrow the new Guild Wars 2 expansion drops, and I am probably going to be spending a lot of time playing through that content. Then on Friday the new Path of Exile 3.27 league drops at 12pm PDT, and I took the day off work so expect me to be grinding that like a madman for most of the weekend. Right now I am in the doldrums waiting on those things to drop.

Festival of the Lost and Impending POE Reveals

Good Morning Folks. I don’t have any fresh screenshots because I forgot to fire up ShareX yesterday after a system reboot, and as a result none of the times when I attempted to hit Print Screen did it actually do anything. We are currently having a maintenance downtime for Destiny Rising and the patch is buffing Estela, which seems wild to me given how powerful she already is. It is also ending the current wheel of fortune event, and bringing back the Morgran’s Hunt event, which should in theory give us another free exotic. Ace and I hung out a little bit but I was feeling out of it so we didn’t do anything particularly challenging. We ran with their spouse a few times, but unfortunately realized that you can only get credit for running with a new light… once per person. Still though it is always good to run stuff with people and it always counts towards the pack challenges for running together. We still sadly have yet to find a stronghold, so I am starting to give up on those.

Apparently Destiny Rising is getting a version of Festival of the Lost, but sadly it is a really stripped down version from what I can see. There is no trick or treating in haven, like there is trick or treat in the Destiny 2 Tower. There is going to be a seven day limited sign in event, and something that starts on the 30th where you collect a resource called amber to turn in for goodies on a storefront. It seems like the paper masks from Destiny 2 are making a comeback in some form, and at a minimum there will be a hive pumpkin mask. I am all on board more events happening, and I remember remarking the other night that I wished Festival of the Lost was a thing in Destiny Rising. It was always my favorite event in Destiny 2.

What I am really pumped for however is the Path of Exile 3.27 reveal stream which is happening at 12 pm PDT today on Twitch. If you watch for 45 minutes you will get this hiveborn themed spider pet. Throughout the week they have been dropping some significant quality of life buffs. Not only does it appear as though the asynchronous trade from Path of Exile 2 is arriving in Path of Exile 1, but we are also getting free identification. Previously they had patched this in later in 3.27 but it still took Scrolls from your bank. This new version is going to cost nothing, which is great. There are a bunch of little things to like the fact that Rog in our hideouts will allow us access to the disenchanting interface which was 90% of the reason why I ever went to Kingsmarch last league. Another huge one from yesterday is that you can now itemize Beasts without having to buy the Bestiary Orbs. This is pretty huge because I usually have a tree running Einhar just to try and farm up Black Morrigans to six link gear.

The thing that came out over night is that the Assassin’s tree was reworked, and features the ruthless style node for poisoning which was actually way more effective than the normal mode. SirGog released a video going into the changes more in depth, and I highly suggest checking that out if you are interested. I do wonder if we will get any weird builds like poison tornado shot from this ascendancy rework. It is on my least favorite side of the tree, so it is unlikely that I am rolling anything with Assassin. However I am hoping we see some cool builds with it because in the current trade league, only 0.5% of players on the ladder rolled something on the Assassin ascendancy, and it has been that way for several leagues. So something needed to change, and I am hoping this breathes new life into the class for buildcrafters.

The thing that does concern me however is that we have gotten a bunch of really great quality of life improvements, and part of me thinks that this is just to brace us for the massive nerfs that are incoming. So long as Righteous Fire and Chieftain are viable, I am probably going to roll that again because I love the play style. I had a lot of fun with my Storm Brand of Indecision Golemancer, but that build was entirely being propped up by the fact that I could have a Doryani mercenary following me around and debuffing targets by -200% lighting resistance. I would love to see some other brand build thrive with whatever changes are coming. Additionally I am really interested to see what the spectre rework is going to look like, and how it impacts Summon Raging Spirits. There has been some talk of making thorns actually a viable build in Path of Exile 1, so it will be interesting to see if that happens. Whatever the changes are coming… I am here for it.

I had a really great Mercenaries league to be honest. I got a bunch of good drops, ran a ton of maps, and knocked out enough achievements to get a fancy totem pole and a set of cosmetic gear. That is really all I can hope for. I created to characters that were extremely powerful and fun to play. When this league starts next Friday, I am looking forward to doing it all over again. Expect this blog to swap from mainly being about Destiny Rising to mainly being about Path of Exile again for awhile. I still plan on doing dailies in Destiny Rising, and meeting up with Ace at least once a week to knock out some of the harder content that is fun to group together doing. I am trying to coax them back into Path of Exile, but I am not sure that will actually take.

Are you going to be playing Path of Exile 3.27? What are you looking forward to from the things that we have seen so far? Drop me a line below.