First Day of Mapping

Good Morning Folks! We are on day four of the Trial of the Ancestors League. According to the /played command, I have put in 32 hours so far and that got me through the campaign and up to comfortably doing yellow maps. I dawdled a bit during the campaign but enjoyed the ride. I am on such a different trajectory than I am used to because I am playing what is commonly referred to as a “map blaster” character. This means that I am designed to decimate oncoming packs of mobs before they can touch me… but the trade-off is that I have very little in the way of proper defenses. This sort of flies in the face of everything that I know about building a comfortable character, but somehow it is working. I ran with a friend who needed credit for a map I was just about to run yesterday, and he was laughing at how much nonsense is flying around the screen when I get moving.

My big lucky drop of the weekend was picking up a corrupted six-link bow, that was in the right colors… or at least “right enough” colors. This is going to hold me until I get much deeper into my character and pick up something in the range of a 1000 dps bow. This bow would be awful for the more popular Toxic Rain/Explosive Arrow builds, but it works beautifully for my build as realistically I want flat damage against three elements, and this has two. The bleeding bits on the bow are a bit meh as is the accuracy because I am capped without needing it on my bow. I would have rather had some attack speed but in the realm of corrupted gear this is pretty solid. I need to get some beyond mobs and hopefully get some tainted currency to get some quality on it.

I know I had said that I was going to try and craft my own gear… but at this point, I am fully engaged in the trade economy and have made a few smaller sales. On Sunday night I started poking around looking at prices for six link chest pieces and managed to snatch this one up for 25 Chaos Orbs. This spent the largest chunk of my currency that I have gathered up so far but seemed like a good call. It has really good evasion and decent armor and while there are various elements of this that I would change, again it isn’t bad for a corrupted item. I wish it had more resistance on it, but that is sort of my general problem right now… the fact that I am pretty much capped in only one element.

Another really lucky drop was that I picked up a Poised Prism with some decent resistances on it. This is in theory the suggested quiver for this build and I had hoped that I would see one drop. Truth be told… apart from eventually replacing this with a perfect roll I think this is pretty damned good. I’ve seen all of the common quivers at this point, so it seems like they just drop more often than other uniques. I am hoping to see a Prismweave to replace the Wurm’s Molt that I am currently wearing. Unfortunately at the moment, I can’t really afford to get rid of the Molt, because it is helping to fix some of my attribute problems. I am pretty much starving for Strength and Intelligence, and having to use up a handful of significant suffixes to gain more.

The other purchase that I made was a pair of Shadows and Dust gloves. Namely, this is a way of getting rampage on the build, and it seems to really help my clear. I picked these up I believe for 2 Chaos and then threw some jewelers orbs to add some sockets. I need to recolor these in order to set up a cast when damage taken combo with Immortal Call, just to add another smaller layer of defense. I’ve got my auto snipers hit set up in my boots at the moment and all of my auras are in my helm. I am still running clarity because I still have mana problems. My ballista is at least now running off Lifetap which is fine given I have a decent chunk of life leech. Truth be told when I am killing things, I have no real mana problems… it is only when I am setting up for the next run.

I’ve never played a character before that was this much of a glass cannon and was always riding the edge of falling apart completely. At the moment I have 100% spell suppression which is good, and decent enough evasion though I would like to see that MUCH higher. My armor however is complete shit and my resists… are awful. I’ve contemplated trying to create a Taming ring, but so far I have not seen any of the component Berek rings drop. I could farm Heterochromia cards, but one of the problems I am running into as a mapper… is that without buying maps from the market, you can’t really reliably “Farm” anything over and over. I feel like all of the mapping strategies involve either buying specific maps or buying scarabs in order to set up ideal conditions. I would for example love to be trying to farm Legion, but that requires Legion Scarabs. Delve honestly was just more simple… and quite honestly more rewarding. I ran literally any map until I got Sulphite and then Delved until I ran out, and then repeated the virtuous cycle.

I can’t complain though, I am only one day into mapping and I already have 32 maps completed and have done one of the Maven Challenges. I need to find a zone connection diagram that I can reference because I need to be running connected maps in an attempt to get the maps I am missing. I am not super in a rush to get to red maps, because on my test version of this build… that is where things started to fall apart without being resist capped. What I really want to find is an Ancestral Vision, because it would solve my elemental ailments problem completely. I currently have 50% elemental avoidance and Ancestral Vision would get me the rest of the way to 100%.

As far as my Atlas tree goes… I am sorta all over the place at the moment. I rushed to get Shaping the Skies and Mountains to start getting some free map device unlocks. I’ve picked up a little here and a little there on the essences and picked up Stream of Consciousness since I won’t have a steady supply of scarabs for a while. I am slowly working my way up to the Einhar nodes that unlock access to the beasts that sell for quite a bit of currency. I figure at least until I have unlocked everything I will be doing essence/beasts to hopefully make a little currency. Essences mostly because I want to maybe be able to craft some gear at some point. Beasts mostly to hopefully sell some split beasts and mirror beasts.

I’ve done only the smallest amount of Delve, basically running down my Sulphite supply each time I fill it up. I know that this build is very much not designed for the rigors of the deep, but for the most part, so far it has been “fine”. I mostly just have to keep blowing things up in front of me for fear of anything actually touching me. Mostly I am working on the tedium of setting things up and getting some initial darkness resistance and light radius unlocked. I know at some point I will level another character that is more specifically designed for delving and then be running that in the deep. I will say though… the little bit of Delve that I have done… has felt generally more rewarding than most of the mapping I have done. Heist is still the mixed back it always is, but for the most part, the build has done excellently there.

All told though I am pretty happy with the build and pretty happy with where I am after 32 hours of play. I will continue to chip away at the Atlas, and I am hoping by the time I have unlocked all 115 maps, I will have enough currency to do a massive overhaul of my tree to something more enjoyable. I would really like to focus on Legion, and I have to say… Blight, Legion, and Breach are all awesome on this character. That was really my hope that I would be able to do some of the mechanics that I mostly ignored in the past because they were just not drift-compatible with the Righteous Fire lifestyle. I’ve seen my first Exalted Orb pictured above, but I have yet to see a Divine Orb drop. When I start getting some of those, and a bit more of a liquid position in the currency market… I will feel better about my decisions.

I realize I have not stayed true to the SSF-lite attempt that I originally planned. Truth be told though… I actually have arrived at a point where I enjoy the trade economy in this game. I’ve made several smaller sales and have already set up the infrastructure to be able to sell more stuff as I get access to better items. I am not sure what happened to the person who used to avoid the auction house like the plague. Right now I just don’t have much value that anyone would care about. I have a friend who will probably be willing to knock out the Void Stones for me because I sorta doubt this character is going to be able to do much more than the first two. I have a lot of mapping and farming though before that is even a real concern.

Anyways! I hope you all have a wonderful week. I will be over here in the corner chipping away at this nonsense and completely happy.

Raider on Red Maps

Hey Folks! We did not record an episode of AggroChat last night, and as a result, I don’t have the usual Sunday post. Instead, I am going to talk some more about Lightning Arrow Raider. Last night I finished leveling through the campaign and then started running some maps to test the build further. I am still very much wearing the same SSF gear that I picked up through the campaign, with some minor crafting in order to try and fix my resistances a bit. As it stands I have woefully negative Chaos Resistance, very low Cold resistance, and then capped Fire and Lightning. If you want to check out the current state of my build, I dumped a fresh POB or you can check out my character on Path of Exile website.

I also recorded a video of me running a T11 Red Map, where I took a single death from a random rare. I had no clue what hit me, but after the fact while editing I noticed that it was an Innocence Touched monster, which is one of the more annoying god-touched mobs. All told I am pretty happy with where this build ended up with only some assorted bench and essence crafting. It gives me a lot of hope for a smooth transition into maps as I do this all “for real” on Friday evening. I’ve always liked leveling a Ranger because generally speaking all of the tools you need you have easy access to. I will likely run Lesser Multiple Projectiles/Mirage Archer/Caustic Arrow until I can get Lightning Arrow from the quests. I also plan on muleing a bunch of Lightning Arrow gems as I can so that I can hopefully corrupt my way into a Vaal version if I don’t get one to drop.

My goal with the build is for it to be a fast mapper that I can hopefully use to progress my Atlas quickly. At some point, I am likely going to create a Righteous Fire Juggernaut again to have something that I can do Heist and Delve with. I have to say though I am looking forward to playing something with big screen-clearing potential because there are a lot of league mechanics that I have never really explored very much. Legion, Blight, and Breach all really want you to be able to kill lots of the screen quickly in order to get the best possible rewards, and Righteous Fire has always sort of sucked at this. I am legitimately wondering how well this build will do with Heist as well, and I’ve spent a tiny bit of time in Delve and it seemed mostly fine so long as I did not press out into the darkness too much.

If nothing else there is a satisfying explosion of lights whenever I fire my Lightning Arrows, and that will be fun to map around on. I am not necessarily trying to race or anything, but it will be fun to wreck maps for a change. Don’t get me wrong, Righteous Fire is plenty good at mapping but it never felt anywhere near as satisfying as some of the videos I have watched of dedicated mapping builds. I think my early strategy will be Essences, Expedition, and maybe some Lockboxes in order to get a stash of crafting materials to help fix my own gear. I am also going to try and lean as little on buying from trade this league as I can. The main reason why I am not rolling SSF however is so that I can start selling things that I might find along the way that could be worth some change. I am definitely a trade enjoyer, but it was also refreshing to level the Lightning Arrow Raider on mostly found gear.

Anyways… I feel like I am probably annoying everyone with talk of Trial of the Ancestor league. I am excited I guess, and just can’t stop talking about it.

Explosive Arrow Champion

Good Morning Friends! I seem to have made yet another character in Path of Exile, this time I went down the rabbit hole of the Explosive Arrow Champion. I created a brand new duelist after work on Friday evening and by Sunday mid-day I had finished the storyline, assembled some gear, and was actively farming Tier 16 maps. It was a bit of a whirlwind leveling process, but in truth, I could have gone much faster if I actually wanted to. I spent a few hours putting on levels during Blood Aqueducts in Act 9 largely to allow me to sort out my gearing before making the final push for Kitava. This is yet another one of my thought experiments and serves largely as a way of testing my knowledge of the game to this point. During my Ghosts of Leagues Past post from last month, I talked about struggling in the Sentinel league with this build and then going back in this league and realizing that I had no clue how to layer defenses.

I know I have talked about POE.Ninja before in the context of it being the neutral arbiter of prices in the Path of Exile economy. However, I do not think I have talked about it as being a central clearing house for high-end player profiles. You can go out there and see exactly how active players are building their characters so for example if I wanted to look at a Champion playing Explosive Arrow I can easily narrow my search to that. It is very clear that the Champion variant of this build is not exactly “in meta” given that only 11% of Champions are using that ability and only 34% of players using Explosive Arrow are Champions. The vast majority currently seem to be playing Occultist as their ascendency, but for this thought experiment, I wanted to recreate the conditions of my very first attempt at playing a league character.

I can’t say that I followed any single guide in its entirety. I largely leveled my Champion as Caustic Rain and then shifted to Toxic Rain when that became available, and then finally around act four shifted my ballista totems over to explosive arrow. There are a handful of guides out there that I sifted through over on the official forums and poe vault but this one is probably the one I drew the most inspiration from. Even then I spent a good deal of time sifting through builds on POE.Ninja to see what players were actually using as their final setup at level 100. At this point “Belsplosions” is only level 78, so still missing a number of easy points but feels extremely good. I remember balking at Zizaran calling this build “tanky” but now I realize that I just did not understand enough of the fundamentals of Path of Exile to be able to build it in that manner.

While leveling I held off on a few key notables until I had assembled something resembling my final gear state. Essentially I did not want to mess with Elemental Equilibrium until I was finished gearing and could guarantee that I was dealing no fire damage with my totems other than the explosion. Essentially now my totems deal Cold, Lightning, and Chaos damage and then the explosion of course deals Fire Damage after having been debuffed against it. For defenses I am sitting at 79% Evasion, 82% damage reduction from armor, and 100% spell suppression chance which when combined with the Cheat Death mechanic built into Champion “First To Strike, Last to Fall” which heals me 25% of my life anytime I reach “low life” and my cast on damage taken setup for Immortal Call… it takes an awful lot to kill me. My major weakness however is the fact that I currently only have roughly 3200 life, which I need to solve at some point.

As far as gameplay goes it feels extremely smooth. I have a hextouch setup with mirage archer, frenzy, and greater multiple projectiles that keeps up my fenzy stacks while cursing enemies with flammability while also running around and constantly dropping my six Explosive Arrow totems. If things seem to be taking a while to die I drop an Arcanist’s Brand with Flame Surge and Infernal Cry which covers them in ash and blankets them in burning ground. This is mostly a bossing and metamorph thing but I occasionally also throw it into a large pack just to help whittle it down a bit faster. While the time delay of the explosive arrow doesn’t feel as good as say Toxic Rain for full screen clears it still feels good. I am not sure how many maps I ran last night, but I turned on my auto screenshots while doing a Crimson Temple to snag some screenshots.

As far as the gear I am wearing… it is a mix of a bunch of exceptionally cheap items and a handful of items that cost me over a divine. Firstly there was the Rain of Splinters Gem, which for a pretty nicely rolled one was 1 Divine Orb by itself. Then there was my crafted bow… which cost 1 Divine Orb as part of the crafting process… and then roughly another Divine trying to get it six-linked and in the correct colors. I didn’t get EXACTLY the colors I wanted… but I decided to call it good enough because I was tired of trying to buy Chromatic Orbs through the Bulk Trade site. In a perfect world I would have not done this out of order… and gotten the colors correctly by bench crafting sockets on the item rather than trying to brute force it at the end with Chromatics. Other than the Bow and the Unique Jewel… I have maybe 80 Chaos in the entire character. I had the Dyadian Dawn laying around but you can pick up one at least as good as the one I am using for 1-2 Chaos Orbs.

Basically, this little thought experiment worked. It proved to me that I understand enough about defensive layers at this point to be able to revisit a character of mine from past leagues that absolutely did not work… and make it fully functional. I feel like my days of questioning whether or not I was choosing poorly when it came to a league start are behind me now. I feel like I should be able to make ANY character in the future work knowing what I know now. I am not sure how to fully express how good that feels. Path of Exile is this insurmountable climb when you are at the bottom staring up at the summit filled with people zooming through maps seemingly immortal. While I still have quite the climb ahead of me… I at least see the path and am confident that I am not going to go over the edge and plummet into the valley below.

This of course means I am contemplating doing other dumb things. Wintertide Brand is an ability that I have loved in the past, and would really like to see if I can make a build work for it. The play of choice seems to be Occultist as most of the folks playing a pure Wintertide Brand build seem to be going with that ascendency. The big challenge will be to see if I can reverse engineer something resembling a viable POB from the various profiles I have access to. I am contemplating turning my Summon Raging Spirits Necromancer into a Cold Dot Wintertide Occultist, and then liquidating the gear that I no longer need for that build. This could force me down a path of a side project I had already been working on… which is to find a Champion Kite Shield with the node that allows you to sell it for a Unique… aka Aegis Aurora. I am not sure if I am going down this path of madness yet.. but knowing me… this is probably a thing that I am going to do at some point.

As for why I am still seemingly so easily amused by Path of Exile Crucible league… even when I don’t really love the league mechanic itself? Who knows! I am going with it until my brain decides that it is no longer getting enjoyment from this process. I hope you all have a most wonderful week and for me… I am hoping mine is more tolerable than the last few.

Ugly Baby Build Phase

Good Morning Friends! I hope you all had a most excellent weekend. Mine was a blend of doing stuff around the house, running errands, and then devoting as much time as I could to playing some Path of Exile. I’m very much in the “ugly baby” phase with the Toxic Rain Self-Cast/Balista combo. Right now I am leaning on my quiver for a good number of resists… and I would like to NOT do that. This means I either need to get a new amulet, ring, or a combination of both… so that I can drop the resists from the quiver and pick up better damage bonuses. I picked up a reasonable Devouring Diadem which allowed me to reclaim a number of points on the tree by removing the branch that was going off to pick up Eldritch Battery. The proc of Feast of Flesh every 5 seconds also provides some additional healing which is nice.

I recorded another one of my dumb videos showing off what doing Red Maps looks like on this build. It is fairly comfortable, to be honest, but nowhere near the mind-blowing damage that I was essentially led to believe. I think the challenge is that I am still playing what would be considered a “budget” build and if I wanted the big numbers… I would have to pour a lot more currency into the build and ultimately swap up my tree considerably to add more socketed and legendary jewels. I feel like I am doing this juggling act of trying to balance survival since I am used to having that with the Righteous Fire Juggernaut and pushing more damage. Since at this point, I can very comfortably do T16 maps, then I am starting to wonder if I have reached as far as I want to take this class.

The defenses on this build are nowhere near where I would like to see them honestly. I want to see way more evasion, but in order to keep that and keep my resists it would involve me completely changing out almost every single piece of gear I am wearing. I am at least spell suppression capped at the moment, which is adding quite a bit of survival against being shotgunned to death by spells. I think basically I am at the point of being able to do maps fast enough, especially if I am doing white and yellows… which in truth was the entire point of having a build like this in order to funnel suphite into Delve. Maybe I have reached the point where I am done futzing with it and should move on to my dumb ideas build of the Explosive Summon Raging Spirits Necromancer that I started working towards last week.

I mean ultimately the fun in running maps once when you see huge loot explosions, and I do from time to time see dumb loot explosions. I’m also able to fill up my sulphite through mapping relatively quickly so I think maybe Toxic Rain Pathfinder is at its logical conclusion. I don’t think ANY class is going to feel as good to me personally as Righteous Fire Juggernaut. Essentially that tanky gameplay is what I have always craved and still to this day my favorite Diablo III build is Invoker Thorns Crusader, which more or less functions just like Righteous Fire. I think Tornado Shot is probably the closest Path of Exile has to something that feels like the Multishot Demon Hunter, but I’ve always heard that build is rather expensive to get rolling.

As far as Delve goes I am slowly working my way lower. Essentially I am hunting cities and I have had a harder time this league finding them. When not actively popping city nodes I am looking for resonators and fossils, but have yet to find any of the fractured fossils that are so in demand with the crucible mechanic. I think I largely get more joy out of playing the RF Jugg, so if I am going to pour more resources into a build it might be that one. Though again I am very much in a place with that build where in order to increase my damage, I need to significantly restructure how the entire build is working currently. I have set aside a few good crafting bases for spell caster shields, so I might try chasing one of those with a good crucible tree. I’m still looking for a great tree for Sceptre but have yet to find anything better than the meager mess that I am currently using.

I am still very much having fun with the moment-to-moment gameplay, but I do think I am going to focus a lot more of my effort in the coming week to finish leveling the Necromancer and try and bring that Explosive Summon Raging Spirits build online. The big concern I have for that build is how expensive Skin of the Lords is this season. Normally that is what I would go for as my six-link chest. I have a +2 minion gems Tabula Rasa, and might just have to limp along with that until I find something better. The builds that are going for explosive SRS seem to be favoring a Cloak of Flames for the chest but a lot of those also seem to be using Formless Inferno and I was planning on doing my pseudo-eight-link with the helmet. Which makes me think I am going out into some undiscovered territory at the moment. It should be interesting to see if I can make this build functional at all. For the moment I am loosely following this POB.