Talking to Animals

I’ve been on a narrative game kick of late, starting and finishing Alan Wake II, and then wrapping up the back half of Jedi Survivor. Essentially I know that as of December 8th, I will be once again enthralled with Path of Exile and the new league that is about to start. More importantly, this is the league we are planning on doing a private guild-only type of league which will mean we will all be leaning on each other heavily to get the things we need to complete builds without access to the larger trade league. Thursday is the big reveal of the rest of the information surrounding the league, and in the time between now and the start I am trying to catch up on narrative gaming that I have been ignoring for the sake of more Path of Exile.

I had been gone so long from Baldur’s Gate 3 that I decided to just reroll. I had never made it out of Act 1 and I was not really feeling my Duergar Barbarian so it did not seem like a massive loss. This time around I rolled a more traditional “Belghast” appearance character which means Human Male, Black Hair, Some sort of Ponytail or longer haircut, and a trimmed beard. This is a character template I have returned to time and time again over the years and feels like the most cogent realization of me I sort of wish I was. Also in Dungeons and Dragons terms I always play Rangers and Clerics… so I opted to go for a Ranger and down the dual-wielding path that I did so many times in Neverwinter Nights. Of course, I have a bear friend… and mostly Ranger was to have easier access to talking to animals. So far I like how things are going a bit better and I have corrected some early mistakes that I made.

Other than Baldur’s Gate 3, I started playing some more Guild Wars 2 and actually started the Secrets of the Obscure expansion proper. I gotta say the first map is really good and in spite of requiring flight… it seems like it would give folks a Skyscale almost immediately. I’ve just randomly happened across the meta event three times and enjoyed it quite a bit. It seems to be a happy medium between something forgettable like the Svanir Shaman and something way too difficult and cumbersome like Dragon’s End. It doesn’t really feel as rewarding as one of the big metas but also still produces quite a bit of stuff so that seems fine as well. It grants access to a loot room at the very end which is like a cut-rate version of Auric Basin which again… makes sense given that Auric Basin is probably way too rewarding.

Just the act of bopping around the landscape and chasing Rifts to close seems quite enjoyable as well. I decided to go ahead and start the content on my Ranger, in spite of never quite finishing up the Path of Fire content. It seemed very much like this was disconnected from the chronology of the previous expansions, so I was happy to see that was mostly the case here. There are characters that maybe had more dialog since I had encountered them before, but other than being “The Commander” and being known for ending the Dragon Cycle… there really is not much feedover. It also seems to assume that I finished End of Dragons because it talks about events as they have happened for someone who has finished that content. This might make the experience a bit disconcerting and spoilery if you had never completed any of that content on any other character.

Lastly, I have continued to slowly chip away at leveling classes in Final Fantasy XIV. I’ve fallen into a very casual rhythm of popping in long enough to do a set of beast tribe quests, daily cactpot, and a daily frontline… which combined usually ends up adding up to a full level. At this point, I have leveled Monk and Samurai doing this and am sitting at level 88 on my Dragoon and should in theory get 89 today and 90 tomorrow. When I was leveling classes prior to Endwalker, I was super focused and spent a lot of time maximizing my experience gain… and it wound up just burning me out. Instead, now I am doing three easy things every day that I find enjoyable, but also seem to be making serious progress at working through my backlog of classes. In theory, the goal behind all of this is to finally have a great purge of gear before the launch of Dawntrail.

I know several of these things will probably fall by the wayside on the 8th when the Affliction League launches in Path of Exile, but for the moment I am having quite a bit of fun picking away at the edges of things.

AggroChat #458 – Muddied Waters

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week we start off with a topic about in-game events, and how wildly different they can be between various games.  Specifically, this topic was inspired by the Star Citizen IAE 2953 event but we give into many different game events.  Ash gets around to playing Armored Core 6 and talks about how awful the intro to the game is.  Bel laments how sometimes maybe being a more Open World experience makes a game worse.  Specifically, this is inspired by Jedi Survivor and how it is a much less tight game than Fallen Order.  Shocking to no one we dive into another Path of Exile topic and more specifically how Kodra and Bel completed some dumb Trial of the Ancestors’ achievements.  Bel has finished Alan Wake II and gives the game another hard plug and then talks a bit about how Guild Wars 2 Secrets of the Obscure is really good.

Topics Discussed:

  • In-Game Festival Events
    • Star Citizen IAE 2953
    • Final Fantasy events
    • Other Game Holidays
  • Armored Core 6
    • Why is the intro so awful?
  • Sometimes Open World Makes Games Worse
    • Jedi Survivor
    • Muddied Waters
  • Path of Exile
    • Doing Dumb Things with Totems
    • Lament of why Multiplayer is needlessly punishing
    • Kodra knocking out achievements
  • Alan Wake II – After Credit Roll
  • Guild Wars 2 Secrets of the Obscure is good

With Liquid Hot Magma

One of the problems with finishing up a truly phenomenal game… is that it is occasionally hard to move past it. I had decided that I would be in a bit of a narrative phase given that I am mostly done with the Trials of the Ancestor league in Path of Exile and that I have a few weeks until the launch of the next league on December 8th. I have a list of games I wanted to play this year… but never quite got around to it. Top of the list was Alan Wake II of course, and I have now finished it… but last night I had some trouble easing into the next adventure.

Another game this year that I was deeply looking forward to was Jedi Survivor. However much like Fallen Order… I floundered a bit when I first started playing it. I decided that I would go after this as my next game to finish, and I went back and forth about whether or not it was a good idea to start from scratch. I only made it a few planets into the game and I think it would have been easy enough to retrace my steps, but instead, I decided to essentially wing it and just keep pushing forward. Thankfully I had never actually uninstalled the game and didn’t need to bother with trying to track down my save games.

I apparently had left off on a phase where I was forced to do a lot of platforming and careful gliding between platforms over a giant pit of magma. Luckily my muscle memory came back pretty quickly and the puzzle I was being asked to solve involved something brand new to me so I could learn on the go. The first thing I did was rebind a number of keys because hitting 2 and 3 on the Hotbar was a bit awkward while also having to navigate myself with WASD. I moved them down to 7 and 8 which are way more comfortable for me to hit on the keypad on the side of my g600 MMO mouse. There are probably a few other things that I want to shift around a bit. I know that this is a game designed for a controller but I fought through playing it with a mouse and keyboard for the first game and I will struggle forth again because the actual combat feels way more comfortable for me with a mouse.

I did not make it terribly far last night, but I did complete the series of puzzles that involved the gaping chasms… collected some data and am now about to face off against some Imperials as I attempt to buy folks time to evacuate a safe house. I did manage to pick up some gun parts and crafted something a bit more to my taste as far as blasters go. That is probably my favorite part about these games is collecting bits and bobs and crafting my own lightsaber and now blaster. I am hoping as I go forward with the game I will begin to feel it. At the moment I am nowhere near as connected to this particular story as I was the first one.

I am sure I will get into the swing of things as I go… but honestly, I feel like this game might be too open-ended. I know that is ironic considering how much I have praised other games for having a big explorable world… but I am not sure it really serves the story here. The set pieces are wonderful, but I gotta say I enjoyed the opening scenes on Coruscant far more than I have these wide-open planets. I think Fallen Order benefited by having a fairly linear story that was being told. Sure there were hidden places to find along the golden path… but there was still a very clear golden path to follow. It feels a bit like a Ubisoft collect all the things game… which I can’t say is necessarily a good thing. I’m hoping once I get engaged in the plot thread I will ignore this and just push forward.

The other big game that I am hoping to make a dent in during this break is Cyberpunk 2077 Phantom Liberty. If I manage to wrap these two up I will be pretty happy, but if I do and have room left over… I am probably going to play some more Zelda or maybe actually finally try and get into Final Fantasy XVI. The tail end of the year tends to be when I have the mental power to focus on story-driven adventures.

AggroChat #457 – Complex Payoffs

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We start off with a topic that has been bumped for time a few weeks in row as we discuss how complex video games can stick the landing with their denouement. Bel has been playing Alan Wake 2 and talks about how Remedy finally has achieved seamless integration of FMV and rendered gameplay. We talked a bit about Risk of Rain 2 and the buildcraft surrounding the game.  Kodra has officially gone further in Path of Exile than the rest of us and talks about his adventures in bossing. We wrap up the show discussing how Path of Exile does a poor job of telling its story in spite of actually having a very good one compared to other ARPGs.

Topics Discussed:

  • The Ending Payoffs for Complex Games
    • How to stick the landing
  • Alan Wake 2 is Great
  • Risk of Rain 2 Buildcraft
  • Kodra Kills Against the Bosses
  • ARPGs attempting to tell stories