Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! This week we started with a single topic… and by the time we were finished ended up having to bump half of the assembled topics to next week in order to keep the runtime down. We start off with Bel talking about the bad news for Path of Exile players, and how there is no new league around the corner. He also talks a bit about getting sucked into the private league that Pohx created which has capped out at 20,000 players. From there Grace talks a bit about playing Heroes of Hammerwatch II and enjoying that. Kodra shares his thoughts about the Diablo IV Campaign thus far as he still is effectively in the first act. Grace and Ash share their experiences with Coridden a more narrative-driven action role-playing game. Finally, Kodra and Tam talk about their experiences playing Battletech and how Kodra is coming around to the idea of playing games for fun, rather than simply optimizing the strategy for winning.
Good Morning Folks! I am still terribly bummed about the Path of Exile news, but yesterday I knocked out an achievement that I have been working towards for literal years now. There is an achievement called “Beginner’s Luck” for getting a drop from the beach at the beginning of the campaign, an area that cannot be returned to once you have exited it. So essentially I have had a character named BelginnersLuck parked there and every now and then I run down the beach kill Hillock and then log to another character. I got to level 8.5 in doing this and effectively have every single item at yellow rarity from repeating this process over and over. Unfortunately I did not get the drop that is unique to Hillock, but I did at least get something meaning that I can stop this nonsense.
Pohx released a video yesterday sharing his disappointment about Path of Exile, and then handling it in the best way. Since folks really wanted a fresh start, he set up a private league that is up to 9500 players currently. I have no clue if he will keep expanding the size of the league because it gets rather expensive, but good on him for making a player run event happen since GGG does not appear to be willing to do something official. I was expecting them to do Endless Delve or something that they have done in the past to give the POE1 player base something to focus on. I missed my opportunity to apply when there were openings to this private league, so I doubt I will be able to participate in a few hours when it goes live.
I’ve taken a bit of a break from Diablo IV as there is a lunar new year event about to start right around the corner with various experience and drop bonuses. I’m in the phase of the game where I just need to spend a lot of time grinding, and I figure there is no point in doing that until I can earn the cosmetics from this event and also have some of my progress sped up slightly. I still do not feel super powerful yet in Season 7, and had been slowly accumulating a full set of gear so that I could have an alternate Blood Wave build to play with it. On the 4th I am sure I will be back and grinding that out, and hopefully finishing my seasons journey.
I’ve also been back playing some Guild Wars 2, and at least popping in and trying to do dailies and chip away at my weeklies. It is always extremely comfortable going back to Guild Wars 2. I probably should work on the Janthir Wilds story since I have not done the second part. Additionally there are holiday events going on there which could be lucrative. I could also start work again on one of the various legendaries that I have parts for. I picked up the kit from the dailies shop for Kudzu, since I really like using Longbows on a few of my characters. The weapon also deeply reminds me of Rhok’delar from World of Warcraft.
A new season dropped in Dwarven Realms as well, and with it comes a complete overhaul of the generally awful passive tree. I am sure at some point tonight I will be in the game playing that, so that I can talk about it on the podcast Saturday. I really want to probably do a bit of research because I know there is some sort of a spin to win build, and I am interested in seeing what that takes to build weapon and skill wise. I am not even sure if there are proper build sites for this game or not. I have always just winged it and been relatively successful, but like I said I do want to know what weapon grants the whirlwind-like ability.
I’ve also been fighting some sort of respiratory crud for the last few days and am running a low grade fever. So more than anything I am probably going to be chilling on the sofa and trying to coax cats to snuggle. I hope you all have a wonderful weekend, because I am super tired of this week.
Good Morning Folks. It is a bit of a rough day for the Path of Exile community. More specifically it is a rough time for the folks who were Path of Exile 1 players looking forward to the 3.26 League. While there were not hard dates surrounding it, comments made by the development team around the launch of Path of Exile II Early Access indicated that we could expect the next league to land late January or Early February. We are now in that window and there has been a growing unrest among the player base hungry for information about the next league. The new trials for Path of Exile II are almost universally loathed by the community, causing an surge of Izaro memes. One of the biggest is a thread that has been doubling the number of images of Izaro every single day until we get news regarding the launch date of 3.26.
We can’t really work on POE1 3.26 until 0.2.0 has shipped. And being honest, we probably need to support that for a couple of weeks as well.
Jonathan Rogers
We got that news… and it was not good. It turns out that Path of Exile 3.26 is not coming anytime soon. Effectively the entire Path of Exile team has been pulled to help resolve the massive issues with Path of Exile II. I think a lot of my poor sentiment over this is being influenced right now by the fact that I am reading Play Nice, the book about the downfall of Blizzard by Jason Schreier. I just finished the passage last night where they talked about how World of Warcraft effectively consumed every available resource from every other team in the company. It certainly feels like we are seeing something similar playing out with Path of Exile II as it is consuming all available attention as the game that put Grinding Gear Games on the map suffers.
During the 2019 Exile Con presentation about Path of Exile II, Chris Wilson talked about how they were concerned about splitting the player base, and why they were planning on making Path of Exile II as a content expansion to the original game. Over the years of pandemic era silence this scope was changed, but effectively Chris Wilson’s prophecy has played out. There are a lot of players that did not really enjoy Path of Exile II, a largely group that I am part of that did not like it as much, and then a whole slew of players who were brand new to the franchise and have no clue what they are missing. The choice to focus on a game that is in Early Access, is a purely financial choice. Path of Exile II sold better than they expected and still has peak concurrency higher than some Path of Exile leagues. However for many it also feels like a Betrayal of the promises that Path of Exile was not going to get lost in the hype.
It is inexcusable for a player to be able to leave your game without knowing the date they are returning to it.
Chris Wilson
As a result… players on the subreddit are taking to using the company’s own words against them. It does in many ways feel like in the push to get Path of Exile II out the door, they have backpedaled on a number of the core tenants that they talked about in this widely viewed 2019 GDC talk. For the outsiders who were never part of this community prior to the launch of the early access, this probably seems odd. The thing that you need to understand is that we were effectively promised that the development of Path of Exile II would not cause the development of Path of Exile 1 to slip.
The release cadence that made Path of Exile the game that it is today is essentially built around the concept of four releases per year. Two would be larger releases, two would be smaller releases, but effectively every three to four months the player base had another league to engage with. The entire flow of Path of Exile centers around the league launch, and then also the fall off of the game after a month or two depending on how successful that league was. At the time of writing this the current league, Settlers of Kalguur launched on July 26th, 2024 and is 188 days old. Prior to this the longest league was Crucible, another league that was pushed out due to work on Path of Exile II at 130 days. They have not been able to hit the target cadence since 2021 with the Sentinel league, which I can only assume also has been impacted by the development of Path of Exile II.
Back in October, I gave Jonathan Rogers a good deal of credit for the communications and transparency when they had to push back the launch of Path of Exile II Early Access. The thing is… this video format of him sitting in the interview suite delivering a fireside chat, only really works so often. This is the fourth of these that I can personally remember, talking about unfortunate events and delivering a public address over whatever issue happens to be going on. What we need is better communication before the train derails. Even in this video he as much indicates that he knew that they were not going to hit the target for 3.26 before they left on holiday break. That is the point where you should have opened up to the community. Many of us were excited to have a new Path of Exile League on the near horizon, and as such it didn’t quite matter so much that the current state of Path of Exile II was pretty shitty. It was “early access” after all, and we had a better game to get excited for soon.
The other thing that really hurts is the loss of Bex, the long time community manager for Grinding Gear Games. She’s been gone since August of 2023, but has never really been replaced in the types of interactions that she had with the community, nor the regularity of communications. We’ve also had the inexplicable loss of Chris Wilson, the previous figurehead of Grinding Gear Games and to the best of my knowledge the last time we heard from him was at the release of the Necropolis league. I get that Mark Roberts and Jonathan Rogers have stepped up into their roles as leads of Path of Exile I and Path of Exile II respectively… but it still feels weird to not hear the iconic and much memed line anymore: “Hi, I’m Chris Wilson from Grinding Gear Games”.
So what do we know? We know that the teams are actively working on Path of Exile II 0.2.0 and we do not have a release date for that, but it will be a massive balance patch that comes with a league reset. Since no timing has been announced yet, I figure that is probably at least a month if not two out. We also know that they will not begin work in earnest on Path of Exile 3.26 until that has launched and that it has been given a few weeks of burn in. So I figure at this point the earliest we will see a new Path of Exile league is April potentially May. In April, the Settlers league will be over 260 days old at that point… so they need to at least throw us some sort of bone. Now is the time for them to dust off some major event like Endless Delve to give players something to focus on while they wait. The NecroSettlers Event was not terribly well received, and that league is effectively dead. I looked to see if I could find a pseudo-six-link helm yesterday and there was exactly one for sale… and it was 260 Divines.
In a perfect world, Eleventh Hour Games would use this opportunity and timeline slippage to slide in and launch Season 2 of Last Epoch. I do not think that is likely, but unfortunately that also means that 3.26 and Season 2 are likely going to be landing around the same time. If I have to choose between the two games I am going to be playing Last Epoch. I don’t want to have to make that choice, but I feel like I am way more excited about the endgame changes coming to the monolith, even though we don’t exactly know what they are. No matter what GGG rolls out with 3.26, it will not be anywhere near enough to make up for the year long Settlers league. This whole sequence has been a real hit to my faith in Grinding Gear Games as a whole. Again… like I said at the top I am reading Play Nice the book about the downfall of Blizzard, and I am honestly seeing some themes playing out here as well. I hope they can pull out of this, but they are essentially spending the goodwill of the player base right now.
Anyways… are you impacted by this announcement? Do you even care about Path of Exile 1? Drop me a line below.
Good Morning Folks! I hit level 60 last night and officially entered the endgame. I am exceptionally happy because I essentially did not change any of my gear since around level 40, and did only a minimal item swap in a few slots when I hit 60… and was pretty much able to roll straight into a Pit 20 to unlock Torment 1. The Season of Witchcraft is going to do nothing for the folks who are deeply biased against Diablo IV, but for those of us who are capable of finding joy in more than one thing at a time… it is a pretty great time to be alive. Diablo IV will always be the Duplo version of an ARPG, but that does not mean that there is not a heck of a lot of fun to be had. Quite honestly I feel like we have this great progression to take someone from only being mildly engaged all of the way to gibbering madly in the darkness.
Essentially for me… you have Diablo III which is the absolute simplest version of an ARPG. Now Diablo IV sits just on the other side of Diablo III with a little bit more nuance and build variety. Then you have Last Epoch which serves as this happy medium between all of the games where it is very easy to understand, has a lot of hand-holding for gear progression, but also has real depth for creating interesting builds. On the other side of that I feel like Path of Exile II really serves as a much more accessible gateway drug to Grinding Gear Games. It is a bit more complicated than Last Epoch, but nowhere near as complex as Path of Exile 1. Finally at the furthest end of the spectrum you have the original Path of Exile with its decades worth of systems built upon systems and effectively represents the ARPG version of what the Kowloon Walled City was. No one should feel shame for finding their happy place and then deciding that they do not need to descend any further into madness.
Anyways…. back to this post… at this point I have done up through a Pit 25 and need to spend a lot of time grinding the Pit until I have all of the glyphs needed for my build. I wish there was a more interesting way of acquiring these because in its current state… The Pit feels way less rewarding than some of the other endgame systems. There are a bunch of vectors that I need to follow to level up various things but not having any of the right glyphs is a problem that should be remedied quickly. I still do not love the paragon system in general and feel like it is way too tedious for what it is. I would FAR rather have a passive tree like Path of Exile 1/2 than this obtuse combination of boards. The big problem is when you decide that you want to swap builds… it is just a pain to set up all of the paragon boards again.
Right now I am trying to make the decision if I stick with the pure minions build, or if I migrate to one of the other more powerful Necromancer builds like Blood Wave. I think ultimately I want to end up Blood Wave but am uncertain if it is worth trying to transition until I have at least some of the uniques that the build relies upon. Unfortunately… Blood Wave is a zero minions build in its optimal form… and I do not love that. That is one of the things that kind of annoys me about the current state of the Necromancer is it feels like the best versions are all based no not having minions at all. Ultimately if I wanted to have zero minions… I figure I would just play a Sorc. If I can get to Torment IV on pure minions then I will be pretty happy, because quite honestly… once I finish the seasons journey and the battle pass I will probably stop caring about Diablo IV.
Speaking of Seasons Journey… I am currently in Chapter IV and starting to whittle away at the requirements. This is ultimately going to be my guide moving forward and will dictate a lot of the activities that I participate in. At some point I am going to have to take down Lilith, and if I can actually do that as Minions I will be exceptionally happy. I also want to do some boss farming with Ace like I did last league, so hopefully the build will allow us to do that. Spiritborn was wildly overpowered… but honestly Necromancer at least so far does not feel terribly weaker. At very least I had a much easier time transitioning into the first Torment level than I did as my Centipede Spiritborn. Spiritborn did not become exceptionally overpowered feeling until I switched over to Quill Rain.
As far as the Battle Pass goes, I am only 20 levels into that. From what I remember last season it did not really start speeding up until I could chain farm the internal council. I know that knocking out the sub objectives of the seasons journey also seems to give a lot of credit as well. Like I said above my goals for Season 7 are to complete the Seasons Journey and complete the Battle Pass. Any thing past that truly is a bonus, because if I can squeeze enough enjoyment out of the game to make it to Path of Exile season 3.26 I am going to be stoked. It is a little sad though that this Diablo IV season feels like it is the best so far and it is getting very little in the way of attention. Most of the ARPG streamers are continuing to stream Path of Exile II for the time being, and at least among my Battle.net friends there are very few people playing outside of my closest circle of friends.
I’m happy and having fun and honestly… that really is the only thing that matters. I also really dig the look of my character… which is admittedly the same basic appearance I use on all of my Necromancers but I am pretty happy with the armor. That has been the thing that I really enjoy about completing the battle pass each season, is gaining even more interesting cosmetics to use going forward. Diablo IV will probably always be an acquired taste, and will never be technical enough to gain legitimacy amongst the most hardcore players in this genre. It however still will be a pretty fun game to revisit every few months… pending they don’t do anything terribly stupid with it.