Blast from the Past League

Good Morning Folks! This weekend, the “Blast from the Past” short-term league was launched in Path of Exile. Essentially, this league is running off the Standard template but with the additional Sentinel and Lake of Kalandra league mechanics. For me… there is quite a bit of nostalgia wrapped up in these leagues because I got in at the tail end of Sentinel and made my first real attempt at a proper character. Lake of Kalandra was the first league that I started a character at the very beginning of the league and managed to complete my Atlas of Worlds. While this was just last year… I feel like so much has changed in the way that I approach Path of Exile since then. Sentinel was one of the best-received Path of Exile leagues and Lake of Kalandra was one of the worst… so it is interesting to see these mashed together. It has made me wonder if Grinding Gear Games is attempting to give Kalandra a redemption arc since the sandbox state of the game was just in an awful place when that league was running.

Sentinel is a fairly straightforward mechanic. You pick up three different colors of Sentinels and use them while doing other content to empower monsters for a chance at tasty rewards. Stalker Sentinels can empower a bunch of random mobs, Pandemonium a single pack, and Apex are designed to empower rare or unique enemies but a very limited number of them… aka something you pop in a map bosses arena. This is a great mechanic because you can use it while doing other things, which means it doesn’t necessarily force you to align your play habits to any particular patterns. It is very easy to start using this from the first moments of gameplay all the way to your endgame, and quite honestly… I now appreciate this mechanic far more than I did at the time.

The reason why the league was the stuff of legends in Path of Exile circles, is that it also introduced a specific reward type called Recombinators. These items would allow you to essentially combine two items of the same type which destroys one and gives you a new item that is an amalgam of the attributes of the input items. This allowed players to break the rules of crafting and get items that were simply not allowed to ever roll together on the same item. This was very impactful on Standard League as the items coming out of Sentinel essentially replaced all of the previous mirror tier items. I should probably note that I have been using Sentinels since the start of the league and I have yet to see a single recombinator drop, so they appear to be fairly rare.

Kalandra on the other hand was a league that allowed you to essentially build your own map. Each map would present you with a Mirrored Tablet on a pillar, and you could place one or more tiles. Once you had filled the tiles on a given map you could take it as an itemized map to be run in your map device. Various mechanics also allowed you to swap around existing tiles and do things like move where the entrance to your map was or move specific empty tiles to change the layout. Doing this allows you to crank up the difficulty of a given map because tiles increase in difficulty as they move further from the entrance. At the time of Kalandra’s launch… the state of the game was rough and there were a number of truly unkillable affix combinations that could destroy a run. Even now, however… once you get 8 or more tiles form the entrance the fights get pretty damned “rippy”.

I had some fond memories of Kalandra and honestly still think the concept behind it is really cool. However, even coming back and playing it now… it is not terribly rewarding. I think more than anything that was the damning stroke against this league, is that the rewards felt disconnected from the difficulty of the content. It is very easy to create a Lake that is much harder than any map you could run at least early on, and since most of your rewards come from the tile-specific chests… there just isn’t much loot to speak of. I still enjoy running Lakes as they are essentially free content… you are creating them as a byproduct of other things that you are doing in the game. They just don’t really feel that rewarding… at least not compared to things like Sanctums.

There are three events running in November, the first was the Krangled League, the second is this week the Blast from the Past, and the third is a league where every map has some random league type applied to it. Two of the three events feel like random nonsense, but Blast from the Past feels a bit more deliberate. It makes me wonder if Grinding Gear Games is trying to figure out how to remix and bring back both the Sentinel and Kalandra mechanics and merge them into Standard as they have several other past leagues. Maybe they felt like the Lake itself did not really get a fair shake given how wildly unpopular the game state was at that moment with rampant ArchNemesis nonsense going on. I am not entirely certain how these could come back. It feels like for Kalandra, you would almost need to add another new Atlas Master that specifically has maps filled with mirrored tablets similar to how Alva gives you access to three portals per map. Sentinels would blend more easily into existing content and could simply be drops you find in the world.

We saw a pretty good bump on Friday when this league started. Things were so busy that Ash, Kodra, and I ran into issues with creating new zone instances. For example, none of us could seem to zone into the submerged caverns. I pulled up a graph on Steam Charts to show the bump, and while 27k players are not anywhere near what is seen at a league start, this is a pretty significant bump considering we are at the very tail end of an existing league and most players have faded away from the game. I realize that these November events largely exist to buy time as they needed to bump back the start of the next league because it reportedly has some rather elaborate mechanics. That said it feels like Grinding Gear Games may have underestimated the hunger players seem to have for Sentinel specifically. While it hasn’t really been the redemption arc I had hoped for the Lake of Kalandra, it is still an enjoyable mechanic.

On a personal level, I have used this limited event to test out what a league start as a Righteous Fire Chieftain would feel like. Essentially you are trading the stability of a Juggernaut for the convenience of being able to slide straight into maps without needing to worry about your elemental resistances. It is quite a bit squishier than an equivalent Juggernaut would be, but it was very nice to be able to transition into mapping with no time really spent fussing with gearing. Given that our upcoming private league will be more like SSF as we will only be able to trade among ourselves… I feel like it is probably going to be a good call to start out as Chieftain and then transition later into Juggernaut when I have the gear to support it. The cool thing about that swap is it is literally just ascendancies as RF Jugg and RF Chieftain use the same passive tree.

I think part of the squish factor is that I had been leaning on some Armor/ES gear while leveling just to be able to get the right socket colors. As I began swapping out leveling gear for stronger armor bases, the squish factor began to balance out a bit. There really does seem to be a break point around 25k armor that things start to even out and getting over the 4000 Health threshold also helped. Normally RF involves a swap between running Fire Trap in your helm to running it in your body armor six-link and I might start out in this swapped state. It feels like it is going to be much easier to get a good armor base six-link with RRRGGG than it will be to get BBBRRG without access to the trade economy. I know I will not see a Brass Dome in “Bel League” so I am going to need to lean on something like either a Glorious or Astral Plate.

I’ve hit level 82 without much effort in spite of the massive experience penalty applied to these events. When you die… it feels like dying at level 95ish rather than your early 80s. I am not sure how much higher I will end up getting as I have mostly answered the questions that I had originally wanted to answer. Yes RF Chietain is viable and probably a really good idea for SSF play, and yes I still enjoy the two league mechanics from Sentinel and Lake of Kalandra. Anything else that I might accomplish on top of this is basically gravy. Pushing higher in level means you have more chances at the raffle loot, but honestly… I doubt I will win anything considering how many other players are competing in this particular league event. I do need to log into my Krangled character to see if I qualified for anything and probably delete it in order to free up the character slot.

Have you been playing the Blast from the Past limited league event? What are your thoughts so far? Drop me a line below.

AggroChat #456 – Kalandra Redemption Arc

Featuring: Ashgar, Belghast, Kodra, Kodra, Tamrielo, and Thalen

Hey Folks! We start off the show with a bit of a reprisal from last week.  Namely, Grace and Bel thought that all of the announcements at BlizzCon were universally good, but it seems that at least for some WoW Pundits they were a bit disappointed.  Ash talks about the remake of Risk of Rain called Risk of Rain Returns and how it improves upon the original.  We talk about the Blast from the Past League in Path of Exile and how Lake of Kalandra is getting a bit of a redemption arc.  From there we talk some more about Cities Skylines 2 and Bel opines that he just really wants a prettier version of Simcity 2000. Tam talks a bit about BOKURA a multiplayer puzzle game where both players are seemingly wildly different things, but need to solve puzzles together. Bel talks a bit about the death of the Draft Booster and what the changes surrounding the “Play Booster” mean for Magic the Gathering. Finally, we wrap up with a few very short topics, and Bel talks about how good Bookshops & Bonedust the sequel to Legends & Lattes was. 

Topics Discussed

  •  WoW Pundits and War Within
  • Risk of Rain Returns
  • Path of Exile
    • Blast from the Past League
  • Cities Skylines 2
  • BOKURA
  • Magic the Gathering
    • Death of the Draft Booster
  • Bookshops and Bonedust is Great

Kalandra Redemption Arc?

Last night I wound up playing Diablo IV again. I am not really certain how much longer I will be lingering in this game, but I realized after yesterday’s post how close I was to finishing the 90 levels of the Battle Pass system. For reference, I dinged 80 this morning while I was in the game taking some screenshots, and dinged 90 on the Battle Pass around the time I hit 79, so it is easily done on a single character without partaking of the nonsense “accelerated” version. This honestly makes me feel much better about the battle pass as a whole because it seems significantly less grindy than what I experienced with Destiny 2. As far as the seasonal achievements… it is really asking me to get a character through all of the end-game boss fights, and if I actually stick around to grind out the next 20 levels… I might care about those.

While I greatly enjoy Legions and the “Bloodtide” events, I have reached a point in progression where I only really care about the World Bosses. The World Bosses can drop item level 925 gear, and so far I have picked up six pieces in total with a few spares sitting in the bank. No event other than the World Boss seems to be capable of dropping gear that high level, or at least I have not ground up Nightmare Dungeons to the point where they can given that I am around the level 21-25 range with them currently. Legions, Bloodtide, and Helltide all seem incapable of dropping anything decent yet so that puts me in the awkward position of not really caring about much loot that is dropping save for hunting for the handful of legendary affixes that I care about and lining up some spare aspects to extract.

Mechanically the game is still quite fun, but I am reaching the point where I am grinding for the sake of grinding. Otherwise, I can just keep the D4Armory Events page up and pop in right before a World Boss spawn. I ran a handful more Nightmare Dungeons and they are sort of in the “aggressively fine” state where I am getting enough map drops that I can salvage the ones with the affixes that I don’t care for, and then craft more of hopefully the ones that I don’t mind too much. I know I complained the other day about Drifting Shadows… but honestly, that is one of the better options that does not seem to impede too much on the fun of romping through the dungeon. I still do not think the state of dungeons in general is good, but it is at least something to do and I should probably spend more time leveling my glyphs.

Path of Exile released a trailer and some general announcement notes about the November events that will be taking place starting next Friday. There is no Endless Delve as folks had thought, and instead, the first event is a return of the Krangled league… where all of the passive tree and ascendancy nodes are jumbled making it almost impossible to build a viable character. This is going to get a hard pass from me, but the next one is a revisiting of the league mechanics from Sentinel and Kalandra… both of which I actually enjoyed so I am probably going to try league starting an RF Chieftain during this event. Lastly is a league called Shifting Stones where every map will have a super juiced version of the Atlas passives applied to it, and what each map gives you will shift every 15 minutes. If I am feeling up to it I might throw together something quickly just to play with that. If you get a character to at least level 50 in two of the three events, you will get a loot box… which legitimately is not that big of a reward but at least something.

I am legitimately hoping that the Sentinel/Kalandra league means that we might see a revisiting of these two mechanics in Standard with 3.23. I always thought that the Kalandra mechanic specifically was very interesting, but just happened to land at a time when the sandbox state of the game was not great. Had it released in place of say Crucible, when the balance of the league was very strong… I think it would have been significantly better received. It has a really bad taste in most players’ mouths because the game itself was in a bad state at that moment, so maybe this event will give it a bit of a redemption arc. Players have also been begging for Sentinel’s recombinator system to go standard for a while. If nothing else it will be an interesting week to get in and revisit all of this for seven days.

Lastly, I wrapped up The Peripheral by William Gibson last night and enjoyed it enough to start the second part of the unfinished “Jackpot Trilogy” immediately following. I’ve been a fan of Gibson since first reading Neuromancer, but I got out of the habit of rabidly consuming everything he released. I caught part of The Peripheral series on Amazon and liked it quite a bit, which prompted me to try out the novel given that the series was not picked up for additional seasons. All in all, it was a good novel with memorable characters, but maybe not the high point of my year so far. I am going to at least make my way through the second novel and then be sitting and waiting for the release of the third.

Sad Little Totems

I am exceptionally groggy this morning, which makes little sense considering how much I slept last night. Yesterday I got up around 3 a.m. so that I could run my wife to the airport. She is on business in the D.C. metro and was sending me photos from her adventures throughout the day. My personal favorites were some of the ones she sent me from one of the Smithsonian museums. There was a cool Rosie the Riveter Lego set but unfortunately, the glass was super polished and I did not feel like sharing a photo that had my wife’s reflection in it without her knowledge. Basically, yesterday was a bit of a blur. It is not often that I feel my age, but trying to survive on caffeine and very little sleep throughout the day is not something that I have done since my days in the Late Night Raiders in Vanilla WoW. I went to bed around 8 pm last night and as far as I am aware slept all the way through until 4 am ish and then even then managed to eek my way to 5:30 before actually getting up.

Before finally calling it a night, I did spend some time in Path of Exile and wrapped up the seasonal challenge associated with Ritual. I had completely respecced my Atlas to go hard into Ritual nodes, so now I have to figure out what I want to do instead. Getting 19 of 40 seasonal challenges rewards a stubby little totem and it has been a minor point of pride that I have managed to get one for the last three leagues. Granted this is not actually a major achievement, but it is one for me on a personal level. I went from completely floundering in Path of Exile, to being able to complete my Atlas, to being able to actually do enough achievements to get a totem for my hideout. I would have finished up sooner but unfortunately, the Vaal boss down in Delve did not drop a Doriani’s Machinarium Map and I have been unwilling to pay the 6.5 divines that they are currently going for.

I also attempted to play a few alts in Diablo IV at which point I was struck by how generally alt-unfriendly this game is. The seasonal abilities are on a character-by-character basis… which makes little sense given that all of the abilities cap out a level 3, and you can pretty much max them out on a single character. One of the nice things about Diablo III was how easy it was to twink out your alts, so that when you started your next character you got to keep all of your paragon points from the first. Similarly, gear was easily applied in specific bands. Right now gear drops are based on the level at which you got them dropped regardless of how low item level an item is. Diablo 4 tends to set equippable levels in a loose relation to the level in which you acquired the item. So you can tend up with items that are dropping and make no sense to be using them… because they are either not Sacred or not Ancestral… that have a higher item level equipped than the range for which those items are useful.

One of the things that I think would be cool is have something associated with the season’s blessing that as you level up… you lower the equippable levels of all items by a percentage until when you hit level 100 it removes ALL equipment restrictions. One of the biggest joys of alting in an ARPG is twinking out your secondary lineup of characters. It would be nice if this were possible in Diablo IV, but in its current state… it really isn’t. Not that there is a lot of crossover between gear items to even make that viable, but still something would be better than the current state of the game. The XP boost is at least noticeable though which I guess is still rather nice.

I am honestly not sure what my focus is going to be next. I popped into New World and tried to get back into the swing of things there… but honestly, I have been gone just long enough to make a lot of things unintelligible. It seems as though with the new expansion they have removed the ability to level up gear which sorta sucks. It also seems like they have increased the caps of a lot of the crafting professions… which also somewhat sucks because I had fought so hard to cap out a few of them before to be done with it. When new levels are added into a game… it makes me appreciate things like Guild Wars 2 where there is a fixed level cap and then horizontal progression with systems. I do really like the flail though as far as weapons go.

Anyways… I am rambling. I hope you are all having a great week and hopefully, by tonight I will have sorted out what direction I am going game-wise for a bit. I am going to need something to distract me from how empty the house feels for the moment with my Wife traveling.