Fun is Ephemeral

Hey Folks. I did not end up blogging yesterday because the morning just sort of got away from me. On Monday I talked about my adventures in Pohx League 2.0 with the Atlas Invasion ruleset. Immediately following that post… I rolled a character in Sir Gog’s league which is using a Softcore Ruleset based on the Gauntlet event. Initially my goal was to run up a Commander and do another attempt at Volcanic Fissure of Snaking. I didn’t get that far and am instead some sort of one handed mace sunder build… leaning into fire damage with the goal of at some point farming up the right main attack gem. One of the fellow league participants dumped a bunch of random uniques on me in early act 1… one of which was a Lead Sprinkler which essentially caused me to shift focus to building around that. Truth be told I have something akin to a functional build going, and after a bit of respeccing away from the early bleed iteration it is getting more functional. I do know that I will pretty much NEVER again level using Rolling Magma when I could be using Ground Slam and Crushing Fist any time I block something. The optimal slam tree is close enough to the Righteous Fire tree that I am just going to stop muling an Templar and roll with it going forward, because I really hate Rolling Magma.

I get why someone might like the Gauntlet ruleset, because there are a bunch of shocking changes to the flow of the game. For example it took me three deaths to get off the beach because Hillock was supported by The Maven, had a new leapslam attack, and summoned zombies. I decided to side with “Definitely Oak” here for the extra life, but I am sure that fight is pretty different considering that the other two most certainly were. On some level it is a bit fun to see how ridiculous this event was, but also… it feels like I am just grinding my way through the rough spots by throwing my body at it over and over until the monster falls down. A lot of the Act bosses specifically feel more cheap than they are interesting… I have no clue how in the hell a melee players on hardcore did the Vaal Oversoul for example. Looking back at actual gauntlet footage, a lot of players seemed to be playing cheap builds designed to oneshot encounters from a safe distance. Basically yesterday I decided that as I entered Act 5… that I wasn’t really having any fun. The novelty had warn off and all I was left with was friction… and I’ve never been a “frustration for frustrations” sake type gamer.

I could always roll back to Pohx’s Atlas Invasion league where I am progressed to the point of maps… but honestly… for a limited event with only three weeks left I am just not sure how much effort I am willing to put out there. Settlers of Kalguur specifically is starting to wear very thin. I’ve played the original league, Necro Settlers league, Pohx League 1.0, the Legacy of Phrecia Event, Pohx League 2.0, and Sir Gog’s Gauntlet league. During Phrecia I even pushed all the way to level 100 with my Righteous Fire Scavenger. I just feel like I have done this song and dance too many times to really find much joy in it. Sure it was exciting and refreshing to return to Path of Exile over the weekend… but once I cleared the campaign and got used to the new reality of map bosses in every map… the fun sort of drained away. I feel like I am going through a weird funk right now where I am struggling to find a permanent source of enjoyment. This could be because I have a bunch of real world things going on that are beating me down… but that is all the more reason why I need my diversionary tactics to keep me sane.

I had an absolute blast in Last Epoch, but similarly arrived at a point where I felt like I “beat” the game. There are a whole slew of alternate characters that I could run up and gear… but I am not exactly drawn to doing that right now. I made it further this league than I ever have before… and in large part that is due to the fact that the Judgement build is so freaking broken. I’ve cleared the Harbingers, gotten to 400ish corruption comfortably, and taken down normal Aberroth. I have no real drive to keep grinding away to the point where I could start farming Uber Aberroth. Basically I know what I would need and it either comes from being exceptionally lucky… or diligently trying the same content over and over. I spent a bit of time early in the evening yesterday running Monolith Echoes and they are still a lot of fun in the moment to moment game play, but I am struggling to find anything that really scratches that meaningful progression itch in the game right now.

Last week Path of Exile II released a pretty significant patch that in large part solved some of the loot problems that were happening with the game. I’ve been back and played a few maps and there does in fact appear to be way more loot dropping than had previously been. The challenge there is that adding more loot does not really fix the problems with that game. The moment to moment game play still feels pretty awful, and like I am wading into a pool filled with oatmeal. Yes I can clear entire screens by leaping into a pack of mobs and then hitting Boneshatter which gets amplified by Herald of Ash. Sure that works… but the whole delay and sluggishness of movement makes it feel sort of awful. That same type of build in Path of Exile 1 would feel phenomenal. Everything feels like it is locked behind animation cycles that feel awful to wait on. All of the most popular builds right now are largely focused around exploiting some bug that is currently in the game to cause a single attack to either wipe the entire screen or delete a boss in second. I just do not care enough about the game to shift to building one of those builds right now. So essentially… there is no fun left there either.

There is also a new Diablo IV season going on right now, so in my search for joy… I rolled a character with the idea of playing the whirlwind build that I never quite created during any of the other leagues. I recently resolved my performance issues that I had with the game and others… because at some point windows had decided to set my virtual memory to my slowest drive. Even though the game feels fresh and snappy compared to previous leagues… I am just not feeling it. Diablo IV gameplay is so samey, and it feels like the ideal method for leveling is to run from zone to zone chasing these new invasion events… where players will straight up oneshot everything before you can touch them. Playing a Barbarian was probably the wrong call because I am constantly starved for rage right now, since I am not getting the initial hit on things that are being nuked from orbit by random ranged players. This game would be infinitely more enjoyable if there were no other players in the world. Had they not tried to retrofit Diablo into the MMORPG model… there might have been a really enjoyable game there. I want the ability to play with my friends when I am in the mood to do so… but every other instance of other players in my games is a net loss. Which is ironic… because in games like Guild Wars 2… I love the existence of random players.

So ultimately last night I went in a totally different direction and left behind the ARPG games that have fueled me for the last five or six years. I’ve heard amazing things about Clair Obscur: Expedition 33 and fired it up yesterday. This game is phenomenal and I have only really just played through the prologue. I am not the biggest fan of quick time events in my combat… but am playing on the lowest difficulty setting as to avoid as much of the annoyance as I can. I would be far happier if this were truly just turn based combat instead of playing “press your luck” to avoid damage. However all of that said… the game world, the characters, the set design… all make up for those frustrations. I already want to know what the heck is going on in this world. It is also shocking how damned good this game looks for coming from what seems to be a really small studio with many of the folks having this as their first game release. I’m already hooked and really like the characters so far.

So I guess this is what I am going to be playing… at least until it too stops bringing me joy. Fun is a deeply ephemeral thing, because all of the above should in theory be fun for me. However for some reason my brain is wired in a specific manner so that very little is really hitting in the right ways.

AggroChat #459 – An Elegy for Pohx

Featuring: Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We are down basically the front half of the alphabet for this show, but the remaining four of us end up recording a deceptively long episode.  Path of Exile revealed the details of the Affliction League and we had an awful lot to say about that.  We talk through one of the biggest meta-shakeups in the game’s history.  Bel also picks a fight with Kodra apparently when he called Guild Wars 2 more of an ARPG than an MMO.  It all resolves peacefully however as we realize those judgments are based on different points of reference.  We close out the show with Tam talking about some of the interesting choices being forced in Star Citizen.

Topics Discussed:

  • Path of Exile
    • Affliction League
    • Meta Shake-Up
    • Death of Righteous Fire
    • Ultimatum Returns
    • Goodbye Metamorph
  • Guild Wars 2 as ARPG
    • Kodra wants to fight Bel
    • Different points of reference
  • Star Citizen
    • Forcing Interesting Choices

Starting Righteous Fire for Crucible

Friends… I have to admit that I was contemplating just sitting out of the Crucible League. I am still not entirely certain if I am going to go all in Path of Exile this time, but that itch in the back of my head… has returned. I still have some deep concerns about Crucible and the direction of the game, but also… I had a heck of a lot of fun in Sanctum League even though I was one of the few AggroChat folks who really got into it. I really loved the rhythm that I fell into of having a mapping/bossing character and then having my Righteous Fire Juggernaut do super chill Heist and Delve runs on. I have no clue what my plans are for the OP bossing character… but I am pretty sure I am starting the league with Righteous Fire at this point.

Pohx released his Righteous Fire video for 3.21 and an updated Path of Building guide over on his website. The main reason why I am interested in doing Righteous Fire again is that it is ultimately a playstyle that I enjoy greatly. Something that I have learned about myself is that I really like three types of builds:

  • Screen Clear Ranged Builds
  • Minions do the Work Builds
  • Super Tanky Damage Feedback Builds

My two favorite Diablo III builds sort of fall into the Tanky/Feedback builds with Whirlwind involving you spinning through packs of mobs and letting them break themselves on your whirling blades, and Invoker Crusader being a mega thorns build that causes them to essentially explode with damage if they touch you. Righteous Fire definitely falls into that sort of category where you are lighting yourself on fire and then running around and watching things burn up as they attempt to get to you. I’ve yet to really find a version of the Demon Hunter Multishot builds in Path of Exile that I really enjoy playing past about the midpoint in leveling.

The other reason why for a Righteous Fire start is because it does a good job of being an all-around character for doing a lot of different mechanics. More specifically it is good at the mechanics that I personally enjoy doing like Delve and Heist which each offer early access to a bunch of interesting types of loot that are much harder to get otherwise. To quote Jorgen, “Delve Provides” and with the Crucible mechanic focused around weapons… I have a feeling that Delve Crafting will be just as strong as ever as folks try and get that perfect Rare item with the perfect weapon tree on it. In Sanctum as soon as I had filled up on a decent amount of resonators I could pretty much liquidate them instantly which allowed me to funnel resources into shopping trips to fully equip builds.

The other benefit of just choosing to run up Righteous Fire which is a tried and true build… is it gives me some time to see how the other builds in the league shake out. I enjoyed Summon Raging Spirits last go-round, and I went with a fire-based build which was not nearly as strong as the poison variant but still good for doing Metamorph bosses. One of the things I contemplated last league was trying to build some sort of minion instability build turning the raging spirits into bombs. The above video talks about this sort of setup and honestly, I might consider that as my second build of the league.

I’ve never gone Boneshatter so I am contemplating playing around with one of those as well. I know this is one of traditionally the stronger league starts. I’ve also tried to play around with a Poison Rain build several times but never really got it playing in a manner that I enjoyed it. I think my problem with so many bow builds is that they tend to focus on ballistas doing the damage rather than hits doing the damage. I still want to find a fun and chill screen clear hit build that doesn’t cost 100 divines… but I have yet to really land on that. I figure in the next few days we are going to be flooded with builds but really we won’t know entirely what works until a week or so in.