Tale of Two Game Experiences

Good Morning Folks. Friday was the start of a new league in Path of Exile II, and with it came a lot of hype from the trailers leading up to the release of it. The skill gem system was getting a massive rework and the abyssal mechanic from Path of Exile 1 was getting reworked and implemented in this game. More important than all of this a new asynchronous trade system was going in, which hopefully resolved the friction of trading items with other players. I figured I would start a Warrior and go crossbows since I had pretty good luck doing that at the end of the last league. The patch notes came out on the 20th and everything looked pretty solid. However these patch notes were woefully incomplete and over the next several days leading up to the 29th… they kept dropping more updates… most of which were nerfs. Days before the launch they broke the interaction that I was going to use to level… which was essentially armor break and armor explosion with crossbows.

I went forward with Crossbow Warrior anyways figuring I could at the very least limp through the first act. Essentially there are three cosmetics available for completing the first act. The first one you get for making it off the “beach” and into town. Another you unlock for killing the Rotten Druid in the Grim Tangle, and the last for clearing Act 1 and killing Count Geonor. I struggled so freaking hard with Geonor… more so than I have ever before… enough that I ultimately had to throw on a mace and cut some slam gems in order to get through the encounter. There are a number of clip channels devoted to Path of Exile 1 and 2 content, and it seems like the streamers were not having a great time either. The above video starts out with a comment from Raxx where a friend of his stated “I’m Clicking around on random streamers and it doesn’t look like anyone is having fun”. After having watched a handful of this videos it seems like this was pretty much the case, with a lot of folks ultimately re-rolling when their original build idea did not work out. Team Empyrean is already done with the game after struggling with grouping issues and general frustrations deciding it was just not worth it to keep going.

Essentially there is a tale of two game experiences happening and once again we can use POE2.Ninja as a gauge of what is happening. Right now if you filter by 90+ players… 73% of them are playing Deadeye as well as 70% are playing Lightning Arrow with another batch playing some sort of Tornado shot. Worse than that, not a single other Ascendancy has double digit numbers of players… with the next highest being Blood Mage at 9%. If you stumbled into one of the builds that is working, you are having a good time. If you are not playing one of those builds however… the game is pretty freaking miserable. I personally re-rolled and gave Raging Spirits Infernalist a go since this was a build that I had a lot of fun with my second character after release, and I had heard minions were in a pretty good state. My friend Eliyon is playing some sort of Sorceress build that seems to be working pretty well for him. However there are just a lot of players that are not having fun out there… especially some of the streamers who are new to this genre and only playing because they were paid to play by Grinding Gear Games. Maybe this was not the patch to showcase the game with a free to play weekend.

This is a bit sad because Abyss actually adds a lot of fun to the mapping experience. It is pretty freaking rippy, and on my Crossbow Warrior I wound up dying to it quite often. However if I treat it with respect on my Minions character I can clear them without much issue and get some really good rewards from the Abyssal Troves that spawn. More than that there are some fun interactions between Abyss and Essences where if an Essence monster spawns inside of an Abyss you get special Abyssal crafting essences. The changes to the way that Essences work were also welcome in that getting them during the campaign feels like something worth using, because they are effectively just a equivalent to a Regal Orb that comes with a guaranteed stat on it. Gearing has felt a bit easier and while I struggled on the Warrior… it was not for lack of items dropping.

More fun than the Abysses themselves, are the Abyssal Depths that can spawn in your maps. These are essentially a whole new map layout that comes with a few rare bosses and access to a bunch of troves scattered through the layout. All of which feel extremely rewarding and worth doing. I got my first Lesser Jeweler’s Orbs from the Abyss mechanic for example, and I’ve seen plenty of clips of folks pulling Divine Orbs and Perfect Jeweler’s Orbs from these layouts. The Abyss monsters can be pretty brutal though, so it is equally likely that you just end up dying to some bullshit mechanic and losing all of the loot. There is one specific Abyssal monster that seems to entirely ignore my minions and spends the entire time chasing me as I am backpedaling while trying to keep my raging spirits summoned. Thankfully my Arsonists carry me pretty freaking hard and so long as I keep dodging they will eventually kill the stupid things.

The thing that shocked me though is on the Infernalist I breezed through my first two ascendancies. Sanctum was super easy and honestly the sprint mechanic makes the death crystal timer thing trivial. Since the monsters all have a “wake up” animation when you get to them in, you can just run past them pending you do not collide into them. In all of these escape trials I largely skipped all of the combat and just ran from crystal to crystal until I cleared the level. What shocked me ven more though is that I got a really good sequence of choices in Ultimatum and was able to knock that one out as well. I will very likely go with Sanctum to get my last two ascendancy points, but that is going to be something I put off for awhile because the last two choices will probably hinder me more than help me until I get some good gear.

One of the things that has annoyed me quite a bit is that Trade is not working out like we were told during the presentation. In the features discussion it was indicated that the gate for trade was having a hideout, and that if we had a hideout already from previously leagues we would be able to interact with it immediately. That is not the case. You have to get to Kingsmarch in Act IV before the system will unlock, meaning that while we can access the UI elements… they are entirely useless until you rush through the campaign. This only further serves to make things worse for players who are struggling… because they have also taken away the currency exchange from the previous zones. So if you are struggling and cannot quite get your build off the ground, you can’t spend the meager exalts that you have gotten to buy gems to improve your situation… and instead are better off just rolling another character.

At the moment I am not really following a build guide, and just sort of yoloing my way through the various minion clusters that I have used previously. This seems to be working for the moment. At some point I am going to have to start investing in defenses but that is a future me problem and not a current problem. I should be able to get through the campaign in my current state and as far as ascendancy points I picked up the Hellhound first and gave it poison support and armor break through corrosion which seems to be working well. Since my build is mostly doing fire damage, I opted to go with Bringer of Flame since ignites are much harder to get than they used to be after the changes they made to how that whole thing works. This node use to require Pyromantic Pact… and now that it does not it seems universally great pending you care about igniting things. I will go for Altered Flesh next, and then might respec to go down to half life reserved and get bonus spirit and energy shield through Beidat’s Will and Beidat’s Hand.

Right now I am running with 4 Arsonists, 3 Skeletal Warriors, and can summon 12 Raging Spirits at a time. I went ahead and picked up Bind Spectre so that I can hopefully gain one of the Vaal dudes that everyone seems to be using since I am nearing the end of Act III. There are apparently 3 types of Vaal Guard and the one that we want is the one that throws green fireballs. You can keep disenchanting your gem each type if you wind up getting the wrong one. As far as gearing goes… I think I am going Armor and Energy Shield bases either that or a mix of pure bases of either. I would not mind having some armor counts towards elemental damage items. I’m also not sure if I can stack block as a defensive layer or not, or if that will cost way too many points on the tree to get a useful amount. Right now I am mostly surviving by not getting hit and letting the overwhelming damage my minions deal carry me.

I am actually enjoying myself now that I swapped characters, and the crafting mechanics that come along with Abyss have been pretty cool. There is a whole version of the veiled orb that allows you to unveil a modifier on your items, and they all seem to be pretty solid options so far. They also drop often enough that I have felt like I could actually use them rather than hoard them for perfect items late in the game. I will at a bare minimum play through all of the new content, but I am not sure how deep into mapping I am going to get. The whole tower chase thing feels pretty hollow, and that seems to be when most of the folks begin petering out. At bare minimum I want to be able to play around with the trade system so I will know what to expect when it comes to Path of Exile 1. I’ve actually come to the point where I enjoy the trade economy and I can only see how this is going to improve things.

Are you playing Path of Exile II? What did you end up rolling? Are you enjoying yourself or did you rage quit out in frustration? Drop me a line below.

Sad Stampede and Angy Firebois

It took every last exalt I had, but I have balanced out my elemental resistances capping them, and got my chaos up to something reasonable for mapping purposes. I would sure love to have chaos at 75% but for the moment that is just not in the cards. I really need to focus on getting through my third trial so that I can pick up crushing impact, which will make stampede much more effective. I have to admit though I have struggled to get into mapping. It is just so much slower-paced than the equivalent activity in Path of Exile 1 and feels less rewarding. This is probably entirely due to the class that I am playing, but Stampede is super jank when it comes to object collisions. I ran a map yesterday that was chock full of trees… all of them had collisions enabled, which made charging through them feel like I was a steel ball in a Pachinko machine.

There is also the challenge of Stampede Explode eating a pretty sizeable nerf with the most recent patch. Technically it was a bug fix, the end result is that it is doing much less damage. Armor Explosion Support was triggering too many times, leading to the entire process proliferating way more explosions than intended. Now without this, it feels like Stampede is considerably weaker, but still one of the better options for clear that the Warrior has. It is essentially either that or Cleave because the other options are way too cumbersome for hitting multiple targets quickly. Once I get my third ascendancy I will probably go down the path of Avatar of Fire as described in this build. Once I go Crushing Impact on my ascendancy it pretty much means that Boneshatter pops are completely off the menu, but everything else should be generating armor explosions a bit more easily.

All of that said, I spent zero time yesterday on my Titan and instead chilled out playing the Infernalist. I finished up Act II and started Act III and am pretty much still humming along easily. I did encounter a bit of a challenge with the Silverback in Act III, but this was only a problem because I approached from a direction other than where the checkpoint was. That boss is so aggressive that it will attack from what feels like halfway across the map. I feel like when you engage a boss regardless if you triggered the checkpoint, the act of fighting the boss should flag you for it automatically. Though I have to say I am nowhere near as annoyed reclearing content areas as the Witch was I was as the Warrior. Clearing is just so much easier because all I am really doing is running around and spamming flame walls as my angry children do all the work.

Essentially at this point I really want to get the Witch into maps to see if they feel better. Ironically I have the opposite problem that I usually do in Path of Exile, where I have built a very shitty mapper in the Titan but a phenomenal bosser. I can evaporate most bosses in one or two hits at this point, but the act of actually clearing the map is cumbersome as hell. With my Infernalist and my army of Raging Spirits, the clearing part is a breeze and the bosses are not terribly difficult… but just take forever to finally drop. However since I can damage from out of melee range, I mostly just spend my time avoiding the mechanics while my minion army slowly whittles it down. I probably need to do some proper research on what an endgame version of this build looks like so that I can start preparing for that because as soon as I hit Cruel acts I expect to breeze through the rest of the campaign and into maps.