Blog Woes and Maru Booms

Good Morning Folks. I did not get a blog post out yesterday, because for most of the day my site was bricked. This all started the night before with a deluge of spam, that my spam filter seemingly failed to remove. I cleared it up and decided I would investigate the issues in the morning. It seemed as though my site instance was being blocked from reaching out to any endpoints for WordPress, spam filter, the firewall rules, or even google site kit. After going around in circles with a tech twice, they finally escalated me up the tier and around 6:30 last night I got the above email. Apparently my site had received a blacklist complaint for serving up Malware. However they thoroughly scanned my files multiple times and found nothing of the sort. Weird that they took action without actually contacting me about it. I thoroughly scoured my email and found zero attempt to contact me regarding this issue. Things are resolved now and turned back on, but still highly frustrating.

Yesterday was the start of a new season in Destiny Rising, and with it comes a new mythic character called Maru. She had apparently been available during various phases of the alpha and beta testing for the game, and serves as this important niche that was previously only capable of being filled by Wolf or Ikora. The problem there is that neither of those champions are really worth investing a lot of rare resources into, because even fully kitted out… they will never feel as amazing as some of the later champions that came out. This is the problem with Gacha games, there will always be a concerted effort to make the Free characters feel nowhere near as good as the banner pulled characters. I had banked up a few “pink ship” pulls and managed to get a copy of her in my first 10 pull.

Essentially she is using the same class of primary weapon as Ikora, which is a single shot infinite ammo Grenade Launcher. Then she is using the same heavy weapon type as Wolf, which is a multi-shot Grenade launcher. Essentially she is all about explosions and I am not exactly sure why… but the kit feels so much better on her than it ever did on Ikora. Her first ability fires off multiple void grenades at the target, and the second ability provides a shield that then drops when you fire off a charged grenade attack. Her super is great because she bellows “Spray and Pray” and then lobs a heavy machinegun fire rate of grenade attacks at your target. It doesn’t last terribly long, but is pretty great for burn phases.

I ran the Legendary Story Mission on Challenge Difficulty with her and came in well under the gold timer. Sadly this will not count for either silver or gold, because I have yet to get out of bronze with her due to the limited amount of elemental fruit I had available to take her to rank 9 artifact gilding. I have her up to around 60k light, and she is absolutely going to be the next character I push up closer to 64k so I can start doing the Master/Grandmaster content with her. Essentially she fills a niche that I did not really have. For precision content I have Helhest, and for Rapidfire/Solar content I have Estela, but I did not have anyone that could really handle Spread Shinkas. She wrecks them with great abandon, and I pulled her exotic weapon which only serves to greatly improve her utility because it fires faster than the base grenade launchers do.

With today’s patch we also got access to three new Gauntlet Blitz maps, which are mostly better than the original three. I had to snap this screenshot because this represents what most of the night looked like. We queued into a Grandmaster Blitz and half of the party was playing Estela and the other half playing Maru. The thing that kind of sucks about Grandmaster content is that you can only run it once per character, per day… which means you have to go back and do this content multiple days in a row to burn down your limited access keys. I mean it creates scenarios where Ace and I have to group up together multiple days, which is not a bad thing. However I do loathe artificial impositions for play restrictions.

After running the new content in Destiny Rising, I moved downstairs and popped onto Discord for our weekly Thursday night Guild Wars 2 shenanigans. We were down a Sita, though he popped in briefly to say he missed us while he was with family at Disney. It was kind of adorable honestly, and we also missed him. We largely ran Rifts in the first of the new expansion zones, which was great for me because I needed to grind out ranks in Skimmer mastery due to being knee capped by an early bug that I have already talked about. I got the needed rank and a good chunk towards the next rank, though I am probably going to to switch mastery tracks just in case I get gated by something in the zone specific one. It was a lot of fun, as it always is and I greatly love hanging out with Ammo and Sol and doing dumb things. Sometimes you just have to “F” it… which is the primary interaction key in Guild Wars 2.

Lastly over in Path of Exile I am wrapping up red maps on my Atlas and I legitimately have not really encountered any major difficulty spikes. I am in an awkward spot where I need a bunch of different gear pieces and things to happen before transitioning to the next phase of the build. I have a solid life gain block shield that has decent flat regeneration on it, and that will come in handy when I transition to block based. However at the same time I really need a six link helm, which I am working on crafting through delve. The challenge right now is I that I do not have much in the way of currency to spend, so I am having to go out and acquire the needed crafting resources myself which is slowing things down considerably. I think I have enough Divine Vessels to finish out my pantheon so that I can drop Purity of Elements and move to Purity of Fire, but I also need to acquire an Enlighten so that I can get to the res cap. Essentially there are a lot of moving parts but at some point I will click them all into place and shift up my tree. For the time being I am pushing ahead and should be able to complete maps and get at least my first two void stones without much issue.

The biggest challenge that I am having right now is that I am dealing with some health problems and have just not felt like myself for the last few weeks. A medication swap ended poorly, and yesterday I ran to the doctor to talk through the symptoms and it ended up with me having an in office EKG, glucose test, urine test, and ultimately doing a couple of different blood tests that I am waiting on results back from. This morning is the first morning of shifting things back to the way that they were and dropping the new med that seemed to be having some adverse reactions. Additionally I am getting a referral to a Cardiologist and getting signed up for a Colonoscopy since I have never had one of those. They are kind of grasping at straws because at face value… pretty much all of the tests so far have come back normal. If nothing else it was peace of mind, and will be further once the other specialists tag in. Basically I am in a weird place right now, and it is negatively impacting my gusto to push hard in games at the moment.

Having my spouse effectively drop dead in front of my eyes with no warning in July, has basically ratcheted up my sense of panic. I already have natural hypochondriac tendencies that my spouse helped walk me down from, so I am trying to not go into a rampant panic attack. Its scary in the world when you are all alone.

Visions of Eternity Early Thoughts

Good Morning Folks! Yesterday about mid day the Visions of Eternity expansion dropped in Guild Wars 2, giving us access to new areas and new elite specs. I’ve not made it past the first zone, but I have to say that Shipwreck Strand is freaking gorgeous. Probably the most interesting thing about the zone so far is how much of it was designed explicitly for the skimmer, and more specifically the ability to use the skimmer underwater, because there are giant swaths of caves believe the surface. Essentially we head to the new far flung locale of Castoria, a sort of rumored island that is shrouded in unnatural fog. I won’t go into too much detail as not to spoil the experience for anyone, but I found the whole navigation sequence of finding our way to the island interesting.

I am not sure if there are some tangible upgrades to the engine for this expansion, or if they are just using artistic flare in new and interesting ways… but the zones look freaking amazing. Specifically the ocean itself looks more alive than it ever has, as it swells and drops in very believable ways. There is this bioluminescent foam-like texture in the water that collects around these tidepools that just looks so good to watch play out in front of you. It feels like they have really pulled out all of the stops of zone design to make something that really looks new and interesting. Greebles are normally a term that is used to describe surface texture… but the sky itself feels like it is greebled with motes of magic and such everywhere, making the entire scene look absolutely enchanted.

I migrated my housing to the new island and that was pretty straight forward. You just talk to the NPC who then warns you that any customization will be reset and that your decorations will be placed in storage when you do so. This was fine for me because while I placed items in my house, I didn’t really do anything specific or intentional with them. I was largely running the default state of the previous island. The only customization that I carried forward was using the aurora borealis themed sky, which really blends nicely with the overall look of the zone. This one feels way more detailed than the previous homestead zone, and honestly there are a few places where I would like to try and erect some custom structures. I’ve not really spent much of any time decorating my homestead and maybe the new island will change that. The default structure feels way less of a “complete” thing as it did with the bearkin area.

Now all of this goodness aside… there is a really frustrating bug at play. Essentially very early on in the quest chain, you are given a collection to finish for an NPC named Pete. It feels bad to halt your progress for this unlocking the wavehawk quest sequence, but I remember them doing something similar for the warclaw in Janthir Wilds. However this time around, I thought they had learned their lesson because I was able to progress past the quest once I had filled the renown heart in the area. DO NOT DO THIS. Currently if you progress your quest past the point where you are given the Wavehawk quest chain, you will no longer be able to complete this chain. This harms you later down the line because you are halted from progressing the story because you do not have a Wavehawk mastery as a result. I’ve tried resetting my quest progress back to this chain to essentially zero luck. I am certain they will resolve this issue at some point, but right now… if you move forward with the quest line called “Solid Ground” you will brick your quest progress sequence seemingly permanently.

The only reliable advice that I have seen on this problem is to break out an alt and progress them up to the point where they receive the Wavehawk quest chain, and then complete the collection on them. This should then in theory unstick your entire account, because mastery unlocks are shared at an account level. Effectively when you are in this broken state, the items just do not spawn in the world that are needed for the collection. Anyways, at some point today I intend to starting this content with my Necromancer, and will be bringing him out of retirement. This is not that big of a deal, given that it has been ages since I have played this character and they were effectively the character that made me fall in love with this game universally.

I threw together a very rudimentary Power Galeshot build and it felt pretty good. I don’t love the disengage shot, but it lives on the same slot as the stealth ability from Longbow, so I was already not in the custom of hitting that button most of the time. Essentially I was able to maintain almost 100% uptime on quickness, 12 stacks of might, and have Aegis up more often than not. This seems like a good kit, and way less selfish than my normal Power Longbow build. I need to play around with it more to get used to it, and probably should also keep tweaking the build a bit to improve it. Nothing much is out there so far for Power Longshot other than a PVP focused build. Hopefully the buildcraft geniuses will come up with something beautiful in the next few days. However for the time being this works well enough to keep rolling and questing with it.

Other than this one egregious game breaking bug… I am pretty happy with everything I have seen so far from Castoria and Visions of Eternity. That said, I am not engaged enough that it is going to stop me from going fully degen mode on Path of Exile come Friday. I’ve done the first zone meta twice, and it is fine… but mostly just felt like a giant bag of hitpoints making the entire thing drag on a bit too long. I had more than enough points on the Necromancer to fully spec out the Ritualist tree so I might see what is available for that before I start questing. I tend to prefer GuildJen over Snowcrows or Metabattle because it seems to favor way less sweaty meta builds, and more general purpose things. I don’t care to run multiple builds for multiple purposes, so am always just looking for something that is fun to play that does “good enough” in most content. GuildJen sort of feels like the spiritual successor to Dulfy now that she has “passed beyond memory” or at very least retired from updating a guide site.

Anyways. Have you played any of Visions of Eternity? What were your thoughts so far? Drop me a line below.

Tyria Fits Perfectly

Good Morning Folks. Last week I talked about thrashing around in a nothing quite fits gaming mood, as I bounced from game to game. Over the weekend, I found the thing that fits… at least for this moment. Guild Wars 2 and I have a sordid past of being an alpha tester, resigning from said alpha test because I did not understand the appeal of the damned game… and then years later falling in love with its particular blend of free range objective game-play. My brain was very much WoWified and this game was effectively the anti-WoW at the time in the manner in which it structured game-play… or more so didn’t structure it. I played heavily last around the launch of Janthir and through its first patch, and then tagged out in an ARPG fueled haze for half a year before finally returning over the weekend.

I was essentially two patches behind, thought I had at least started on Godspawn a little bit before wandering off last time. I spent a bit of time on Saturday catching up on the story… not necessarily because I wanted to play the story… but because I wanted access to the new zone. Why did I want access to the new zone? To tame this fuzzy chonker of a Bee for my ranger that I named Sir Buzzington. Not only is the Bee pet cute, but it has a rather solid kit of abilities which I am pretty happy with. The best of these is Honey Toss which provides the negative effects of slow and cripple… but is also just sort of funny to think about in the first place. Once I got the bee I hit one of the common walls where I needed to skill up a new faction ability for the zone, and I never quite returned to the quest chain after getting that. I am sure in the coming days I will do so.

I spent a lot of the weekend knocking out things on the daily and weekly wizard chores because I was trying to build up 1000 of the wizard chore currency to buy the current legendary weapon starter kit. I missed the first couple of these, but I have been pretty much buying each additional one as they come out because if nothing else… they give me a free gift of might or gift of magic. Essentially I have everything that I need to craft Kudzu the Legendary Long Bow except for a Gift of Exploration and a Gift of Battle. The first comes from doing a full old world Tyrian zone completion and the second from the World versus World mastery track. Luckily when you do a world completion, you end up getting two of the Gifts of Exploration, but given I have none of them available… that means I have apparently crafted four legendary weapons at this point. Time flies when you are literally burning through gold on crafting.

During the podcast on Saturday I chipped away at world completion and I have pushed the Ranger up to 72%… which is easily the highest of my characters who have not completed it yet. Then last night I spent a chunk of time in World Versus World and ground out roughly a third of the mastery track. This really is the perfect dichotomy of a deeply focused activity, because doing World Versus World means you need to be following a squad and participating in structured game-play for multiple hours at a time. On the exact opposite end of the spectrum you have World Completion which is just ticking off boxes in a zone, and doing a bunch of meandering activities until the tracker stops pointing you in a direction and the game awards you a loot box telling you that you hit 100%. I really like that there are things in this game that scratch both itches for me, where I am laze about aimlessly doing things that also work towards objectives, or I can be super serious and also be ticking off boxes.

I think that is the thing that Guild Wars 2 does better than any game out there… is it gives you a bunch of low barrier of entry “default activities”. One of the challenges that I have with other MMORPGs is easing back into them, because it feels like have to remember way too much about the game in order to be effective at doing anything. In Final Fantasy XIV for example you can always pop back in and start the story… but you will quickly hit a gear check wall where you either have to buy your way to freedom or spend some time grinding dungeons to gear up enough to complete the next quest. In Guild Wars 2… I am as geared as I will ever be or at least at this point gearing is really just a matter of minutiae. I can pop back in and join a World Boss train or choose a zone that is about to start its meta and know that I can immediately and seamlessly merge back into the world and be doing stuff without having to think a lot about it. For others they probably spend time roaming around zones and harvesting resources which again… super chill activity that feels purposeful given how damned well the trade system works.

Most MMORPGs feel heavy and cumbersome… like they require too much effort to remember what the hell you were doing last time you played. I never really have that problem with Guild Wars 2 because it sort of scratches the same itches for me that playing an ARPG does. Sure there is story and absolutely it is well written and enjoyable… but I can also just hang out in a zone and do a bunch of objectives as they pop up and feel like I am doing something… without having to care too much about what it is that I am doing. Granted I am over a decade into this game and have purchased all manner of quality of life improvements… like a device that just shows me what world boss is next to spawn, or infinite use gathering tools or the Copper-Fed Salvage-O-Matic which limits my need to keep going back to town. Even in the base version of the game though… the horizons are pretty broad for what all you can do. Really I need to spend some more time in the map metas for the expansions because there are all sorts of goodies that I could get there that I do not have.

Anyways for now I am having a lot of fun, and it is always shocking to me how much I actually enjoy World vs World. I do get annoyed how many private squads there are and how insistent they are that you join their discord. Instead I tend to just look for the tag and follow it around and assist as best as I can… because I have no interest in joining yet another discord. We had a pretty great series of skirmishes in our home borderland last night as blue kept trying to take Dreadfall Bay from us. Admittedly I spent most of my time up top the rampart either using one of the Arrow Carts or raining down my own AOE arrow attack. Occasionally we would go out and push the nearest objective, because they kept trying to starve us resources from the nearest camp. It really was the optimal farming stance for objective tracks, because it made sure that my participation was maxed out at all times. While I am here for the Gift of Battle, I am trying to still make myself useful by doing some of the non-glamorous work of guarding objectives.

I figure this is probably going to hold my attention at least until the release of Path of Exile 3.26 which is supposedly in June.

Return of the King

Good Morning Folks! Last night I dinged 97, and is often the case when I have freshly dinged and no longer worry about experience loss for a bit… I decided to try a few things. One of these was the new version of the King in the Mists fight that originally debuted in the Affliction League. This is now accessed through a fragment called An Audience With the King that can show up as Ritual rewards, and over the course of running a bunch of my Einhar/Ritual atlas, I found three of these. It feels like this fight is much easier than the version I remember from Affliction League, either that or I am much stronger than I was at the time I fought him initially back then. In my three kills I got 2 copies of Untouched Soul and 1 copy of the chase item Light of Meaning which is a rework of the Perandus Pact from Necropolis League. The version I got was the lightning damage variant which I sold for five Divine Orbs.

I feel like I have reached the point where I am starting to see the flaws of the Settlers of Kalguur league. Don’t get me wrong I am still having a blast and I still love the town mechanic, but there is a bit of an Achilles heel. Essentially any activity that does not produce copious amounts of gold… is the wrong choice for spending your time. Delve was doing decently gold-wise for a bit, but now just cannot keep up with running maps. However, even when running maps I average around 10,000 gold per map if I attempt to fully clear everything. It creates this scenario where you feel like you are being chased by a loan shark and never quite able to get ahead. I went to bed last night with a decent gold lead and woke up this morning to see that almost all of it was drained away by my 3000+ gold-per-hour upkeep costs that just kept ticking overnight. I am not actively running mappers right now, and I am barely shipping anything… and have heard that for folks with high-end mappers, their upkeep can be 30k to 100k per hour. Basically, I feel like I have to keep pushing in order to feed the beast, or feel like I am falling behind.

Last night I spent the tail end of my evening leveling a ranger that I am ultimately planning on going Deadeye to play Elemental Hit of the Spectrum. However, doing low-level content means that my gold drops shifted from 100 or so gold at a time to 5 gold at the best of times. This slowed my gains to a trickle which means that for the entirety of my leveling period, I maybe got 2000 gold, which doesn’t even pay for an hour of resource gathering. I am hoping that either GGG increases gold drops, or reduces upkeep costs because we are heading towards a mobile game scenario where it feels like you can never really get ahead. Sure there is zero penalty for letting the coffers run dry. Everything stops, and the game complains at you, but effectively all of your workers sit there until you are ready to feed them gold again. Alternatively, I could manually deallocate everything so that they stopped costing me any resources. I might end up doing that for a bit while I am leveling alts just so it doesn’t feel quite so bad to watch it all waste away.

Part of why I am leveling a bow character is that I managed to pull a pretty well-rolled Widowhail while playing my Righteous Fire Chieftain. No one plays Elemental Hit of the Spectrum with a Widowhail, but honestly, I sort of want to understand why. I got this quiver with attack all elements, bows fire an additional arrow, global accuracy increase, and crafted attack speed on it. In theory, once you multiply these values by 2.4 you end up with what seems like it would be a pretty solid elemental bow. Maybe it won’t work, but maybe my weird kludge Deadeye will work just fine. I’ve also been setting aside good Armor/Evasion gear that I have gotten from shipments and in theory, have most of everything ready to go for an attempt at this character. All I really need to do is farm up the gem… which I will absolutely do on my RF Chieftain because I can steamroll the Labyrinth.

For now, I am leveling double Lightning Arrow, one with a Mirage Archer setup in a Quillrain and one with a Ballista Totem setup in a Foxshade chest. I did try leveling with a gem that I have never used before and I think I might like it better than pretty much any bow gem for early levels. One of the challenges with bow leveling is when you first start out you don’t have access to Lesser Multiple Projectiles which means for a bit you just don’t have terribly good coverage. Galvanic Arrow however fixes this and is one of the first gem picks that you have access to upon reaching Lion Eye’s Watch. Essentially it fires out three bolts of lighting that fork giving you a good deal of coverage and allowing you to shred packs. I am sure someone will tell me all of the reasons why this is not a great skill, but having just used it until I got Lightning Arrow, I gotta say it felt pretty solid.

I got tired of looking awful and this morning I decided to go with a Vaal theme for leveling purposes. I went with the Vaal set from the 2024 supporter packs, the giant rolling Vaal orb pet, and the baby Vaal oversoul minion. I have a lot of MTX for Path of Exile, but I gotta say given how much enjoyment I get out of the game and how optional all of them are… I’ve never really felt bad giving them money. I am near the end of Act 3 currently, and I want to at least get up to level 56 tonight if possible so that I can see how the Widowhail combo feels in real-world usage. I might try and farm up elemental hit gems over lunch, or I could just stop being cheap and pay the 40-50 chaos they are going for currently.

Still hoping we see a patch before the end of the week that addresses the gold issues. Are you paying Path of Exile? What have you thought of the Settlers League so far? Drop me a line below.