Chieftain Go Boom

Well friends with the help of my friend Eliyon, we figured out where I fell off the Main Story Quest. It does not in fact end at Valdrakken but instead spins off with a few quests inside of the city, that then lead out into what is the fourth zone of the game Thaldraszus. So I have a bit more questing to go before I can wrap things up and finish out the story… and then proceed onto gearing through World Quests. I remember having this issue as well with Shadowlands where I dinged the new level cap and still had one and a half zones to complete before I could join the open-world “reindeer games”. I remember it was during this chasm that my friend Ace bounced from Shadowlands never to return, so I can’t say this is a super great design decision. It would be nice if World Quests just unlocked whenever you hit level 70 no matter how far you were progressed in the story.

Feeling somewhat deflated I spent most of my evening in Path of Exile. I had converted my attempt at a Volcanic Fissure of Snaking Chieftain over to Righteous Fire and so far… I think this might be the closest to the glory that was Juggernaut Righteous Fire. If you are so inclined here is a POB of where I am currently. The thing is the Chieftain comes with a bunch of really nice perks for Righteous Fire, some of which I had overlooked or at least written off as less good than they actually are. Namely Ramako, Sun’s Light is something that I had skipped on my previous attempts at an RF Chieftain during the Blast from the Past league, and this was a mistake. You spend a surprising amount of time “stationary” as Righteous Fire and if you frostblink from pack to pack you can maintain this “stationary” state. All of that time everything just has -20 Fire Resistance which seems to override all other modifiers and while in theory you can get a resistance much lower than that… this just always works.

This allows me to run a curse that isn’t either Flammability or Elemental Weakness and have it feel like I am double cursing without needing to fiddle with the nonsense that is involved in making that happen. Of the other options, I went with Punishment which causes cursed enemies to take more damage when on low life… meaning that things die faster and hopefully proc Hinekora, Death’s Fury and clearing the entire damned screen. I went Primalist with the hope of eventually using charms to get more chance to explode but for the moment I am running two Percent Strength and Life Regeneration Rate modifier charms. In a perfect world, I would find something that gave me explode and life or regen but I will have to keep fishing in the forest to make that happen. I’ve also still never seen the ACTUAL King in the Mists fight so none of my characters have unlocked their final doodads.

My defenses are also extremely solid and quite honestly… now that I have equipped a Lightning Coil I don’t feel that much less tanky than the Juggernaut version did. What I bring to the table is roughly 25k armor, almost 5000 life, 2500 life regeneration, 90% to all elemental resistances, and 50% of all physical damage is taken as lightning damage… as well as 30% crit damage reduction and some things to limit damage over time which I don’t believe the Lightning Coil applies to. Now that I have the lightning coil I am going to try my hand at juicing some T16 maps and see how that goes. Essentially the gameplay is a bit odd in that you are trying to kill enough small stuff so that you proc an explosion and then the entire screen around you evaporates before moving on to the next big pack. It feels better than it sounds.

All told it is fun to map on albeit a bit slower than Lightning Arrow. Lately, I have been alternating between Cemetary and Tropical Island because both are fairly enjoyable maps and relatively open. I should run some of the crappier and less bow-friendly T16s that I have rotting in my bank and see how that goes. Mostly right now I need a good deal more levels. I am working on getting a Fan the Flames gem up and running while trying to roll a slightly better version. If this works like I think it will… my ignites will proliferate among the packs of things that I am killing, and then also “proliferate” again when one of those things dies thanks to Berek’s Respite. If nothing else this should be fun as hell to watch happening. If I could somehow manage to keep my resistance high enough… I would love to have a set of Maven’s boots as well to only further add to the nonsense explosions.

One of the things that has gotten me down in Path of Exile lately is the frustration of trying to link things. Essentially I had a 900 DPS bow that I was working on getting linked, a Lightning Coil in RF colors, and more recently I finally got a Fourth Vow to drop which I am trying to link for my Boneshatter build. After spending about 1000 fusings trying to get the Bow linked, this morning I had gathered up another hundred or so and managed to get both the bow and lightning coil to six links. That alone has helped increase my enjoyment of the league. I still do not love being isolated from the trade environment, but finally getting some of the things I needed up and running is a significant improvement.

Maybe Boneshatter

Friends… I am essentially giving up on Righteous Fire for the time being. I was holding out some hope that maybe an alt-quality version of the gem would be released that works more or less like the previous version. Yesterday we got a dump of 39 transfigured gems, and given that Righteous Fire has caused more strife than probably any other change… if they were going to let us down easily yesterday would have been the ideal time to do it. It is somewhat sad, given that I went so far as to get my Righteous Fire Juggernaut drawn by Ammo and included in my site header. It won’t be the first time that a dead character ends up in the banner, and I still love the look of this character and will remember my three different RF Juggernauts fondly. I could migrate over to playing the Inquisitor version that Pohx has been cooking up… but honestly, I did not really like the feel of an Inquisitor. It was too squishy for my tastes.

What seems to be happening instead is that Ash and Kodra have come very close to talking me into trying out Boneshatter Juggernaut as a league starter. I like Juggernaut and being unkillable and apparently this build fits those requirements. It is unfortunately not a shield charge build… which will feel a bit bad given how much I enjoy zooming around with my shield. The only problem is… there are a lot of versions of Boneshatter requiring some wildly different levels of investment. Jorgen for example has shown off several different variants including one designed for fairly deep levels of delving that uses a shield and an axe. I am probably instead going to follow a more standard league starter two-handed axe variant and then pivot from there into some of the other build options.

I did see a version of Boneshatter that piqued my interest this morning. Smokie is a YouTuber/Streamer that I stumbled onto when I was looking at Chieftain RF builds and honestly… I dig their vibe. This version seems to pivot into Iron Reflexes and instead of going with a Glorious Plate, going with a high Evasion/Armor chest which abuses the order of operations to double the converted evasion in addition to the armor. The only challenge is… I don’t know that I want to follow this POB entirely because they value defense far less than I do. So if I am going to go down this path… I guess I need to spend the next few days trying to whittle down the various versions into a build that I actually want to follow. I always felt that Boneshatter was way too fiddly, but I guess without the Divergent version it will be less so.

In another league I might spend the next couple of days doing a test run… but instead, I am spending my evenings in Baldur’s Gate III, trying to wrap up a play-through before I dive into Affliction league. So at this point… I am legitimately considering going Boneshatter, but I could of course make an audible at the last moment and shift to Explosive Arrow Champion, or if there DOES end up being an alt-quality viable Righteous Fire going back to good ole comfy main. What is stressing me out more than ALL of this however is the fact that they have yet to open up private league signups for the new affliction league. Everything feels like it is really underprepared for this league, and I don’t know how much of it is the sheer number of changes they decided to take on, or the loss of their veteran community manager. Whatever the case… Affliction is going to be by the seat of our pants.

AggroChat #459 – An Elegy for Pohx

Featuring: Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We are down basically the front half of the alphabet for this show, but the remaining four of us end up recording a deceptively long episode.  Path of Exile revealed the details of the Affliction League and we had an awful lot to say about that.  We talk through one of the biggest meta-shakeups in the game’s history.  Bel also picks a fight with Kodra apparently when he called Guild Wars 2 more of an ARPG than an MMO.  It all resolves peacefully however as we realize those judgments are based on different points of reference.  We close out the show with Tam talking about some of the interesting choices being forced in Star Citizen.

Topics Discussed:

  • Path of Exile
    • Affliction League
    • Meta Shake-Up
    • Death of Righteous Fire
    • Ultimatum Returns
    • Goodbye Metamorph
  • Guild Wars 2 as ARPG
    • Kodra wants to fight Bel
    • Different points of reference
  • Star Citizen
    • Forcing Interesting Choices

Mourning Righteous Fire

Good Morning Friends! I have never gone so quickly from being overwhelmingly hyped about something… to rapidly traveling down the stages of grief. Yesterday was the announcement of what is coming with the Affliction League in Path of Exile roughly a week from the day I am posting this. On the one hand… there is a ton of really interesting content being added to the game. On another hand… it may have completely destroyed my favorite gameplay style from the last several leagues and at the same time destroyed many of my characters that are sitting in standard. As a result, I am not entirely certain what I am going to do… and given that we were planning on doing a “GuildSF” type private league I won’t even be able to buy my way out of any holes through trade league. I admit… I am pretty scared about what this means for the future of me and Path of Exile.

First, let’s talk about some of the good things. Affliction League has a mechanic where you go “delving” through a dark and infested forest. You are protected by some wisps that allow you to burn away the corruption, but the wisps will only consume a certain amount of corruption before fading away and returning you to reality. This is in theory a mechanic that favors slower players because it isn’t on a timer like Legion or Breach, which is a huge net positive as far as I am concerned. Collecting these wisps allows you to spend them with vendors inside of the mists or when you return to your map gain a Sentinel-like buff on random packs of mobs remaining buffing them and their loot drops. I think this looks like an overwhelmingly fun mechanic and I am happy that we are finally getting something that once again favors a tanky character as opposed to glass cannon characters like Sanctum did.

The NPCs will allow you to buy your way into a set of ascendancies that modify how the game plays for you. Probably the coolest of these is the Primalist which allows you to socket charms that effectively give you watered-down versions of existing ascedancies turning you into a sort of hybrid Scion. Essentially one does things with Flask slots, one with corpses, and one with charms and you can swap between them but will have to level up the new ascendancy from scratch if you change “factions” as it were. This also seems really freaking awesome and the Primalist gives you the ability to open chests and get extra loot from corpses with warcries similar to the Diablo II ability. I sure was looking forward to this ability.

A somewhat mixed change as far as I am concerned is the return of Ultimatum, but this is largely because I never participated in that league before. It is costing us the loss of Metamorph as a mechanic, which admittedly most players will not mourn… but I sorta enjoyed getting rogue Metamorphs in my maps and crafting monsters. However, I will say that Ultimatum looks interesting, and pending how badly it scales… it might be a blast to play. At least I thought that was the case when I thought I would be going into this league with my trusty Righteous Fire Juggernaut. That however looks a bit less certain than the past three leagues.

I am going to let Pohx explain what happened to Righteous Fire. The biggest change is that they are completely removing Lab enchants and all alternate-quality gems. Similarly, they have changed the functionality of a number of gems completely… one of these was Righteous Fire. Previously RF got a base damage that scaled with gem level and then a 35% bonus based on your maximum life and energy shield. We don’t know what any of the alternate qualities are going to look like at this point… but the base gem will now scale based on 70% of your maximum life and energy shield and have no base damage. This means that in order to reach the effective damage you had from a level 25 Righteous Fire, you are going to need around 7000 combined health and ES. The ability is also losing its 20% burning damage bonus from the quality and instead aging Area of Effect which does not really help with the damage output and has always been more of a quality-of-life change. Similarly, Fire Trap is losing its damage from quality and instead gaining trigger radius which is next to useless.

This double whammy means that Righteous Fire as we have known it for the last few years is pretty well dead. That is to say unless there is an alternate quality version of the game that just works as the previous gem did for both Righteous Fire and Fire Trap. This similarly means that for the most part RF Juggernaut, Chieftain, and Elementalist are similarly dead in the water or at least greatly diminished from the levels that they were able to reach before. I kinda hate this a lot, and I sorta blame myself for saying that I thought Righteous Fire was untouchable yesterday because of the role that it plays in the community. This is bad for Path of Exile as a whole because it removes what was quite possibly the easiest and most well-documented onramp for new players. I feel like there will absolutely be folks that hang up their spurs after this series of changes.

What benefits however is the ultra-high investment version of Righteous Fire popularized by Captain Lance that involves stacking Energy Shield to ludicrous levels. This build with over 55,000 Energy Shield gets massively better but for everyone who does not have around a mirror to spend on the build, you might be shit out of luck. I am sure Pohx will come through with a viable league starter version of this build, but it is almost certainly going to be an Inquisitor and rely on some specific uniques to make it work.

My only hope right now lies in what might simply be an omission from the patch notes. Righteous Fire baseline shows the removal of the base damage. Vaal Righteous Fire however only shows the change in quality. This is some pretty flimsy hope but maybe just maybe the Vaal version works the same as the previous one did.

So where does this leave me for Affliction League? My gut reaction is to pivot from Righteous Fire to Tri-Elemental SRS Guardian. I played this build as a secondary character in Ancestor League and ran it up through maps in the Toucan Private League on zero gear. This should in theory be relatively unharmed by any of the changes in any significant way and should still feel really good for a league starter. While it isn’t anywhere near as sturdy in Delve as RF Juggernaut was… I could still Delve fairly effectively on this character. I could probably make some tweaks while building out the character to ensure that it felt sturdier… namely changing my early pathing to go down the Armor/ES nodes and working on getting better ES recovery so I could use it both as Mana and as a Defensive layer. I was happy with this character and I think I could feel happy maining it during at least the start of this league. If I got some of the key pieces, it also means I could respec to Inquisitor Energy Shield Stacking Righteous Fire later in the league.

I could also just say fuck it and go Lightning Arrow Champion, which is the build that I ultimately landed on as my mapper of choice for Ancestor. I league started a Lighting Arrow Raider turned Deadeye and I found it miserable and way the hell too squishy for my tastes. Later in the league however I ran up another Lightning Arrow Character and this time I went Champion and the added defensive layers made it feel great. I honestly thought that this decision would rule out Delve at all… but before sitting down to write this post I did a few nodes around 150 depth without any issue. Now I would probably not feel comfortable diving down tunnels quite the way that I do with a Juggernaut, but it should be good enough to get some crafting materials since I won’t need to print money like I did in Ancestor.

While talking about Champions… there is also Explosive Arrow which I enjoyed quite a bit in Crucible. From what I can tell everything about this build should still be fine. It has some easy-to-craft gear and If I were to play it again… it would be the third time I have done the build and I am sure I could learn some lessons from the past. I had quite a bit of luck doing Keystone Bosses with the build as well, so that should be good. The only thing that makes me hesitant about going after this build is that I am pretty sure that my friend Ace will be doing this as well. So there could be some good things about that where we can use each other’s hand-me-down upgrades… but it also means we would be in direct contention for specific gear pieces. The positive is you can pretty effectively get through maps on 4 links… so that is a huge positive as it does not rely on bow damage as much as lightning arrow does.

Then there is the Yolo option of just going RF Jugg and dealing with the consequences. If I took this path, I would probably go something similar to this POB from a Chieftain in the November events. It takes a slightly different pathing than the traditional Pohx build and focuses on getting 15% additional life from not having life on your Chestpiece and an additional 10% life from having six life masteries. This ends up taking the build to around 7000 life, just shy of it… which would in theory be about equivalent damage to a level 25 Righteous Fire gem was previously. There is still the problem of none of it scaling quite as well as it did before… but it would probably still be doable and feel okay for depth 100-150 delve and t16 maps. It isn’t ideal but I could probably make it work.

I hate that I’ve essentially been thrown into chaos of not really knowing what path I should follow. Again we don’t really know if there is a version of Righteous Fire out there that still works like the current version does, because we do not have any information for the alternate qualities through the transfiguration system. Right now my gut is telling me to either go Lightning Arrow Champion or SRS Guardian for my first character. The biggest problem with LA Champ is it requires a specific unique… or at least really wants it. SRS Guardian however I have successfully taken to maps in a league where all gear dropped fully scoured… so I know I can make that work with minimal effort. I have no doubts that it will see me through Atlas completion and be a decent beachhead to gear out additional characters. It is probably the most SSF-friendly of the options…. but EA Champ also is looking pretty good.

Basically, I have a week to sort out what I want to do and get the private league up and running. In the meantime, I will be over here mourning my favorite character archetype in Path of Exile.