One Week of Affliction League

Good Morning Folks! Sorry for never actually getting around to writing anything yesterday… I am going through a bit of a thing. Later today will mark us having the new Affliction League in Path of Exile for a week, and I thought I would spend some time this morning giving my thoughts as a whole on the changes. As of writing this, I am level 93 and can easily do T16 maps and am around the 100 to 150 range in delve farming content there. First I have to say I am very pleased with Boneshatter and this has been one of my most part one of my smoothest transitions from leveling to mapping and to the proper endgame. I still have some relatively scuffed gear, but I feel completely viable and while I am sure I would be stronger in a trade league environment it has been perfect cromulent for “solo-self-found” gameplay.

For those who care about such things, here are screenshots of my offensive and defensive screens inside of POE. I would dump a POB… but it seems like Boneshatter of Complex Trauma is not recognized yet and comes across as complete nonsense. This is one of the challenges of having such a major shift in the meta… all of the tools that we use to help us make better sense of the game are all lagging behind. What matters more than anything is that it feels good to play, but I just noticed this morning that I am inching precariously close to the accuracy cap health-wise, which means my free 40% damage multiplier will break if I cross that line by even one point. I might need to see if I can find a single point on the tree that gives me some more accuracy because I really do not want to go back to running precision if I can help it.

As far as the bit meta shake-up and changes in all of the active skill gems go… I think there is more positive here than negative. Sure it killed my favorite character archetype… the Righteous Fire Juggernaut, but RF still is alive and kicking in the form of an Inquisitor Energy Shield/Life Stacking build and the new weird Mana RF build that is starting to spring up on Hierophant. Neither is really what I want, but I am happy that mechanically the playstyle still lives on even though it no longer does for me. What we gained in return is a bunch of really interesting-looking abilities that I want to try building around like Volcanic Fisure of Snaking which sort of casts a line of snaking explosions on the ground that look something vaguely similar to an Abyss tunnel. While I don’t think most of the community has really had a chance to test out all of the new playstyles, I think we are going to see some extremely interesting builds emerge as a result.

The big mechanic for Affliction League is the Viridian Wildwoods which is a delve-like exploration mechanic where you venture forth into the mists while wisps burn away the taint of evil. Out in the mists are all manner of encounters including NPCs that will teach you one of three new ascendancy classes that you can gain on top of your normal one. Essentially they boil down to “Fun with Flasks”, “Fun with Corpses”, and “DIY Scion” each with their own chase-perfected versions of items that you can equip that are gained through completing Viridian Wildwoods in various tiers of content. The Wildwoods themselves are extremely enjoyable and when you exit them, they give you a Sentinel-like mechanic that randomly juices content in the map making them drop massive amounts of loot while also scaling the difficulty significantly.

There are videos showing the sheer nonsense that can happen when you combine the Wildwoods with existing 100% Delirium juicing strategies… but you don’t even need to really do that to feel the impact. The above screenshot was taken from a white map, after having completed the wildwoods and them doing a SINGLE ritual altar after having defeated an Essence Beast that was in range of it. This is not even showing the real scope of how much loot there was… because there were strings of loot popups that expanded past the borders of the map. This league has forced me to crank up the strictness of my loot filter because it produces way more loot than I could ever sort through. Legitimately it might be one of my favorite league mechanics they have come up with but also feel it might be a bit too strong to go into standard.

The three ascendancies are each strong in their own way but somewhat suffer from the “only three good picks” problem that Chieftain does currently. Since I am melee class, it felt like the natural synergy of tinctures was perfect for me to go with. Essentially due to my ascendancy, I have nearly 100% uptime on the flasks on either side of the tincture. It has also made me shift up my playstyle a bit for example I am using Warlord’s Mark instead of Vulnerability because it synergizes with Detect Evil which makes it so that my hits against marked targets cannot be blocked or suppressed. The problem is I am not exactly sure what I want for my 4th choice. I will likely go Wildwood Blessing as it gives me Barkskin a powerful 25% reservation defensive layer and I really don’t want to give up additional flask slots or remove gems from my gear to benefit from the other two options. What is awesome is I could shift things up and go for the Primalist ascendancy and have equally compelling options. I am definitely calling this system a massive win.

So that is essentially three wins in a row… so let’s talk about a massive “L”. Let’s start off first by stating… that I did not play the Ultimatum league and as a result, I had no nostalgia for it… and that I also enjoyed Metamorph quite a bit and regularly mixed it into my Altas tree. So far Ultimatum seems like a shitty replacement for Metamorph. The rewards are just not great and feel like a greatest hits collection of the shittiest loot you ever got from the corrupted strongbox atlas node with the occasional small stack of currency of catalysts. The thing is… the negative effects can be rather rippy and you can see in the above screenshot what it looks like when you complete all 10 rounds and get a stack of your loot. Nothing in that pile was really worth the time it took me to complete the encounter. I would like to see some data collected from folks who went all in on the Ultimatum atlas tree options, but with zero investment it really isn’t even worth my time.

The other big change for me personally has been the advent of “Bel League” where I gathered together with some close friends and started a private Path of Exile trade league. This has given us a mostly SSF gameplay experience with the ability to share some really good items when we find them. I would say this has been a massive win because it allowed us to bypass a lot of the day-one weirdness as we were limiting ourselves to a very small pool of players. It has also been a lot of fun as random loot we might not be interested in, could be useful for someone else out there playing a wildly different build. I’ve had a lot of fun earmarking assorted loot for my friends and also churning out raw currency for crafting. It is making me realize just how much of the “wealth” I generated last league came from the trade economy because I have rather anemic stacks of chaos and only a single divine orb thus far.

This has also caused me to shift up my Atlas strategy a bit and am actually mixing in Essence and Harvest for the raw crafting potential that each provides. I’ve also just picked up some assorted nodes to increase the drop chance of adjacent maps since I cannot buy my way out of issues when it comes to mapping. I am going to have to find all of my maps the old-fashioned way… which is running maps that connect to the empty slot and hoping for some good luck. I am more than over-sustaining the total number of maps that I am getting and have filled the guild bank with fodder for those coming up the rungs and just starting to enter the endgame. So in total, this has given me a bit different looking Atlas than I normally would have at this point but I am enjoying myself. Once I complete all of the normal maps I will be popping back through and pruning some of the branches a bit to most likely go into either a Red or Blue Altar strategy.

As far as Atlas progress goes I have slowed down considerably because the nodes that I need are a bit harder to find as drops. I need most of the unique maps and quite a few of the higher tier red maps to complete out my 115 of 115 as I currently sit at 95. I did complete my first two “easy” voidstones yesterday, and I am not sure if I will mess around too much with going beyond that. I don’t really like bossing in Path of Exile and it does not bring me the joy that it seems to for Kodra, so I am not sure if I will feel like the grind that is required to get even an attempt at Maven or Uber Elder. Were I in the trade environment I would probably just buy a carry. Honestly, I am not even sure how much I care about getting all maps dropping at t16 for the purpose of this league. It has been pretty chill to grab a yellow map and run the league mechanic on it, without it really escalating the difficulty too highly.

I think that is my rundown of Affliction League so far. I would say that overwhelmingly this is a good league. I will forever miss my Righteous Fire Juggernaut shenanigans but I am pretty happy with where I am in Boneshatter land. It isn’t anywhere near as immortal, but also kills things much faster…. without feeling like a squishy mess so I will call that a net positive. I am certain it could feel much better if I were able to upgrade some of my gear to add spell suppressions as a more reliable defensive layer. Similarly, I would probably try and slide in some “damage taken as X” mechanics to smooth things out a bit. I would also really like to have way more health but for being sub 4000, it still feels pretty great.

So essentially… I am really pleased with both the experiment of “Bel League” and the Affliction league as a whole and especially how much progress I have made in a little less than a week.

Mourning Righteous Fire

Good Morning Friends! I have never gone so quickly from being overwhelmingly hyped about something… to rapidly traveling down the stages of grief. Yesterday was the announcement of what is coming with the Affliction League in Path of Exile roughly a week from the day I am posting this. On the one hand… there is a ton of really interesting content being added to the game. On another hand… it may have completely destroyed my favorite gameplay style from the last several leagues and at the same time destroyed many of my characters that are sitting in standard. As a result, I am not entirely certain what I am going to do… and given that we were planning on doing a “GuildSF” type private league I won’t even be able to buy my way out of any holes through trade league. I admit… I am pretty scared about what this means for the future of me and Path of Exile.

First, let’s talk about some of the good things. Affliction League has a mechanic where you go “delving” through a dark and infested forest. You are protected by some wisps that allow you to burn away the corruption, but the wisps will only consume a certain amount of corruption before fading away and returning you to reality. This is in theory a mechanic that favors slower players because it isn’t on a timer like Legion or Breach, which is a huge net positive as far as I am concerned. Collecting these wisps allows you to spend them with vendors inside of the mists or when you return to your map gain a Sentinel-like buff on random packs of mobs remaining buffing them and their loot drops. I think this looks like an overwhelmingly fun mechanic and I am happy that we are finally getting something that once again favors a tanky character as opposed to glass cannon characters like Sanctum did.

The NPCs will allow you to buy your way into a set of ascendancies that modify how the game plays for you. Probably the coolest of these is the Primalist which allows you to socket charms that effectively give you watered-down versions of existing ascedancies turning you into a sort of hybrid Scion. Essentially one does things with Flask slots, one with corpses, and one with charms and you can swap between them but will have to level up the new ascendancy from scratch if you change “factions” as it were. This also seems really freaking awesome and the Primalist gives you the ability to open chests and get extra loot from corpses with warcries similar to the Diablo II ability. I sure was looking forward to this ability.

A somewhat mixed change as far as I am concerned is the return of Ultimatum, but this is largely because I never participated in that league before. It is costing us the loss of Metamorph as a mechanic, which admittedly most players will not mourn… but I sorta enjoyed getting rogue Metamorphs in my maps and crafting monsters. However, I will say that Ultimatum looks interesting, and pending how badly it scales… it might be a blast to play. At least I thought that was the case when I thought I would be going into this league with my trusty Righteous Fire Juggernaut. That however looks a bit less certain than the past three leagues.

I am going to let Pohx explain what happened to Righteous Fire. The biggest change is that they are completely removing Lab enchants and all alternate-quality gems. Similarly, they have changed the functionality of a number of gems completely… one of these was Righteous Fire. Previously RF got a base damage that scaled with gem level and then a 35% bonus based on your maximum life and energy shield. We don’t know what any of the alternate qualities are going to look like at this point… but the base gem will now scale based on 70% of your maximum life and energy shield and have no base damage. This means that in order to reach the effective damage you had from a level 25 Righteous Fire, you are going to need around 7000 combined health and ES. The ability is also losing its 20% burning damage bonus from the quality and instead aging Area of Effect which does not really help with the damage output and has always been more of a quality-of-life change. Similarly, Fire Trap is losing its damage from quality and instead gaining trigger radius which is next to useless.

This double whammy means that Righteous Fire as we have known it for the last few years is pretty well dead. That is to say unless there is an alternate quality version of the game that just works as the previous gem did for both Righteous Fire and Fire Trap. This similarly means that for the most part RF Juggernaut, Chieftain, and Elementalist are similarly dead in the water or at least greatly diminished from the levels that they were able to reach before. I kinda hate this a lot, and I sorta blame myself for saying that I thought Righteous Fire was untouchable yesterday because of the role that it plays in the community. This is bad for Path of Exile as a whole because it removes what was quite possibly the easiest and most well-documented onramp for new players. I feel like there will absolutely be folks that hang up their spurs after this series of changes.

What benefits however is the ultra-high investment version of Righteous Fire popularized by Captain Lance that involves stacking Energy Shield to ludicrous levels. This build with over 55,000 Energy Shield gets massively better but for everyone who does not have around a mirror to spend on the build, you might be shit out of luck. I am sure Pohx will come through with a viable league starter version of this build, but it is almost certainly going to be an Inquisitor and rely on some specific uniques to make it work.

My only hope right now lies in what might simply be an omission from the patch notes. Righteous Fire baseline shows the removal of the base damage. Vaal Righteous Fire however only shows the change in quality. This is some pretty flimsy hope but maybe just maybe the Vaal version works the same as the previous one did.

So where does this leave me for Affliction League? My gut reaction is to pivot from Righteous Fire to Tri-Elemental SRS Guardian. I played this build as a secondary character in Ancestor League and ran it up through maps in the Toucan Private League on zero gear. This should in theory be relatively unharmed by any of the changes in any significant way and should still feel really good for a league starter. While it isn’t anywhere near as sturdy in Delve as RF Juggernaut was… I could still Delve fairly effectively on this character. I could probably make some tweaks while building out the character to ensure that it felt sturdier… namely changing my early pathing to go down the Armor/ES nodes and working on getting better ES recovery so I could use it both as Mana and as a Defensive layer. I was happy with this character and I think I could feel happy maining it during at least the start of this league. If I got some of the key pieces, it also means I could respec to Inquisitor Energy Shield Stacking Righteous Fire later in the league.

I could also just say fuck it and go Lightning Arrow Champion, which is the build that I ultimately landed on as my mapper of choice for Ancestor. I league started a Lighting Arrow Raider turned Deadeye and I found it miserable and way the hell too squishy for my tastes. Later in the league however I ran up another Lightning Arrow Character and this time I went Champion and the added defensive layers made it feel great. I honestly thought that this decision would rule out Delve at all… but before sitting down to write this post I did a few nodes around 150 depth without any issue. Now I would probably not feel comfortable diving down tunnels quite the way that I do with a Juggernaut, but it should be good enough to get some crafting materials since I won’t need to print money like I did in Ancestor.

While talking about Champions… there is also Explosive Arrow which I enjoyed quite a bit in Crucible. From what I can tell everything about this build should still be fine. It has some easy-to-craft gear and If I were to play it again… it would be the third time I have done the build and I am sure I could learn some lessons from the past. I had quite a bit of luck doing Keystone Bosses with the build as well, so that should be good. The only thing that makes me hesitant about going after this build is that I am pretty sure that my friend Ace will be doing this as well. So there could be some good things about that where we can use each other’s hand-me-down upgrades… but it also means we would be in direct contention for specific gear pieces. The positive is you can pretty effectively get through maps on 4 links… so that is a huge positive as it does not rely on bow damage as much as lightning arrow does.

Then there is the Yolo option of just going RF Jugg and dealing with the consequences. If I took this path, I would probably go something similar to this POB from a Chieftain in the November events. It takes a slightly different pathing than the traditional Pohx build and focuses on getting 15% additional life from not having life on your Chestpiece and an additional 10% life from having six life masteries. This ends up taking the build to around 7000 life, just shy of it… which would in theory be about equivalent damage to a level 25 Righteous Fire gem was previously. There is still the problem of none of it scaling quite as well as it did before… but it would probably still be doable and feel okay for depth 100-150 delve and t16 maps. It isn’t ideal but I could probably make it work.

I hate that I’ve essentially been thrown into chaos of not really knowing what path I should follow. Again we don’t really know if there is a version of Righteous Fire out there that still works like the current version does, because we do not have any information for the alternate qualities through the transfiguration system. Right now my gut is telling me to either go Lightning Arrow Champion or SRS Guardian for my first character. The biggest problem with LA Champ is it requires a specific unique… or at least really wants it. SRS Guardian however I have successfully taken to maps in a league where all gear dropped fully scoured… so I know I can make that work with minimal effort. I have no doubts that it will see me through Atlas completion and be a decent beachhead to gear out additional characters. It is probably the most SSF-friendly of the options…. but EA Champ also is looking pretty good.

Basically, I have a week to sort out what I want to do and get the private league up and running. In the meantime, I will be over here mourning my favorite character archetype in Path of Exile.

Affliction Spoiler Nonsense

This morning’s post is almost entirely thanks to SirGog a YouTuber who does an admirable job of providing Path of Exile information and largely just getting straight to the facts or data-influenced predictions. I am writing a blog post about today’s spoilers because they represent a whole order of nonsense. Essentially tomorrow is the big reveal stream for the Affliction League and generally speaking in the days leading up to this stream, we start seeing spoilers from the community staff at Grinding Gear Games. This league has been a bit odd, and the spoiler started later than normal… and have been not terribly forthcoming with information. This could be caused by many different things, not the least of which could be that this is the first spoiler season since the departure of long-term community manager Bex.

To this point we have had a Divination Card spoiled, and some general quality of life changes like the ability to split stacks of currency in the trade window. We’ve also received notice that Trial of the Ancestors league would not be going into standard, and that all of the uniques associated with that league save for the ones that have specific interactions with the tattoo mechanic would be going into the general “drop anywhere” unique pool. Players have focused heavily on the specific wording of this notice “Trial of the Ancestors won’t be going core in 3.23” as a sign that we might be seeing some of these mechanics returning later. I would honestly be shocked if we do not see the Trial in some form because it seemed like it was a huge amount of work to make that content and tattoos as a mechanic were really interesting.

Yesterday/This Morning because timezones are nonsense… Grinding Gear Games released a relatively innocuous image that I have edited to highlight a few things. Firstly the obvious “spoiler” is showing that there is going to be a nice quality of life change that indicates how many character slots you have on your account and how many you have available. Given that I have reached the point where I have to start deleting my characters… this is a good change. What is less than obvious are the two character names. Firstly it was pointed out that those names are too specific to be a community manager banging away at the keyboard. As SirGog states in his video, try typing them and you will see just how awkward it would be to arrive at them by random chance.

This led to speculation and eventually a solution presented by Neversink the dedicated person behind the best series of loot filters for Path of Exile. It was a Caesar Cypher, where you essentially shift the characters by a fixed set of letters to get the original message… in this case an 8-character shift. The end result gives you the message “IWONDER INALTESSENTIALS” which sort of screams Anagram. After many attempts including some rather rude ones… Neversink landed on “Sentinels Atlas Win or Die” which folks are taking to mean that Sentinels are going standard, that Affliction is going to have an Atlas Rework of some sort, and that Ultimatum league is going standard as well.

I admit I did not fully understand what players meant about Ultitmatum coming back, because in patch 3.19 GGG gave us the ability to collect a bunch of nonsense from Vaal activities in order to summon the Trial Master. I’ve done this a few times because one of the rarest items required drops down in Delve. However. since I did not play in this league, I did not realize that there was an in-map component to it as well. I gotta say I am kinda excited about the prospects of something like this permanently getting added to the game. I assume there will be Atlas support for both Sentinels and the Ultimatum Trial encounter, and that the Trial Master will still exist as a weird Vaal crafting recipe.

Sentinels and Ultimatum Trials would already be an awful lot of new content added to the game, but I can’t see that GGG won’t have something new and unique for Affliction. I still think that we are going to see some sort of Ritual rework as part of this patch cycle because the trailer clearly shows a ritual totem. I am definitely looking forward to the stream tomorrow where they announce the full features of the league. If you can tune in tomorrow the stream will start at 12:30 PM PST and drops will be available until 9:30 PM PST featuring a set of Huntsman Wings. Funny enough Diablo 4 is having a stream just ahead of the Path of Exile proceedings where they are going to talk about the upcoming additional changes to Season 2.

I am amped to see what all the Affliction League is going to entail, and I am also bracing myself for some nerfs… specifically to Guardian.