
Hey Folks! I decided to do something a little bit different… or at least different from what I have done recently. Occasionally I record videos of gameplay to illustrate a point, and this morning I spent time recording myself running a map on my Infernalist Minions character as well as running a map on my Titan Stampede character to contrast the different in how they feel. I’ve effectively completely abandoned the Titan other than occasionally running t10 or so level maps on it to clear some of those out. I should in theory try and figure out how to fix that character and make it more enjoyable. It still largely works, but armor is way less effective of a defensive layer right now as energy shield is.
In the first video I run a T16 map, which is a t15 map that has been buffed in monster level with irradiate up to what folks are calling Tier 16. Similarly a T17 would be a map that both has corruption aka beyond monsters buffing up its monster level as well as being irradiated. The thing is I can happily do those while having a half specced boss atlas also buffing up monster level of those encounters. I’m using a combination of life converted to energy shield, a small amount of armor, and 68% block chance which all together make the character feel relatively tanky. I can clear content so fast at least compared to the Titan, but nowhere near as zoomy as some of the builds like Sorcs and Rangers are able to do.
Then you have my Titan which I was running a T11 map and had to hit my health pot several times during rare encounters to stay topped off. Essentially the playstyle is that I stampeded across the map, trying to explode the majority of the packs and then when I encounter a rare or a boss I pop infernal cry, and then hammer of the gods… and throw up active block while waiting on the hammer to land and effectively delete the target. This is great… unless the mob moves out of the Hammer of the Gods target area or I have to fight two tanky things back to back. At that point I have to rely on Perfect Strike which has a long windup in order to take out the extra monsters. There is a point in the video where I get pushed out of Hammer of the Gods by a Rare so you can see this happen in realtime.

The other big problem with the game right now is how important rarity is as a stat. I currently have 79% magic find on my Infernalist and I did not see a single Divine Orb drop until I had at least 50% and I did not se any Greater Jeweler’s Orbs until I bumped up to 79% getting my first ones while recording the podcast on Saturday. More than that I am seeing way more Exalted Orbs dropping at a given time as well as seeing some of the better options in things like Ritual. I’ve picked up two of the Vaal Omens that sell for roughly a Divine on the currency exchange. It feels really bad that a piece of gear is not good, until it has rarity on it. On the flipside, however you can sell so pretty whack items so long as they have high rarity on them.

The biggest problem that I still have with Path of Exile II however, is the one portal problem. This is not that big of a deal for me personally because I can go an entire day doing back to back maps without taking a death. However there still are the random deaths that come out of nowhere… and it makes it feel even worse when you are not used to barely limping by. My friends who should be joining me in mapping bliss… are having trouble getting started due to repeated deaths and losing maps… and now having a ton of map sustain to keep throwing maps at the problem. Map sustain is definitely an issue, but for me it is mostly lack of getting T15 maps to drop. I never see them unless they come from a rare or a boss, and most rares… don’t seem to drop them. Essentially when I am getting low I do a lap around the map looking for bosses which have a pretty high likelihood to drop two at a time so that I can restock a bit.

I found an Untainted Paradise, which is the only unique map that I have seen so far. I ran it because might as well, but was disappointed at how little experience I actually got from it at 90. Among our friend group I think I am the only one who is actually having fun with this game. Almost everyone else has stalled out significantly and is just not making significant progress. Essentially there is a group of folks who managed to get to maps, and then struggled. There is another group of folks who hit Act II Normal and had trouble pushing through that. Right now the current state of Path of Exile II is not great, and is potentially more difficult to make progress in than the first game was. This gives the game a feeling of potentially being even more elitist than the first game, because it requires a lot of prior understanding and willingness to engage heavily in trade to really make significant progress.
Anyways! Are you still playing? How far have you managed to make it? I am curious among my readers who is actually still engaged and having fun, and who has checked out waiting for future patches? Drop me a line below.















