AggroChat #471 – Drinkable Mayonnaise

Featuring: Ammosart, Belghast, Grace, Kodra, Thalen, and Tamrielo

Hey Folks! Grace has returned to Stardew Valley and we spent some time discussing some recent changes… including the mayo meme.  From there we talk a bit about Balatro as folks have had a chance to dive into it.  Tam talks about his experiences with Pacific Drive and its unique blend of Car Survival games.  This week was the full reveal stream for Path of Exile Necropolis League and we spent a bit of time talking through some of the significant game system changes.  Finally, we end the show talking about some Last Epoch and the experiences that folks are still having with the game including a bit of a dive down the rabbit hole that is Spellblade.

Topics Discussed:

  • Stardew Valley
    • Drinkable Mayonnaise Meme
  • Balatro
  • Pacific Drive
  • Path of Exile
    • Necropolis League Reveals
  • Last Epoch
    • Tam and the Spellblade

Stardew Landmark Crossing

Good Morning Folks! August is turning out to be exceptionally busy with me doing some build testing ahead of the 3.22 League in Path of Exile, the Launch of Baldurs Gate 3, and in the midst of all of this I finally got my email inviting me to Palia. For those who have not been following this game, it has been billed in the media as coming from former Blizzard and Riot employees, but frankly… given the colossal turnover at both companies, you would be hard-pressed to point at ANY game without being able to say that. It does have a graphical style that reminds me of an amalgam of World of Warcraft, Wildstar, and Free Realms.

What the game promises is an interesting concept, a hangout MMO without combat. What this feels like in practice is Stardew Valley the MMORPG. More than that I also get Landmark vibes when it comes to hunting down rare resources, and even a bit of Animal Crossing. Essentially you are teleported to this world and given an instanced plot of land and some resources to be able to harvest and craft your way into making it a home.

The character creation system is “aggressively fine” but that opinion might be coming from the fact that I also created my character in Baldur’s Gate 3 within a few hours of each other… and that creation system is phenomenal. My key complaint is the lack of beards, which is often a complaint I have with various games. However one of my friends came to the rescue to inform me that this is on the roadmap. Other than being clean-shaven, I was able to create a reasonable facsimile of “Belghast” as I often appear in various games. I would never wear skinny jeans, but I am going to blame some non-GenX artists for that one as they were the most non-descript black pants option I had. I assume over time more clothing options will open up. It would also be cool to have some different body options given that I am a very large man and I would absolutely give my avatar a belly.

Just like in StarDew Valley you are given an area of the map that is littered with volunteer trees, stones, assorted collectibles, and the remnants of a broken down fence and housing foundation. My OCD required that I harvest EVERYTHING within the boundary of my fence line. So now I also have a bulging storage shed filled with basic resources, which should hold me for a little bit when it comes to crafting.

The initial objectives were to build a tent, a workbench, and a storage bin and then the game sent me into town to meet a bunch of town folk. This in turn gave me a whole slew of other objectives. I’ve also learned how to hunt and fish. Hunting… I am extremely bad at it as it involves trying to slowly fire a bow as woodland creatures scurry around the map. Fishing… I got the hang of it pretty quickly once I figured out that I needed to move my mouse from side to side to keep up with the bobber. I’ve yet to learn how to actually go to sleep, or even if I need to but I have a way larger than I expected tent filled with nothing at the moment.

The game is charming as heck and I look forward to watching as it progresses. It definitely fills that Stardew Valley with friends vibe, and I want to see what grouping up while harvesting does. Landmark used to have this mode where if you grouped up and then gathered resources, everyone in the party got a copy of everything that was looted. I could see something like that going really well here. I would also love to see this game implement some sort of large-town project system. In Horizon/Istaria, there were these massive crafting projects that involved building bridges to new areas or building out towns, that essentially required the entire community to pool resources. This sort of experience would fit this game especially given that there is no combat.

I figure most everyone that is interested in this game has already signed up, but if you have not… please feel free to use my Referal Code. As far as I know, it does nothing to expedite your access to the beta but does give me sweet stuff for signing people up, and I believe you get a care package when you first log into the game. I know I had stuff waiting on me from the code I got from Scopique when I finally got access yesterday. All in all, this looks like a really cool game to watch as it develops into a chill game for nights when you just can’t handle anything too terribly complex. I am of course Belghast in the game, so feel free to friend me if you are already there.

AggroChat #308 – Dance Battle Time

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

This evening we record an entire show where we basically talk about three games.  The first of these is Ooblets which came out this week in early access and how it is a blending of Animal Crossing, Stardew Valley, Pokemon and a Card Battler.  From there we talk about Ghosts of Tsushima and how it presents Samurai gameplay in a new high fidelity light.  Additionally we talk a bit about Kurosawa mode which offers you a unique black and white/film grain way of playing the game.  Finally Bel talks about his adventures being a post apocalyptic fedex driver in a world seemingly run on twitter likes…  aka Death Stranding.  He talks a bit about the odd social aspect of the game where other players can only have a possible positive impact without ever causing any negatives.

Topics Discussed

  • Ooblets
    • Early Access
    • Dance Battles
  • Ghosts of Tsushima
    • Ghost Mode
    • Samurai Mode
    • Kurosawa Immersion Mode
  • Death Stranding
    • Beautiful World
    • Interesting Social Mechanics