The Difference A Week Makes

Good Morning Folks! What a difference a week makes. My opinions of Path of Exile II have improved considerably as my build has more or less come online. I largely yolo’d my way into a functional build because I wanted one thing… to be able to run around with a two-hander and a shield. I also really like explosions and fire… so whatever of that I could work into the build was a bonus. On Friday I took the day off to work on some stuff around the house, and when I finished all of that I started plugging away at making progress through Act III, and putting some of the final pieces in place for the build. The hardest part was being able to meet 3 times the strength requirement for a two-hander in order to use the Giant’s Blood notable. Early on I bought a two-hander with reduced attribute requirements that managed to get me over the hump.

It is shocking how much faster the Cruel Acts go after having completed the first three acts on normal mode. There are a bunch of factors here, firstly you know the boss fights and you know how to progress through the quests. Secondly, there is the fact that by the time you reach Cruel difficulty, your build is more or less reaching its final form and it is largely just an optimization game after that point. While i did not set out following a build, I accidentally wound up in a very similar place that Connor Converse/OneManaLeft did with his Titan Ignite build. If you want to follow in my footsteps I would suggest following his guide. A lot of the struggles of the first act were trying out all of the Warrior abilities and figuring out which ones felt pretty decent.

What I have landed upon is using Stampede to charge at a pack and then trigger explosions on it. The more points that I get and the more AOE support that I get, the better this will ultimately work. I need to get through my 3rd ascendancy so I can try out adding Crushing Blows to the mix, which supposedly really helps with the exploding. The only negative of this is that Stampede’s pathing is pretty bad. It often veers off to Albuquerque at the worst possible moments. Unfortunately, I don’t really have a backup plan, because if mobs did not get primed for a heavy stun… then I can’t explode with Boneshatter as a follow-up. I’ve contemplated working Sunder into the build just so I would have something that could deal reasonable clear damage to packs, but then the problem ends up being… what would I even use for support gems since the good stuff is currently buffing Perfect Strike and Hammer of the Gods.

Yesterday afternoon I wrapped up Act III on Cruel difficulty and proceeded into mapping and the endgame. There is the same quirk that happens when you progress to maps in POE1, where you have to do your very first map in the endgame hub or the game does not realize you have progressed that far. Unfortunately this time around there is not a specific quest telling you this, and you end up with this weird scenario where you can access the mapping device, but it will not work because it keeps telling you that you have to finish the campaign. Generally speaking, when you drop into mapping, somewhere in the near vicinity should be a hideout that you can conquer. I wish I had taken a screenshot prior to clearing it but these are mapped with the familiar blue and silver Fleur-De-Lis symbol hideouts have in Path of Exile. I got access to my hideout early due to the $100 supporter pack coming with a hideout, but generally speaking, this is going to be what you want to go for first.

Mechanically speaking I was not sure how maps were going to work exactly, but essentially you need Waystones, which for me started dropping toward the end of the campaign. You click on a node on the map and it opens an inventory and you place the tier of waystone that you want to run, which turns that map into that tier. This is honestly a cleaner system than the whole maps dropping at specific levels, but it still means that you are going to need copious amounts of way stones to progress your way through the content. The mapping NPC (not naming names for spoilers) will sell you a limited quantity of waystones similar to how Kirac and earlier Zana did in Path of Exile. I’ve not interacted with the Atlas passives yet, because I believe I have to complete the quest to do 10 T1 maps before I get any points to spend.

This is what my tree currently looks like at level 70. I am slowly making my way toward a cluster that is going to give additional close melee damage and area of effect. I am contemplating taking a bit of a detour at some point and picking up the 3% life node, which has a few 7-strength nodes on the way to it. I will also probably want to pick up the max resistance nodes, but given that I am nowhere close to capped, I figure this is a future-me problem. I’ve been stacking percentage block on the jewels on my tree and have managed to get up to 51% which means if I find a better shield I will be really close to the block cap. I am going to have to spend most of my exalts in an attempt to get better gear and resistance capped, but my long-term project is to find The Surrender which drops from Breach bosses but should make me way more tanky with its life recoup. I might start banking Stone Tower Shields in an effort to chance gamble on trying to hit one.

All in all, though, my opinions of Path of Exile have improved significantly since last week. I still feel like this game is overturned, especially in the early game, and that a lot of those bosses have about a third to a half too many hitpoints for when you encounter them. That said though, once my build started to come together I have been enjoying myself considerably more. I think Warrior probably just has a really weak start, and it takes forever to start to get abilities that I would consider good. You are forced into the Rolling Slam and Boneshatter combo for way too long and it feels bad for killing bosses. I feel like if they swapped Sunder to a second-tier ability instead of a third-tier ability, that would greatly improve the playstyle as Sunder can absolutely carry you even into the endgame.

AggroChat #504 – You Know, For Kids

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

This week we start off with some discussion of the Video Game Trailer show…  which really should just call itself that because the “Awards” thing feels like an afterthought at this point.  Bel is excited for Witcher 4 and Dispatch, and Ash’s favorite game of all time is finally getting a Sequel.  We also are curious what sort of game Intergalactic is going to end up being and sure hope it is not a soulslike. From there Bel talks about softening his thoughts about Path of Exile II as he is probably a day out of getting to maps.  Kodra and Tam however have become significantly less charitable than last week. We also talk a bit about Caves of Qud which has actually launched now.  Then Ammo and Tam share their glowing praise of the new Indiana Jones game from Machine Games.  While it technically is a stealth game, it is also a fascist punching simulator with quirky oneliners which is also great.

Topics Discussed:

  • The Game Awards 2024
    • Lots of Trailers, Few Awards
    • The Death of ESports
  • Path of Exile II – One Week In
  • Caves of Qud
  • Indiana Jones and the Great Circle 

Stash Tab Sale Weekend

Good Morning Folks! Over the last week, I have felt like Gold Five telling my friends to “stay on target” any time they have been tempted to buy stash tabs. I knew this day was coming soonish because there is always another stash tab sale around the corner and it is never a good idea to buy them at any other time. So now is the time for you all to spend those cash shop coins that have been burning a hole in your pocket, and get some additional stash tab storage space. However, this has been way less of a thing with Path of Exile II because so much less loot is actually dropping. Additionally, prior to the launch of the game, I took a wild guess at which tabs would be valuable but had the fatal flaw that the Map tab currently does not exist in any form in the second game. I figure at some point this will change but for the time being… I gave you incorrect data as to which tabs would be valuable. This morning I hope to remedy that.

Essentially in Path of Exile 1 and 2, there are two types of stash tabs. There are those designed to store a specific type of item and have the ability to set affinity so loot automagically goes into those tabs. Then there are just bulk storage tabs that you have to organize manually. In the first category, after some 50 hours of playing Path of Exile II, there are only two that I find actually useful. That is the Currency Stash Tab and the Gem Stash Tab. We don’t necessarily get massive quantities of currency, but I value the ability to rapidly dump it into my stash and have it sorted into the correct bins. This is a tab that becomes more useful the longer you play. Gem Stash Tab is mostly because I get a ton of uncut gems and I prefer to have some magical bin to dump them into that sorts them based on various parameters. This is only really going to be a useful tab if you are going to spend a lot of time on alts like I often do.

In the other category, you have Normal, Premium, and Quad Stash Tabs. Normal and Premium are both 12×12 grids and the key difference is that Premium allows you to engage with the trade system and list items. Quad tabs are literally just 4 times the size of a normal tab and are trade-enabled by default. This honestly really is a matter of player preference. You can see individual items easier in the more “zoomed in” nature of the normal tab, but you can store a heck of a lot more items in a Quad tab but they also cost considerably more. In Path of Exile 1 the only real choice is to go to Quad tabs for everything because a lot of semi-useful loot is dropping. In Path of Exile 2 however… there really is not much that you would want to keep so could probably get along just fine with normal tabs.

I guess while I am talking about stash tabs, I will discuss the other four types that have a POE2 equivalent. The Unique Stash tab allows you to store a single copy of every unique item in the game. This is useful in POE1 where they drop like candy, but less so in POE2 where I have seen seven… and I am well ahead of most of my friends in that count. Flasks were way more important in POE1, and as a result this tab is like a vestigial appendage that no longer makes a ton of sense. You are not really going to be storing a ton of these so no point in buying a custom tab for it. Essences similarly in POE1 were a lot more common and had a lot more varieties. I have seen six total essences since starting the Early Access, and while I already owned a tab… there is no way this is worth purchasing now. Lastly, there is Delirium, which is a mechanic you will not even encounter until you have completed acts 1-3 and cruel 1-3 and start doing the endgame content. Definitely not worth having until you have a specific need for it.

The other thing that I have had friends ask me is how to donate points to your guild. Since guilds did not copy over from the first game, it also means that we did not get to keep our cache of stash tabs. I bought a single Quad tab just so that we would have some swap space for trading items between players, but was holding off on buying more until the sale weekend. Essentially this is way easier to do in POE2 and you open the Shop interface and then in the upper corner there is a button highlighted with a green arrow that allows you to donate points to the guild. This will then open an interface in the center of your screen with a slider and a donate points button also marked with green arrows. Essentially set the slider to the number of points you want to donate, and then hit donate and the guild leader will get a message indicating that you have donated points, and once accepted those points become available for them to purchase things for the guild with it. This is a oneway transfer and there is no way once accepted to transfer points back out of the guild bank.

As far as the game goes, I am nearing the end of Act III on my Titan, but last night I decided to have a bit more chill gameplay and spent time on my baby Witch. I’ve essentially gotten to the end of Act 1 and just need to storm the manor and kill angry dogboy. Summon Raging Spirits is such a massive improvement when that unlocks, and I went from sluggish clear to pretty much being able to move at full speed and decimate everything in my way. Bossing is a bit awkward, but hopefully, that will improve over time. I am essentially just cursing things and then spamming Fire Wall, with a bit of Unearth whenever there is a wave of adds to get extra explosive minions. Since we are in a time of Guides, I am loosely following the Infernalist Minion Army build.

I hope this weekend I will wrap up Act III when I am feeling up to a bit more stressful gameplay and move into Cruel difficulty. I am still enjoying Path of Exile II, but it is the sort of game that I can’t really see playing in a league scenario without at least a lot of watering down of difficulty. Everything is a bit too slow and sluggish for my tastes, and for the moment it feels like a “one and done” type experience.

Missing Izaro and Hating POE2 Trials

Hey Folks! Today has gone a bit differently than planned and as a result, I am a bit later getting a blog post out the door than normal. Yesterday I decided to fully embrace the Crab and picked up the last two armor pieces that I was missing from the Blue Crab armor set. I figured this was a fitting visage since I am trying to build tanky in a game that feels like it mostly rewards overwhelming damage output. In theory, though I am on a trajectory that should give me that overwhelming output at some point in the future.

Without really meaning to, I have wound up on an adjacent trajectory to ConnorConverse/OneManaLeft. Essentially I am going down a path of dealing ignites and making things explode on stun, and plan on eventually going down the path of Hammer of the Gods and making it do massive damage with an even bigger ignite. For him, it appears to be working, and for me, I have reached a point where my build no longer feels quite as dumpster-tier as I originally thought. Warriors are in a rough spot where it feels like you have to struggle for an act and a half before you really get enough points for things to come online completely. It probably did not help that I was level 42 and did not have an ascendancy yet.

For years I have said that the most annoying part about leveling a character in Path of Exile 1, was doing the Labyrinth. It is not fun content, but I was wrong to complain… because the alternatives in Path of Exile II are even worse. This morning I managed to finally get through the Trial of the Sehkemas which is effectively Sanctum, and only because I am so defensively geared at this point and have such a large hitpoint pool that I was able to mostly shrug off the damage. I originally had planned on going down the path of Trial of Chaos which unlocks in Act III, because in truth I did fairly well at Ultimatum as Righteous Fire.

The problem with this theory is that Trial of Chaos is so much worse than anything Ultimatum ever dumped on us. In Ultimatum the zone denial abilities are mostly just nuisances because in Path of Exile, we are able to gear defensively enough to mostly shrug them off. In Trial of Chaos, you have to deal with at least twice as many incoming attacks from these, and they deal infinitesimally more damage. I just tried again before sitting down to write this post and chose the lightning turrets, because the alternatives were far worse. What I was not expecting was to get to the boss and effectively have twenty different turrets shotgunning me at the same time.

I suppose I will keep slamming my head against this until either I pass out or learn to enjoy the pain because currently, I am getting nothing from my ascendancy without a second set of two points. At first, I thought I would pick up a different notable, but that wound up bricking my build. So I spent literally all of the gold that I had to respec into the 20-slot bag because it was innocuous enough not to cause any actual harm to what I was doing. That means however that while I am ascended and a TItan, I am also getting zero real benefit from it until I get another trial done and pick up the +50% to all small nodes ability that should be the ultimate payoff.

All of this frustration aside… I have to say that I am really enjoying Act III so far. I’ve reached what is effectively the halfway point and have been loving the adventures in Vaal temples thing we have going on. While I did not really like doing Incursion, I’ve always been a fan of Alva as a character. I was happy to see her playing a larger role in the second game and quite possibly the larger story arc of Path of Exile as a whole. My character also finally feels good to play, which is a huge thing. I still take the occasional death to something stupid, but I pretty much made it through all of the Act III bosses one-shotting them, save for this fight… which required me to learn some of the tells and mechanics a bit more than simply dodging.

I am also really loving the setting and the lore. One of the Act III themes is a remix of one of the jungle themes from the first game and it is delightful. The whole explorer’s vibe is great as well. Oswald has a Death Journal where he has cataloged all of the horrible manners in which people have died in the jungle. This one was probably my favorite. I’ve already been spoiled on the fight that comes at the end of this Act and I am not necessarily looking forward to it. The end-of-act bosses are massive pains in the ass and just feel like they are giant bags of hitpoints. I helped out a guildie with Geonor this morning and it seems like when you group up with another player, the zone is set at the maximum level of the highest player. As such Geonor didn’t do a ton of damage to me, but it took forever to chip away at his health.

The loot changes that rolled in yesterday have made a significant difference, not just in the quantity of rares but the quality of them. I managed to pick up this amazing Chestpiece as a drop out in the world, and immediately spent artificers orbs on it to swap over to it. I also picked up a decent enough upgrade for boots and swapped to those, but I do wish it had movement speed on them. I am contemplating swapping out my chest for a Wandering Reliquary, mostly because the life recoup seems like it would be really strong even though I would be losing some overall life pool.

I also picked up a few more uniques yesterday taking my total to five. The gloves seem really good, and I might do something to build around them for a second warrior at some point. The mask seems odd more than anything, and given how hard it is to get elemental resistances it seems like a really bad idea to take minus any amount. In Path of Exile this would be a trivial downside and easily geared around, but here… that seems like a fatal mistake.

At this point, I am some 40 hours into the game and slowly plugging away at it. By this point in any other league, I would be halfway through completing my Atlas. This is the thing that concerns me the most about the design decisions that were made for Path of Exile II. I cannot see myself wanting to play this as a seasonal game. It will be interesting to play once… but I am not going to be willing to spend this amount of time just to get “started”.