Good Morning Folks! The amount of hype that I have going into Path of Exile II is honestly worrying levels. It reminds me a bit of the way I felt about World of Warcraft going into the launch of that game all those years ago. I now have it sitting in my steam library taunting me. Honestly, at this point, I just hope that the servers do not crater too badly. I fully expect things to be a bit borked because some comments that Jonathan Rogers made on a podcast with Ghazzy and DM yesterday indicate that the access key sales have far exceeded anything they had planned for. The level of excitement Jonathan has for the game is infectious and it is wild that he was just down to record for over two hours. If you do not have two hours… SylverXYZ did a 20-minute recap of everything that was discussed in the interview.
I should be getting a lifetime spend key, but I picked up one of the cosmetic supporter packs just because I loved the appearance. I cobbled together a pretty slick looking appearance setup for my Necro Settlers league RF Chieftain using it. Truth be told I think I am pretty much done with the Necro Settlers Event. The extreme inflation of that league is going to prevent me from really progressing my character much further than it currently is. Basically, all of the next major upgrades are priced out of my range. For example, the next obvious step would be to shift to the life recovery on block setup which has decently rolled shields running around 20 Divines. Annihilation’s Approach boots are around 2 Divines, and a decently rolled Elder pseudo-helm starts around 12 Divines. On top of that, pretty much every rare piece of gear would likely need to be swapped to balance out the stats from shifting items around. I would also realistically need to pick up a cluster gem setup.
All of that said… I am pretty happy with as far as I got on potato gear. I made my way through all 115 maps in the Atlas and unlocked the first two voidstones. In theory, I probably could have struggled my way through the last two but the amount of effort just did not feel worth it. I am far better at Searing Exarch and Eater of Worlds than I used to be because I killed both of them deathless. When I hit level 95 and began running juicier t16 maps I started eating a lot of deaths. I think I mostly fixed that by shifting up my tree a bit to pick up 80% reduction in extra critical damage. Were this a normal league, I could have easily pushed this character further but I am pretty happy with how far I got with relatively little investment. Almost all of the gear save for my Cloak of Flames was stuff I picked up off the ground. I feel like the whole event was a rousing success.
This however has caused me to pop back into the normal Settlers league and start chipping away at some of the further challenges. At this point, I have 31 of 40 and I am not entirely certain how much further I am reasonably going to get. Challenging Competitors is probably doable, but I have never seen the boss that highjacks your maprunners and I keep failing to avoid the verisium lasers on the Black Knight encounter. Gear Grinding Goals… mostly is going to require me to hit 100 and then finish out another one of the stupidly painful goals. I’m roughly half of the way through level 99 and am running around with an Omen of Amelioration to blunt the impact of any deaths that I might take. I made an Abyss Atlas tree and probably need to focus on running around with it as that is supposedly a pretty efficient way to gain experience.
I’m also potentially back in Enshrouded for a bit, as my friend Ace has been talking about it lately. I am trying to run up a fresh character and this friends is the majesty of my night one hovel. Yesterday I cleared two Elixir Wells, upgraded the Flame one step, and gathered the Blacksmith, Hunter, Alchemist, and Farmer. Next up would be the lengthy trek out to go find the Carpenter. Most of my sojourns to this point have involved climbing up to the tower I cleared before getting the Blacksmith and then gliding down to near the locations. I am however abusing the hell out of the fact that you can log out in a shrouded area and it will teleport you back to base. So essentially I am playing similar to how I would play Path of Exile where I am bouncing to character select all the time. This has allowed me to go off into the mists and collect what I need and then efficiently pop back to town with my load of goodies.
I am not sure how deep I am going to get into the game, but I would like to experience some of the dungeons that Ace has found as a duo. I could always just grab my previous geared-out character for shenanigans, but it feels better starting from scratch.
Good Morning Folks! Yesterday was a hellacious day for me, and today I am off… so since I did not get a chance to blog I am dropping a mega topic on you. Mostly this is something that I had been kicking around in my head for weeks but I simply did not feel like I had the time to devote to the topic during my normal morning blogging window. We are going to talk about Path of Exile and how the scope and complexity of that game has completely changed my viewpoint on what exactly the term “Endgame” means. At this point in the Settlers of Kalguur League, I am mostly in a game mode of wrapping up challenges, and honestly could in theory walk away happily at any point. Did I complete everything in the league? Absolutely not. Do I feel the need to complete everything in the league? Absolutely not. This morning’s blog post if anything is a post about coming to terms with not being able to do all of the things, or more so realizing that I don’t actually want to do them.
Sentinel League – July 2022
This journey is going to be illustrated as we walk through the last several leagues of Path of Exile, and how my perspective changed during each of them. While I first played Path of Exile in 2015, it was not until July of 2022 that I actually beat the ten-act campaign. I have fuzzy memories of playing during Delve, Heist, Expedition, Breach, and Scourge… and getting several acts deep into each of those characters but never really grasping the game to the level of being able to make it all the way through the end of Act 10. So basically my “Endgame” was beating the campaign… an activity that I now consider so trivial that I level characters for fun. I felt a real sense of accomplishment for getting that far into the game and in spite of not really having a clue what I was doing landed on a love for the ability Wintertide Brand.
Kalandra League – August/September 2022
The Lake of Kalandra League was the first time I was actively playing the game and prepared on the day the league launched. During Sentinel, I had spent time playing Explosive Arrow Ballista and also half-assing my own thing with Wintertide Brand, and given that I liked the brand playstyle so much I decided to explore Storm Brand. I found a guide and attempted to follow it, and then set my goal for that league to complete my atlas… which is all 115 Maps with bonus objectives including the ten unique maps. My “Endgame” in the context of this league was accomplished on September 12th, and honestly… I did not play much more than that. I had a rough time in Kalandra and part of it was how rippy some of the mobs were and other parts were how clueless I was about how one should actually build a character. In either case, I did not have as much fun as I hoped I would have, and damned near swore off the game until my friend Ace got excited for the next League Start. However, I definitely felt like I had reached the Endgame because getting through 115 maps… on a character that was not even vaguely close to having elemental resistance caps… was a challenge.
Sanctum League – December 2022/January 2023
As I said above, this is the league that I almost did not play. I set forth intending to learn how not to die and in doing so I embraced my old friend Righteous Fire for the very first time and learned the goodness that is Pohx. This was the league where I learned that Elemental Resistances were not suggestions, but the absolutely hard requirement to survive in maps and if possible you wanted to do something to increase your caps. I also learned one of the ways you can build a character that feels tanky and unstoppable. This is also the first league that I played where I absolutely hated the league mechanic. There are so many “Sanctum Enjoyers” out there, but running around and never getting hit is not a gameplay style that I enjoy. My player fantasy is to be an unstoppable juggernaut that bulldozes over top of the enemies… and RF with its constant reliance on Shield Charge really fits that fantasy. My endgame was getting through all 115 maps, and while I did not make a post about accomplishing that goal it happened at some point around December 27th. Apart from not dying… I branched out and played with Toxic Rain Pathfinder and Summon Raging Spirits Necromancer… cementing my love of SRS going forward. I had a freaking blast and it was during this league that I think some of the levers of understanding clicked into place that would serve me well going forward allowing me to build not just one character that worked, but at least four of them in a single league.
Crucible League – April/May 2023
Crucible was the first league where I was pretty much the only person in my friend group actively playing the game. This meant more than anything, that I needed to invent my own goals because the friendly competition of knocking out objectives was missing. In Sanctum I dabbled in Delve and had quite a bit of luck with it, deciding that it would be my core focus for Crucible. Again we had a league with a lackluster mechanic, and as such I kept my head down and focused on learning how to make currency that was needed to fund building characters. “Delve Provides” is the motto of Jorgen a YouTuber that almost exclusively covers Delve content, and Crucible is the league where I put that into practice. Trading became something that I tolerated to something that I actually enjoyed doing and as such in many ways, it became my endgame for this league. During Sanctum I had managed to hit enough of the challenges to earn a tiny totem pole for my hideout and as such I knew that I wanted to do at least 19 of them in order to earn another one… which has since then become basically my goal for every league. During the tail end of Sanctum, I recorded a few videos to highlight my point of what felt good and why Diablo IV did not at all… and that turned into me recording videos talking about various side projects and builds during the Crucible league.
Ancestor League – August/September/October 2023
For the Trial of the Ancestors league, I decided to league start something other than Righteous Fire. This was a mistake. While I was able to zip through the campaign extremely quickly on my Lightning Arrow Raider build… I struggled quite a bit with survival when I hit maps… more specifically the transition between yellow and red maps and getting my first two voidstones. So a few days into the league… I was running up a Righteous Fire Juggernaut and essentially starting over. I eventually came to love the Lightning Arrow gameplay style, but greatly preferred running it on Champion. Trial of the Ancestors was another league where the mechanic was sort of meh… enjoyable but also did not really seem to have much of a point to running it. So I focused my time on getting better at mapping and starting to deep dive into various league mechanics like Legion and Breach on a bow character. I also created a staggering eight characters during this league, my favorite alt of which was probably the SRS Guardian. My endgame was learning league mechanics that I had not really dealt with before… and also getting a totem pole.
Affliction League – Bel League – December 2023/January/February 2024
My friend Ace HATES trading. It isn’t so much that they hate buying items… they hate the way Trade is implemented within Path of Exile and the required interaction with other players. During Ancestors League they decided to go Solo-Self-Found which essentially walled them off from the rest of us. In Affliction League I proposed that we start a private league that would take trading off the table, but also allow us to share resources with each other. So as a result “Bel League” was born, and it was simultaneously one of the most enjoyable Path of Exile experiences, and also deeply frustrating. This is also the patch where they largely wrecked Righteous Fire in its previous state, so as a result I decided to try out Boneshatter, a build I had never played before… making my endgame learning how to play this dumb thing in a Semi-SSF environment where I could not buy my way out of problems. Mechanically being able to share resources with other folks felt amazing… but in all cases, there was only so far I could reasonably take a build before running into a wall that was lack of resources or lack of crafting knowledge. We kept the private league going for 40 days… which maybe was overstaying its welcome. When it dropped both Kodra and I went nuts with the economy and funding dumb builds. He got a Mirror of Kalandra drop, and this was the first league where I bought both a Mageblood and a Headhunter. So my endgame shifted from Solo-Self-Found sentimentality to breaking the dumb state of the economy wide open and building some truly broken characters.
Necropolis League – March/April/May 2024
Necropolis League was simultaneously a bad league and one of the best leagues. The League crafting mechanic was dumb and overly complicated, but the sweeping game system changes allowed for an environment where you could do some truly dumb things while mapping. In past leagues, I had reached this point where characters many times where they were comfortable enough, but I never really micromanaged my way into hyper-optimizing them. During Necropolis my “endgame” was seeing how far I could push my Righteous Fire Juggernaut which ended up requiring another Mageblood… but since so many of these were being created I got it for the super low price of 50 Divines. I spent so much time exploring the interactions with different combinations of scarabs, and this is also the league where I accepted that I don’t actually like “Bossing” and just bought a carry for my last two voidstones… the ones that take a stupid amount of time… so I could enjoy T16 mapping for the majority of the league. The endgame goal that I was not expecting was that I would ultimately hit 34 out of 40 challenges completed and get a massive totem pole for my hideout.
Settlers League – July/Current 2024
Now we are here during the Settlers League and I have to be honest… I am not sure what my endgame looks like as of today. Last night I pushed down to 400 Depth in Delve and knocked out my 19th Challenge for the league earning me a totem pole for my hideout. I’ve done a few T17s this league which was something that I could not accomplish during the last league. I’m level 98 and am trying to decide if I want to go ahead and make a push to hit 100, something that I have only accomplished before during Crucible and Necropolis. I would love to get my Widowhail build working… because right now it is doing more than enough damage but also completely unable to survive for more than five minutes when something gets the first hit in. If I can take that build to a comfortable state, my endgame goal might be grinding out the currency to buy it a Headhunter because of the two chase belts… I feel like Headhunter is way more interesting than Mageblood. I also want to try building some sort of bleed-based Gladiator since that is the new hotness so I will likely be running something up to do that. At this point, I have explored most of the endgame systems in Path of Exile and have firm opinions on what I like and don’t like. One thing I have not done is really dive into Blight Ravaged maps so maybe I will set that up as my new endgame goal… to reach a point of comfortability running them.
Endgames Shift Over Time
Essentially the entire point of this lengthy post was not necessarily about a trip down memory lane covering the last three years and Eight Path of Exile Leagues. Instead, it was to set up the notion that you should have a personal Endgame and you really should not allow the opinion of others to color your enjoyment. When you spend time on Reddit, YouTube, and Twitch… so much of the discourse around Path of Exile specifically tends to be about finding the most efficient way to print currency and “getting rich”. I’ve been fairly wealthy in this game, with enough currency to buy anything I wanted… and I gotta admit that is not a goal that I care about. Instead, I have to carve out personal goals that make me happy, that are things I actually care about and that I can focus on.
I have come to realize that this is true regardless of the game. I’ve been playing Final Fantasy XIV and I am doing the things that I personally enjoy. Some of that involves raiding, but also I am not pushing myself to dive in deeper than I want. I remember back in World of Warcraft feeling like an absolute failure when our raid was not progressing as quickly as the others on the server. I felt the need to “keep up with the joneses” and personally blamed myself when we were not able to. I’ve reached a point where “Endgame” is whatever I want it to be. For some games, it is just getting through the campaign and then walking away happily until more story content is released, and in other games, it is trying to consume every last drop of goodness. Being able to set your own personal endgame that is not beholden to the progress of others feels like a requirement to play games like these and not drive yourself insane trying to keep up.
It took me years to get a SkyScale in Guild Wars 2, and I am super happy that I completed the grind… that also greatly improved my enjoyment of the game. However, I did not really feel like I was missing out on something all the time I spent not paying attention to it. When you face a game with over a decade’s worth of content that is still relevant… it becomes impossible to try and immediately encompass all of it. So Guild Wars 2, FFXIV, and Path of Exile all live in these bubbles of having way too much stuff going on to really try and zoom to the end of it without missing a beat. As such I have personally found it all the more important to determine my own goals and decide what I considered reaching the endgame to be in all of those cases. I’ve also given myself the flexibility to revise what those goals are over time.
What lodged this in my head the other day was watching the process a friend of mine has been going through with Path of Exile. They were overwhelmed and were in that state before finishing the campaign. Thing is… there is no rush. There is no real forward push saying you have to complete this much content in order to feel validated. Sure you will miss out on things… but the journey I have been on started in July of 2022 and each new league taught me important lessons that I have built upon to reach the point where I am today. I stopped playing on the Steam client during the last league, but at that point, I was at 2500 hours… and I have very easily put in another 500 hours after that. Path of Exile is the sort of game where even after 3000 hours I feel like I still have a lot to learn, and as a result, there is no way any player is going to do everything in a single go.
The Endgame is what you make of it, and your personal Endgame journey is just as valid as anyone else’s.
Good Morning Folks! I find myself in one of those transitional periods in gaming… where the thing you really want to be playing has not come out yet, but everything that you are playing is not quite right. I am having a heck of a lot of fun in Final Fantasy XIV but essentially only to the point where I run out of daily roulette bonuses. I spent chunks of yesterday trying to catch up on quests and honestly… I think I am of the mindset of my friend Jay and just going to cancel them en masse and then pick up the pieces whenever I feel in the mood to sort them out again. First I think we should all take a moment to appreciate just how pretty Limsa Lominsa is at night. I think more than anything this is why I decided to switch my allegiance to this city all those years ago.
I’ve been scurrying around trying to do a bunch of prep work, but am starting to feel like I am studying too hard for a test to where I start to second guess myself. I don’t really have enough time to get my gear maxed out at this point, and I have already geared out my Warrior and Machinist to a point where they should be viable for a good chunk of the early bits of Dawntrail. I’ve been pouring “bookrocks” into ninja gear so that I can finish that character out after I have finished leveling my tanks. My Dark Knight is getting pretty close as I managed to knock out two levels yesterday, and will easily get another level today. After that, I will spend the last week working on Gunblade but am unlikely to get it across the finish line before the expansion launch without some dedicated grinding. Essentially I am in this pattern of playing a lot of things… for a little bit of time… and feeling weird about it. Side note if you have not backed up your settings in awhile you might want to do so. I had not backed mine up since 2021.
In Guild Wars 2 I am pretty much playing a little bit each night at reset and knocking out my daily wizard chores. I should be wrapping up Secrets of the Obscure but I gotta say… I am not the biggest fan of Nayos. Right now the story quests have not inspired me to dive deeper into it. The fight with Ceros was easily three times longer than it should have been. That entire instance should have been chopped up into multiple instances because, by the time I finished it, I was ready to gnaw my arm off to release myself from that trap. I am in this weird place with Guild Wars 2 where I still enjoy playing it casually and I like knocking out things that will eventually get me another legendary… but I am having trouble fully attaching to it knowing that I am about to go all in on Dawntrail.
Similarly, I am in an odd place with Diablo IV. My build was good enough to get me to 100, but feels sort of awful pushing harder content. I have been poking at leveling a Necromancer, but the drive to play is mostly gone. Getting to 100 feels like “finishing” the game to me, that was the thing I had never done previously and after accomplishing that goal I was ready to do something else. I enjoy the changes to the game but it also doesn’t really drive me to play more of it. It is nowhere near as rich and textured as Path of Exile and there are not as many different things to interact with. Everything sort of feels very samey where you just keep pushing up difficulty rather than interacting with systems. I keep thinking about respeccing either to Dust Devils Dual Swing or the new Dust Devils Whirlwind… but it feels like it takes too much effort and focus to get me there. So instead I log in… flop around like a fish out of water for a bit and then log right back out.
I am still periodically logging into World of Warcraft Pandaria Remix as my “third game” but honestly a lot of my drive to play it is gone there as well. I’ve leveled and geared one character to the standards I am willing to do during a short event, and leveled a second character…. and now sit less than 10 levels away from the cap on a third. I could level more characters or I could grind out more bronze… but honestly… I scooped up most of the mounts I care about and gearsets are honestly more enjoyable to farm from the raids themselves once the warband changes go in with the expansion. I still have no clue what I am going to do for War Within. I have my Alliance home in House Stalwart, a Horde home on the same server in Facepull, and then another group of friends over on Drenden that have offered me a home. I just don’t really know what I want to do with myself when it comes to Warcraft nor how seriously I want to treat the game.
I feel like I want something that I can really sink my teeth into and no life… but also don’t really want to get engaged in something when in eight days I am just going go degenerate on FFXIV. Path of Exile released a patch yesterday and I logged in this morning because it needed to update its cache after some significant graphical changes. All in all the game seems to maybe perform better. I suppose I could while away the hours where I am not doing dailies in FFXIV or GW2 doing some more POE. There is another league challenge that I could probably knock out if I set my mind to it. I have a bunch of the memories maps and there is one for doing those that I did not touch during Necropolis.
Basically, as the title of the post says… it feels like I am wearing a pair of ill-fitting pants right now and some new ones arrive in eight days. I’m not fully engaged with FFXIV enough to be using this time to its fullest and doing all the raids… most of which I have not even unlocked. I finished up the Stormblood Hildebrand quest so I will keep moving forward in that chain, but I am not sure what else I am really going to accomplish before the 28th. How are you spending your time before Dawntrail? Drop me a line below.
In part, I blame the “D4 Bad” meme that became so prevalent that there are entire AI-generated meme channels about it, but recently I’ve come across a number of think pieces diving into whether or not 3.24 aka the Necropolis League was good or not. Technically Necropolis is not over and won’t be officially finished for another month or more, but it is essentially done as evidenced by the player numbers and how the prices of everything are increasing as they do when the availability of items dries up. Let’s look at just the facts first, which is that Necropolis had the highest day-two falloff in player numbers of any league in certainly recent memory, but technically any league in the history of the game. That same trend largely continued throughout the league eventually stabilizing to having better retention than Kalandra in percentage of peak players vs percentage of current players. I figured this morning I would dive into this fact and share some of my thoughts surrounding it.
Player retention numbers are always challenging when taken out of context as compared to what a baseline trend looks like for any given game. As an outsider, I have limited data with which to draw conclusions but probably the two that I use most often are the Concurrent Numbers page on POEDB and the data kept by SteamCharts. It has been estimated that Steam represents roughly 60% of the Path of Exile player base, so you can use that to extrapolate the total picture. So if you look at the points I have marked A and B that represents the launch of the Ancestor and Affliction leagues respectively. That is what normal player patterns look like… a brief ramp-up to a spike at the league launch and then a slow tapering off of player interest as the weeks pass by. This is pretty much what ANY seasonal model looks for all games that subscribe to that methodology.
Where things get really weird is when you get to C, D, and E and I have zoomed this section in for the sake of exploring that specifically. The dates here don’t make a ton of sense, especially when you consider that the spike starts on February 26th, a little over a month before the start of the Necropolis League which began on March 29th. I pondered this for a bit and then it dawned on me what we were seeing. Last Epoch launched on February 21st and has what one can only charitably call… a rough launch. The servers were largely in a barely playable state for most of that first week. So my theory is that you had a lot of players who got hyped to play an ARPG and could not play Last Epoch, so they popped in to see how things were going in Path of Exile. Similarly, you see the numbers bottom out once again to the residual background noise of a league in week two when the servers were largely fixed and continued on in that fashion until right before the launch of the Necropolis league. While that does not necessarily explain the rapid drop-off after the launch at point E… it does show that the POE community and Last Epoch community… are essentially the same player base.
Necropolis is what is often referred to as a “spreadsheet” league where there is a lot of micromanagement of resources intended to set up specific ideal situations for crafting phenomenal items. In the leagues that I have played the one that feels the most similar was Crucible league where you spent a lot of time “fishing” for items with good trees on them, that you could then use to attempt to manipulate them onto other items. Necropolis brought us Graveyard crafting where in theory you have the ability to set up some very deterministic crafts but it requires you to gather large amounts of individually itemized corpses in order to pull it off. Most of the times I played with this system I would pour 30 or so corpses into a single item craft and end up with something that is not even useable as a final outcome. I think this was for the most part the experience of the majority of players.
Craft of Exile came to the rescue in creating a calculator that would attempt to calculate the corpses needed for the best odds of crafting a specific item. For example, I set up what I would want as an ideal Righteous Fire Sceptre and their calculation uses 86 of 88 corpses and even then only has a 63% chance of creating the final desired output. This becomes a system where those who really know what they are doing can print out mirror-tier items… and those who have no clue get something as a result that is on average going to get hidden by your item filter. In Crucible the act of fishing for items was way more enjoyable and there was a pretty low opportunity cost. You picked up a trash item up off the floor and then ran it through the Crucible Altar that appeared on your map. If you hit a good tree you kept it, if not you threw it back on the floor.
Necropolis Graveyard crafting on the other hand required you to hold onto entire inventories full of individually itemized and non-stacking coffins. You can only have 64 corpses in your Necropolis Morgue, so in order to do that 86 coffin craft above I would need to fill my morgue a few times with corpses out of the bank just to complete the craft. Even worse is trying to purchase specific types of coffins that you might be missing for your craft. The vast majority of corpses are only worth a few chaos, meaning that it is exceptionally hard to find anyone willing to stop what they are doing to sell you a single corpse. Bulk buying options were created by the community but for the most part to get what you wanted you had to buy out an entire stash tab worth of corpses. The above image represents all of the corpses that I held onto which are spread across four quad tabs. For the average player… the system just was not worth interacting with at all.
The other part of the Necropolis was the Lantern of Arimor which gives every campaign zone and atlas map in the game a number of unskippable modifiers that crank up the potential difficulty while in certain cases giving you some hefty rewards. This was a deal breaker for a number of players because it is a system that could not be skipped and before it was nerfed, could legitimately end your hardcore run if you happened to get a bad affix. This drove away a lot of players early, most famous of which is Kripparian who is a huge Ruthless game mode enjoyer who posted this video on day three of the league indicating that he was quitting early. Kalandra and Crucible both had similarly poorly received in map mechanics, but you could just ignore them if you did not want to engage. There was no way to remove the Lantern of Arimor modifiers from a map, nor any way to re-roll them save for trashing the map.
Allflames were another mechanic that allowed you to modify the Lantern of Arimor modifiers and could in theory make some of the downsides of running a particular map mod less severe. However this also represented the first league where there were nodes for that league on the Atlas Passives, and for you to get reliable drops you had to spec heavily into that mechanic. Several Allflames also had unintended consequences which will come into effect when I talk about some later changes. However, one that I used regularly was Allflame Ember of Sulphite which added packs of mobs to your map that dropped large amounts of sulphite to your map, so much so that if I combined this with a modifier that increased pack density I could pretty much fill up all 65,000 of my Sulphite reserve on a single map. Unfortunately, this also interacted with the Atlas Passive that gave you Azerite every time you gained Sulphite meaning that it pretty much destroyed any value in the Delve Resonator market. I have to say though for the most part I enjoyed the Allflames and would love to see something like this stick around in the game permanently.
At this point you might be getting the impression that there were a lot of moving parts to the Necropolis league… and honestly, we have yet to really even begin to discuss the biggest changes. Scarabs have traditionally been an item that you could include in your map device in order to force a specific mechanic onto the map you were running. Necropolis League threw out everything about how that system worked as well as removing the Sextant system and instead created over two hundred individual scarabs that all have a wide array of effects on your map. At face value, this was a brilliant change and has honestly made running maps so much more enjoyable than it ever was previously. In past leagues I ran enough maps to keep myself outfitting in Sulphite so I could do more Delves… but this is the league where I got legitimate enjoyment out of chain running maps and it was in large part due to the availability and variety of Scarab options.
On top of this, the entire way we interacted with the Atlas of Worlds changed because no longer needed to create one largely utilitarian Passive Tree to do 99% of your mapping. Instead, we got 3 different trees with the second unlocking after 50 maps, and the third unlocking after 100 maps. This allowed folks to set up and run multiple highly specialized strategies at the same time. I had one map that was largely for Sulphite gains, another for going super hard into Einhar and Beyond, and a third where I was mostly doing Legion/Breach. The variety of Scarabs allowed you to really custom tailor and buff those strategies to support even wilder things.
Changing so many systems that overlapped in functionality created a slew of unintended consequences. For example, it was possible to add around 200 Unique Monsters to your map and guarantee that every single one of them would drop at least one Unique item. While this was ultimately nerfed… other strategies sprung up equally quickly generating dump trucks full of unique items easily. Essentially every T0 Unique was selling more cheaply during this league than it ever had been at any given time in the past. I think at its lowest you could pick up a Headhunter for 2 Divine Orbs, and I got a Squire for I believe 80 Chaos. While there was fun to be had at creating stupidly profitable maps… that fun sort of has a very limited window of enjoyment when you realize that none of the things that are dropping hold any value. There is in fact such a thing as too much of a good thing.
Then there is the problem of T17 maps. They were advertised as a way of bridging the gap between normal boss encounters and uber bosses, but in truth are largely regarded as some of the hardest content in the game currently. One of the biggest problems with T17 maps is that they have some really wild modifiers on them that can completely brick builds. When they first launched you could not reroll them and even now the only modification you can make to a map is throwing a chaos orb at it and hoping for better options. The biggest challenge with these is that traditionally you have had characters that were good at mapping and characters that were good at bossing… as each type of encounter really wanted something different out of a build. T17s require you to be able to do both fluently which means that there are only a handful of builds that can truly dominate this content.
The loot table for every Pinnacle boss in the game was reworked with a number of items shifting to only dropping from the Uber version. The way Uber versions were summoned changed as well so that it requires 5 fragments that only drop in T17 maps, with each of the five maps having a fixed pool of fragments that can drop from it. Probably the change that personally annoyed me the most is that your 5 Way Map Device is no longer unlocked by running a Legion 4 Way… aka the league content that created the 5 Way Device in the first place… it now comes from clearing a T17. Uber Bosses are now required to either farm up or buy T17 maps… to run in order to get Fragments to then finally fight the Boss. This creates the challenge that most bossing builds are not designed in a way to be able to handle mapping… which has somewhat thrown the whole structure of what makes a good build into turmoil.
So taking all of this into account… do I consider Necropolis to be a failure? It is hard not say something as a strict yes or no answer. You almost have to slice up Necropolis into a bunch of individual features and then judge them separately. Collectively I think Necropolis is a mixed bag, but one that I largely enjoyed and I made it far further into the league challenges than I have in any previous league. That is like more about my personal growth as a League Enjoyer and less a reflection of this specific league. I think Grave Crafting as a whole was a bad idea because unlike Crucible the cost of interacting with it was far too high and left folks to either go all in on it or not touch it at all. I think the Lantern of Arimor and the Allflames were largely successful but they should have been a purely opt-in mechanic that you could ignore if you so desired. The best leagues are something you can choose to engage with if it is your jam, but ignore if it is not.
The Atlas Passive and Scarab changes were a universal success and have greatly improved how it feels to play this game. I feel like there are a lot of things that probably should have been tested a bit more before rolling out… but I enjoyed myself and it was a heck of a lot of fun trying to figure out how to break the system with them. T17s and the Uber Boss changes… this is a system I would normally not care about at all save for it is crossing the streams. Mapping, Heist, Delve Blight, Sanctum, and Bossing should be individual largely self-contained game modes. They all are tailored to a specific player’s fantasy and it is perfectly reasonable if you like one thing but not like other things. I feel like GGG wants every player to do every piece of content in the game and sets up scenarios where you are at least in theory forced to. This is a bad call and as a result, T17s in their current iteration are poorly designed. Embrace the diversity of game modes and create more content that plays into the already-defined niches that players have carved out within your community.
I spent roughly 47 days actively playing the Necropolis League and that seems like a pretty reasonable amount of time. Were it not for the launch of Season 4 in Diablo IV and then finally straightening out systems in that game… I would probably still be poking at it occasionally. I enjoyed myself but there were a lot of times that it felt like I was enjoying myself despite the league rather than because of it. So I think I would have to admit that Necropolis was a bad league, that just so happened to be occurring during a time when the game itself was in a pretty solid state. I don’t think Necropolis will be looked back upon with the same levels of Infamy that Lake of Kalandra has been, because the game is just more enjoyable to play right now than it was at that point.
So yeah I guess I will have to admit… Necropolis Bad. Here is hoping that GGG adjusts and gives us a more widely approachable league for 3.25.