What is an ARPG Season?

Diablo IV Character Select Screen

Hey Friends! Right now there is a bit of strife happening in the fledgling Diablo IV community over the concept of what is going to happen with the upcoming start of Season 1, and the Battle Pass associated with it. This morning I thought I would take a moment because I honestly had no clue that the concept of a season in ARPG terms… or even that ARPG was a specific genre… was foreign to some gamers. This is me showing my ignorance as being a long-term member of this sub-genre community. Over the years you will have noticed that I play a lot of ARPGs and play an awful lot of seasons, so I thought I would take a bit this morning and talk through some of the terminology.

ARPG as a Genre

Diablo II Resurrected

First, let’s start off with defining “ARPG” as it is referred to by the “in group” that plays them as a hobby unto itself. It is admittedly a bad genre title, but it is one that was pinned onto Diablo as being one of the first real-time Action RolePlaying Games, and the name just sort of stuck. Over the years Action RPG has been pinned to a lot of games from Dark Souls to Devil May Cry… to even the Fallout Series… and to be honest, they are not wrong to do so. When I say ARPG however I more specifically mean the lineage of Diablo and the subgroup of largely isometric viewpoint hack-and-slash loot chase games that involve some degree of randomly generated content and a bunch of repetition in chase of building the perfect character. I guess it might be easier if I just rattle off some of the games in this genre to help define it.

  • Chronicon
  • Diablo Series
  • Dungeon Seige Series
  • Fate Series
  • Grim Dawn
  • Last Epoch
  • The now-defunct Marvel Heroes game
  • Path of Exile
  • Titan Quest
  • Torchlight Series
  • Undecember
  • Victor Vran
  • Wolcen
Victor Vran

This is by no means a complete list but represents a broad swath of the type of games included in the ARPG genre. I view “Looter Shooter” as a divergent genre that started with Borderlands and continued on into Destiny, Anthem, Division, and Outriders. When this genre broke apart from the pack of Isometric games, it picked up its own traditions and design ideas that carry forward from that point. Now I have questioned before whether or not Diablo IV should even be considered an ARPG by the definition of this genre or not. I personally think it aligns more closely with an MMORPG which is a definition for another day.

What is a Season?

Path of Exile Character Creation Screen Showing of various Leagues

In a core ARPG, especially one with multiplayer play… there is this concept of a periodic reset of progress. Generally speaking, there is some sort of transition of characters from the previous period moving to the more standard or as D4 calls it… “Eternal” realm, and then a new realm spinning up that is only for brand new characters. This construct goes by many names depending on the game you are playing.

  • Diablo 2 – Ladders
  • Diablo 3 – Seasons
  • Diablo Immortal – Seasons
  • Diablo 4 – Seasons
  • Grim Dawn – Seasons but they are community-led only
  • Last Epoch – Cycles but won’t be in-game until the 1.0 release
  • Path of Exile – Leagues or Challenge Leagues if you look at old posts
  • Torchlight Infinite – Seasons
  • Undecember – Seasons
Diablo 3 Season Journey Tracker Website

The idea is to have a fresh start that puts everyone on even footing. There are often race events surrounding these “seasons” and specific content that can only be obtained by starting from scratch. How this actually works varies wildly by game. In Diablo 3 you had a series of challenges that you completed in order to get rewards. The first four gave you a full set of gear, and the last six unlocked a cosmetic of some sort and another stash tab (up to a certain point). In Path of Exile, there are extremely detailed mechanics that only take place during a season some of which may or may not actually make it into the “standard” game as they refer to it. Right now in the “Crucible League,” the mechanic involves putting talent trees on your weapons which unlocks the ability to create some truly bizarre builds.

The information we have currently surrounding seasons and Diablo IV is a bit hazy. We know there will be some sort of seasonal journey similar to that of Diablo III, where you have micro objectives that add up to rewards with bigger rewards from completing a bunch of meta achievements. We also know there will be a battle pass system, that unlocks rewards as you gain experience by completing these objectives and probably from just grinding the world as well. There is some sort of season-exclusive story arc that will only be available during that given season. We now also know that none of this will be available on the “Eternal” realm, aka the realm that everyone has been playing on since the launch. Like other ARPG seasons, you will need to create a brand new character to experience any of this and only seasonal characters will progress your season’s journey.

Seasons have a Fixed Duration

Another important concept that you should understand is that seasons… or whatever a game calls it have an expiration date associated with them. Generally speaking, these tend to last three to four months, with the best having four seasons during a year. This gives you just enough time to build up a character… get bored of that character… have some time off from the game, and then get excited again when the next season happens. Path of Exile does this probably better than anyone else currently and they really hype up the launch of a new league with trailers, dedicated cosmetics, and an official race that is often commentated like an e-sports event. While I have never really been one to watch e-sports in the past… I have to admit that I do find myself drawn to the league races. I even participated a little bit in one of the ExileCon qualifier races just to get the achievement for getting to level 10 during a race.

Why Play a Season?

Loot explosion from Diablo 3

I am honestly not entirely certain if I am the best person to explain this, given that I am so bought into this concept that I never spend any time playing my non-seasonal characters, and effectively when the season is over they either rot or are deleted. I guess I could talk a bit about why I personally enjoy seasons. One of the funniest times for me is the launch of a new game, the hype cycle leading up to it… and the hardcore focus of grinding up a new character. There is a reason why I have played almost every MMORPG that came down the pipe over the years… and then petered out slowly as the rush of excitement around the game died down. I love the excitement surrounding something that is shiny and new, and how it brings all sorts of folks out of the woodwork. Honestly, the best part of the Diablo IV launch for me… is seeing folks showing up in my Battle.net friends list that I had not talked to for years.

An ARPG season is this entire process in a microcosm. For Diablo III, seasons would always begin around 7 pm on a Friday night. So on that Friday night I would get together with Ace and often times Byx as we leveled brand new characters. There was always a crush of excitement around getting back together after being apart for three or more months. Diablo III seasons were almost the perfect example because generally speaking we got good enough at the game to be largely finished by Monday. So we had this really focused gaming weekend, and then plenty of time to chill and do other things… and then be excited about the start of the next season. Path of Exile leagues are a considerably less social experience, but still, I have had a lot of fun talking through build ideas with Ash, Thalen, or Ace throughout the season and slowly ticking off achievements as I completed maps or knocked out challenges for cosmetics.

I also love the almost manic levels of content in the community and the excitement that surrounds the launch of a new season. I am using the season as a generic term, but Path of Exile leagues are specifically so focused on the experience of playing through the league, digging down and finding out critical information about the new mechanics, and coming up with the most efficient methods of play. In Diablo III, it was admittedly a much smaller community but there was still a lot of excitement centered around the completion of the season’s journey and figuring out the best new builds taking into account all of the changes that were made.

Probably the best aspect of the reset is that it puts everyone on the same footing. No matter how much you played the previous season… it is all washed away and everyone starts back at level 1. So that allows someone to sit out a few seasons and then return at the launch of a brand new season without feeling like they have to play “catch up”. This is the problem I have with Destiny seasons, in that they keep moving the bar forward in gear level making it seem like to return… I would need to dedicate a large amount of time to catch up to the same gear level as everyone else starting the season. In an ARPG you can just show up and know you are going to be on equal footing with all of your friends.

The Drama Surrounding Resets

Right now we find ourselves in a gulf between those who are dedicated ARPG players and understand the constructs of that genre, and those who are playing Diablo IV without ever being part of that community in the past. We’ve had this same disconnect among the AggroChat folks because once upon a time I said that Tam wasn’t really an “ARPG Player” when he absolutely felt he was. He had played through every Diablo when it came out to completion… which sure is a thing, but is also different from being engaged with the particular community and customs surrounding the seasons. Right now there are a lot of folks who have experienced seasons as a construct in other genres and are freaking out slightly that they will have to throw away the hard-fought progress that they have made on their current crop of Eternal characters in order to experience anything associated with the first Diablo IV Season.

I can’t say that they are wrong honestly. One of my core complaints about Diablo IV is the fact that it is way too grindy to be reasonably played in a seasonal model. Normally speaking in a seasonal ARPG, it takes around a week to reach the end game… and then you are spending the rest of the season completing achievements. In Diablo IV I am roughly 100 hours into the game and still have not reached the “true” endgame. That seems like one heck of a long commitment for folks to make every three months. Maybe Diablo IV given that it is more MMORPG than ARPG… needs to be the one that breaks this mold and introduces seasonal content that is available to non-seasonal characters. I have a feeling that the way the game is currently… season one might kill whatever momentum Diablo IV has. I am deeply uncertain if I will participate in the season because I am honestly not sure if I enjoyed the game enough to go all in for it. There is also supposed to be the start of a new Path of Exile league around the same time, and I am way more into that game.

I’ve said it before and I will say it again. I think Diablo IV is a great game for the type of player that wants to get in… and play through the story and then move on to another game. I feel like this game is not designed for the way that ARPG core players tend to play these games. The core gameplay loop is just not as interesting as some of the other options. With the upcoming release of Path of Exile II… which is really just a new client for the game and a whole new campaign… I think that will end up capturing all of the Core ARPG players for the long term. I think Diablo IV will probably be better for Path of Exile… than POE was for D4. There were a lot of players waiting around for the next coming of the Diablo franchise, and are now already filling the internet with grumpy think pieces about how it just doesn’t quite live up to their expectations. I would be one of those players as well.

I personally think a lot of things are going to have to change in the way that Diablo IV works in order for it to succeed in the traditional ARPG seasonal model. Firstly they need to greatly speed up the process of leveling, and speed up the renown gain process if they are in fact going to require that to be done each season. Additionally, they need to add new mechanics into each season in order to flesh out the end game, because right now… nightmare dungeons as the primary end game activity are not amazing. They also need to spend some time improving the feel of the various classes because everyone effectively is funneled into playing exactly the same spec. There are only one or two viable options for the end game in a given class. Diablo IV as a whole has way less build diversity than literally any other ARPG with a seasonal model. I just can’t see the game in its current state… existing in the normal seasonal model.

So maybe that means that seasons will need to change for Diablo IV. Maybe there will be enough pushback from gamers that are used to different seasonal models to make this happen. I foresee that the first few seasons will be a bit on the rocky side. I do not think that the team that is working on Diablo IV necessarily grasps all of these nuances. They built a game that is not necessarily how ARPG players actually play ARPGs. I get that they were attempting to expand the base… but I am not sure if the way in which they did so will be successful in the long run. Right now I am looking forward to ExileCon and more information about Path of Exile II, and way less about the first Diablo IV season.

However, since there seems to be a disconnect between those in the know and those who have never engaged in a Seasonal ARPG… I thought I would take some time this morning and talk about that divide and hopefully fill in some information.

Molten Zoomy Lad

So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of hand-drawn versions of “Belghast” from different games. There are so many of these that we have finally come to the point where I am retiring one. Above is the “Destiny Bel” that she crafted in 2017, prior to the launch of the game officially. It was assembled out of a set of armor that was at my time the favorite from what was available in the alpha and beta tests. Given that I mostly played a Bubble Titan in Destiny 1… I assumed that I would spend all of my time playing the sexy new Captain-America-style shield-throwing Void Titan. So I had her create a version of that with a simulacrum of my head… charging in motion.

Issue number one… I never spent any significant amount of time playing Void Titan. Mostly I never really liked the way the grenade options felt and the super was really bad for burn phases. Given that I never really did much in the way of proper group play in Destiny 2 apart from being carried through exactly one raid… I didn’t have much reason to run Void for Weapons of Light. Sunbreaker had both my favorite grenade and favorite super… so I largely spent most of my time playing that subclass. Then there was also the problem that after they started sunsetting content… and removing some of my favorite places from the game… I stopped playing Destiny altogether. It has felt weird to me that the character occupied such a prominent place in my blog banner, while I had zero plans to return to Destiny at any point in the future. Now watch that actually TALKING about it… will manifest a desire to start playing it again.

The thing is… I really still liked the motion of that character and how it rounded out the end of my string of characters. So it got me thinking about what I could use to replace it. For anyone who has not been around for all of the commissions, what you see in my masthead is my Lalafell from Final Fantasy XIV, my Hunter from Monster Hunter, and more importantly my Palico that is based on Kenzie… a cat that is sadly no longer with us but will always remain close to my heart. Then you have a version of my character from New World wearing the level 40-ish set of faction armor followed by my Necromancer in Reaper form from Guild Wars 2. Next up you have the only commission that I did not make… a version of my World of Warcraft warrior meets Twitter persona that my friend Tam Commissioned, with my PSO2 RaCAST looming behind. Lastly, before you get to Destiny, you have my Elder Scroll Online Imperial character wearing the armor set I almost always have on transmog. Then there are moogles sprinkled in throughout who stole my stuff.

It was around this time that I realized two things. Firstly… none of the characters that Ammo has drawn represent my constant addition to the ARPG genre. That part of my love for games is completely missing from my banner. Part of this is due to the fact that MOST ARPGs don’t exactly have a robust character creation system. A Diablo III Barbarian for example… looks like an old man with a diaper or a young woman with a diaper, and not much past that. Path of Exile while not giving you any control over your character model, does offer a bunch of cosmetic options that allow you to decorate them how you like. In that game, I also have a “zoomy” character in the form of my Righteous Fire Juggernaut I have now played for the last two leagues as my main. I spend most of my time ignited and shield charging through packs of mobs, and quite honestly… I feel like I love that design so much that I will probably create a version of it in every league from this point forward.

So I did what I always do and gathered up a bunch of screenshots and thrust them in Ammo’s direction and said “Here make this!”. This was a weird case because so much of this appearance is tied to one specific microtransaction pack in Path of Exile. Thankfully there is still a video showing off this pack in detail that I was able to supply to her as well. As she always does… she takes my inane ramblings and turns them into something functional. Over the last few weeks, she has been supplying me with sketches and updates… but honestly, she was on the right track with this one from the start. The only regret I have is that the scaled-down version that now resides as part of the masthead of the website does not necessarily do justice to all of the detail she put into this one.

So last night officially, I replaced “Destiny Bel” with “RF Bel” in the masthead. I think the placement works nicely. The only thing I wish I had now were some more small characters like the Moogles to patch over the transition of the left foot. At some point, I know for certain that I want her to draw me a Choya Pinata on a similar scale to the Moogles and maybe a Quaggan… but more specifically the one with a Turtle Shell for a hat. Huge thanks to Ammo for continuing to translate my madness into picture form. I think what I dig so much is that while there are stylistic differences throughout the years, they all feel like they belong together because they were all crafted by the same person. While I absolutely love my new Molten Lad, I do sorta think that the best of these will always be Necro Bel from GW2. It is the feathers that really go above and beyond with that one. I absolutely have the best-looking blog on the internet that very few people actually care about.

Path of Exile II Hype Intensifies

Path of Exile II Logo

Friends… I am starting to get so overwhelmingly pumped about Path of Exile II. With Not-E3 going on right now, we’ve got two new teaser trailers kicking around after a few years of relative silence. I talked about the first one last week(Ngamakanui), and then we got another one during the PC gaming show (Aggorat). I’m expecting ExileCon on the 28th of July to be a massive deal and essentially outline not only the full feature set of this mega-expansion as well as a general release schedule. It would be truly wild if they just shadow-dropped the game at the show… but I sort of doubt that will be the case. We do know that the Crucible league that is wrapping up was a bit smaller than normal because we are expected to get a really massive league launching with ExileCon, and I wonder if it will be directly tied to Path of Exile II.

Screenshot from ExileCon 2019 Presentation Showing the text One Game, Two Campaigns

One of the things that have been a bit hard to wrap our heads around has been the fact that we keep referring to it as a new game… but in reality, it is just a continuance of the original game. The idea is that everything about Path of Exile 1 continues trucking along, and all of the expansion league content applies to both games going forward. This solves one of the problems that I had when Destiny 2 was released because it felt like we gave up too much of the good stuff that was in Year 3 of Destiny 1… to end up getting a crude shell of a game that wasn’t fully fleshed out and lacked a lot of the quality of life features we had gotten used to. So I will not only get a brand new campaign, and a whole slew of new abilities to play with… but also get to keep access to the leagues that I love like Delve and Heist.

Screenshot from the Path of Exile II Teaser Trailer Aggorat showing a large creature raising up out of a pool of filth and a Monk like characters standing to fight it

One of the things that I find interesting is that in the two latest trailers that we have seen so far… I feel like we are seeing brand-new classes on display. For example in the Ngamakanui trailer, I just assumed I was seeing the Witch on display because it was a female caster… but Aggorat pictured above has made me reassess those assumptions. The “Monk” class that we see on display in that trailer does not really match the visual signature of any of the starter characters that we currently have in the game. This makes me think one of two things is happening. The first idea is that we are getting several new starter classes and both of these trailers have showcased a different one.

Screenshot showing the Diablo IV Character Creation Interface

The other more intriguing idea is that maybe we are getting a detailed character creation system similar to the one that we just go with Diablo IV. I don’t want to get my hopes up too much, but it would be so freaking amazing to be able to craft my starter character to look however I want it to look. Not that I mind playing a feeble old man, a girl in rags, or a beefcake in a diaper… but the entire ARPG experience is so much richer if you get to pick your own appearance. This would also solve the problem of not being able to play the gender you would prefer to play. That doesn’t necessarily impact me directly given that I pretty regularly flip back and forth between gendered options just to mix things up when a game gives me that ability. However, I know this is a big deal to a lot of players and it would be amazing to see these character models trickle out into the rest of the game.

Screenshot from recent Path of Exile II Teaser trailers showing the text

Find Out More
July 28
www.pathofexile2.com

Suffice it to say I am pumped for July 28th… but am trying really hard to reign in my expectations. I have considered taking the day off from work just so I can watch the presentation uninterrupted. A lot of the reason why I have been so engaged with Diablo IV right now… is that I am in somewhat of a holding pattern until the next Path of Exile league. The only negative I can see about the “two campaigns one game” thing, is that for players who were maybe hoping POE2 would be a fresh start and wildly different. I expect a lot of new toys to play with, and a lot of changes to the game engine to make it feel a bit more responsive and have much better visuals, but I also sort of expect POE2 will feel a lot like the original release in the way that the end-game works. It took me over a thousand hours in this game to really come to a place of loving it wholeheartedly, but that is sort of a big ask for most players.

I do think the relatively shallow nature of Diablo IV, is ultimately going to make a lot of players feed into Path of Exile. There were a lot of folks holding out hope that D4 would be the next best ARPG and I am not sure that is the case. It has a lot of great moments, and yesterday I released a video talking about some of my favorite things. However even in a video where I tried my best to stay positive… a number of complaints still made it into the recording. I am almost vibrating with hype for what I am seeing for Path of Exile II though, so the future still seems exceptionally bright. I’m also extremely pumped about the release of Last Epoch 1.0 later this year. We are truly living in the golden age of the ARPG, and the loot will flow!

Dawnbreaker and Backyard Greybie

Hey Folks! I spent some more time yesterday tweaking and leveling my Wintertide Brand Occultist. I’ve dialed up the defensive layers a bit and I have a Watcher’s Eye that should also help whenever I can get the free passive points to allocate a jewel socket for it. This is never going to be a bossing character for me, so with that in mind, I am largely leaning into comfortable mapping clears while upping the survival. Essentially I think my next play is to pick up another strength travel node, which should allow me to drop a +30 strength node and then use that point to allocate the socket for the Watcher’s Eye.

I had a Dawnbreaker laying around in my vault that I picked up off Searing Exarch, and I decided to give it a spin. Sure I lost some damage by dropping the caster shield with +1 to cold gems, but I also gained a number of defensive layers baked into the shield alone. Essentially what this is doing is splitting some portion of the damage I am taking and then making it resolve against my Fire Resistance. Sure my Fire Resistance is not amazing and nothing like the 90% that I have on my Juggernaut… but it is enough to sort of blunt the blow for all other attacks a bit. The shield alone is worth almost 2000 armor by itself and has a small amount of life baked into it along with a 46% block chance. While it doesn’t make a ton of sense thematically… so far I am thinking the Dawnbreaker is helping.

I recorded another video yesterday afternoon of me playing the class and talking through some of the decisions that I am making. Now this video was recorded before I made a number of tweaks like the Dawnbreaker last night but still shows the general state of the build. If you want to look at the state of my tree here is a POB, but note that I currently am muling a new wand with my Juggernaut to level it because I can handle crucible progress so much faster with that character. In the grand scheme of things, I am pretty happy with where things are so far. Sure it is weaker than most of my other builds but I am actually enjoying running around with Wintertide Brand again. Would I start that build in another league over RF Jugg? Probably not. That does not mean however I am not enjoying myself.

Now that the weather is warmer, my wife has been spending a lot of time out in the backyard in the evenings reading. Around 8 pm I decided to go out and check on her, since often she comes in way earlier than that, and found that Greybie had decided to hang out as well. He’s been coming around to the backyard more often lately and it is pretty great. So I spent about an hour out there petting him and trying to coax him up onto my lap. He is still a little too skittish for me to actually lift him up and place him there… and expect him to do anything other than run away. When not actively getting attention he would set up shop underneath one of our chairs and just lay there.

All the while we were back there Tripod was over on the concrete patio off our kitchen… some 15 feet away. Greybie and Tripod seem to tolerate each other, but I am not certain they are actually friends yet. She kept coming closer to us… like she wanted to come over and get attention as well and then would retreat back under the patio table rubbing up against the chairs. I feel like she is on the brink of being more sociable, but I am not entirely sure how to tip her over. Our thought is maybe if she watches us petting Greybie… and him being seemingly happy about it… that she might realize that she too can get love and attention. I would honestly love it if Greybie set up shop in our backyard as well because at least knowing those two cats are relatively safe and happy would be a load off my mind. He lives somewhere down the cul de sac but given that he spends MOST of us time in the orbit of our house… I don’t think he has another family.

I really need to start taking my Steam Deck out into the backyard with me and playing something while just chilling with the feral cats. Last night was delightful but other than when I was actively playing with Greybie I was somewhat bored. You can only screw around on your phone so much before it is no longer interesting.