
Good Morning Folks. I’ve been intermittently blogging for the last few weeks, mostly because it just does not feel like I have a full compliment of stuff to talk about right now. I am still mostly mainlining Guild Wars 2, and chipping away at various achievements. I’ve stalled out a bit on the whole Vision track thing, but have pushed Tailoring up to 500 on the Necromancer, and Leatherworking to 470 on my Ranger largely so that I could consume down the various ascended materials that just sort of clog your inventory. At some point I should work on pushing Armorsmithing up to at least 450 so that I can craft ascended gear for every weight. I’ve made a decent amount of gold selling some Celestial gear that I made for leveling purposes, because the market still seems to be hungry for that. It makes sense given that there are so many do “everything with this build” guides that focus on the Celestial stat package.

My friend Zarly starting the game… has made me realize how much of the early experience from the standpoint of a brand new account… I just do not understand. I was going to start a series of getting started posts, but quite frankly… I have so much quality of life stuff on my account that I am not even sure if it would make sense. I’ve been kicking around the idea of registering a second Guild Wars 2 account from the standpoint of keeping it ENTIRELY free to play, just so that I can grasp what that later experience looks like. From that standpoint I could do a much better job of writing up guides, knowing exactly the limitations of what someone who has not dumped a bunch of money into the game has access to. Little things like explaining what the hell the parts of the UI are… would probably be valuable for someone just getting started. It seems like a heck of a lot of work, so I am not sure if I am going to go down that path or not… but it could be a valuable resource like some of my other getting started posts.

I think another part of my reluctance to blog is the fact that it is backyard time, which means I am spending at least a little bit of time each evening hanging out there. Greybie one of our outdoor feral cats has come to expect me to go out there pretty much every day. I will walk out the door and he will come running over expecting me to sit down so that I can pet him for awhile. I’ve charged up my Steamdeck and loaded it full of bite sized games with the eventual purpose of spending evenings out there with our retinue of ferals while my wife reads. This has not quite happened yet but probably will soonish. I need to find the battery pack that I have that connects up to the the steamdeck case so that I have a bit more longevity given that the device is a battery hog.

Over in Enshrouded, I have completed the obsessive building phase of my base and created floors all the way down as far as my current building limit will allow me. Towards the end I had the whole process of hollowing out the spawned earth down to a science. When I raise my base size limits again I will keep going down and I am just barely above this little plateau that I am likely going to build out to be a farming area. I built a temporary plank of stone so that I could take a single screenshot that encompassed the entire stack. So I will not start back up with an adventure phase next as I attempt to improve my base and rescue more of the craftspeople. Right now I have the Smith, Hunter, and Alchemist and am slowly working on getting all of their machines up and running. I need to craft some better gear, so that is likely going to involve some trips out to bandit towns to clean them out in order to get metal scraps that I can then convert into plates.

I did stub out my staircase upwards to the vertical limit and at some point when I want to go back into another building phase I will probably continue my stacks upwards. I legitimately have no use for most of the space that I am creating… but I just like having it anyways. My original thought was to take an entire floor and devote it to a single crafter, and that probably will be the direction I eventually go. Start building out the floors so that they have a little apartment area for the crafter and then a large open bay full of the crafting machines that they control, as well as rows of the conversion machines like the kiln to bulk generate a bunch of resources. Mostly this overbuild is in part because some of my previous builds just needed more space in order to operate at the level I wanted them to. Essentially I am viewing this world as my new forever world, that I will keep incrementing over time.

Lastly I have been poking around a bit with Lay of the Land, a new voxel crafting/building game that is in very early access. I had wishlisted it on steam some time ago, and recently watched a video from LevelCapGaming talking about their experiences with it. Right now you can gain access to the game through the $5 per month tier on the developer’s patreon which gets you access to various builds that they post. It is pretty robust but also… not exactly easy mode either. This game has a physics engine, which means you are almost certainly going to die the first time you attempt to fell a tree as it is very likely going to fall over on top of you. The crafting system works a little differently than Minecraft, but is also easy enough to grasp once you figure it out.

The game uses much finer resolution of voxels and as a result it can generate really interesting rounded prefab buildings. This however complicates the process of building a bit, but the game has functionality similar to some of the Minecraft modes that allow you to set a start point and and end point and will fill the space between with the same material. Crafting is also a bit different in that you throw items onto the ground and then hit R to pop up a menu of items that can be crafted with those items. It feels a bit odd but in practice it actually goes much faster than crafting the same type of object in Minecraft.

The only gotcha right now is that so far Lay of the Land is a single player only game… with a single map that gets generated and does not expand infinitely in any direction. I have no clue what the long term plan is for the game, but for now it is mostly just a neat single player experience. Just like I got in early with Minecraft, I figured I would go ahead and support this game and see how it develops. I am not sure I will keep the Patreon rolling indefinitely, but for the current moment it seems interesting enough to check out and see what I can do with it. The biggest difference between this game and Minecraft is that combat is actually pretty interesting. Mobs have attack patterns and do crazy stuff like throw bombs at you… which also means you are probably going to die a lot. I will of course talk about this game periodically to give you updates on my thoughts as it progresses.


















