Delays are Good

Path of Exile II Three Week Delay Announcement

The community had noticed that recently GGG was curiously radio silent regarding the upcoming early access launch for Path of Exile 2 and the plans for the 3.26 Path of Exile 1 league. Yesterday we found out why when this video dropped informing us that there would be a three-week delay in the start of early access from November 15th to December 6th. There has been a spectrum of reactions from content creators, but I think for the most part the majority have been relatively positive. Sure there is a certain amount of disappointment and a modicum of frustration around changed plans, but clearly it seems like they understand the scope of what is about to be released into the world and how popular it is likely to be. I personally suffer from an abundance of things vying for my time, so I will not lament having a few more weeks before I am pulled in by the sirens song of Path of Exile II.

New World

What I want to talk about this morning however is how game delays are generally always a positive thing. Last week I groused about how I struggle to find unbridled joy in gaming anymore, and I’ve come to the realization that in large part this is due to the fact that games keep releasing in an unfinished state. There are so many games that I have played where given an additional year of reworking the game, are actually in a pretty great state. I have my issues with the recent rebranding of New World but had that game been delayed six months to a year… I think it would be a far more successful game than it is currently. The game that I played when they launched Fresh Start servers, was a completely different experience than the buggy mess of a game that I played on launch. It almost hit a million concurrent players at launch and has never managed to attract more than a small fraction of that number after that point. You only get a single chance to make your first impression with players, and it becomes a massive uphill battle to convince them that the game is worth trying again.

Mass Effect Andromeda

Similarly, the poor performance of the game and the weird graphic glitches of Mass Effect Andromeda during press previews and early access effectively turned what was a pretty good offering into a constant meme. Within a week or so of the launch, every major issue with this game was fixed and I had a blast playing through the campaign. However, because of the poor rushed state, it was thrust out the door… it became the laughing stock of the internet and effectively killed the Mass Effect brand. Sure there is some attempt to continue the lineage of the original trilogy, but it will be once more an uphill battle to try and interest players in the franchise again. Had the game been delayed by a few months… we would probably be talking about the sequel or even a third game in the Andromeda series by now.

Diablo IV

More recently we have the tale of Diablo IV, which admittedly is probably a bit different. The core problem with the game was that the developers had a flawed vision of what ARPG players actually wanted in a game like this. “D4 Bad” has become a catchphrase that has been turned into countless AI Slop song parodies… but has legitimately infected at least the Twitch audience. You cannot watch a single YouTube video on the game without someone commenting that. The thing is the game is honestly in a pretty great state right now for core gameplay. I didn’t like the campaign for Vessel of Hatred, but have had a blast playing through the endgame content on the new Spiritborn class. Do I think another year would have helped the game? Potentially… because that is essentially what it has taken to rework all of the bad systems. However, I am not sure it would have made much difference because it was the extremely negative feedback that forced a change in direction.

Baldur’s Gate III

I think there are studios that have managed to balance the need for pushing a game out there and getting some revenue with wanting to make sure the final release of the game is a polished product. The early access incubation period certainly helped Baldur’s Gate III turn into the exceptionally polished product that we all enjoyed, and that broke concurrency records at the time for a single-player experience. I think had something like Diablo IV launched into early access and then later had a 1.0 release once the majority of the system changes were made, it might have been less of a meme. This is essentially the model that Grinding Gear Games is trying to follow with Path of Exile 2, and I am hoping it bears similar fruit. There already seem to be a number of significant shifts in the gameplay from the first game, and I am uncertain how those will shake out. I am hoping an extended early access period will give them time to react to player feedback and solidify the game experience. I know at least mentally I treat an early access game a bit differently than I would a AAA Game launch, and that extra bit of forgiveness gives a game the chance to potentially improve for the better.

Path of Exile II – Returning Uniques

So if Grinding Gear Games has come out and said that they need some more time to make sure the servers are stable, then I am of the mind to give it to them without grumbling. While this is an early access release, there are still going to be a heck of a lot of eyes on the game and expecting something playable. I know the Last Epoch 1.0 release was severely hampered by server problems, which has I think kept them from hitting anywhere near the same concurrent numbers of subsequent releases. Anyways I am good with the delay, and it seems like we have officially entered spoiler season for the upcoming POE2 Early Access. Yesterday they released the above image showing off some uniques that will be returning from POE1 and that have received a bit of a “glow up”. While I cannot think of a single build that would want all of these items, it has been interesting to see just how much better they look in the new client. There is a Reddit thread that compares the graphics of what a character in POE1 looks like wearing all of these versus the above image.

For me… I am hoping to be able to wrap up Final Fantasy XVI either tonight or tomorrow night and then likely start on Dragon Age Veilguard after that. I might take a break from all of this to play through the new Alan Wake II DLC on Halloween night in honor of the “spooposicty”. I also still want to return to Wayfinder at some point with Ace, but our schedules have not just lined up recently. Mostly the point of this morning’s post is to say… Delays are generally a good idea if a studio thinks it needs one. I am almost always going to be in support of this.

Sixteenth Fantasy

Hey Folks! I guess I am going through one of my single-player phases because over the weekend I burned through Space Marine 2 which I talked about yesterday, and also made significant progress into Final Fantasy XVI. Side note… There is a non-zero chance that I will accidentally type XIV numerous times just out of the habit of talking about that game. This is a game that I was very much looking forward to but did not really want to play on a console. So it took some time for this to finally come out on PC, and even then…, it took a bit of time for me to get into the right mood to play it. I love FFXIV and I was super pumped to see what that same team could do with a mainline Final Fantasy game. I am a little over twenty hours into the game but can already tell that this is quite possibly the finest Final Fantasy game that I have played.

I think what has made this game so special up to this point, is it is quite possibly telling the most adult story that we have seen in a Final Fantasy game. Final Fantasy VI up to this point has been my all-time favorite in the series, and I loved it greatly in spite of the very cartoony story that it told. It was groundbreaking for the time, but as games have grown up into the ability to tell nuanced stories… Final Fantasy has somewhat lagged behind a bit. It has long told very simplified tales of right and wrong, with the occasional plot twist… but very much a comic book caricature mirror of real life. Sixteen is telling a much more hard-hitting tale of loss, betrayal, and hopefully, redemption filled with some honestly brutal pastiches of the evils of our own society.

Ironically at the same very time… it is telling quite possibly the most Anime story in existence. Big battles with even bigger enemies… and a plot sequence pulled straight out of Bleach and the need to unlock one’s inner strength. You would think the bombastic of Anime and the grounded reality would not blend together, but they do shockingly well. Grounding this big boom sensibility are also some references that feel like they are coming directly from the Witcher series and Game of Thrones. The compelling blend of excellent characters, nuanced themes, and gorgeous world-building has created this experience that I just cannot bring myself to stop playing.

Did I mention that there are also big references to the Godzilla series of Kaiju films? There is so much in this game that I love, and it is absolutely fan service to so many different things that I grew up loving. I feel like Yoshi-P and I would honestly be somewhat drift-compatible as GenXers adrift in a sea of nostalgia for things that we would love to see again. The thing that has always been interesting to see is just how shaped his vision is by Western media, and you can absolutely tell that the same team is working on this and localizing it because I did a sidequest called “Caulk and Bawl”. I hope this team gets a second chance to do another mainline Final Fantasy game because so far this is a masterpiece. I feel like it sold “poorly” in Square terms because someone made the decision to strand this title on a single console. That said, given how much I enjoy playing these games on PC with a mouse and keyboard I am pretty much going to give a hard pass to every release that does not land on my preferred platform going forward.

Ultimately the game is going to need to stick the landing, but if it progresses similarly to everything that I have seen up to this point… I think I might have a new favorite Final Fantasy that dethrones the sixth outing. It’s a very different sort of game, but it is probably the first mainline Final Fantasy game other than Fourteen in a few decades that has entirely captured my attention. The boy band road trip (Fifteen) was fun enough, but I never actually got around to finishing it. Playing through Sixteen has actually put it back on my radar to return to it and make it a priority to complete it at some point this year. I have no clue how much further I have to go in this game, but I am here for the long haul. I am just hoping I have time to finish it up before Dragon Age drops… but either way I am not swapping games until I complete it.

The Emperor Protects!

Hey Folks! I was not really feeling it on Friday so I did not make a blog post. This weekend I spent most of my time playing single-player games, and I think that was a good call. In theory, I am prepping myself for the release of Dragon Age at the end of the month and wanted to try and knock out a few games that I had been holding onto for awhile but had not started. While this blog is old enough to have existed in 2011 when the previous game came out… that was during my dry period when I was struggling with blogging. I loved the original Space Marine game, it was a blast and pretty much everything that I had ever wanted in a Warhammer 40k game. When the original Space Hulk game from EA came out in the 90s… I mostly just wanted Warhammer 40k Doom. It was a great third-person shooter with some interesting systems and enough story to keep the game from falling apart.

What I wanted from Space Marine 2 was more of the same, and I wanted to see more of the Warhammer 40,000 world displayed on the screen. It delivered both admirably and I geeked out every time I passed a new imperial armor mode that I had not seen yet up to this point. I am not as up on my 40k minis as I used to be, but I am pretty sure this is a company of Chimera tanks rendered lovingly in video game form. I am pretty sure during the course of the gameplay I also saw at least one Predator, a Leman Russ, and a Manticore. 40k is a miserable world of constant warfare, but the thing that I dig the most is that this game respected the dignity of the Imperial Guard, who are wildly outgunned in almost every battle but keep pushing forward regardless. The Cadians were an excellent choice here, and I believe they also were the army of choice in the first game.

Probably my single favorite aspect of the game is these loading screens that show the objectives for the mission as dietetic or “in-universe” screens appearing to the NPCs as a holo in the Thunderhawk drop ships. Everything about this game just drips Warhammer 40k lore from the fact that you interface with an Adeptus Mechanicus Magos any time you need to change out your Wargear aka your weapon loadout. I pretty much standardized on the Oculus Bolter, Heavy Bolt Pistol, and the Power Sword throughout as much of the game as would allow me to use them. There are folks out there who like constantly swapping weapons, but I tend to prefer sticking to a loadout that works well for pretty much all situations. Though that said… I did spend a heck of a lot of time doing melee combat because it is just fun to rip through tyranids with a chain sword or power sword.

There were also so many great setpieces in the game that put you in wild situations where complete nonsense was going on in the background. Probably the highlight of these was an orbital drop through the wreckage of Imperial Gunships as you attempt to get into the atmosphere of the planet where it is just too “hot” to get a proper landing. The first game was all about the Orks and this game is a love letter to Tyranids… with of course the “Archenemy” of Chaos always in the background. I’ve never really been that big of a fan of the Ultramarines, but I also understand why they are the poster children for Adeptus Astartes. It sort of hit me this weekend… that they are effectively the “Union Jack” Marines which is probably why they are fairly beloved in the origin country of the game. If I ever got back into the tabletop game I would probably just give up trying to do custom chapters and standardize on the Space Wolves because they have most of the elements that I love going on.

The campaign is pretty short as a whole, but it was one hell of a ride. There are so many excellent moments that are pure fanservice for Warhammer 40k folks. Once the campaign is over however there are a number of strike missions that you can venture forth on as well as a whole Online Multiplayer PVP mode in the game. Honestly, the setup of Space Marine 2 reminds me of how the OG Halo games felt. It has a solid campaign and from what I can tell a very solid and fun multiplayer experience, both doing their own things. This is pretty much everything I could have asked for in a shooter. I’ve only played the single-player content, but I have friends who have almost exclusively played co-op and said it was pretty great as well.

If you are looking for a game that throws back to an era before everything was a live service experience… then maybe check out Space Marine 2. It is just a big dumb shooter with lots of really cool vistas in the background as you rip through enemies with awesome weapons. If you also happen to be a fan of the 40k universe, then it is just the icing on top of this delightful cake. I spent most of the game hating one of the two characters that you are grouped up within the story, expecting an imminent betrayal. However, it turns out that it was just another Carth Onasi situation, and was that archetypal character that distrusts you forever until they turn into a loyal friend. I honestly hate that shit every time I encounter it. That however is the single blemish on an otherwise amazing experience.

I rate this game Five Dakkas and a Chainsword Rip.

Wayfinder 1.0 Launched

Wayfinder is an interesting game. Back in March of 2023, I got into beta testing, which was under a strict NDA, so as a result I never talked about it publicly. I played the game quite a bit at the time and even managed to get into some multiplayer testing with my friend Ace and I think maybe even Ashgar. It was a perfectly cromulent experience, but also a deeply flawed and buggy one. I thought given enough time this might turn into a really great game. However, when August rolled around it was suddenly launching with a premium “Founders” pack price tag associated with it… I noped the hell out. I had just done beta testing prior to this launch announcement and the game was still in what felt like a relatively sorry state. Early Access is launching your game, regardless of what you think about that process or how much you claim it is still “in testing”. Launching a broken game is launching a broken game.

Wayfinder was an interesting combination of being developed by Airship Syndicate (Battle Chasers, Darksiders Genesis, Ruined King) and being published and hosted by Digital Extremes (Warframe). However in November Digital Extremes cut their publishing wing, and with it Airship Syndicate was suddenly floating in the wind. What was not necessarily expected was that the game was pulled from Steam, and effectively retooled to change it from being a lobby-based MMORPG, to a peer to peer based Co-Optional and largely single-player experience. It returned to Steam early access earlier this year and started the uphill process of attempting to earn back players. On Monday the game launched its 1.0 version and I started playing it some over the weekend on Sunday, just ahead of this rework.

There is a lot to like about the game, just like I felt when I beta-tested it… but this time it is extremely polished and ready for players. Essentially the best comparisons I can give it are what if you took Monster Hunter but made it a Dropped-Loot-Based Dungeon Crawler, or what if you took a Hero-Shooter… but made it an Action-Combat-RPG. It also very much lives in a space adjacent to something like Genshin Impact but instead of being cash shop-based Gacha nonsense, everything unlocks over time while playing through the campaign. You start the game by choosing one of three heroes and then pretty quickly after that point you unlock the ability to play as the other two. Then over the course of the main story quest the remaining five “Wayfinders” are then unlocked when you reach specific milestones.

Honestly switching from Lobby based to Peer to Peer has been a pretty seamless swap. The only time you encountered players organically in the previous incarnation was in town, so having to manually party up before going on adventures does not really feel that different. I’ve not done much testing but it appears that you can invite people through an invite code system, through posting a public party listing in an in-game party finder, through your Steam/PlayStation friends, or through a discord integration. The 1.0 version also adds cross-play so that console and PC players can both group up together. Right now the only console that the game is available on is the PlayStation 5, but there is apparently an Xbox Series X/S version and an Epic Game Store version in the works.

There is no cash shop and currently, the game is the low low price of $23 on Steam, or $25 on the PlayStation store. They have a single DLC pack available for the game right now which is a collaboration with Critical Role which gives you some themed skins for various Wayfinder characters. I am fully on board with selling additional skins as a way of expanding the purchase of the game and doing this through one-time purchase packs instead of an in-game microtransaction shop with a contorted third currency system. Founders apparently got a bunch of exclusive stuff when the business model changed, which I don’t love… but they had to do something to make it right for the folks who plunked down $100 to play their early access game.

I am only around seven hours into the gameplay, but am having quite a bit of fun. Essentially it is a blend of open-world exploration in the Genshin/BOTW style with respawning mobs and treasures to find, combined with dungeon instances that have semi-randomized objectives. So far I have ventured forth into the Gloom and fought void monsters and also explored these weird frozen-in-time “lost sectors” of how the world was before whatever calamity befell it. In both cases, there are a bunch of hidden objectives to find and loot to be gained, while fighting a bunch of baddy archetypes with differing attack patterns.

The character that I am mostly playing is Wargrave, which starts the game out as a Sword-and-Board style tank with an almost paladin kit. I heal myself by completing automatic swing combos and have a battery of abilities to deal damage and also shield the party. I can also seemingly swap what type of weapon I am using to change up this playstyle. I’ve gotten Shotguns, Rifles, and Daggers so far as drops but know there is also some big Two-Handed options from my limited-time beta testing. The only thing that annoys me a bit is that the loot seems totally randomized and can be for any of the Wayfinders you have unlocked. This means I am a bit starved for items that I can actually use for the tanky gameplay style that I have focused on. There is a gear vendor in town that appears to upgrade every time you ding a level, so I have mostly been having to buy a new sword/shield combo there to keep pushing up my power.

A lot of the expeditions that you go on center around taking out specific boss monsters. These often unlock crafting abilities, but I have not dabbled heavily into any of those systems. Mostly the main story quest will occasionally tell you to go kill X boss and then walk you through the process of crafting your next upgrade that is required to progress forward. I know in beta crafting played a much bigger role in the upgrade of gear, but so far this does not seem to be the case. Gear appears to mostly be acquired through loot drops, which is both good and bad. However, so long as I can keep buying reasonable upgrades from the NPC vendors I won’t complain much about it.

On top of ALL of this… there is a fairly robust housing system in the game. Exploring the world is constantly giving me items to put in my house. For example, I found this adorable little Hermit Crab pet that I now have roaming around my house. I can stop and pet it… which will cause it to pinch me… which I find both adorable and hilarious. There are a whole slew of items that I appear to be able to craft as well, but I do not think I have made it far enough into the game to fully unlock the crafting system. I have however picked up a bunch of random items in my journey, and the Housing system itself unlocked right before I went to the first big boss dungeon, so plenty early enough for you to keep unburdening yourself of items you found by dumping them in your rather large mansion.

All in all, it grew into the really cool game that I thought it could be when I first beta-tested it. The business model has shifted entirely to a buy-the-box, no cash-shop thing… which is honestly always welcome. However, that means folks need to buy in… and I really want this game to succeed. I was honestly shocked it was as cheap as it was, so if anything I have talked about this morning has interested you… maybe head over to Steam or the PlayStation store and pick it up. This is not a sponsored post in any way, I just genuinely want the games that I think are cool and a good value proposition to succeed. If you end up checking it out, drop me a line and tell me what your thoughts are.