AggroChat #434 – Outgrowing Your Tribe

Featuring: Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! Happy Mother’s Day to all the mothers out there in the AggroChat family, and also solace to those who have lost theirs along the way.  Tonight we start off the show with Bel and Grace complaining about the results of Eurovision and how both Finland and Austria “got robbed”.  From there Bel talks about playing some Diablo IV this weekend and how there have been some minor improvements from the last open beta test.  Kodra dives into some spicy takes about Breath of the Wild and how maybe he just isn’t into that game at all, and how it makes him sad about approaching Tears of the Kingdom.  Grace gives an update on Burning Shores’ discussion and how she accidentally played it on the hardest mode.  Tam talks about Ixion some more and how it is weird to have boss fights in a city builder.  Kodra talks about some of his recent experiences with This Means Warp and trying out multiplayer.  Finally, we dive into a discussion spurred on by the fact that Thalen has been playing Final Fantasy IV Pixel Remaster on the Switch.

Topics Discussed:

  • Complaining about Eurovision
  • Diablo 4 Slightly Improved
  • Spicy Breath of the Wild Takes
  • Burning Shores Follow-Up
  • Borrowed Power In Games
  • Ixion: a Citybuilder Boss Fight
  • This Means Warp Multiplayer
  • Final Fantasy IV is Great

Clearing Delve Cities

Hey Folks! I have been recording a series of videos of me playing various games as part of a larger “Bel Bungles” series. I have no clue why but I find some modicum of enjoyment to record short videos of me talking about a thing from a game. Today I am experimenting a bit because normally speaking I do not make a specific blog post when I do one of these. I occasionally reference a video and embed it in another post, but I’ve never really made a post exclusively for one of these uploads. So I am shifting things up a bit and doing just that thing.

Today I figured it had been a bit since I had recorded one of these dumb Bel Bungles videos talking about my Righteous Fire Juggernaut in Path of Exile. So since I mostly do Delve on that character, I decided to post a video of me clearing out a few city nodes down in the mines and talk through some of my thought processes. I have no clue why anyone watches these, but I enjoy making them… and will likely keep making them until I stop enjoying them. Thanks to everyone who is just along for the ride, and hopefully they don’t get too terribly annoying.

My ARPG Hours Played

Good Morning Friends! I was not entirely certain I would be doing a blog post this morning because technically this is the beginning of my “weekend”. However last night I embarked upon some madness and this morning I am sharing the fruits of it. I think I’ve been a little dishonest with myself when it comes to the extent to which Path of Exile has become my new gaming “main squeeze” over the last two years. This is part of a larger evolution that I did understand considerably better, but I was not fully aware of the sheer extent to which I have been choosing to play Path of Exile over other games. For the last decade, I have been on this transition from playing MMORPGs as my primary gaming vehicle to ARPGs in part because ARPGs feel much better to play solo.

Playing MMORPGs like I often do… completely alone… with only very rare human interaction… feels like I am misunderstanding the purpose of that genre. There are just so many activities that I can’t realistically participate in without also building the social infrastructure required and committing to the regular play schedule required for them. Playing a Diablo-style Action RPG however… is a largely solo endeavor that occasionally benefits from friends, but features a rich series of activities that you can engage with entirely on your own. Part of why I have come to love Guild Wars 2 so much is that it allows me to FEEL like I am part of a larger group experience, without actually having to do any of the social maintenance required to truly be part of a group. In the ARPG genre, however… solo is the norm and as a result, most of the mechanics are designed to be completed without the need of any other players. In an era of progressively forcing you more and more into group gameplay… the humble ARPG stands as somewhat of a beacon in the storm.

Now we scan forward to yesterday where on Gamepad.club I was commenting about being somewhat gobsmacked that a month into the Crucible league and I have already found seven Tabula Rasas. For those who are uninitiated in the nonsense that is Path of Exile, the Tabula Rasa is essentially the ultimate starter item. It gives you access to six sockets of any color at level 1, and this is really the basis of most “second characters” because it allows you to stack powerful support gems on an ability long before you can realistically get that many sockets on a single item. During this league, I have found six Corrupted Tabulas (+2 Minion Gems, +2 AOE Gems, and +2 Aura Gems) and four vanilla ones. Now one of these corrupted Tabulas came from the Vanity Divination card set, and two of the normal ones came Humility set. The weird thing about it however is that I have spent ZERO hours purposefully farming for one like I did last league in Blood Aqueducts.

To this entire exchange, my friend Carth innocently commented that he could not imagine how much time I’ve put in this league to see that many. Now I know that number is large because when Steam tried to shame me into leaving a review for the game, it shows that I have now played over 1100 hours in total. I’ve honestly contemplated giving the game a review, but quite honestly… how does one leave a review for a game as complicated as Path of Exile? Over 1100 hours into the game, I still feel very much like a “new” player. There are so many aspects of the game that I legitimately have no understanding of yet. Knowing that Steam was tracking my time played, I assumed that Grinding Gear Games was as well… which led me down the path of the /played command. If you have followed this blog for any length of time you will know that I am an aficionado of the spreadsheet, so I decided to try and get some better data on HOW my time was played.

So unfortunately last league I decided to delete all of my characters that pre-date the Sentinel league, in part because none of them made any sense and were also using names I might want to recycle. So I can only really go back as far as May of 2022 but you can see total hours spent in each of the four most recent Path of Exile leagues. Forbidden Sanctum was the league in which the game really made sense to me, and I started to fully understand a lot of the key mechanics of how to make a character “feel good” to play. It was also the league in which I discovered how much I loved Delve. My main of that league represents 276 of those 647 hours… with likely MOST of that being time in Delve. With the latest Crucible League, I have already eclipsed the time spent playing both Sentinel and Kalandra combined. Since we are only one month into the league and I have already almost reached the halfway point of time spent in Sanctum… I might even eclipse that league as well.

This led me down another rabbit hole of being curious about how Path of Exile stacks up against other ARPGs that I have played. As far as I am aware there is no really good way to get hours spent playing early pre-steam ARPGs. For example, a lot of my time spent playing TorchLight II was not through Steam, and I repurchased that game at some point just to make it easier to play. Not included are Diablo and Diablo II, because while those hours probably exist somewhere in the bowels of battle.net I am not entirely sure how to retrieve them. Essentially what I have learned is that I have now played more Path of Exile than literally any other ARPG I have played… and by a decent margin. Last Epoch is still gaining time played but we are not even close to the order of magnitude.

The one that surprised me heavily was Diablo III, which has roughly a decade-long headstart on Path of Exile when it comes to my interacting with it. I’ve played a lot of Diablo III, but the challenge comes from HOW I actually play it. A Diablo III Season essentially can be compressed within a weekend at this point, and by Monday morning if I am taking the season seriously I have completed all of the accomplishments and walked away with my seasonal “Kitch” and then rarely spend much time after said season playing at all. Whereas with Path of Exile, there are just more sliders and each and every step in the journey requires more effort to achieve. After a week I had what felt like a reasonable “starter” character and then spent most of the first month refining that character and progressing through maps and ultimately getting into a comfortable place where I could farm delve.

I’ve now branched out heavily into additional characters, but each of them requires way more effort from me than gearing out a second character in Diablo III. Additionally, if I have played a Multishot Demon Hunter once, I’ve played every Multishot Demon Hunter. There is no real nuance to individual character building because every Multishot Demon Hunter is going to look essentially the same because there are only so many sliders you have access to in order to differentiate your character. While I played a Righteous Fire Juggernaut last league and I am playing one again this league… in both cases enough fundamental changes took place between the leagues that they both look significantly different in both gearing and how they mechanically feel. I played around with a Toxic Rain character last league, but the one this league just works better because I now understand so much more about that style of character. Path of Exile is just more of a “living game” whereas Diablo III has largely felt like it was in maintenance mode for the last half dozen years.

I think at some point down the line Last Epoch is going to feel just as good to me as Path of Exile does today. It definitely has a lower barrier of entry, but features some of the same deeply nuanced character-building. Additionally while more deterministic, the gear grind feels way less templated than it does in Diablo III, where in that game I need these eight items to make my build work and once I have collected them I am essentially “done”. Diablo III is a solved problem and while I still enjoy playing it, my periods of interacting with it have become significantly shorter each season as I am now better at solving those problems. Of note, I’ve also gotten significantly faster at solving problems in Path of Exile, but once solved… there is just a wider variety of interesting things to engage in. My hope is that Last Epoch will build out some of those extremely interesting things to engage in as well because for the moment the Monolith feels somewhat stale.

This morning’s post was an interesting exercise because while I already knew I played an excessive amount of ARPGs… I did not necessarily understand the full extent. Prior to this morning’s post I would have told you that I had played “way more” hours of Diablo III than I have of Path of Exile as well. Sometimes numbers are interesting and deeply satisfying to investigate. Does anyone actually care about this sort of post? Very likely not. However yall are stuck following my whims if you are a regular reader, so you should probably be used to it by now.

Deeply Enjoying Explosions

Good Morning Friends! Welcome back to more of my Path of Exile nonsense. Hopefully, you enjoyed the brief intermission of cats, but unfortunately, I am still knee-deep in this season and have more things to say about it. Crucible as a whole has been a bit of a weird experience because the season mechanic is a bit of a dud. Sure you can do some wild things with the talent trees on weapons and shields, but you either need deep pockets to outright buy finished weapons from the trade league or an unlimited amount of time and patience to sift through the piles of utter crap trees to craft one that is even halfway decent.

This is a video from Spicy Sushi… which is an hour and six-minute long highlight reel of an over ten-hour long stream where he attempted to craft a mirror tier Elemental Bow by combining various Crucible Trees to get a perfect path of five nodes. Of note… a good chunk of this stream features someone else leveling bows looking for the nodes he needs and then feeding them to him directly… and then later outright buying bows from the trade league that has the stats he is needing when that person goes to bed. The sheer amount of work required to force your way into a perfect crucible tree is completely unfathomable and during ALL of that time… there is still no real loot to speak of associated with the Crucible mechanic encounters. So it is not shocking that most players are just hard “hoping” out of the content and instead focusing on what is maybe the best “standard” league state that the game has had so far.

For my part, I am loving where things are going with my Explosive Arrow Champion build. I’ve said this a few times in various conversations, but had I experienced the level of enjoyment that I am having now back in Sentinel League, it might have been this class that I bonded with as the best league starter rather than Righteous Fire Juggernaut. Nothing will ever be as “tanky” as my Juggernaut, but that strength comes with the weakness of being relatively slow to progress through similarly tanky content. I now fully understand why Zizaran was such a huge fan of this build, because once crafted correctly it really is an extremely tanky feeling character… with the caveat being tanky for DPS purposes and not the Juggernaut style of “I can just stand in everything”. I still need to be cautious and dodge mechanics that I don’t need to take. I also need to spend some time sorting out what I want as my pantheon tree… because I’ve not even devoted any effort to that. I would also like to figure out a way to become ailment immune at some point… but for now, I can rip through T16 maps and happily farm up sulphite for my delving expeditions on the Juggernaut.

When I recorded the last video with my EA Champion, there were some heavy caveats to that video. Firstly the character was effectively three days old and as such was only level 78 and had not a single gem leveled all the way to 20 or higher. Secondly being 78 means I was missing a ton of passive nodes, and when I built the character I tended to lean more heavily toward defensive ability rather than DPS ability just to make the leveling process easier. The end result was a competent character at T16 maps but a bit of a slow one. Last night I recorded an update video showing off what it feels like today now that I have recolored my bow, swapped out for some awakened gems, and also put on thirteen levels worth of passive points. The difference is quite remarkable and as I invest more points into a cluster jewel setup I think it is only going to get better over time.

More specifically the Large and Medium Clusters that I am going for should provide me the following traits.

  • Tempered Arrowheads
    • Bow Skills have +6% to Damage Over Time Multiplier
    • Bow Skills have 10% increased Skill Effect Duration
    • 10% increased Duration of Ailments inflicted while wielding a Bow
  • Calamitous
    • 10% chance to Freeze, Shock, and Ignite
    • 30% increased Elemental Damage with Attack Skills
    • 15% increased Effect of Non-Damaging Ailments
  • Martial Prowess
    • 20% increased Attack Damage
    • 6% increased Attack Speed
    • 15% increased Global Accuracy Rating
    • 20% increased Damage with Ailments from Attack Skills
  • Blowback
    • 10% chance to Ignite
    • Ignites you inflict deal Damage 8% faster
  • Cooked Alive
    • 15% chance to Ignite
    • Enemies Ignited by you have -5% to Fire Resistance

Currently, I have the first three online in my build and they are active in the video above. The next passive point will allow me to slot my medium cluster jewel and then the next several after that should give me Blowback and Cooked Alive. I have no clue if I am reading Path of Building correctly, but it seems like this is easily my highest-damage build so far. In the grand scheme of things, EA Champ seems to be a happy medium between the feel of my Toxic Rain Pathfinder and my Righteous Fire Juggernaut. If I devoted the resources to scaling either of those they could easily do a good deal more damage than they currently do… but I am able to deal that level of damage while also feeling extremely sturdy.

As happy as I am with the current state of the Path of Exile sandbox… I think I still want to see where exactly Diablo IV is at. This weekend there is a big “Sever Slam” event where they are trying to stress test the servers and show off some of the changes that they made in the game since the last round of beta. For me… this is going to essentially be the last chance of this game to really grab me. I did not really enjoy my time playing the open beta, and my hope is that the gameplay feels a bit more punchy and fast-paced than it did the last time around. I am not holding my breath, but this weekend I am going to be at least giving it a shot. Since I played Barbarian and Necromancer last go-round, I will probably play the same two classes so I can compare and contrast how it feels.

Tomorrow I am taking the day off, not necessarily for D4 but because my wife has the day off. I am still not sure if I will feel the desire to blog in the morning… so if this is the last you hear from me this week I hope you all have a wonderful weekend and a wonderful mothers day.