Witchfire Steam Early Access

Witchfire is a PVE guns and spells extraction shooter that I remember being somewhat interested in during Summer Games Fest 2022. It apparently has been in early access and available on the Epic Game store since last year, but being perfectly honest… a game might as well not exist for all the good launching on EGS does for me. I am not saying that Epic is a bad storefront, it is just a giant gap in my knowledge because I never go there unless I have some external reason… like someone broadcasting that some big game was being given away for free there. Witchfire released Monday before last on Steam and now it has visualization to the majority of the world. However, It still had not tripped my radar until my friend Ace shared this quote from a review.

Imagine the gunplay of Destiny. But none of the intense shame of playing Destiny.

I have so much love for the gameplay of Destiny, but I have zero love anymore for the way in which that game is released and the grind associated with the light level. I am also still super fucking bitter about losing content that I paid for because it was vaulted. So if a game can bring me the feels of Destiny, with a sweet Hexen with guns vibe I am probably on board with that. So I picked up the early access client on Steam for roughly $36 and gave it a go. This morning I am going to talk a bit about my early impressions.

In the game, you can set up multiple profiles, aka characters that have persistent progress between expeditions into the world. The first step in that process is choosing which “Preyer” you are going to be playing, which acts as your default loadout of weapons, spells, and stats. I am playing Butcher currently which is big life totals and running around with a fully automatic rifle… but nothing much else. Once you progress through gameplay you can I believe essentially unlock everything on a single character, but the Preyer sets your starting point and to some extent dictates how your early gameplay is going to progress.

From there you are dropped onto a foreboding-looking island in search of resources on an expedition, which is what the game calls its general mission map structure. Much of your progression path is focused on the acquisition of gold and a glowing red material known as Witchfire. You can get this by killing monsters or by harvesting it directly from nodes you can find in the world. The maps are all custom-built, but the spawns and objectives vary each time you set foot on it. This means you pretty quickly get a lay of the land and understand how to traverse the area effectively, but won’t actually know what dangers lay along your path.

One of the first things that you want to do upon landing on the Island of the Damned, is pop open your map. This will have various objectives marked as well as the most important items the portals that will return you to the base where you started. Witchfire is an extraction shooter, which means you want to collect as many resources as you feel like you can before making your way to a portal and exiting the level locking in your progress. If you die on the island, you lose ALL of the Witchfire that you have not spent on upgrades, not just the Witchfire that you earned in a single play session. This makes you carefully choose your engagements because it seems like the longer you stay on the map, the more likely monsters are to guard your portal out of the map.

I’ve seen this game compared to a soulslike a few times, but I feel like the depth of this comparison ends with the fact that monsters hit really freaking hard, you have very limited health pool and ability to heal yourself, and that the mobs themselves have deeply predictable attack patterns. If you are taking on a single monster it is pretty easy to avoid all of the attacks. However, if you get swarmed… it becomes MUCH harder to read all of the attacks and move out of the way of various things that can kill you. The bane of my existence is the snipers which will give you a muzzle flash/glint in your radar letting you know that they are about to fire upon you. This is pretty easy to deal with in singletons, but when you get four of them attacking you at once it is very hard to accurately dodge all of them.

Every so often upon killing a monster you will be given access to an Arcana power-up which will last for the course of the current expedition giving the game a bit of a Hades vibe. You can also fine White Raven Feathers scattered through the map in treasure chests which will allow you to unlock additional options during each unlock. I’ve seen a lot of very interesting options, like the ability to gain a random elemental damage type when you reload your weapon. I’ve also seen some boring options like just giving you more health or more stamina. These combined with the random nature of the spawns and objectives give each map a lot of replayability.

Again though your goal is to get a bunch of loot, and then duck out before the heat gets too much for you to handle. While this does not really factor in for the early maps, there is a GTA-style heat meter that shows up as “The Witch” starts to notice your presence. When this bar maxes out, it will summon some cataclysm event that seeks to kill you. I’ve not seen this, but I have heard of it and it sounds like bad news given how hard everything already hits for random goons. In the above exit screen, I killed 24 monsters and looted 10k Witchfire… which admittedly is only that high because I retrieved a pile of Witchfire off my corpse after I failed the run before. When you fail completely, you end up creating a pile on the map that represents some of what you dropped on death.

Pending you exit the level successfully you can spend your stockpile of Witchfire on upgrading your core stats at the Ascension shrine, craft additional healing potions, or unlock perks on the weapons you currently have. I did not have a screenshot of this because apparently, you cannot access the weapon upgrade UI unless you have a pending upgrade. However the game has something akin to the Masterwork weapon system from Destiny, which is probably why it draws that comparison. Weapons each have three tiers of “masterworking, ” each giving the weapon some sort of intrinsic perk. You unlock the next one by defeating a certain number of baddies or performing other actions while on the expeditions.

Starting at level seven, you get access to the research system which will unlock new gear for you to equip on your character. Instead of being tied to Witchfire, this one is tied to gold which largely comes from looting treasure chests or very rarely dropping from tougher enemies. I was hoping this would allow me to research specifically named weapons, but apparently, it gives you a random unlock from a broad family of equipment. To start out I am researching a Close Ranged Weapon and a Medium Ranged Weapon, and I believe this progresses as you complete a number of expeditions because it does not appear to be tied to real-world time.

All in all the game is pretty fun. I dig the hunt for treasure and kill the baddies aspect while slowly powering up your character over time. I am starting to get better about looking for plants to harvest and witchfire clusters to gather while in the map, while also keeping an eye out for individual treasure chests. I’ve not made it very far into the game and I am assuming there are other maps that will unlock as I progress my character. If you are interested in Destiny-style movement and gunplay combined with magic powers, interesting gun design, and Hades-style rogue-lite powerups it might be worth a gander. I will warn you… the game can be punishingly hard at times which seems to reward a careful gameplay style rather than running into a nest of monsters guns blazing. There is a lot of cover that you can use to bait enemies out into the open for you to kill them more safely.

Anyways! Thought I would talk about it this morning in case anyone else out there would be interested. They released a few more updated trailers when the game went into Steam early access. The game world is gorgeous so I can see myself playing this on the side when I am in the mood for its blend if tropes.

Weekend Recap with Frogs

Good Morning Folks! It is another Monday and here comes another one of my semi-regular weekend recap posts. I am still in a really odd place gaming wise where I am not necessarily hardcore motivated by anything. I thought I might dive into Space Marine 2 or Final Fantasy XVI this weekend… but neither happened because I just did not feel like playing anything that “heavy”. I’m not sure how to explain it, but there are times when I don’t want to play anything that I cannot easily dip out of at a moment’s notice as my mood changes. As a result I am still playing quite a bit of Minecraft because it is easy to pop out of and return to, and one of the major things that I did is create a bunch of dog houses for all of my wolves that I have had hanging out in my base for ages. Of note… that is NOT lava in the back of their cage but instead, a shroom light to keep them warm and safe from baddies.

It has been ages since I made one of my dumb videos, and this weekend I decided to record a bit of a base tour in Minecraft. The Path of Exile league was fun, but didn’t necessarily inspire me to create any videos, similarly, Last Epoch has been more of the same but if I can ever get my build dialed in I might record one of it. This recent foray into Minecraft started by watching this video about a 14-year-old Minecraft mystery while convalescing from Covid. This then made me remember that I have videos from my very first Minecraft world over on another channel, which made me nostalgic for the game and the way in which I used to play it. It has been a lot of fun and while I have entered the “machine building” phase of the game, I am still enjoying myself because it does not ask a lot of me to play it.

Over in Last Epoch, my build is starting to come together and I have picked up a handful of really decent Legendary items. We are in a really weird state of the endgame meta for the game where you either want an item to drop with 2 or more Legendary Potential, or you want an item to drop with NO Legendary Potential so you can feed it to a Nemesis Egg and either get a Legendary or an item with hopefully 2 or more LP on it. Circle of Fortune however makes it so that most Uniques drop with at least 1LP… meaning that 99.9% of what drops for you is useless. What I find myself doing is picking up weapons off the ground and then rolling the dice with a Rune of Ascendance because it does not seem to take into account the Circle of Fortune bonuses and is way more likely to give me a raw zero LP version of the item if I luck my way into it.

There are also some weird growing pains around being in the endgame and crafting items. Last Epoch should be praised for how approachable crafting items is and how easy it is to make decent enough gear while running through the campaign. However, when you hit the endgame… it sort of stops being useful. Glyph of Envy is this really cool item that was recently introduced that lets you take a single good stat and then reroll everything else. I could see this actually being really useful for those items that have a Tier 7 roll of that one stat you care the most about. However, it does not work in this situation because you cannot use this unless an Affix can be upgraded, meaning that you cannot use this on T5, T6, or T7 items. I’ve tried this a few times and when you end up getting as a result is an item that would probably be hidden by your loot filter. There really is no way to craft perfect items in Last Epoch, meaning that after a point you just stop engaging with that system other than randomly trying to reroll a single stat on an item.

Friday while I was off my friend Ace gifted me a copy of Pesticide Not Required and I’ve had a blast playing some of it. Essentially this is a game in the same style as Vampire Survivors but instead you play a cute frog that has inherited a farm Stardew Valley style. You roam around doing chores, planting crops, watering them, and eventually growing new weapons… to help you clear out the bugs that are trying to attack you faster… so you can grow more crops and get more weapons. It has a really fun main gameplay loop and you get to throw a bunch of fun things as weapons like randomly sending lawnmowers off in various directions. Over time you get the ability to buy pets that take care of some of the tasks for you like an Elephant that waters your plants, or a Dog that retrieves loot for you. If you liked Vampire Survivors give it a go, because it is kind of stupidly fun. I do suggest you play it with a controller because originally I tried Keyboard and Mouse and completely missed that you could direct your attacks until I played with dual sticks.

Lastly, The Cure released a new single and it is brilliant. It is hard to explain how much this band means to me, and listening to this was like a visit from an old friend. Fair warning though it is 3 minutes or so into the song before the lyrics start because The Cure has reached a point where they just do not have to give a fuck about pop sensibilities. What is staggering about this track is how much like classical young Robert Smith this sounds like. Whatever he is doing to take care of his voice… it is phenomenal. If you also love The Cure and were not aware of this collaboration with Chvrches from a few years ago, I highly suggest you give it a listen as well.

Anyways! I hope you all have a most wonderful week. Mine is probably going to be busy, but I am had a great weekend.

Unlimited Chicken

Good Morning Folks! Friends… I am swimming in cooked chicken. For years when I have played Minecraft the first thing that I have done is wrangle a bunch of cows… stuff them in a hole and then feed them wheat until they pass the entity cramming limits and start dying off giving me a stable supply of leather and beef. The thing is… I don’t really need much leather… and my chicken operation has been way more productive than I thought it would be. As such I am contemplating tearing down the cow station… and sending them all to that big farm upstate… to free up room for more shenanigans. I just do not need the beef in quite the way that I thought I would and chicken appears to be a perfectly cromulent option.

Chicken solves a lot of other problems like the ability to get a quick safe experience boost to repair items. In theory, if I cared more about it I would relocate the chickens to a place where I could reasonably use them to feed the egg-throwing machine directly. I could do some nonsense with minecart hoppers and bubble elevators, but that seems like “a lot”. Also, minecarts are super noisy, and I am already dealing with the din of a thousand clucks at all hours of the day. There is something primal that I enjoy about loading up a pitching machine and watching it birth chickens into my pen. I’ve created so many lanterns for the nether tunnels that I am going to need to find a more stable source of iron. I’ve gotten most of it from hollowing out areas under my base, but I might be trying to build a Villager breeder soon… and from there an Iron Golem farm since I have Pillagers nearby.

I am still playing quite a bit of Last Epoch and one of the things about Cycle 2.5 that I have to say… is that I don’t think dungeons are quite as much of a waste of time. This is in large part because mapping content that appears in Monoliths, can now appear and does so frequently in dungeons. Better than that, each floor of the dungeon seems to count as a new map meaning that you can find a Nemesis, Treasure Chest, and Exiled Mage on each floor giving you a way to burn through Nemesis so much faster than monoliths. I’ve only really spent much time doing Temporal Sanctum trying to create legendary gear, but then again that tends to be the only dungeon that I do consistently.

I had a dry streak of eggs that I complained about on the blog, and then grouped with Ace and immediately following that have gotten an egg for almost every single Nemesis. This is allowing me to start burning through my stockpile of non-LP copies of Palarus and Firestarter. This actually makes the whole Circle of Fortune thing making it super common to get 1LP uniques a bad thing. I wish you could throw LP uniques in the Eggs and then either get it turned into a completely random legendary or upgrade to higher LP levels. As it stands right now 1LP uniques… feel sorta awful to loot. I upgraded my Palarus this morning significantly keeping the 15 Health on Hit and adding 109% Melee Damage. I will keep trying for a 3 or 4 LP version, but for the time being, I am pretty happy with it.

I have to admit though, I feel like I am starting to wind down a bit on Last Epoch. This is the phase of the game where it always loses me. I am just not motivated by completing all of the bosses, and the worst thing about Last Epoch… is that it isn’t Path of Exile. What I mean by that is POE has quite possibly the most interesting endgame with a lot of player choice in what you want to focus on mechanic-wise. If I could take the player builds from Last Epoch and copy-paste in the Atlas of Worlds and all of the other endgame systems like Heist and Delve over top of the existing endgame… it would be my ultimate experience. The worst thing about Last Epoch is that it just doesn’t have a rich and varied endgame yet. I know over time they will get there, based on what we have seen so far, but it also means for the time being… every cycle has a shelf life.

Anyways Minecraft is giving me plenty of alternative shenanigans to enjoy, and at some point, I want to dive into Final Fantasy XVI now it is on PC, and Space Marine 2. I might try both of those out either today or this weekend.

Failure to Slime

Good Morning folks! A while back I said that I thought my Minecraft Adventures would be over for a bit when the Last Epoch cycle reset happened… but that has not turned out to be the case. It turns out that the Last Epoch Empowered Monoliths are just not “brain off” enough time for me, and I still need something that I can zone out while playing. Brain fog has been a real problem post-Covid and as a result I am climbing back into Minecraft for some comfortable tedium. One of the big things that I have done is venture forth into mod management land and beautify my experience.

Since CurseForge has turned out to be a bit problematic over the years, a number of mod authors are actively boycotting that site, which meant that I needed to find a new mod management tool. I present to you Modrinth which appears to be the community-supported alternative, with the ability to manage multiple different mod setups at the same time and freely switch back and forth between them at will. So if you wanted to create a hyper-specific loadout just for works utilizing a specific mod like Aether you can do that, and then have a different loadout of more vanilla-friendly mod packs as well. For the most part, I am not doing this and instead am only running a single map. If you are interested here is the totality of the mods that I am running.

  • Shader – Nostalgia v 3.0
  • Textures – Faithful Venom 32x
  • Mods
    • Fabric Api
    • Iris for Fabric
    • Lithium for Fabric
    • Sodium for Fabric
    • Better F3 for Fabric
    • Indium
    • Modmenu
    • Cloth Config
    • Xaeros Minimap
    • Falling Leaves
    • Make Bubbles Pop
    • Bobby
    • Reeses Sodium Options for Fabric

For most of these, I have not included a specific version number so this list can be a bit more evergreen going forward. In large part, I will just keep updating the mods as new versions are released.

One of the biggest projects that I have undertaken is making the Nether a bit more save to roam around in. I’ve created these long 3×3 Cobblestone tunnels leading from my spawner to various locations. Though honestly right now… the only real destination that matters is a specific spawner farm that I will talk about in a bit. My goal is to expand this into multiple different biomes because at some point I want to create a pigmen farm which will then fuel a barter farm. I’ve roamed quite a bit from my Nether spawn location and still have yet to encounter any of the warpwood biomes, which are super useful since warpwood can’t burn. I seem to be largely surrounded by Soulsand and Basalt biomes, but my hope is if I keep tunneling in one direction long enough I will hit warpwood.

The entire reason why I started tunneling in the first place was to create a safe approach for building a Blaze rod farm because there was a spawner down here in the nether fortress area surrounding my base. I would also like to potentially set up a Wither Skeleton farm, but everything I have looked into makes it seem like it is way more resource-intensive. The blaze rod farm is fine, but I might shift it into something that is afkable because for the moment it is really only useful if I need to repair my sword or axe via mending. Though I will be honest…. for repairing tools my stupid chicken farm is far more effective. Essentially I take one swipe with the sword and then quickly switch to the tool that needs repairing and soak in massive amounts of experience orbs.

From my time roaming around the Nether Fortress area, I have managed to pick up two Wither Skeleton Skulls, and need one more in order to summon in and fight the Wither itself. Whenever I do this I will absolutely use one of the cheese methods for killing it easily. I’ve also killed two raiding parties, and could have killed way more if I had gone out of my way to do so. Largely I only bother with them when I am doing something and they are actively annoying me. However, since I was showing off trophies that are hanging around my base I figured I might as well include those Ominous Banners. Regardless they kind of look cool to have hanging up. It is weird how close I am to a pillager outpost and how much it does not factor into my day-to-day gameplay at all unless I go over there and kick the hornet’s nest.

One of the things that I have used Xaero’s Minimap to do is be able to point out slime chunks. I have a lot of ideas for things that I want to build and several of them are going to need sticky pistons. To the best of my knowledge, there are no swamp biomes near me, and as a result that means I have to rely entirely on the fickle nature of cave slime spawns. So doing what I had done before I started hollowing out an entire chunk. While it does not show it currently…. this is the above-ground appearance of the area that I began mining down into. The plan is at some point to probably plan a crop above ground just so I can utilize the space. I was waiting for the grass to finish filling in and it seems to have done so finally.

The idea was simple enough… get down to below 40 where the slimes can start spawning… build several platforms and then … ???? Profit? The problem is… as much as I have fucked around with the formula for this farm I cannot seem to produce a reasonable amount of slimes. I’ve tried it lit, unlit, 3 blocks tall, 2 blocks tall… and in all of the variations the only thing that I can seemingly produce a lot of is spiders, zombies, and skeletons. I already have a farm for that however so it does not really help me. I am wondering if I either need to keep making it deeper or mine out the rest of the chunk to make sure nothing is spawning beneath me.

What I have instead created is a very pretty but resource-intensive and generally useless bauble for my world. I used the magma blocks only because I thought they would look cool, and I farmed up a ton of them hollowing out the nether to make my tunnels. There are times when spawns have spawned, because I have about two dozen slime balls in my collection chests, but I have made so many changes to this farm that I have no clue which configuration seemed to produce them. Most recently I have lit up the area in an attempt to stop normal spawns given that slimes can supposedly spawn from zero to seven light levels… and the entire interior of the platforms is 5-6 light levels currently. I am sort of at my wits end with this stupid waste of time, and it has me contemplating the dumber option which is to build several nether portals from the nether side in an attempt to leap frog across the map looking for swamp biomes. I could also really use a jungle biome so that I could get me a bamboo farm going.

Basically mindlessly hollowing out the world seems to be one of those things that my brain can do when it is struggling. As a result, I find myself crawling back into the comfortable numb that is Minecraft. Comfort gaming is definitely a thing that is needed occasionally and lately, I have needed it quite a bit.