Midnight Was Pretty Great

Good Morning Folks! Happy Midnight Official Release Day! I have been playing Midnight since Thursday, when the head start began, because I am a sucker and am willing to pay the premium to get access to things early. There are folks out there with way more self-control than I have… and as a result, I hope you all enjoy your journey into Midnight. This morning’s blog post is going to talk about some of the themes in Midnight, so if you want to go into the game completely unspoiled, this morning be something that you want to come back to later. I feel like it is also important to state that I have been out of the World of Warcraft game for a while now. I very briefly played through the Dragonflight campaign at release and then attempted to come back and play a bit for War Within, and crashed out on the second zone because I was overloaded by the sheer number of quests. So I have been gone from seriously attempting to play World of Warcraft since the Shadowlands expansion in 2020.

The last time I played the game seriously was during Pandaria Remix in 2024, and I am actually maining the character that I played during that event, which is a Dark Iron Dwarf Warrior named Belgraven. There has been a lot of adjusting to the sweeping changes in the game that have happened since I last played, and Remix doesn’t fully count since it was its own thing. First up, I think the User Interface changes are brilliant, and I have managed to play the game without reinstalling any sort of hotbar or nameplate addons. The only thing that I wish I had was some equivalent of the threat bar that FFXIV has where you can see how much threat you are holding on all of the targets that you currently have threat on. This would be amazing, but the base UI seems perfectly cromulent for the role of a tank. I have no clue how good it is for healing, but seemingly it works just fine for DPS, given that after the campaign, I have swapped over to Arms Warrior. I’ve also been using the one button assist quite a bit because I have wanted to completely shut off my brain while playing World of Warcraft. If I do anything serious, I will set my hotbars up properly and care about rotations again.

As far as the campaign goes, I think Midnight is pretty freaking great. It is a massive step up in World of Warcraft storytelling, even over The War Within… which was itself a massive step up over Dragonflight. While I am not feeling the feels that I did during Final Fantasy XIV, they are trying to tackle far more nuanced topics in this expansion than we usually get. The Amani zone and the redemption arc featured within it was phenomenal, and it might go down as one of my favorite World of Warcraft zones, period, from any expansion. Zul’Aman will always have a special place in my heart, and I completely forgot that it was associated with the Silvermoon area… so this was a massively pleasant surprise. Another zone that I did not expect to really love was the rambling mess that featured around Silvermoon, which takes you across all of the Plaguelands as you deal with the sins of the past. It tells a way more mature story about the horrors of war and what it brings people to do than I expected from Warcraft. Blizzard is known for big bombastic hero tales… and significantly less so for dealing with sensitive topics, but I applaud them for trying something new and interesting.

This game, however, continues my tradition of hating the “druid” zone. I am not the biggest fan of Harandar or the Navi… I mean Haranir. I get what they are going for with this zone and this race, and I might actually play one at some point because they have some really interesting druid transformation forms, but this is so not my jam. Harandar, in general, also suffers from the “Heart of Thorns” problem, where the zone uses aggressive verticality that makes waypoints mostly useless unless you have the layout memorized and know without a doubt what vertical tier of the zone the thing you are looking for is located on. I will always love the Guild Wars 2 Heart of Thorns expansion for the sweeping meta events that it introduced, but I fucking hate traversing these zones… and Harandar is that but for World of Warcraft. It also makes me feel like I need to sneeze the entire damned time because I can always feel the pollen in the air. There are going to be tree huggers out there that love this zone and good for them… but for someone whose favorite zone is Blackrock Depths… this is very much not my jam.

I dinged level 90 on Sunday morning and then wrapped up the campaign about an hour after that. This feels like a pretty good pace for leveling through the content, but I was left in the dust by Kylana and Erixi, who dinged, I believe, sometime on Friday. The biggest frustration that I have with the leveling experience is that you are still going to need about two zones worth of side quests to hit the max level. Go into the leveling process with that in mind and choose which zones you want to grind out completely in order to accomplish this. I personally chose Voidstorm and the Amani zone, and doing all of the quests in one and 90% of the quests in the other, combined with the Main Story quest, was enough to get me there. I did hit a wall at level 85, where I needed to be 86 in order to open up the last zone of the game, so you are better off just pushing through some side quests that are convenient as you are doing the MSQ. I wish the MSQ alone gave you enough experience, but then again, this is a problem that FFXIV has not solved either.

I’ve geared out Belgraven mostly through world quests, which are way less plentiful than when I was doing this in Shadowlands. That has opened up a lot more time to start leveling an alt, and I decided to push up Belgrace, my Horde side Paladin that was my main during Shadowlands. I have two guild families, House Stalwart on the Alliance side and Facepull on the Horde side, and I feel like it is only proper that I alternate back and forth between the two. I was apparently already in Dragonflight when I last played the character, and in theory, I should be able to hit level 80 while doing the campaign over there. I might actually do War Within as well because I would like to actually see the main story quest for that expansion without a multi-year lag between the first parts and then wrapping up rapidly right before Midnight. I’ve swapped up to Retribution because it feels like leveling as a tank is no longer as advantageous as it once was.

One thing that I had forgotten, though, is how much I enjoyed certain aspects of the Dragonflight storyline. While I do not give a shit about the Dragonflights in general… I really enjoyed a lot of the quests involving the races of the Dragon Isles that weave around the larger draconic narrative. I will never not love a Tuskarr storyline, and I really enjoy the tales of the Centaur tribes as well. Probably the worst zone is actually The Waking Shores, and that’s largely because you are so deeply involved in Dragon bullshit, with no real side narrative of the people you are impacting along the way. I feel like the Dragonflight storyline peaked in Northrend, and it has been downhill ever since. That is not to say that I did not enjoy this expansion, because clearly, there are some well-designed zones, and so much of it has an Outland and Northrend revisited vibe to it. The Ohn’ahran Plains is absolutely a rethinking of Nagrand, and large swaths of The Azure Span feel like Grizzly Hills, all of which are huge positives for the expansion in general.

As much credit as I give them for the updated UI, I am back to my old ways of installing a bunch of addons and using WoWUP to keep them patched, specifically the Curse Forge branch. Most of these are just quality of life improvements but the ones that I probably would not want to be without are Better Bags, which gives me similar functionality of having virtual bags sorted by item type, and Waypoint UI, which gives you a giant glowing beacon where the next step in your quest chain leads you to. The latter is especially handy when dealing with the bullshit verticality of Harandar. I am also a big fan of Dialog UI, which gives you a much more readable quest interface that also creates keybinds for all of the dialog options so you do not have to click the screen. Now that I am in the “endgame” and doing World Quests and such I started leaning on Handynotes and RareScanner again, which just are significant quality of life improvements when looking for rares and lootables in the zones. So I feel like all of the addons I am using now are window dressing on what is a completely functional base game, and I could play without them… but simply do not want to.

Are you just starting Midnight today? What are you most excited about for this expansion? Have you played through the expansion already? What did you enjoy the most? Drop me a line below.

AggroChat #462 – Copying Homework

Hey Folks! Happy New Year and Welcome to Season Eleven of AggroChat! We are back after the holiday break and are delaying our Games of the Year Show until a bit later in the month.  This week we talk about the Dave the Diver Dredge Crossover, Super Mario RPG and Thalen’s child plotting an interesting course through the game, and a return to Monster Hunter World. With Bobby Kotick leaving ActiBlizz, Bel has stepped back into World of Warcraft and talks a bit about his thoughts so far and the inspirations taken from Guild Wars 2.  From there we talk a bit about missing trade league despite how much of a capitalist nightmare it is and how it makes the players focus entirely on short-term gains. Bel talks a bit about how he has shifted his Chieftain into Righteous Fire and how it is a reasonable replacement for RF Juggernaut.  Finally, some breaking news while we are recording…  we talk a bit about the new FFXIV job Pictomancer, and the new limited job Beastmaster.

Topics Discussed:

  • Dave the Diver Dredge Crossover
  • Super Mario RPG Remake
  • Monster Hunter World
  • World of Warcraft after 3 Years Away
    • Influences from Guild Wars 2
  • Path of Exile
    • The line goes up, and the financialization of everything in another inflation league
    • Righteous Fire Chieftain
    • Missing Trade League
  • Final Fantasy XIV
    • New Dawntrail News
    • Pictomancer
    • Beastmaster
  • OrcaCon

Chieftain Go Boom

Well friends with the help of my friend Eliyon, we figured out where I fell off the Main Story Quest. It does not in fact end at Valdrakken but instead spins off with a few quests inside of the city, that then lead out into what is the fourth zone of the game Thaldraszus. So I have a bit more questing to go before I can wrap things up and finish out the story… and then proceed onto gearing through World Quests. I remember having this issue as well with Shadowlands where I dinged the new level cap and still had one and a half zones to complete before I could join the open-world “reindeer games”. I remember it was during this chasm that my friend Ace bounced from Shadowlands never to return, so I can’t say this is a super great design decision. It would be nice if World Quests just unlocked whenever you hit level 70 no matter how far you were progressed in the story.

Feeling somewhat deflated I spent most of my evening in Path of Exile. I had converted my attempt at a Volcanic Fissure of Snaking Chieftain over to Righteous Fire and so far… I think this might be the closest to the glory that was Juggernaut Righteous Fire. If you are so inclined here is a POB of where I am currently. The thing is the Chieftain comes with a bunch of really nice perks for Righteous Fire, some of which I had overlooked or at least written off as less good than they actually are. Namely Ramako, Sun’s Light is something that I had skipped on my previous attempts at an RF Chieftain during the Blast from the Past league, and this was a mistake. You spend a surprising amount of time “stationary” as Righteous Fire and if you frostblink from pack to pack you can maintain this “stationary” state. All of that time everything just has -20 Fire Resistance which seems to override all other modifiers and while in theory you can get a resistance much lower than that… this just always works.

This allows me to run a curse that isn’t either Flammability or Elemental Weakness and have it feel like I am double cursing without needing to fiddle with the nonsense that is involved in making that happen. Of the other options, I went with Punishment which causes cursed enemies to take more damage when on low life… meaning that things die faster and hopefully proc Hinekora, Death’s Fury and clearing the entire damned screen. I went Primalist with the hope of eventually using charms to get more chance to explode but for the moment I am running two Percent Strength and Life Regeneration Rate modifier charms. In a perfect world, I would find something that gave me explode and life or regen but I will have to keep fishing in the forest to make that happen. I’ve also still never seen the ACTUAL King in the Mists fight so none of my characters have unlocked their final doodads.

My defenses are also extremely solid and quite honestly… now that I have equipped a Lightning Coil I don’t feel that much less tanky than the Juggernaut version did. What I bring to the table is roughly 25k armor, almost 5000 life, 2500 life regeneration, 90% to all elemental resistances, and 50% of all physical damage is taken as lightning damage… as well as 30% crit damage reduction and some things to limit damage over time which I don’t believe the Lightning Coil applies to. Now that I have the lightning coil I am going to try my hand at juicing some T16 maps and see how that goes. Essentially the gameplay is a bit odd in that you are trying to kill enough small stuff so that you proc an explosion and then the entire screen around you evaporates before moving on to the next big pack. It feels better than it sounds.

All told it is fun to map on albeit a bit slower than Lightning Arrow. Lately, I have been alternating between Cemetary and Tropical Island because both are fairly enjoyable maps and relatively open. I should run some of the crappier and less bow-friendly T16s that I have rotting in my bank and see how that goes. Mostly right now I need a good deal more levels. I am working on getting a Fan the Flames gem up and running while trying to roll a slightly better version. If this works like I think it will… my ignites will proliferate among the packs of things that I am killing, and then also “proliferate” again when one of those things dies thanks to Berek’s Respite. If nothing else this should be fun as hell to watch happening. If I could somehow manage to keep my resistance high enough… I would love to have a set of Maven’s boots as well to only further add to the nonsense explosions.

One of the things that has gotten me down in Path of Exile lately is the frustration of trying to link things. Essentially I had a 900 DPS bow that I was working on getting linked, a Lightning Coil in RF colors, and more recently I finally got a Fourth Vow to drop which I am trying to link for my Boneshatter build. After spending about 1000 fusings trying to get the Bow linked, this morning I had gathered up another hundred or so and managed to get both the bow and lightning coil to six links. That alone has helped increase my enjoyment of the league. I still do not love being isolated from the trade environment, but finally getting some of the things I needed up and running is a significant improvement.

Dragonflight Done-ish

Whelp friends… I have finished the main story campaign in Dragonflight and for the most part, I enjoyed it. I think it might be one of the better World of Warcraft expansions as a whole, but I also think that maybe my tastes in games have shifted a bit. I ran into this a bit when trying to ease into Final Fantasy XIV as well… my brainwaves seem not to flow along the traditional MMORPG patterns as much these days. Guild Wars 2 scratches the ARPG itch so that I can flow seamlessly between it and something like Path of Exile. World of Warcraft and Final Fantasy XIV are so much slower-paced than I am used to now that I had to keep trying to make the combat more active than it was to stay engaged. I think the design pattern of the MMORPG feels a bit dated, and I still wish that someone would come along and create the Destiny of MMORPGs with tight action combat with really enjoyable feedback. I am looking for Arcade gameplay, whereas too many people seem to be leaning into the more slow and prodding Dark Souls feel.

I think what makes Dragonflight really stand out is the world design. The Waking Isles are phenomenal and have these nostalgic ties to so many other “favorite” World of Warcraft zones. There are also just some really cool visual setpieces like this cave full of spiders that were frozen in the state of descending. The team that created the flow of these zones deserves some massive credit because leveling through each area felt extremely enjoyable. So much is focused on the narrative story… but the mechanical flow through zones is super important and often treated as an afterthought in games. Dragonflight created this enjoyable ride from the moment you set foot on the docks of your capital city, to the moment you arrive in Valdrakken for the first time. Technically the expansion had three zones, but it feels like each zone is multiple zones at once with a lot of regional biome shifts and cultures.

Every time I have complained about Shadowlands, I get some diatribe about playing it at launch… I did play it at launch. I still did not really enjoy the experience at launch. The Shadowlands feels like a number of disconnected content islands that have radically different themes to them. Dragonflight instead feels like a place you could actually visit with a natural feeling flow to the transitions between zone boundaries. Shadowlands instead felt like a bunch of post-launch patch zones where narratively they did what they needed to do… but structurally were a bit of a mess. I am hoping that this same cohesion flows through to Dragonflight’s post-expansion zones because I know at a minimum at some point I will be stepping foot into the Emerald Dream. Now I just need to figure out what I need to do in order to get some starter gear. The transition from leveling to endgame has never been as smooth as it was during Legion, and I’ve not really seen much in the way of world events yet so I am wondering what I need to do in order to unlock those.

I think I am going to spend some time burning down the backlog of quests that I have sitting in assorted zones. I’ve reached the point where I can no longer accept quests and exclamation points are screaming in my face everywhere I go. I need to reconcile all of the junk that is in my bank as well so that I can figure out what I want to do with it. I should probably just Auction House the bulk of what is saleable. I kinda hate the WoW Auction House system and wish it was something more akin to FFXIV or GW2 where you could list an item and forget about it. I always sell items in those games because it is so painless… but I really hate managing failed auctions and the fees that rack up with them. I get that this is a flippers game and for “financial pvpers” but it sort of feels miserable for someone who wants nothing to do with that nonsense and just wants to convert “bag bloat” to liquid currency. I mean it is better than it used to be, but it is still pretty far off from what I would consider ideal.

Last night I bounced though after dinging 100. There was just too much to do and no real sense of purpose where I needed to start. Instead, I finished out the evening doing Delve in Path of Exile. I’ve gotten my Righteous Fire Chieftain to the point of comfort down in the mines. I still need levels so that I can socket in a bunch of jewels into my tree but I have managed to gather up three or four that will work beautifully. This is a far cry from how comfy RF Juggernaut felt, but it isn’t half bad. I’ve got two items that I have been trying to get linked… a Lightning Coil that I am going to swap to for this character and a new Lightning Arrow bow that should almost double my damage output. For now, I have been trying to link the bow because it will help me farm Sulphite more efficiently, but in either case, I just need a bajillion fusings to make this happen.

I am still shocked at just how fast the leveling goes in Dragonflight because I started on the 30th and now on the 4th I have effectively gone through two expansions. I just need to sort out how best to gear my character. I might throw myself at the LFG system and try and knock out some dungeons for gear. I am not sure if this is the case… but the community of begging for private loot gear really turned me off during Shadowlands so I am hoping that is less of a thing than it was then.