Just Wait it Gets Good

There will be some potential Guild Wars 2 story spoilers in this post so be warned.

Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.

From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.

Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.

I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.

The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.

This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.

Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.

Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.

So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date.

But… Just Wait… It Gets Good.

Blaugust 2023 is Coming

Good Morning Friends! I have been looking forward to the start of Blaugust for most of this year. This is your yearly reminder that it is almost time for the yearly festival of blogging and other serialized content that I host. I think the most interesting thing about this year is going to be the fact that I am no longer really on Twitter. For a good number of bloggers, Twitter was a staple of our community, and many of us have migrated to Mastodon or other platforms over the last year. This means we have also met a whole slew of new folks during this process and hopefully can widen the reach of this whole event to a group of folks who have either never heard of it or have never participated in it. I am extremely excited to see how all of this shakes out.

What is Blaugust?

Blaugust is a month-long event that takes place in August each year that focused on blogging and other serialized content. The goal is to stoke the fires of creativity and allow bloggers and other content creators to mingle in a shared community while pushing each other to post more regularly. For years blogging has been dwindling, and in part, Blaugust was my attempt and reversing that course by compiling a bunch of veteran bloggers in one place and making it super easy to ask questions and get answers. The idea is that this festival of blogging can help reignite dwindling fires for the next year and give folks a sense of kinship as a result. Each year has taken slightly different forms and shifted to include more than just blogs, but the core mission is always the same. In this year of corporate internet staples seeming a little less sturdy, it is all the more important that each of us carve our own homes that we can call our own… that gives us a sense of permanence. No matter what happens on whatever platforms I am on… my blog remains.

Why Blaugust?

In April 2013, I made a decision that would ultimately dominate the fate of this blog for the last decade. I decided that I would force myself to write something and post it every single day. It wasn’t necessarily an easy challenge but for roughly three years I posted something every single day without pause. This forced me to get over some of the self-doubt that had kept me mired for years. I started this blog in 2009, but would often go upwards of six months without a single post. Each time I would lapse… it felt like I had to do something really special when I started blogging again or at least apologize for my absence as though there was some imaginary person out there disappointed in me. Forcing myself to “just hit publish” got me past a lot of those hangups and now I can bang out a post in my sleep… and often do consider I write around 6 am each morning. Blaugust came about originally because I wanted to share this revelation with other bloggers, that forcing yourself to write something every day can be liberating.

So I hatched the idea that if I challenged folks to make 31 posts during the month of August, and called it Blaugust… it might help others get over their own fear by immersing them in a pseudo-competition. The thing is… I learned that this maybe wasn’t the brightest idea in the world. For some folks writing 31 posts is a rather daunting feat and failing to accomplish it was just one more setback in a line of setbacks that were keeping them from blogging. So nowadays the original concept is still there, but mostly I just want folks participating to focus on “blogging more” not necessarily conforming to some mad schedule I devised. After three years of daily blogging… I needed a break and eventually landed on the schedule that I have now of trying to knock out a post every single weekday. Even then there will be times when I give myself a pass because I am just not feeling it… but the key is to get back on the schedule as soon as you can.

The Original Challenge

Blaugust at its heart has always been about celebrating the creation of content on a regular schedule. The original challenge was to post 31 times during the month of August which is 31 days long. This can be posting every day or doubling up on some days to make the schedule a bit easier. However, we also want to award anyone who starts down this path, because deciding to blog in the first place is a victory in itself. As such we give out awards based on the number of posts that you manage to knock out during the month of August. Again the idea is to spark creativity and get folks to create more content, not necessarily grinding them to dust on the millstone of some lofty goal. Here are the guidelines for each of the awards that we give out as part of this original challenge:

  • Newbie Blogger Award – You did it! You joined Blaugust for the very first time and we are extremely happy to welcome you into this raucous community. As a result, we are going to recognize your efforts just for signing up.
  • Bronze Award – You made at least 5 posts during the month of August 2023.
  • Silver Award – You made at least 15 posts during the month of August 2023.
  • Gold Award – You made at least 25 posts during the month of August 2023.
  • Rainbow Diamond Award – You beat the original challenge and posted 31 times or more during the month of August 2023.

The Expansion Packs

Last year we introduced something that I call “Blaugchievements”. This essentially encapsulates all of the half-baked ideas I had over the years into a single series of game-like achievements that you can earn. These should all be considered entirely optional and will be considered on the “honor system”. There is no realistic way that I can track these without killing myself during the month of August, so if you tell me you earned one of these… it is good enough for me. Over the years I have introduced themed weeks, prompt lists, and all manner of nonsense, and Blaugchievements are a great way of sort of neatly tying those all together.

Originally I was going for a whole “Xbox Live” achievement toast thing and made them somewhat generic so I never had to redo them again. Then unfortunately this year I got on this whole visual theme kick and decided to redo all of them… which means going forward this is probably going to be another thing that changes each year along with the logo and assorted branding. You can view the full list of this year’s Blaugchievements here, but below is a quick rundown of the short version.

  • Reading the Manual – Read the introductory blog post with the rules of the event.
  • Joining the CauseSign-Up for Blaugust.
  • Recruit a Friend – Convince another blogger to participate in Blaugust.
  • Spreading the Madness – Promote Blaugust on your blog or through your social media of choice.
  • Friend of WumpusJoin the Blaugust Discord.
  • Sharing is Caring – Post your content in the “Share Your Content” Channel.
  • Forum of Friends – Take part in a discussion on the “Post Discussion” Channel.
  • The Pet Tax – Post a picture of an animal friend on the “Stuff and Things” Channel or create a blog post about them.
  • Friend Like Me – Answer a question posted on the Blagust Discord or help out a new blogger.
  • Shared Thoughts – Comment on a blog post from another Blaugust participant.
  • Federation of Bloggers – Sign up for a Fediverse account and follow the official Blaugust account.
  • Getting Inspired – Write a blog post inspired by a post from another Blaugust participant.
  • Pickup Group – Play a game or take part in an activity with one or more Blaugust participants.
  • Hot Topics – Write a blog post based on the Blaugust Prompt List.
  • Welcome Wagon – Write a blog post based on the first week’s theme of Welcoming Folks to Blaugust.
  • Introduce Yourself – Write a blog post based on the second week’s theme of Introducing Yourself.
  • Creative Appreciation – Write a blog post based on the third week’s theme Appreciating the works of some Creative or Company.
  • Staying Motivated – Write a blog post based on the fourth week’s theme of how you have managed to Stay Motivated.
  • Lessons Learned – Write a blog post based on the fifth week’s theme explaining some of the Lessons you have Learned through Blaugust.
  • Going Platinum – Complete All of the Blaugchievements for Blaugust 2023.

The Event Calendar

One of the things we have had during several of the Blaugust events is a calendar of themed weeks. This should be considered completely optional but is there only to serve as a loose scaffolding for anyone struggling to find something to write about. August usually has Five Weeks and as a result, we have five different themes. Again no one should feel under any obligation if they do choose to write about the themes, to actually make an entire week’s worth of posts. Here is this year’s event calendar:

Here is a quick rundown of the idea behind each of the themed weeks:

  • Welcome to Blaugust Week (August 1st – August 5th) – The idea behind this week is to give a specific time to be actively talking about Blaugust and welcoming new members to the fold. This could also count as promoting Blaugust for the “Spreading the Madness” achievement. The hope is that drumming up some heavy activity of talking about the event might allow us to pick up a few more stragglers.
  • Introduce Yourself Week (August 6th – August 12th) – The idea behind this week is to have some structured time around getting to know the other bloggers. I realize that those of us who are veteran bloggers might have already written half a dozen introduction posts by now, but it is a great time to share anything interesting you might have in your arsenal.
  • Creator Appreciation Week (August 13th – August 19th) – Developer Appreciation Week or the D.A.W. was an event that took place in the blogging community independent from Blaugust but eventually died out. The more modern idea is to show appreciation for the things and creators that we love. This could be authors, musicians, developers, artists, or even other bloggers, with the focus being on sharing something that we love so that maybe others might appreciate it as well.
  • Staying Motivated Week (August 20th – August 26th) – As we get towards the end of the event, the activity can often trail off a bit. The goal of this week is to share some of your own tips surrounding how you keep motivated and stay focused on creating content. If you are new to the event, you might share some of the things that have helped you stay engaged during Blaugust.
  • Lessons Learned Week (August 27th – August 31st) – This week is a reminder that the goal of Blaugust is to refresh the content creators out there for the coming year, and not to burn them out in the process. Some folks are going to cross the finish line and immediately go dormant and others will want to process their thoughts about the proceedings. This space is reserved as a bit of a cooldown lap so that you can share your own experiences.

The Prompt List

In 2020 we tried something a little different. Due to folks needing something to focus on other than the constant frustration and stress of lockdown… we ran our normal Blaugust event in April of that year… and called it Blapril. By the time August rolled around, none of us were really ready to do a fully Blaugust event… but I had enough of a request from the community to do something. As a result, I tried this ill-fated idea of a blog posting webring of a sort called “Promptapalooza”. It failed miserably, largely because the concept was not super easy to grasp and my explanation of it… was lacking. What it did give us however is a really nice list of writing prompts. So as a result there is no reason not to keep using these. Again this is considered part of the optional content but serves as a well of ideas for when your creativity might be running low.

The Recap

That my friend is Blaugust and in a few weeks we will be starting the whole proceedings. I thought maybe I was a little late in getting the information out there, but it seems like last year I made this post on the 15th so I’m potentially a bit early. As is my tradition, I am closing the post with a bit of a “too long didn’t read” recap that hopefully serves as a “call to action”.

  • The Sign-Up Form for Blaugust 2023 can be found here. Since logging in with a Google account has been a source of consternation for some, I have removed that functionality. If you still cannot for whatever reason sign-up but want to participate please let me know. Only those that I am tracking will be assigned awards.
  • The invite link to the Blaugust Discord can be found here. Participation in Discord is entirely optional but also a great way to bounce ideas off the existing community.
  • If you feel inclined to do so please use the hashtag #Blaugust2023 for tracking purposes and to make your content easier to find for those watching the proceedings.
    • We also highly suggest that you utilize the Share Your Content” channel in the official Discord.
  • This year we have an official Blaugust social media account over on Gamepad.Club a Fediverse/Mastodon server that I help admin. During the event, I will be watching the above hashtag and boosting all of the posts.
  • Mingle with the participants of Blaugust 2023. Get out and see the blogs, read the posts, and comment frequently! These folks represent a social structure that you can lean on for advice in the coming years. I deeply value the ties I have made with other bloggers and started this process as an attempt to cement those and build new ones.
  • If you are so inclined there is a “Gaming Together” channel on Discord for those impromptu grouping activities. I believe there was even some discussion of doing a one-shot D&D adventure this year.
  • If you find yourself getting stuck at any point feel free to rely on the weekly schedule or the prompt list for inspiration or you can hop on Discord and talk through your issues.
  • You can also check out the new Blaugchievements list for anything that might spark your creativity and check one of those off.
  • Welcome to Blaugust 2023. As always if you have any questions please feel free to ask. My door is always open but I might be slow to respond because I have a bad habit of idling on pretty much all the social platforms at once.
  • If you want an archive of all of the various logos and such from this year or past years of Blaugust, please check out the Blaugust Media Kit page.

Final Thoughts

Without you, Blaugust would just be a dumb word that Bel bashed together one year in his head. I feel like I also need to state that ALL of this is optional. You can sign up for Blaugust just because you want to feel like you are part of a community of bloggers, even if you don’t write a single post next month. The challenge exists in its original and expansion forms to add a bit of fun to the mix, but the real Blaugust is the friends we met along the way. As always if you have any questions about any of this… my comms are always open. Thanks for helping to make this nonsense memorable each and every year. Much love, and please… spread the reach of this event, because I love seeing new faces showing up each year.

All Over the Map

Good Morning Friends! I was a bit all over the place when it came to gaming this weekend. I did not make nearly as much progress as I thought I would in Guild Wars 2. Essentially I wrapped up Bitterfrost Frontier and Lake Doric, which now plants me firmly in the middle of Draconis Mons. I have some bad memories of this section of Living World 3. Specifically I remember there was a quest chain where I had to change up my keybindings in order to get through it. By default I have an option turned on that makes my ground target effects center on whatever I happen to be targetting. This is super useful when it comes to not having to fiddle with aiming them. However there was a sequence I can remember when I was flying up in the air and having to target specific things on the ground which required me to turn this all off. So I will have to figure how HOW I do that… by the time I get to that part of the quest.

I am still playing a bit of Honkai Star Rail every day, and still slowly working on trying to get Coffin Guy aka Luocha. It is not necessarily that I even like him as a character, but I want access to a second healer. In my travels of trying to pull for him, I did manage to pick up Pela which is cool. I bonded with her as a character during the whole Museum event. Speaking of events there is a new one starting today that gives you double Calyx rewards. Like as far as events go it is boring… but it is a decent time to stock up on resources. Unfortunately only the first 12 Calyx battles count towards the double rewards, so I guess I know what I will be doing for the next few days at least… stockpiling resources.

One of the cool things about Mastodon in general is that it has a heavy indie dev presence. The other day the very awesome Megan Fox (the game dev one) was doing a thing where she was boosting indie devs that had less than 100 followers. One of these was Craig, who works on a game that recently hit early access on Steam called Trinity Fusion. So I picked it up and have played quite a bit of it over the weekend. Essentially it has a lot in common with Dead Cells and Hades, and there are some really interesting options. I think maybe the difficulty curve might be a bit overtuned especially if you choose the “easy” mode because there isn’t really much of a difference from the normal mode. The art style reminds me a bit of Flashback for reasons I can’t fully explain. There are a lot of interesting weapon options, some of them clearly better than others but that is always going to happen. I will be interested to see how this one evolves over time.

I also spent some time this weekend screwing around with Yuzu the Nintendo Switch emulator. It had been quite awhile since I last touched it, and lord has it improved during that time. I was pleasantly surprised to see that the emulator is capable of latching onto the gyro sense in my Dual Sense PS5 controller. I remember when I was playing through Breath of the Wild on Cemu I had to use some monstrocity where I latched into the gyro in my android phone to complete those puzzles. I mean I could just play all of these games on my switch, but I know with Cemu the ability to remove weapon durability from Breath of the Wild made that game infinitely more enjoyable. I need to dive into the mods for Yuzu and see if I can find something similar for Tears of the Kingdom. I have to say playing on my 3080 equipped PC… is so much prettier and smoother than playing on a native Switch.

Lastly I spent some time this weekend screwing around on the Mage in Last Epoch. I’ve decided to follow a build guide and go all in on lightning damage. So far it is just immensely fun to shock everything to death and watch the lightning damage arc between oncoming monsters. I am not sure how far I will make it with this character. I spent the entire podcast on Saturday playing it and am now around level 21 ish. I’ve chosen my specialization and went Sorc but am still picking up basics from the Mage tree. I am curious to see how this character feels once I get a decent amount of ward preservation on it, because at the moment it feels a wee bit squishy.

Last week was a bit of a slog, in spite of only being three days long. I am hoping this week will be a little less compacted and stressful. I know I essentially have to prepare for being in training all week the week after next. I’ve not done anything in person for that many days in a row for awhile, so that will be its own sort of stress. I hope you all have a pheomenal week, and I hope that maybe I can pick one of the many things I have been doing to actually focus on.

Ember Bay Whirlwind

Good Morning Friends! Last night I largely spent my evening doing some chill gameplay in Guild Wars 2. When I finished up the previous night I had landed on the Airship parked atop Bloodstone Fen, and that is where I picked up when I logged in. I remembered hating this zone because it is just a murder box. The white mantle and bloodstone elementals always seemed to be hyper-aggressive and stacked in such thick layers around the map that it was almost impossible to move around without death following swiftly behind you. There were weird mechanics that I never really fully grasped as well, making everything a bit more challenging than it was probably intended. However with a firm grasp of how the shield absorption mechanic works and a flying mount… Bloodstone Fen was actually a rather enjoyable experience. When I first attempted this I did not even have much in the way of glider mastery unlocked.

From there I moved over to Ember Bay, and I have to say that flight absolutely trivializes this experience. Ember Bay was very much about teaching you how to use things like thermal vents to navigate the zone combined with a lot of gliding trickery, and when you can just hop on the SkyScale you can absolutely soar over top of all of this nonsense. I have to say originally I liked Ember Bay so much more than Bloodstone Fen because it was seemingly more straightforward. That impression largely is intact but I forgot how generally nasty the vinetouched destroyers are as a whole. I made it through the zone without much effort but I was downed a few times because the fire/poison nonsense caught up with me. In all cases, I was able to get myself back up, and in one moment a random stranger swooped down to help out… and I am a bit sad that they flooped away before I could thank them. That is always one of the great parts about the Guild Wars 2 community, which is that so often complete randos will pop over and help you get resurrected.

I finished out my night protecting Aurene from some bad things. I also remembered that fight being way more stressful the first time I did it. I still took a ton of damage, so it is not like I was able to trivialize it. However across the board so far Living World Season 3 seems nowhere near as “murdery” as I remembered it being from my first and only play-through. Again I think I chalk this one up to a better understanding of the game, and even though I might not remember the content blow for blow… having a vague understanding of what needs to be done in the moment. It is weird how exposure to the character has changed my feelings about the character. Like I remember thinking that initially Aurene was hideous nightmare fuel… but now after growing to love the character, I think the lil spud is kinda cute. Originally she reminded me way the hell too much of the botchling from The Witcher 3.

I closed out my night by happening upon the Tarir event at exactly the right time, allowing me to finish the last few precursor events and get in for the vine kill… and treasure chest crawl. Every time I am away from the game for a bit… I sort of forget how much loot this single event is worth. The vast majority of the last three rows of loot in my inventory came from that one event last night… and most of those are bags that contain even more loot when opened. If I was better about doing things on a predictable schedule, I would absolutely feel the need to do this every single day. In theory, I probably SHOULD get back into a rhythm… because Dragons End is also a phenomenal haul of an event as is Dragonstorm. So many of the meta-events are so fun and at the same time so amazingly rewarding. This is really the thing that hooked me on Guild Wars 2.

I’m moving through content way faster than I expected it to be. I guess the reality is when you are ONLY focused on the story bits… and you have already unlocked most of the zone-wide features… the living world content goes pretty freaking fast. I know Path of Fire is pretty long, or at least I remember it being pretty long. Similarly, I think I remember Living World Season 4 being pretty long as well. End of Dragons comparatively felt relatively short, so maybe just maybe… I might actually make it through all of the content before Secrets of the Obscure releases. We also got word that the next Path of Exile league will begin on August 18th… so I know I will be splitting time with that as well. July and August feel like they are going to be really busy months. I am happy at the moment to be back in Guild Wars 2 and feel like I have a sense of direction and forward momentum.