Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
The Nintendo Switch 2 has been out for long enough that folks have really gotten some time to play Mario Kart World, and we discuss some of its features. We also talk a bit about the Donkey Kong Direct and the upcoming game releasing in July. It is the second week of Path of Exile 3.26, and Bel talks about his progress so far and some of the finer details of Mercenaries. We talk briefly about the news that Marathon has been delayed to an indefinite date in the future, but that Sony is still talking about it like it is a thing. Ash shares some thoughts about Siralim Ultimate and the upcoming 2.0 patch. We then devolve into some nonsense about Dune Awakening as we discuss recent happenings on our private server.
Good Morning Folks. Friday was the launch of the 3.26 Secrets of the Atlas/Mercenaries of Trarthus League in Path of Exile… and it was a bit rough. There was a pretty critical issue that seemed to plague folks randomly involving logging into any characters in the league. It was roughly an hour and a half before this got fixed, and it bit enough streamers that GGG essentially decided that they would be having a second league start race for anyone bit by the issue. I was impacted and essentially any time I waded through the queue I would bounce back to the login screen with the above “An unexpected disconnection occurred”. There were all manner of superstitions that sprung up about it being specific to individual regional servers, or requiring you to change your video drivers… but ultimately it was just something on the GGG side and they patched it allowing everyone to log in. There were still some pretty persistent issues on the European servers however, and Zizaran for example said that he lost 16 maps from getting disconnected in the middle and coming back in with no portals up.
The thing that likely slowed me down the most however was wanting to play with the league mechanic, and purposefully seeking Mercenaries out in every zone that I entered. I struggled with my very first merc, but once I got my hands on one of the bow mercs… they largely carried me through large chunks of content. The wiki is not terribly updated yet with mercenary types but they have quite a few of the strength based ones up now, so I can only assume they are working through the deluge of new data. I really feel like Mercenaries are a game changer for a bunch of reasons… but mostly because unlike other games with companions there is a heck of a lot of gameplay decisions involved. In Diablo III for example you just throw on specific items and they grant you permanent buffs for having one out. In this game there is an opportunity cost to hiring them, because you can’t then steal gear from them.
Most of the gear that I am wearing currently, I stole from Mercenaries. They seem to be mostly using gear with the well rolled gear tree, similar to how shipments did in Kingsmarch. This means that they are equipped with gear that makes sense for the specific type of Mercenary class that they are. A bow Mercenary for example… will probably have a pretty decent bow equipped or a Wand Mercenary a pair of well rolled wands that make sense for their elemental archetype. This also means though that as the player… we can snag pretty juicy items from the Mercenaries that we encounter in maps. Sure the big win items tend to be uniques and large stacks of currency… but I personally used them as a want to keep finding upgrades, and at this point I have not really needed to buy or craft much of anything. I am sure as I keep improving my build I will want to min-max items but for now… They have provided a really good source of gearing with everything in the above image being pulled from Mercs, including a 5-Link chest.
Right now the most impactful Mercs for me personally, seem to be the bow based ones that help with general clear speed. Right now I am running a Toxicologist which is kitted out to deal chaos damage with toxic rain and chaotic burst/shot and provides me the Malevolence aura which I do not need to run, and can focus on things that make me more tanky instead. As I keep moving up in level I will keep trying to find new copies of this same archetype which should be kitted out with pretty similar items. The Manyshots archetype is also pretty great because it is all centered around Ice damage which chills, slows, and freezes incoming packs of mobs. Thunderquiver is another pretty great Mercenary type because they are essentially the Lighting Arrow Deadeye that was so popular from a few leagues ago. Unfortunately the burning arrow Merc does not really seem to do that much damage, so while the alignment of fire damage would work since I am debuffing targets resistance due to my ascendancy… it never seem to do much and they were not providing any complimentary buffs to me.
At this point I have unlocked my fourth ascendancy because I got a goddess token down in Delve. I am slowly starting to break the mines but it is slow going. I am only about 10 maps into my Atlas because I did not actually make it to maps until yesterday evening. Between the rough start Friday, Father’s Day travel yesterday, and me just generally piddling around with the Mercenary mechanic I have been moving exceptionally slow. My hope is that tonight I will be able to make some real progress, but the changes to how Kirac missions work will probably slow that down a bit. You cannot unlock maps by running Kirac missions at lower tiers than the maps normally appear. This is going to greatly devalue putting points into Kirac on the atlas in order to speed through the 115 map unlocks.
As far as uniques go, I’ve pulled a couple of Immortal Flesh off Mercenaries, including the one that I show above. I have a Cloak of Flame that I am trying to five link, and after wasting so many fusings on it… I have a feeling I am just going to be better off waiting until I have the recipe to do it. I also picked up a Rise of the Phoenix which should be a good item until I make the switch over to a Shaper shield, and drop purity of elements. We are dealing with an inflation league so fair warning, because normally I can pick up all of these items for a few chaos… and I had to give 50c for both the Shield and the Chestpiece. Everything seems to be more expensive, because Mercenaries are a fairly reliably source of Chaos. More than that however I seem to be getting more currency drops than I would normally during a league. This could be just a side effect of the loot bonus of running with a Mercenary, or there could have been some fundamental changes in the way drops occur that were not well documented.
I’ve also unlocked Kingsmarch, but since you have to have 50,000 value to send a shipment… that means I am going to be sending WAY fewer shipments and not needing to micromanage it quite as much. The fully built out town is much nicer, and all of the hired hands seem to cap out at tier 5. So in theory it should be easier to fully kit out your town and get it up and running. I did notice that they seemed to have improved the gold drops down in Delve significantly so I am hoping that I will not be quite as starved for gold in this league. Mostly I am in that awkward phase where I just need a lot more time to progress my way through both Delve and Atlas and keep improving my character. Once I can equip the Cloak of Flames without giving up anything… it should wildly improve my survival. There are a few items that I am looking out for that would benefit equipping on the merc, but I am in no real rush.
How was your league start? Were you bit by the disconnection bug? How are you liking the Mercenaries so far? Drop me a line below and let me know.
Featuring: AmmosArt, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We have the full crew this week, and Kodra and Thalen have made their way into Dune Awakening, so we talk a bit more about that game. Bel asks what the dumbest thing we have done in a video game to make currency. Ash is back in Guild Wars 2 and attempting to catch up on the story. Kodra and Tam share their thoughts about the Microsoft PuzzleHunt event and contrast it with the MIT Mystery Hunt. Bel shares his early experiences with the Mercenaries of Trarthus as the Secrets of the Atlas expansion kicks off in Path of Exile. Grace talks a bit about Be My Horde as it lets you play a Necromancer, raising an army in a Vampire-Survivors-like game. Finally, we talk a bit about Deltarune actually getting a proper release and Toby Fox accepting money for the game.
Good Morning Folks. I have an affliction… and it is Path of Exile league start fever. This is how you know I am a mess and fully bought into whatever nonsense Grinding Gear Games is selling, because right before the launch of a new league I get into this pattern where nothing quite works. I’ve never been one to test builds out ahead of a league start… but lord I am pretty close to this level of madness. I am still spending quite a bit of time poking around in Dune, and had a few close calls yesterday crossing the desert between the first area and the second area. I went back south to pick up the remaining intel that I missed, and when I was about to make the run across the gap a worm popped right in front of me forcing me to turn back around immediately. Then after that cleared I made another run at it, and then had a worm pop shortly after I got to the other side.
There is just enough friction that I find I have ground to a halt. The resources that I need… I cannot get, because I am once again deadlocked by the main story quest. However I have apparently not explored enough of the second area to even be able to see where I need to go. Traversal in the second area is just frustrating enough… that I find myself logging in, mining some easy resources… and then logging right back out. Essentially in the second area the biggest problem that I am having, is the increased presence of the Sardaukar. They made my life miserable when I first entered the zone at night, and I wound up getting chain frozen by their stun beams and burning through all of my bandages. This has scarred me a bit and has made me super hesitant to tangle with them again.
There is also just more ground to cover, and it is way more open… meaning that not only do you have to dodge worms, but also Sarduakar at night, and quicksand and drumsand the rest of the game. What I feel like I need is a Stilltent, which exists in the game, but is apparently not unlocked until much further down the tech tree path. Sandstorms are still terrifying and they seem to be of much higher magnitude than they were in the starter area. I am back to questioning if I am enjoying myself enough to deal with the frustrations to claw out of the hole that I am currently in. Tam has a base to the north and in theory I could make a run for it and then attempt to survey more of the area which will hopefully uncover where my next story quest is at. However when I have the time to play… lately I have just been playing more Guild Wars 2.
Side note… my Bi Pride wings have brought me way more joy than I thought they would. I ended up buying a proper game license for my second account during the recent massive sale, in part just so I could claim a set of the wings. I am not necessarily deeply engaged in Guild Wars 2 at the moment, but I am logging in every night just to make sure I am keeping my daily quests farmed down. I’ve bought the Legendary Weapon Kit, all of the Mystic Clovers, all of the Mystic Coins, and am now buying all of the cheap gold sacks and once I have finished with that I will probably pick up the last few items of cosmetic gear from the set that started last season. I’ve knocked out most of the weekly quests and hopefully Thursday we can do some of the Fractals and knock those out as well.
In a move that completely shocked me… I played some Path of Exile II last night. I started up a Crossbow Warrior with the intent of going down the path of trying the Warbringer Armor Explosion build. There was a build showcase three months ago circling around using the Warbringer armor break tech to cause screen wide explosions with a crossbow. It was one of those things that I kicked around the notion of starting, but never actually did. Since I appear to be in a Path of Exile mindset right now, rather than wasting my mojo in the real game… I figured I would pop into the sequel because playing any amount of that… is going to make playing POE1 feel amazing. All in all the leveling has been pretty smooth and I knocked out the first act last night. I would like to push this far enough to get to the point where the tech comes online and I can see how well it works.
However I am very much in this mindset of everything I am doing being very shallow and temporary. Goratha posted a build guide behind the Rolling Magma Mines concept which is worth checking out if you are interested in such nonsense. Right now at this moment I plan on doing a slams start and moving into Righteous Fire Chieftain when I can bring that online early in Act 2. I know that is the boring option… but also it is the predictable option and I know how to get it up and running and farming currency to do other things. There are a lot of builds that interest me, and I cleared out a bunch of available character slots last night so that I can create some of these fringe builds that interest me. I would rather do that from a stable place once I have unlocked my atlas and generated some currency, rather than trying to figure something out… getting frustrated… and then rolling a RF character later.