One Week of Affliction League

Good Morning Folks! Sorry for never actually getting around to writing anything yesterday… I am going through a bit of a thing. Later today will mark us having the new Affliction League in Path of Exile for a week, and I thought I would spend some time this morning giving my thoughts as a whole on the changes. As of writing this, I am level 93 and can easily do T16 maps and am around the 100 to 150 range in delve farming content there. First I have to say I am very pleased with Boneshatter and this has been one of my most part one of my smoothest transitions from leveling to mapping and to the proper endgame. I still have some relatively scuffed gear, but I feel completely viable and while I am sure I would be stronger in a trade league environment it has been perfect cromulent for “solo-self-found” gameplay.

For those who care about such things, here are screenshots of my offensive and defensive screens inside of POE. I would dump a POB… but it seems like Boneshatter of Complex Trauma is not recognized yet and comes across as complete nonsense. This is one of the challenges of having such a major shift in the meta… all of the tools that we use to help us make better sense of the game are all lagging behind. What matters more than anything is that it feels good to play, but I just noticed this morning that I am inching precariously close to the accuracy cap health-wise, which means my free 40% damage multiplier will break if I cross that line by even one point. I might need to see if I can find a single point on the tree that gives me some more accuracy because I really do not want to go back to running precision if I can help it.

As far as the bit meta shake-up and changes in all of the active skill gems go… I think there is more positive here than negative. Sure it killed my favorite character archetype… the Righteous Fire Juggernaut, but RF still is alive and kicking in the form of an Inquisitor Energy Shield/Life Stacking build and the new weird Mana RF build that is starting to spring up on Hierophant. Neither is really what I want, but I am happy that mechanically the playstyle still lives on even though it no longer does for me. What we gained in return is a bunch of really interesting-looking abilities that I want to try building around like Volcanic Fisure of Snaking which sort of casts a line of snaking explosions on the ground that look something vaguely similar to an Abyss tunnel. While I don’t think most of the community has really had a chance to test out all of the new playstyles, I think we are going to see some extremely interesting builds emerge as a result.

The big mechanic for Affliction League is the Viridian Wildwoods which is a delve-like exploration mechanic where you venture forth into the mists while wisps burn away the taint of evil. Out in the mists are all manner of encounters including NPCs that will teach you one of three new ascendancy classes that you can gain on top of your normal one. Essentially they boil down to “Fun with Flasks”, “Fun with Corpses”, and “DIY Scion” each with their own chase-perfected versions of items that you can equip that are gained through completing Viridian Wildwoods in various tiers of content. The Wildwoods themselves are extremely enjoyable and when you exit them, they give you a Sentinel-like mechanic that randomly juices content in the map making them drop massive amounts of loot while also scaling the difficulty significantly.

There are videos showing the sheer nonsense that can happen when you combine the Wildwoods with existing 100% Delirium juicing strategies… but you don’t even need to really do that to feel the impact. The above screenshot was taken from a white map, after having completed the wildwoods and them doing a SINGLE ritual altar after having defeated an Essence Beast that was in range of it. This is not even showing the real scope of how much loot there was… because there were strings of loot popups that expanded past the borders of the map. This league has forced me to crank up the strictness of my loot filter because it produces way more loot than I could ever sort through. Legitimately it might be one of my favorite league mechanics they have come up with but also feel it might be a bit too strong to go into standard.

The three ascendancies are each strong in their own way but somewhat suffer from the “only three good picks” problem that Chieftain does currently. Since I am melee class, it felt like the natural synergy of tinctures was perfect for me to go with. Essentially due to my ascendancy, I have nearly 100% uptime on the flasks on either side of the tincture. It has also made me shift up my playstyle a bit for example I am using Warlord’s Mark instead of Vulnerability because it synergizes with Detect Evil which makes it so that my hits against marked targets cannot be blocked or suppressed. The problem is I am not exactly sure what I want for my 4th choice. I will likely go Wildwood Blessing as it gives me Barkskin a powerful 25% reservation defensive layer and I really don’t want to give up additional flask slots or remove gems from my gear to benefit from the other two options. What is awesome is I could shift things up and go for the Primalist ascendancy and have equally compelling options. I am definitely calling this system a massive win.

So that is essentially three wins in a row… so let’s talk about a massive “L”. Let’s start off first by stating… that I did not play the Ultimatum league and as a result, I had no nostalgia for it… and that I also enjoyed Metamorph quite a bit and regularly mixed it into my Altas tree. So far Ultimatum seems like a shitty replacement for Metamorph. The rewards are just not great and feel like a greatest hits collection of the shittiest loot you ever got from the corrupted strongbox atlas node with the occasional small stack of currency of catalysts. The thing is… the negative effects can be rather rippy and you can see in the above screenshot what it looks like when you complete all 10 rounds and get a stack of your loot. Nothing in that pile was really worth the time it took me to complete the encounter. I would like to see some data collected from folks who went all in on the Ultimatum atlas tree options, but with zero investment it really isn’t even worth my time.

The other big change for me personally has been the advent of “Bel League” where I gathered together with some close friends and started a private Path of Exile trade league. This has given us a mostly SSF gameplay experience with the ability to share some really good items when we find them. I would say this has been a massive win because it allowed us to bypass a lot of the day-one weirdness as we were limiting ourselves to a very small pool of players. It has also been a lot of fun as random loot we might not be interested in, could be useful for someone else out there playing a wildly different build. I’ve had a lot of fun earmarking assorted loot for my friends and also churning out raw currency for crafting. It is making me realize just how much of the “wealth” I generated last league came from the trade economy because I have rather anemic stacks of chaos and only a single divine orb thus far.

This has also caused me to shift up my Atlas strategy a bit and am actually mixing in Essence and Harvest for the raw crafting potential that each provides. I’ve also just picked up some assorted nodes to increase the drop chance of adjacent maps since I cannot buy my way out of issues when it comes to mapping. I am going to have to find all of my maps the old-fashioned way… which is running maps that connect to the empty slot and hoping for some good luck. I am more than over-sustaining the total number of maps that I am getting and have filled the guild bank with fodder for those coming up the rungs and just starting to enter the endgame. So in total, this has given me a bit different looking Atlas than I normally would have at this point but I am enjoying myself. Once I complete all of the normal maps I will be popping back through and pruning some of the branches a bit to most likely go into either a Red or Blue Altar strategy.

As far as Atlas progress goes I have slowed down considerably because the nodes that I need are a bit harder to find as drops. I need most of the unique maps and quite a few of the higher tier red maps to complete out my 115 of 115 as I currently sit at 95. I did complete my first two “easy” voidstones yesterday, and I am not sure if I will mess around too much with going beyond that. I don’t really like bossing in Path of Exile and it does not bring me the joy that it seems to for Kodra, so I am not sure if I will feel like the grind that is required to get even an attempt at Maven or Uber Elder. Were I in the trade environment I would probably just buy a carry. Honestly, I am not even sure how much I care about getting all maps dropping at t16 for the purpose of this league. It has been pretty chill to grab a yellow map and run the league mechanic on it, without it really escalating the difficulty too highly.

I think that is my rundown of Affliction League so far. I would say that overwhelmingly this is a good league. I will forever miss my Righteous Fire Juggernaut shenanigans but I am pretty happy with where I am in Boneshatter land. It isn’t anywhere near as immortal, but also kills things much faster…. without feeling like a squishy mess so I will call that a net positive. I am certain it could feel much better if I were able to upgrade some of my gear to add spell suppressions as a more reliable defensive layer. Similarly, I would probably try and slide in some “damage taken as X” mechanics to smooth things out a bit. I would also really like to have way more health but for being sub 4000, it still feels pretty great.

So essentially… I am really pleased with both the experiment of “Bel League” and the Affliction league as a whole and especially how much progress I have made in a little less than a week.

Large Axe Enthusiast

Good Morning Folks! I think I have arrived at the point with Boneshatter where I am really starting to love it. I mean it kinda feels amazing to swing a big axe and watch things explode around me. I absolutely get why this build has been so popular for as long as it has. That somewhat concerns me however given how stable Righteous Fire was for years… and then was suddenly changed fairly drastically. Yesterday I swapped over to Boneshatter of Complex Trauma and got it raised to 20% quality through the Labyrinth. Essentially this is a Boneshatter that ramps much faster but resets when you hit 10 stacks. So this is probably a DPS loss for bossing, but seems to be a massive boost for mapping as most engagements do not last terribly long. I would imagine it is probably also good for boss fights where you need to move around constantly as you won’t hit the reset point quite as quickly.

I saw a noticeable spike in damage when I swapped gems, so at least for me… it seems to be the right call. I am not sure if that will be the case for everyone, however. I still could use a much better axe and my gear is still quite a bit scuffed. I am not running a six-link and would ultimately like to find a chest so that I can put all of my utility stuff in a six-red-socket axe. There are a lot of gems that I am just not using right now. For example, I have Purity of Elements, Grace, and Pride all vying for my last reservation aura slot. Grace is just silly because it allows me to arrive at some extremely high armor levels. Purity of Elements I was using for a bit when I was not capped, and then Pride seems to be what I use most of the time. Thing is… I’ve never unsocketed the gems I am not using which means there is a lot of room to grow my build. At some point, I will shift Blood Rage to a Cast when Damage Taken setup along with Vaal Molten Shell if I can ever find one.

As far as progress goes, I completed my white and yellow maps yesterday which only leaves some red and unique maps to hit my 115. I am sitting at 84 bonus objectives completed which means between yesterday morning and today I managed to pick up 19 new ones. Something new that I learned is that apparently, Delve can drop maps that you do not have access to otherwise. I always thought the maps form Delve followed the logic of needing to drop connecting to some other map that you had already completed. However yesterday I picked up several red maps that were disconnected from everything else. So I guess maybe that is a point for rushing down into Delve earlier than I would have thought. The rest were picked up through the three to one vendor map crafting recipe especially to fill out the remaining yellow maps that I had not seen.

Another thing that I did not realize… is that apparently you can get Awakened gems while Maven is witnessing a fight. I always knew that you could get them from Maven’s Crucible encounters where you fight things that she had witnessed, but I did not know that the sheer act of her witnessing a fight could drop them. I feel like even then, this is probably a unicorn moment and I will likely never see another one of these. It was already pretty rare to get them from the 8 ways, and I am sure it is even rarer still to get them from a map. I do wonder if the atlas keystone that makes extra bosses show up when doing a witnessed map causes the drop rate to increase. Admittedly I am also running with WAY MORE rarity support than I normally do due to those wild rings I showed off yesterday. I might be seeing things on the drop table that I would not normally see without running a specific Magic Find character.

Speaking of unicorn moments, I also got a Voidborn Reliquary Key to drop down in Delve. Normally speaking I would sell this because I can use the 3 divines that they often are way more than I can the crap unique that is sure to drop. Ace had not seen one of these so I streamed briefly over Discord opening it. Shocking to no one I got a crap unique, but it was at least a reasonably well-rolled Ventor’s Gamble. Were it not for the slight amount of reduced quantity I would probably use it or suggest someone else use it. It would have been hilarious though if I had gotten something like a mageblood given that I am in a private league. Currency and expensive item drops don’t mean quite as much as they normally do since what matters most is the crafting value of an item.

I am legitimately having way more fun than I thought I might playing Boneshatter. I was in pretty heavy mourning for Righteous Fire and while the build is still technically viable it is a bit of a shadow compared to its former self at least for Juggernaut. I spent some time playing around with my well-geared RF Jugg from last league and it is still absolutely viable for mapping and honestly most content… but I kill things noticeably slower. I could probably shift up my build a bit to stack more life, which would then give me much more Righteous Fire damage but would probably mean I would be losing Fire Trap damage in the process. I assume at some point we will let our characters go into Trade League and when that happens I plan on devoting some effort into tweaking my Boneshatter build to see just how good an optimally geared one feels. In the meantime though I am having a freaking blast bashing things and making them explode.

Bel’s Bargain Bin

Good Morning Folks! We are on the morning of day five of the Affliction League, and I have to say one of the more interesting things about the psuedo-ssf environment is how it changes your perspective on things. I recently got a pair of rings and they are phenomenal. The only thing I would change is adding 30 Chaos Resistance to the left ring somehow. Combined, these go a long way towards fixing my resistances and also give me a whopping 49% Item Rarity. These are both rings that I probably would have chucked in a vendor tab were I playing in Standard, because the moment I finished the campaign I would have fixed my resistances by buying gear. That is not to say that I don’t miss easy access to really good gear, but it is nice when something that drops is a solid upgrade for something that you use out of sheer desperation.

One of my favorite aspects of the “Bel League” as it continues to be called by folks… is that I can share the wealth. I am I believe the furthest progressed of our folks thus far and as a result, I am chucking anything with halfway decent resists into a vendor dump tab for 1 Wisdom Scroll. This makes all that gear searchable by my teammates and allows them to go shopping through my vault. I have no clue what resists a given player might need, but by just sort of gathering up anything with 60% total resists or higher, it allows folks to fix problems with their build and makes me feel at least somewhat useful. Honestly, I’ve wished I could make my entire bank searchable by my guild for a while now because in normal trade league, I am often doing this as well. The main difference is I am throwing 20 Chaos on them. I would always rather gear go to someone I care about rather than a random stranger.

The upgrade that has been the hardest fought thusfar is getting a new axe. While leveling through the campaign I picked up a random axe with a good fracture on it, and I have been unable to replace it. The positive is that I had a fairly decent axe for the later half of the game, but the negative is it was almost too good to get rid of easily when I started finding six socket items. I’ve been using the “Reroll Physical” craft through harvest on a few different items in the vague hope of trying to find something. Last night I picked up a six-socket/five-link Karui Chopper and managed a craft without bleed on it and am rolling with it. It is a fairly nice upgrade but I am feeling the slower attack speed. I’ve not found a six-link chest either because I would rather throw my main attack in that so that I can shift all six sockets in my weapon to red due to the axe mastery.

I am still extremely happy with my progress, and while I slowed down considerably I still managed to get 65 of 115 last night. I am starting to get into red maps and pulled a random corrupted T15 from a div card stack. For the most part that went fine and I took no deaths running it, but the rogue exiles and a few of the harvest beasts were a bit tanky. I am sure once I get some more quality on my gems and some slightly better gear that will even out. This was before I picked up the axe upgrade so that will likely help somewhat as well. I am honestly surprised at how well this is going both in delve and in mapping… I have no real doubts that I will be able to complete my Atlas and I have already set up camp hunting down delve-specific gear that folks need.

As far as my Atlas Strategy goes… I don’t really have one. Mine is the Atlas is sheer desperation and right now the thing I think we all need… is ways to craft gear. So I picked up the bare minimum needed to bring Delve online and start getting sulphite, and then picked up the best nodes for Harvest so that I could get higher quantities of juice. Finally, I have started pivoting into Essences so that I can pick those up as a sort of “bycatch” for running other content and slowly building out a cache of crafting materials. I’ve already picked up the nodes that upgrade the essences, and I am about to pick up the early node that forces at least one on every map. I am not sure I really want to take the one that forces multiple essences on the same monster, because that just tends to slow down the mapping. Given that my goal in running maps is to get sulphite and that harvest and essences are just a useful byproduct… I don’t want to slow things down any more than I can help it.

I think I am pretty happy with where I am currently in this build. I had declared in my video yesterday that Righteous Fire was dead and that was what prompted me to try Boneshatter. However, per one of my friends, RF is just fine and they are having a perfectly cromulent time with it. I need to spend a bit of time on my Standard RF Character and see just how it feels to play. Maybe the changes are not as bad as they seemed. I think probably the Inquisitor version is fine, but I have a sneaking feeling that the Juggernaut version will not be. Anyways! Boneshatter seems fun so I am happy enough for the time being regardless.

Fourth Day of Affliction

Hey Folks! Apologies for the bit of a break that I took towards the tail end of last week. I have to admit it was a bit of a shit week, and some things happened at work that have pushed my morale into about the tenth-floor sub-basement. However, starting on Friday I mostly poured all of my attention into the launch of the Path of Exile Affliction league and all of the shenanigans that come along with that. This league is fairly unique in that it is the first time we are doing a private league giving us a semi-solo-self-found style playstyle as we either have to acquire something ourselves or it has to come from one of the other folks playing in the league. I have never really done a true SSF playstyle other than the random events that take place… I admit it is a bit weird not having access to the trade economy to fix my mistakes. I think I will be able to arrive at the same place as a normal league, but it will just take much longer.

There are a bunch of interesting things that come with playing a private league… not the least of which is the fact that we seemed to be immune to the game-crashing bugs that most of the other players experienced while going into a town. Additionally, we have our own copy of the ladder, so unfortunately I spent most of the weekend spamming the guild as I entered new zones. I was leading the “level race” until I went to bed Friday night, and then for a while, Kodra leapfrogged me until I could catch up Saturday morning. At this point, I think I have pulled far enough ahead that I will be here for a while at least until I hit level 95 and things start to slow down significantly. We also have our own copy of the trade website, which has allowed me to post a bunch of interesting things I find in dump tabs that I have priced for 1 Scroll of Wisdom instead of constantly clogging the guild bank.

As far as my league starter goes… I am largely enjoying myself. Since Affliction League essentially killed Righteous Fire, I had it suggested to me that I check out Boneshatter Juggernaut instead. That it should in theory be a similar playstyle and in large part,` I would agree. Instead of shield charging around and burning things up with my fire aura and then dropping fire traps when I encounter anything harder… the equivalent for Boneshatter is leap slamming and tapping my attack watching entire packs explode… and then dropping totems when I encounter anything that takes a bit. The biggest challenge is that I had three leagues to learn what Righteous Fire could and could not take… and I am having to rapidly reach a point of understanding what I can take and what I need to perform evasive maneuvers to avoid.

I did the thing that I often do this morning and recorded some gameplay of doing a Tier 8 map. You can see what I call the “Spiral of Death” take place as I stand in Voll’s slam and then can’t quite recover. In theory, I should leap out to safety to allow my recovery to solve my problems. My instinct from Righteous Fire is to just pop a potion and muscle through it, but Boneshatter seems to need some “quiet time” as I bounce away from the fight, let my life stabilize, and then leap back into the battle. It might even be a scenario where stopping attacking for a second might have given me enough time to bounce back from the slam. Essentially I am in this phase of trying to learn how to pilot this new ship when I had multiple hundreds of hours of experience with the previous one.

I have some fairly solid defensive layers, but I am using the crutch that is Purity of Elements to resolve my resistances. That will change as I craft better gear, but I need either an influx of essences, harvest juice, fossils, or just sheer dumb luck to pull myself out of that hole. Where I am currently is that I have a good deal of armor, decent enough regen especially when combined with my boneshatter recovery, and fairly decent damage. What I need the most at the moment however is a better axe, and I have been pouring yellow harvest juice into trying to craft one. At some point, I will have gathered up enough fossils to hopefully be able to at least attempt a 600 Physical DPS axe. Again this would be a trivial problem to solve if I had access to the trade economy, but instead, I have to sort this all out myself. As such I am currently running nothing higher than a four-link.

This is where I am progress-wise for three days. Essentially by the time we were recording the podcast on Saturday night, I was progressing my Atlas and mapping at the end of day two. On day three I focused on knocking out more maps and starting to progress my Delve seriously. While I ran out of sulphite, I was sitting just shy of depth 100, which is my target farming depth for the time being. My goal is to live in that 100-150 range and start hunting out Delve cities. Most of my atlas strategy has been focused on getting delve online, but now I am pivoting a bit into Harvest for crafting gear once I get some better bases. Essence spamming would also be an option, but since I am not playing a “map blaster” I can’t say that Essences are the best option. I mean I can take down Essence monsters extremely well, but I am not sure I can run enough maps efficiently to make it worth my time.

All told I am pretty damned happy with where I am gear-wise and progress-wise for the beginning of the fourth day. Unfortunately, I seem to be ignoring the league mechanic. Doing it just seems to make the maps way less predictable. For farming purposes, I have been going back to the campaign and running Desecrated Chamber. Normally league mechanics stop spawning when a zone is 10 levels under your current level, but because of the way that the forest works… the portal still exists even when a zone stops rewarding experience. So you can pop over into a campaign mission, run the forest, and then reset the zone giving you a new forest. I plan on doing this a bit today in order to complete my “kill all the treants” mission and get the next set of ascendancy points.

Since I am melee and hit-based… I ended up going with Warden of the Magi and Tinctures. While I had some fun shouting at corpses for loot… having a utility flask that I can change up seems to be more useful. I cannot reasonably work Culling Strike into my build as it stands, but having access to it at the cost of giving up a flask seems like something I can live with. I am not sure what all can roll on the Oakbranch Tincture but I figure I will keep perfecting this one as I go. For now, the one I have works pretty well for my purposes. I might switch over to Wildwood Primalist at some point if I get enough charms to make something interesting happen. The least interesting of the three seems to be Warlock of the Mists but that is probably because I am not using spectres currently.

All in all, though I am pretty damned happy with where I am sitting currently in a semi-SSF environment. I am hoping some other options will begin to come online as more folks get up to better content. For the moment Kodra and I are leading the Vanguard which means we are not really getting to benefit from having access to other players finding interesting things. The highlight of my weekend though was getting a six-link bow that then allowed Ace to build into that for their character or finding the weapon that Kodra was looking for that became build-defining. At some point, I hope to find a better axe and maybe a viable six-link chest. If not… I still seem to be shockingly viable for nothing more than four-links.

Are you playing Affliction league? How has your league start gone? Drop me a line below.